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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 7:32 pm 
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Ash wrote:
foudre wrote:
what we need is a guild den or hall, have a place in each town that you can teleport in there, have decorations, and a buliten board that can be checked, so a guild can have more then just one notice, special, guild hall return scrolls too so you can return there instead of town, where maybe the guild master can buy upgrades for the guild itself like 1% dmg increase, or potions can cost 5% less nothing major but enough to be worth getting, but make them expensive, so even a lvl 5 guild would have a reason to care about earning more gp, bring back mercnaries, maybe they can even buy special mounts, that have your guild flag on it when you ride, something like the gdfs but for guild marks. Special alchemy upgrades, such as special stones you can buy for like 10m a peice that can make your weapon deal elemntal effects (with out extra dmg), or posion it, but make them wear off after so many days.


if this was a puzzle that answer is jangan fortress :D

why can't there be both, and there is only one fort and you can't decorate it and cool stuff, they get the special trasnports for trading but i think it'd be cool to have a horse for moving that has the guild flag on it, the forts are to be fought over a den is like something that'd be in town a beer hall or such a place to go and chill

edit not only that it gives something to spend gp on, since mercs dont' exsist any more

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 7:58 pm 
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mercs would make FW fun ^^ bring them back

BTW do they still have mercs in other versions of sro?

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 9:51 pm 
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chesticles wrote:
mercs would make FW fun ^^ bring them back

BTW do they still have mercs in other versions of sro?

Yeah bring them back, my guild have 7mil GP I want them :twisted:, I can just imagine how much old guilds have GP :?

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 10:52 pm 
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joymax should put in the guild quests already but something other than kill over 9000 flowers or collect 200 jewels. something unique and interesting that requires the participation of several guild members but knowing joymax, its just gonna kill this or collect that.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Mon Aug 18, 2008 11:12 pm 
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ninshad wrote:
joymax should put in the guild quests already but something other than kill over 9000 flowers or collect 200 jewels. something unique and interesting that requires the participation of several guild members but knowing joymax, its just gonna kill this or collect that.

http://www.youtube.com/watch?v=TBtpyeLxVkI

WHAT 9000?


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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Tue Aug 19, 2008 12:07 am 
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ninshad wrote:
joymax should put in the guild quests already but something other than kill over 9000 flowers or collect 200 jewels. something unique and interesting that requires the participation of several guild members but knowing joymax, its just gonna kill this or collect that.

unique hunts, like cerb ivy or goria, and i guess shaitan, more quest like this would be fun, or a gauntlet run

enter a dungeon, you have 30 mins to get to the other side, put tons of traps in the way doors that won't open if you don't kill a mob with the key, and basic puzzles, something that doesn't require english maybe a small maze

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Tue Aug 19, 2008 1:06 am 
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foudre wrote:
ninshad wrote:
joymax should put in the guild quests already but something other than kill over 9000 flowers or collect 200 jewels. something unique and interesting that requires the participation of several guild members but knowing joymax, its just gonna kill this or collect that.

unique hunts, like cerb ivy or goria, and i guess shaitan, more quest like this would be fun, or a gauntlet run

enter a dungeon, you have 30 mins to get to the other side, put tons of traps in the way doors that won't open if you don't kill a mob with the key, and basic puzzles, something that doesn't require english maybe a small maze

That would be awesome, to make some dungeon like dw cave with mobs but like in ctf they have a lot of HP and killing them you obtain some kind keys and after you kill all mobs and colect all keys yuo go kill boss of cave, from wich you can get nice items.
Or make even more interesting and add more guilds in this so we all compete in our rooms and part of dungeon to come first to boss so what ever guild kill it, do most of damage get items.
To add more guilds GM simply challenge other guild to hunt Boss of dungeon.

And after you kill boss global message like with uniques pops up
Guild [insert guild name] has defetad [insert guild name] in hunt for dungeon boss.

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Tue Aug 19, 2008 1:09 am 
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foudre wrote:
ninshad wrote:
joymax should put in the guild quests already but something other than kill over 9000 flowers or collect 200 jewels. something unique and interesting that requires the participation of several guild members but knowing joymax, its just gonna kill this or collect that.

unique hunts, like cerb ivy or goria, and i guess shaitan, more quest like this would be fun, or a gauntlet run

enter a dungeon, you have 30 mins to get to the other side, put tons of traps in the way doors that won't open if you don't kill a mob with the key, and basic puzzles, something that doesn't require english maybe a small maze


That idea would be awesome. Add a bunch of stuff for the guild to do that doesn't require everyone to be 80+, like a maze. The mobs though, would be hard to sort out a level for them. Also, you should get extra trade/hunter XP when a guildmate sells his loot in a pt with another guildie.


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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Tue Aug 19, 2008 12:28 pm 
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Shadowfox542 wrote:
foudre wrote:
ninshad wrote:
joymax should put in the guild quests already but something other than kill over 9000 flowers or collect 200 jewels. something unique and interesting that requires the participation of several guild members but knowing joymax, its just gonna kill this or collect that.

unique hunts, like cerb ivy or goria, and i guess shaitan, more quest like this would be fun, or a gauntlet run

enter a dungeon, you have 30 mins to get to the other side, put tons of traps in the way doors that won't open if you don't kill a mob with the key, and basic puzzles, something that doesn't require english maybe a small maze


That idea would be awesome. Add a bunch of stuff for the guild to do that doesn't require everyone to be 80+, like a maze. The mobs though, would be hard to sort out a level for them. Also, you should get extra trade/hunter XP when a guildmate sells his loot in
a pt with another guildie.

Anything that would increase thief/hunter/trader exp would be nice :)

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Tue Aug 19, 2008 1:05 pm 
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well the dungeon idea can be like a few times a week, but ya if its just guild maybe getting the same lvls can be harder, but still can base the mobs of the average lvl of people going.
And i still would like a guild emblem flaged horse, or my emblem on my pirate suit, any one know where the textrure is? i've tried searching thru the media file before but couldn't find it

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 Post subject: Re: Guild, future updates ? ? ?
PostPosted: Tue Aug 19, 2008 2:40 pm 
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For dungeon quest, we can get dungeon key as a drop item. anyone here play cabal online? they can make the dungeon quest like cabal.

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