|
Silkroad Online
|
Silkroad Forums
|
Affiliates
|



|
|
View unanswered posts | View active topics
Author |
Message |
foudre
|
Post subject: Re: Cap 100 Problem.. Posted: Sat Oct 04, 2008 9:29 am |
|
Veteran Member |
 |
 |
Joined: Jul 2007 Posts: 3604 Location:
|
Toshiharu wrote: Yes they add xl pots there, but they do not sell bolt. seriously they are going to add the pots but no bolts, thats kinda unfair to rogues, of course they never thought of it, they aren't that forethinking
_________________
 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
|
|
Top |
|
 |
Toshiharu
|
Post subject: Re: Cap 100 Problem.. Posted: Sat Oct 04, 2008 6:03 pm |
|
Senior Member |
 |
 |
Joined: Feb 2008 Posts: 4222 Location: Nowhere
|
phulshof wrote: Get used to the idea that Chinese will need bards and clerics in the future. Potting is nice, but it can't come close to your personal medic. With healing orbit and mana orbit, potting will become largely irrelevant. Against Medusa a couple bards and immolation is a need.(Those that are like.. 'lul wut?' Medusa pretty much 1 hits you and you'll need the immolation to stay alive and the bards to get most of the damage lost from immolation back.) Unless you're an archer or a rogue. But people using bards.. no. Most people in the game are like "ha a bard" and doesn't get added to a party. Bard < Cleric in their eyes. 5 Clerics > 2 Bards. Sadly..
_________________

 If being a loser means not playing Silkroad all day.. lulwut?
|
|
Top |
|
 |
kthnxbai
|
Post subject: Re: Cap 100 Problem.. Posted: Sat Oct 04, 2008 6:33 pm |
|
Active Member |
 |
 |
Joined: Mar 2008 Posts: 615 Location:
|
IDontPlaySRO wrote: DShadow wrote: At first, I thought Ch'in Tomb had an underground town where all the high levels chill at.  That would be too convenient... Joymax wants you to buy Silk Pots, Quivers and Reverse Return Scrolls. Oh, and don't forget your pickup pet, Premium Plus or SP Ticket either. Might as well throw in a Bear and a Avatar suit while your at it. and is that gonna do any good? Its just more time consumption for non silk buyer, less fun, and what are the consequences.. even more legits turning into botters, lol. I have'nt seen many chinese legits go over 80 at max, for euros it is achievable due to party play lol.. but farming all that 1m sp for a chinese, thats ridiculuos. I think ill quit if something like foretold happens.
_________________
|
|
Top |
|
 |
IDontPlaySRO
|
Post subject: Re: Cap 100 Problem.. Posted: Sat Oct 04, 2008 6:35 pm |
|
Banned User |
 |
Joined: Sep 2008 Posts: 322 Location: ...
|
Toshiharu wrote: phulshof wrote: Get used to the idea that Chinese will need bards and clerics in the future. Potting is nice, but it can't come close to your personal medic. With healing orbit and mana orbit, potting will become largely irrelevant. Against Medusa a couple bards and immolation is a need.(Those that are like.. 'lul wut?' Medusa pretty much 1 hits you and you'll need the immolation to stay alive and the bards to get most of the damage lost from immolation back.) Unless you're an archer or a rogue. But people using bards.. no. Most people in the game are like "ha a bard" and doesn't get added to a party. Bard < Cleric in their eyes. 5 Clerics > 2 Bards. Sadly.. All u need is Clerics or Cleric secondary... Immolation isn't needed either... http://www.youtube.com/watch?v=G9jrXMPpetQ
_________________ <<banned from SRF for remaking a banned account. -SG>>
|
|
Top |
|
 |
Toshiharu
|
Post subject: Re: Cap 100 Problem.. Posted: Sat Oct 04, 2008 7:48 pm |
|
Senior Member |
 |
 |
Joined: Feb 2008 Posts: 4222 Location: Nowhere
|
I meant Roc. lol
_________________

 If being a loser means not playing Silkroad all day.. lulwut?
|
|
Top |
|
 |
slimshady
|
Post subject: Re: Cap 100 Problem.. Posted: Mon Oct 06, 2008 7:32 pm |
|
Banned User |
 |
 |
Joined: Nov 2007 Posts: 594 Location: cSRO - OceanVIP - DixieNormus
|
so do we get Medusa + Roc at 100 cap? or will they be like now and add Medusa later like they probably plan to do with Roc. Also what other new things will we get? lvl 85 Horse would be nice. Fortress War transports added to NPC? how much will they cost?
On a side note, where will the Islam City reside? I was thinking to the west of Roc Mountain....as there is a trail that goes that way and looks like it dead ends on the map.
_________________ << banned for proof of botting. -cin >>
|
|
Top |
|
 |
Sacrament
|
Post subject: Re: Cap 100 Problem.. Posted: Mon Oct 06, 2008 10:39 pm |
|
Banned User |
 |
 |
Joined: May 2007 Posts: 397 Location:
|
omg a whole 10000 gold?!?!! omg what will i do.
|
|
Top |
|
 |
PIMPinXIAN
|
Post subject: Re: Cap 100 Problem.. Posted: Mon Oct 06, 2008 11:45 pm |
|
Common Member |
 |
 |
Joined: Sep 2007 Posts: 100 Location:
|
DShadow wrote: IDontPlaySRO wrote: DShadow wrote: At first, I thought Ch'in Tomb had an underground town where all the high levels chill at.  That would be too convenient... Joymax wants you to buy Silk Pots, Quivers and Reverse Return Scrolls. Oh, and don't forget your pickup pet, Premium Plus or SP Ticket either. Might as well throw in a Bear and a Avatar suit while your at it. Makes logical sense. I suppose to get to Islam, we will have to buy magic carpets from the item mall and fly there which takes about an hour.  Wow you guys are such nubs. To get to Islam, you won't need a magic carpet. Joymax has arranged this:
Attachments: |

a6abx.jpg [ 85.86 KiB | Viewed 2770 times ]
|
|
|
Top |
|
 |
/Pi
|
Post subject: Re: Cap 100 Problem.. Posted: Tue Oct 07, 2008 12:10 am |
|
Senior Member |
 |
 |
Joined: May 2007 Posts: 4592 Location:
|
slimshady wrote: so do we get Medusa + Roc at 100 cap? or will they be like now and add Medusa later like they probably plan to do with Roc. Also what other new things will we get? lvl 85 Horse would be nice. Fortress War transports added to NPC? how much will they cost?
On a side note, where will the Islam City reside? I was thinking to the west of Roc Mountain....as there is a trail that goes that way and looks like it dead ends on the map. Looking at the other versions of SRO, JM will most likely give us 100 cap + Medusa first, then add Roc later. Fastest NPC horse is still the Ironclad. JM will add more transports though on the item mall, so that should give you a clue as to what JM wants you to buy. FW transports are already sold (or made) by NPC and only the fort owners get access to them, unless you know someone who's willing to give you some. Islam will most likely be located at the south of Asia Minor, making Samarkand a crossroad for European and Islam players. The city might be called Tehran or Baghdad. These are speculative though so don't take my word on it.
|
|
Top |
|
 |
Toshiharu
|
Post subject: Re: Cap 100 Problem.. Posted: Tue Oct 07, 2008 1:31 am |
|
Senior Member |
 |
 |
Joined: Feb 2008 Posts: 4222 Location: Nowhere
|
Wait the 75 horse is made by a fortress?
_________________

 If being a loser means not playing Silkroad all day.. lulwut?
|
|
Top |
|
 |
ThatBluePerson
|
Post subject: Re: Cap 100 Problem.. Posted: Tue Oct 07, 2008 1:34 am |
|
Loyal Member |
 |
 |
Joined: Jun 2007 Posts: 1647 Location: Earth
|
|
Top |
|
 |
Genocide
|
Post subject: Re: Cap 100 Problem.. Posted: Tue Oct 07, 2008 1:53 am |
|
Regular Member |
 |
 |
Joined: Mar 2007 Posts: 219 Location:
|
thats cool they will sell the XL pots in jangan, i guess we can save 10k from going hotan to jangan now
|
|
Top |
|
 |
/Pi
|
Post subject: Re: Cap 100 Problem.. Posted: Tue Oct 07, 2008 4:47 am |
|
Senior Member |
 |
 |
Joined: May 2007 Posts: 4592 Location:
|
Toshiharu wrote: Wait the 75 horse is made by a fortress? I meant, the caravan transports: behemoth and lizard.
|
|
Top |
|
 |
Toshiharu
|
Post subject: Re: Cap 100 Problem.. Posted: Tue Oct 07, 2008 4:52 am |
|
Senior Member |
 |
 |
Joined: Feb 2008 Posts: 4222 Location: Nowhere
|
Prophet Izaach wrote: Toshiharu wrote: Wait the 75 horse is made by a fortress? I meant, the caravan transports: behemoth and lizard. Ohh.. yeah.. They should allow the small fortresses make the horses then lol. Another iron clad with hella more hp and a horse with like 13.5(Has to be lyk between item mall or else Joymax be lyk do not want. lolol) speed with 15k hp.
_________________

 If being a loser means not playing Silkroad all day.. lulwut?
|
|
Top |
|
 |
piXie_niXie
|
Post subject: Re: Cap 100 Problem.. Posted: Thu Oct 09, 2008 3:49 am |
|
Active Member |
 |
 |
Joined: Feb 2008 Posts: 666 Location:
|
Genocide wrote: thats cool they will sell the XL pots in jangan, i guess we can save 10k from going hotan to jangan now lol math noobs your going to end up spending more potting in jg than teleporting
_________________ Avalon = Big-Brother
|
|
Top |
|
 |
foudre
|
Post subject: Re: Cap 100 Problem.. Posted: Thu Oct 09, 2008 7:37 am |
|
Veteran Member |
 |
 |
Joined: Jul 2007 Posts: 3604 Location:
|
ya not enough fort owners are cool enough to not max out the tax
i think that has also hurt trading, i mean 5 star from dw to jg nets only 300k profit with tax
_________________
 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
|
|
Top |
|
 |
NuclearSilo
|
Post subject: Re: Cap 100 Problem.. Posted: Thu Oct 09, 2008 10:20 am |
|
Forum God |
 |
 |
Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
|
Chinese depends on pots. No new larger pots added. => Euro > Chinese
_________________ Playing Age of Wushu, dota IMBA
|
|
Top |
|
 |
_Creep_
|
Post subject: Re: Cap 100 Problem.. Posted: Thu Oct 09, 2008 12:27 pm |
|
Banned User |
 |
 |
Joined: Jul 2008 Posts: 1031 Location: Far away from humans..............................further the better.
|
Toshiharu wrote: Yes they add xl pots there, but they do not sell bolt. lol no shit, how can they do that?  Are rogue only one thats gona need to go back to hotan, omg.
_________________ Characters: 90 lvl rogue xbow/dagger/cleric 72 lvl bower pacheon/fire/light 79 lvl spear hybrid
  Missing TG with this character lol
|
|
Top |
|
 |
Annihilate
|
Post subject: Re: Cap 100 Problem.. Posted: Thu Oct 09, 2008 12:28 pm |
|
Common Member |
 |
 |
Joined: Sep 2008 Posts: 119 Location:
|
_Creep_ wrote: Toshiharu wrote: Yes they add xl pots there, but they do not sell bolt. lol no shit, how can they do that?  Are rogue only one thats gona need to go back to hotan, omg. change to dagger 
_________________
[Curse*God] WAhahahah my union forum:) check it:)http://www.curseunion.yourbb.nl
|
|
Top |
|
 |
_Creep_
|
Post subject: Re: Cap 100 Problem.. Posted: Thu Oct 09, 2008 12:32 pm |
|
Banned User |
 |
 |
Joined: Jul 2008 Posts: 1031 Location: Far away from humans..............................further the better.
|
Annihilate wrote: _Creep_ wrote: Toshiharu wrote: Yes they add xl pots there, but they do not sell bolt. lol no shit, how can they do that?  Are rogue only one thats gona need to go back to hotan, omg. change to dagger  And slow down my leveling a loooot? Hmm, no thx 
_________________ Characters: 90 lvl rogue xbow/dagger/cleric 72 lvl bower pacheon/fire/light 79 lvl spear hybrid
  Missing TG with this character lol
|
|
Top |
|
 |
Annihilate
|
Post subject: Re: Cap 100 Problem.. Posted: Thu Oct 09, 2008 12:34 pm |
|
Common Member |
 |
 |
Joined: Sep 2008 Posts: 119 Location:
|
_Creep_ wrote: And slow down my leveling a loooot? Hmm, no thx  dagger sucks so much for grinding? when i was in venus i reach lv 29 in 1week with daggers,and it was pretty good i'd say...xb0w is so much faster?i've never tried it so i dont know .... xand i dont like it cause almost all xbows are ugly..
_________________
[Curse*God] WAhahahah my union forum:) check it:)http://www.curseunion.yourbb.nl
|
|
Top |
|
 |
Who is online |
Users browsing this forum: No registered users and 8 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|