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 Post subject: Re: Realsim in ISRO
PostPosted: Thu Oct 09, 2008 10:36 pm 
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foudre wrote:
Advancechao wrote:
I agree with what others said about the weather being server-sided. I play sometimes at my friend's house and sometimes it starts raining at the same time for both of us.

It would be cool if weather impacted the game. For example, while you are trading, your transport slows down while it is raining, and at night, your range of vision diminishes while thieves have night vision. It would make the game a bit more spontaneous and realistic since those were real problems that travelers faced.

theives having night vison would make it more realistic? maybe if light sources affected vision, like the transports had a lamp on the side, or i'm cool with it just being a dark sky it makes it more relaxing to play at night vs day


Well, night vision isn't realisitic but I just said that for a gameplay element that might be really fun :P And who knows, some thieves back then may have trained themselves to be competent fighters/scouts in the darkness, since that is the best time to strike a trade run.

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 Post subject: Re: Realsim in ISRO
PostPosted: Thu Oct 09, 2008 10:56 pm 
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Lol this is a game,a fantasy... if you want realisam go outside!

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 Post subject: Re: Realsim in ISRO
PostPosted: Thu Oct 09, 2008 11:38 pm 
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this is a fantasy based game... lol >_> (for the ppl who talked about the fire imbue and un=real looking skills lol).

and btw im pretty sure the snow is real. when i was in a pt on the Mujigi bridge, it would start snowing and others would notice it too ^^. imo the weather effects are pretty real, like i know that when playing on my chinese when they were low lvl, it rained alot (china grassland). i dunno if its night in cons when its day in jangan o.O

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 Post subject: Re: Realsim in ISRO
PostPosted: Thu Oct 09, 2008 11:40 pm 
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NuclearSilo wrote:
heroo wrote:
Not realistic, because when it starts raining, your fire imbue should't work, but it does, so it's not realistic.

Chinese imbue is from the internal power Qi. It doesnt need to follow the rule "water beats fire". When fire reach at a certain power and the rain is not enough strong, there's still fire
Ex: a forest is burned but the rain cant stop it.

=> it's still realistic


it's also realistic to revive people from the dead? or let a meteor fall from the sky? or hold a blade thats twice your size? :roll:

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 Post subject: Re: Realsim in ISRO
PostPosted: Fri Oct 10, 2008 12:31 am 
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Tobi wrote:
or hold a blade thats twice your size? :roll:


And your char is a lil teenager that cant pick up heavy things

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 Post subject: Re: Realsim in ISRO
PostPosted: Fri Oct 10, 2008 12:41 am 
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I can't no one's said the obvious... When can you throw a spear at someone and have it come back to you magically again to toss back at them...I've always wondered that... course it would be kinda lame if you threw your spear at a mob and it ran off with it....

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 Post subject: Re: Realsim in ISRO
PostPosted: Fri Oct 10, 2008 1:11 am 
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when i first started this game i saw some1 do that skill
i thought you had to buy lots a glavies to keep doing it over and over


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 Post subject: Re: Realsim in ISRO
PostPosted: Fri Oct 10, 2008 6:10 am 
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donkyle wrote:
when i first started this game i saw some1 do that skill
i thought you had to buy lots a glavies to keep doing it over and over


LOL


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