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mike2007
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Post subject: Re: What would you change... Posted: Fri Aug 29, 2008 7:57 pm |
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Joined: Oct 2006 Posts: 1672 Location:
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saw a lot of interesting ideas so ill have to pick and choose some good 1s there and add some of my own. 1. ban bots/gold buyers on a regular basis inclusing player bots 2. active GMs to enforce the ToS 3. change the power of SoX items so that they cannot b more powerful than the 3rd tier weapon in their degree. SoS would = 2nd tier with crit+2. SoM would = 3rd tier crit+3. Sun would = 3rd tier with crit+4, slightly higher bonuses to AR, some blues, and durabilty compared to SoM. 4. decrease the ammount of farming/exp for lvling by an exponential rate rather than a fixed rate 5. fix all current bugs in pvp ie: FW glitch, ctf bufs, etc 6. fw at a resonable time during which the most players r online 7. stack elixers, make elements stackable to 25k 8. cape pvp request, but without cooldown as mentioned earlier 9. raping some1 9 lvls lower than u in capes puts u in lvl 1 murder, 18 lvls lower in lvl 2 murder, etc. 10. guild quests 11. job guilds that can only b seen while in job suits; guild members can only c your alias 12. slight buffs for higher lvl jobs that only show up while under an alias. ie: AR, parry, speed 13. keep job alises for dedicated jobbers that have a 1 week penalty for switching, but remove alises for those that want to switch jobs on the fly. as part of switching on the fly though since they cannot have an alias they also cannot join a job guild or use job buffs. 14. job guild quests 15. increase profit for longer trades, and for bigger ammounts stolen by thiefs 16. lvl 75 & 90 horses/transports made available to every1 with a better bonus for FW holders, perhaps item mall equivalents 17. anyone above 10 lvls of a unique cannot atk it without receiving offender status or 1 lvl murder for the kill 18. change prizes from ctf to things u cant find in the field 19. server wide stall network that gives info on the seller, a PM function and their location 20. 3 channels (eventually 4) per server 1 for each race and 1 mixed 21. fix all skill related glitches 22. fix grammar/spelling mistakes
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hapnz
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Post subject: Re: What would you change... Posted: Fri Aug 29, 2008 8:03 pm |
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Joined: Jan 2007 Posts: 493 Location: Arctic Circle
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BloodyBlade wrote: hapnz wrote: I would edit one of the xbow skills so they cant knock back ppl that are knocked down. I've always hated that skill. /fail What would be the point of having the KD skill then? Well you still could hit the guy lying on the ground, just not knock it back.
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PureStr
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Post subject: Re: What would you change... Posted: Fri Aug 29, 2008 8:22 pm |
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Joined: Nov 2007 Posts: 1244 Location: GTA5
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KKTHXBAI wrote: PureStr wrote: remove chinese race ! You're obviously new to this game And you obviously dont know who you`re talking to 
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[Epic Beard Man] wrote: You gonna get a Vietnam now mother, and i whipped his butt so fast and so quick, so pretty. I hit him with the Muhammad Ali left, right, left. I did the Ali shuffle! _ Diablo 3 GuyLafleur - 60 (54) - Wizz
GTA5
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piXie_niXie
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Post subject: Re: What would you change... Posted: Fri Aug 29, 2008 8:53 pm |
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Joined: Feb 2008 Posts: 666 Location:
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KKTHXBAI wrote: Most of these ideas are from WoW, not trying to say this game would be alot better if it was like WoW, rather it would be more enjoyable if it had some of it's features.
1- A time limit to how long you can powerlevel, if not no powerleveling at all.
2- Anyone 5 levels above the unique boss (tigergirl, etc) can't touch it.
3- Event prizes that aren't things you can already buy via NPC.
4- A pvp arena system, one that intertwines all players from different servers.
5- Increase server capacity to OVER 9000!!!!!
6- Change the measurement of currency in this game into metric (I.e. 1 gold == 100 silver == 100,000 copper)
7- Quest that DON'T require you to kill the same mob over 9000 times.
8- An area or system that connects all stalls of each town.
9)-Stall network providing you info on who is selling the item and where he or she is located.
10)-A mail system that allows you to mail both letters and items, etc.(3 years I've been playing, no doubt that will make this game easier) that would take a shit load of server power and bandwith which would cost you a f-ing shit load
_________________ Avalon = Big-Brother
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RogueKiller
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Post subject: Re: What would you change... Posted: Fri Aug 29, 2008 10:00 pm |
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Joined: Jan 2008 Posts: 1893 Location:
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mike2007 wrote: 9. raping some1 9 lvls lower than u in capes puts u in lvl 1 murder, 18 lvls lower in lvl 2 murder, etc.
Anyone with AOE attacks wouldnt be able to attack. Nukers and Wizards especially would always be in constant murder status.
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Blinxx
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Post subject: Re: What would you change... Posted: Fri Aug 29, 2008 11:08 pm |
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Joined: May 2008 Posts: 463 Location:
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Axeoo7 wrote: 1. In game GMs 2. Ip ban all bots 3. Remove the Job alias system 4. Remove the Job 1 week wait for job change back to how it was but keep the having to suite up in town. 5. Increase sp rewards on quest to reduce farming + add more interesting quests. 6. FIX FW BUGS 7. More uniques 8. Reduce item mall items prices and remove all items that increase defence/damage 9. Introduce guild quests. 10. Make elixers stackable + elements stack 10,000 11. Increase inventory space + pet inventory space 12. Increase dramatically the profit for longer trades e.g. const to jangan should be way more profit but at the current state its not worth it because of low profit. 13. ..... cant think of any more will edit if i think more. i'd pick this, except the jobbing things. and also the Quests, geez talk about " Grind " :S joymax shouldn't make you kill so much monsters, you get sick of looking at them T_T. though it does Sugarcoat the fact that you have to grind and get sp from them, plus add more sp quests if not all of them. and to those saying to increase exp/sp rate? this is a company, you make money it's reasonable to keep people crippled by a degree. NOT benefit them all the way, if exp/sp rate was so high then what's the point of being new and admiring the higher levels if you can ( exaggeration ) get to cap FF in few months? you're just thinking as a gamer, NOT as the person behind the finances. True it does make it seem dull to just keep leveling up thus giving way to botted users, but think of how the higher level legits got to where they are now. You'll be slapping the higher level faces now if that got passed. " you got to where you are now back then? i can do that in less time. " ">> yeah i'd want to see how that game would end up
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[TS]=Hark=[TS]
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 1:10 am |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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more profit for trades higher lvl trader/hunter/thief=certain buffs make the sp rate HIGHER then the exp rate. so you can mabey 2gap with 2mastieres the whole way and be FF. and i think euros wouldnt be so overpowerd if you took away their passives, like isnt it +90% damage for all euro classes when they are lvl 90? take that away or make it like 50% and i think they would be balanced.
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 ^^ mAd propps to Verfo for the sig:P thankx man!
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tedtwilliger
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 2:06 am |
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Joined: Apr 2006 Posts: 3657 Location: MrTwilligers skin
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I would increase the exp rates per level but decrease the sp rates to the point where a 3 gap till the cap should be enough to FF any build, though make it so a 3 gap is like leveling on a 6 gap.
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[TS]=Hark=[TS]
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 2:17 am |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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tedtwilliger wrote: I would increase the exp rates per level but decrease the sp rates to the point where a 3 gap till the cap should be enough to FF any build, though make it so a 3 gap is like leveling on a 6 gap. ..... wouldnt that be the same as it is now?
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 ^^ mAd propps to Verfo for the sig:P thankx man!
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tedtwilliger
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 2:20 am |
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Joined: Apr 2006 Posts: 3657 Location: MrTwilligers skin
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[TS]=Hark=[TS] wrote: tedtwilliger wrote: I would increase the exp rates per level but decrease the sp rates to the point where a 3 gap till the cap should be enough to FF any build, though make it so a 3 gap is like leveling on a 6 gap. ..... wouldnt that be the same as it is now? I might have explained it badly. The problem with this game isn't the leveling, its the sp farming. Most people are happy leveling because they get new gears, new skills.. bonus incentives to keep them going. Though when it comes to sp farming people absolutely hate it. They are stuck on the same level and gears for such a long time and ussually tempts people to bot. So pretty much eliminate sp farming and increase the exp rate by a fair bit. (increase on the current that we have now )
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[TS]=Hark=[TS]
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 2:37 am |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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so make it same amount of time to lvl and lower the sp cost of skills? or increase the amount of sp exp per mob, either way i like it.
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 ^^ mAd propps to Verfo for the sig:P thankx man!
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tedtwilliger
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 2:42 am |
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Joined: Apr 2006 Posts: 3657 Location: MrTwilligers skin
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Well if you want exact figures.
Increase the exp needed for each level by 40%
Increase the amount of sp gained per mob by 45%
Just how i would like sro to be.
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thechampion80
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 2:48 am |
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Joined: Apr 2008 Posts: 565 Location: on Earth
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fck the people that say remove euro
1. IP BAN BOTS
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tedtwilliger
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 3:08 am |
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Joined: Apr 2006 Posts: 3657 Location: MrTwilligers skin
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Barotix wrote: - Set the maximum amount of "foreign" buffs to 5.
Wouldn't that completely ruin euros? The whole idea of them is to buff each other and be able to support each others weaknesses in a group >_>
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Barotix
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 3:10 am |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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tedtwilliger wrote: Barotix wrote: - Set the maximum amount of "foreign" buffs to 5.
Wouldn't that completely ruin euros? The whole idea of them is to buff each other and be able to support each others weaknesses in a group >_> It wouldn't ruin them at all. It would Force them to think MOAR and it wouldn't make them unstoppable. Using euros will require more cooperation and skill than before. It makes buffs more important and people will have to have a game plan. Guilds that are Pure European become more important but less common. My Goal is simple: Make hybridizing on Chinese profitable. Make Europeans appeal to the hardcore only. (best of the best) Make the force tree worth more than debuffs and res. Bring more skill to the game. 2 European Parties (16 players) should not be able to fight off 90+ Chinese players. That's retarded. 5 is probably to few, 7 sounds better.
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Maddening
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DeathBeforeDishonor
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 6:25 am |
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Joined: Jun 2007 Posts: 990 Location: Sitting at my computer?
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Axeoo7
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 7:04 am |
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Joined: Oct 2006 Posts: 1078 Location: Somewhere Fun
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DeathBeforeDishonor wrote: No alchemy! No bots (duh) Better SP rates. no alchemy what would your reasoning behind that be? i would like a different alchemy system maybe something like you only get 1 chance of adding blues or changing white stat. or instead of stat tablets you have equipment/wep tablets which you can create weps with random stats and you cant change any stats on them if you understand what i mean.
_________________ Playing GW1 Rarely
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maxietheboss
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 7:28 am |
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Joined: Jun 2006 Posts: 1236 Location:
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I'd remove SP, make skills buyable only with special points gained from jobbing. Gold stops dropping after lvl 20, so you have to trade/hunt/thief for money. That would make jobbing really part of the game and lvling instead of an activity to do when your bored. If u do a 1* only 1-2 lvl higher can attack you 2* 2-3 lvls 3* 3-4 lvls 4* 5-10 lvls 5* everyone can attack you.
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tedtwilliger
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 7:38 am |
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Joined: Apr 2006 Posts: 3657 Location: MrTwilligers skin
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For that to wotk the gain for a 5* has to be a lot higher than that of a 4* otherwise the risk aint worth it.
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maxietheboss
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 8:21 am |
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Joined: Jun 2006 Posts: 1236 Location:
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tedtwilliger wrote: For that to wotk the gain for a 5* has to be a lot higher than that of a 4* otherwise the risk aint worth it. Hmm yeah, but it still would massively encourage people to job, otherwise you just have low lvl skills
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Last edited by maxietheboss on Sat Aug 30, 2008 9:34 am, edited 1 time in total.
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tuinman159
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 9:20 am |
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Joined: Dec 2007 Posts: 250 Location:
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PureStr wrote: remove chinese race !
R u stupid or being a noob? chinese was the origin of silkroad, you dum f*ck <<Hi. This is your first warning of three. I hope it's your last.>> ~Barotix.
_________________ Sig.
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tedtwilliger
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 9:23 am |
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Joined: Apr 2006 Posts: 3657 Location: MrTwilligers skin
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tuinman159 wrote: PureStr wrote: remove chinese race !
R u stupid or being a noob? chinese was the origin of silkroad, you dum f*ck Doesn't mean he has to like the chinese race, right?
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twistedorgy
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 8:24 pm |
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Joined: Nov 2007 Posts: 344 Location:
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1. Make SoX either just for looks or having the SoX non +'able so they wouldn't get retardedly overpowered. 2. Each character starts out with infinite SP or just remove SP so you can lvl up all your skills every level, but keep the amount of masteries you can have the same. 3. Make Gold drop less, so you have to Trade/Theif/Hunt to make money, to keep away gold bots. 4. Fix the events/Make more events.
That would be sweet...
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Rumai
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 8:47 pm |
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Joined: May 2008 Posts: 369 Location: ;)
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KKTHXBAI wrote: PureStr wrote: remove chinese race ! You're obviously new to this game KKTHXBAI wrote: 5- Increase server capacity to OVER 9000!!!!! you're too obviously also a newbie if u think that.. the servers are already overcrowded and the capacity is like 2500 - 3000 -.- ____________ 1. i would ban you all 2. i would make you all pay 250$ to get ur char back 3. i would raise the item mall prices 4. buy some pimp clothes, especially a white hat with a feather 
_________________ << banned for being a constant problem. -cin >>
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Azilius
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 9:19 pm |
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Joined: Oct 2006 Posts: 4236 Location: CS:GO
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Barotix wrote: - BAN ALL CHEATERS.
- Remove Immolation.
- Increase Imbue to (175%)#.
- Give the force Tree absolute damage attacks and a (125%)#Imbue.
- Stop out of Job Suit clerics/force users.
- Increase the range of fire fly/combustion.
- Give Dual Axe warriors Magical defense increase passive.
- Set the maximum amount of "foreign" buffs to 7.
- Remove auto-pot.
- Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
- Make fun&rewarding quest.
- Job Specific skills.
- Fix all bugs.
- Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.
I wish JM would take notes from this. +1 to the whole post, very good thinking.
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 Crumpets for Pres 
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Hustlar
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 9:27 pm |
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Joined: Jul 2008 Posts: 340 Location:
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delete the sp system so you could click all skills at any lvl, get rid of crazy alchemy or make it easier, ftw
_________________ lvl 7x pure str Glavier Job: Hunter
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Nixie
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 9:29 pm |
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Joined: Aug 2007 Posts: 1108 Location:
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Barotix wrote: - BAN ALL CHEATERS.
- Remove Immolation.
- Increase Imbue to (175%)#.
- Give the force Tree absolute damage attacks and a (125%)#Imbue.
- Stop out of Job Suit clerics/force users.
- Increase the range of fire fly/combustion.
- Give Dual Axe warriors toMagical defense increase passive.
- Set the maximum amount of "foreign" buffs to 7.
- Remove auto-pot.
- Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
- Make fun&rewarding quest.
- Job Specific skills.
- Fix all bugs.
- Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.
Instead of cutting down the buff amount limit and removing Immolation it would be a lot simpler to totally disable non-job players and job players to buff/ress/anything between them. Just like as they wouldn't be together on the map. Why remove auto potions? o_O People would just make potion bots...
_________________ << banned for proof of botting. -cin >>
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KKTHXBAI
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Post subject: Re: What would you change... Posted: Sat Aug 30, 2008 9:42 pm |
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Casual Member |
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Joined: Jul 2008 Posts: 62 Location: Earth 2008
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Rumai wrote: KKTHXBAI wrote: PureStr wrote: remove chinese race ! You're obviously new to this game KKTHXBAI wrote: 5- Increase server capacity to OVER 9000!!!!! you're too obviously also a newbie if u think that.. the servers are already overcrowded and the capacity is like 2500 - 3000 -.- it's an obligatory joke http://encyclopediadramatica.com/Over_9000
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