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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 9:01 am 
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HawaiianMix wrote:
MrFudge wrote:
i think every STR character will go [weapon]/light in the end if its seriosuly only a 300 mastery limit.


Glaive + Fire = Now you know the purpose of Bard speed buffs and drug of wind

~EDIT~

Also, making that decision between fire and light will force you to sacrifice agility over power and vice versa.

You are not suppose to have benefits of everything. :P


bard speed buffs or drugs of wind arent good enough to catch up to the ones with lightning maxed.
the ghostwalk-phantom skill alone is the point of having lightning tree when it comes to agility, you can do without grasswalk just fine cuz as u mentioned there are bards and stuff you can buy.

but yea, phantom pwns everything.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 9:25 am 
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You'll porlly need to buy the skills from item mall :)

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 10:26 am 
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Personally, I think that on 150 cap, there will be 4 main categories at Chinese:


1. Blade, Full Str, Fire - good attack and status defense, and magic defense.

2. Glavie, Full Str, Fire - If they dont go fire, they'll die even more easily for nukers/wizards due to the lack of magic defense.

3. Spear/Sword, Full Int, Ice+Light - Well, Snow shield is a must, and Light seems better overall than fire for them.

4. Bow, Hybrid/Pure Str, Light - To put it simply, Lightning is the imbue that more "fits" with bowers, if they have to choose only one. The parry increases, the must-piercing, the grass (a MUST), and the lightning effect, allowing them to use even better their awesome attack rating. However, point is, Hybrids bows will benefit a LOT more than Pure Str by taking lightning.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 1:25 pm 
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SilkTraveler wrote:
Personally, I think that on 150 cap, there will be 4 main categories at Chinese:


1. Blade, Full Str, Fire - good attack and status defense, and magic defense.

2. Glavie, Full Str, Fire - If they dont go fire, they'll die even more easily for nukers/wizards due to the lack of magic defense.

3. Spear/Sword, Full Int, Ice+Light - Well, Snow shield is a must, and Light seems better overall than fire for them.

4. Bow, Hybrid/Pure Str, Light - To put it simply, Lightning is the imbue that more "fits" with bowers, if they have to choose only one. The parry increases, the must-piercing, the grass (a MUST), and the lightning effect, allowing them to use even better their awesome attack rating. However, point is, Hybrids bows will benefit a LOT more than Pure Str by taking lightning.


Don't Forget the Nuclear Launch Pad: Pure int Light+Force Oh YEAH!

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 1:35 pm 
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Barotix wrote:
SilkTraveler wrote:
Personally, I think that on 150 cap, there will be 4 main categories at Chinese:


1. Blade, Full Str, Fire - good attack and status defense, and magic defense.

2. Glavie, Full Str, Fire - If they dont go fire, they'll die even more easily for nukers/wizards due to the lack of magic defense.

3. Spear/Sword, Full Int, Ice+Light - Well, Snow shield is a must, and Light seems better overall than fire for them.

4. Bow, Hybrid/Pure Str, Light - To put it simply, Lightning is the imbue that more "fits" with bowers, if they have to choose only one. The parry increases, the must-piercing, the grass (a MUST), and the lightning effect, allowing them to use even better their awesome attack rating. However, point is, Hybrids bows will benefit a LOT more than Pure Str by taking lightning.


Don't Forget the Nuclear Launch Pad: Pure int Light+Force Oh YEAH!


Personally, I think it sucks =D

Even though the force debuff could be nice, they only have 1 "good" nuke. Lion shout isnt pretty good, the last ice nuke is a lot better. So, they'd have to force debuff + lion shout + light nuke. If the enemy dont die, they are dead, since they have nearly any defense.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 1:38 pm 
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SilkTraveler wrote:
Barotix wrote:
SilkTraveler wrote:
Personally, I think that on 150 cap, there will be 4 main categories at Chinese:


1. Blade, Full Str, Fire - good attack and status defense, and magic defense.

2. Glavie, Full Str, Fire - If they dont go fire, they'll die even more easily for nukers/wizards due to the lack of magic defense.

3. Spear/Sword, Full Int, Ice+Light - Well, Snow shield is a must, and Light seems better overall than fire for them.

4. Bow, Hybrid/Pure Str, Light - To put it simply, Lightning is the imbue that more "fits" with bowers, if they have to choose only one. The parry increases, the must-piercing, the grass (a MUST), and the lightning effect, allowing them to use even better their awesome attack rating. However, point is, Hybrids bows will benefit a LOT more than Pure Str by taking lightning.


Don't Forget the Nuclear Launch Pad: Pure int Light+Force Oh YEAH!


Personally, I think it sucks =D

Even though the force debuff could be nice, they only have 1 "good" nuke. Lion shout isnt pretty good, the last ice nuke is a lot better. So, they'd have to force debuff + lion shout + light nuke. If the enemy dont die, they are dead, since they have nearly any defense.


Vital spots will give them plenty of defense ;) reduce opponents defense and offense, then NukeNukem!

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 1:45 pm 
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Barotix wrote:
Vital spots will give them plenty of defense ;) reduce opponents defense and offense, then NukeNukem!


Actually, Im wrong indeed, the Lion shout at lv120 is greater than the ice nukes (they sux hard), and you have the Force-Piercing to get even more % on your magical attacks.

So ya, it could do very nice on PvP, but 1vs1. If you are on a war, or 2 vs 1, it wont help you much, since the other one (the one you didnt debuff) will kill you. And you probably wont have time to debuff all the ones you're fighting anyways. As I said, this build lacks both physical and magical defense. Pretty bad at surviving, but can shine on 1vs1 pvp. (if you arent hit by invisible rogues or wizards).

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 2:01 pm 
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vital spot impotent helps me a lot this cap.
i dont see why it wouldnt help force nukers.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 7:01 pm 
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Vital spot - body
lv 90 : -397 phy def
lv 100 : -534 phy def
lv 120 : -973 phy def

Vital spot - mind
lv 90 : -599 mag def
lv 100 : -806 mag def
lv 120 : -1460 mag def

Vital spot (last skill)
Division lv 12 - same effect as mind and body

If u combine these 3 skills => -1900 phy def and -2900 mag def
Plus mag dmg buff, im sure u'll have at least +50% dmg in total.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 7:50 pm 
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Any pics of the 11D & 12D weapons? :D

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 8:03 pm 
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yay nice skills - not excited though... lets just wait for the 90 cap eh because we still have a LONG way to go beofre the level 120 cap lol :P

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 9:06 pm 
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SilkTraveler wrote:
Barotix wrote:
Vital spots will give them plenty of defense ;) reduce opponents defense and offense, then NukeNukem!


Actually, Im wrong indeed, the Lion shout at lv120 is greater than the ice nukes (they sux hard), and you have the Force-Piercing to get even more % on your magical attacks.

So ya, it could do very nice on PvP, but 1vs1. If you are on a war, or 2 vs 1, it wont help you much, since the other one (the one you didnt debuff) will kill you. And you probably wont have time to debuff all the ones you're fighting anyways. As I said, this build lacks both physical and magical defense. Pretty bad at surviving, but can shine on 1vs1 pvp. (if you arent hit by invisible rogues or wizards).


1vs1... >.> what you been smoking :P Thats a support build.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 9:23 pm 
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SilkTraveler wrote:
Personally, I think that on 150 cap, there will be 4 main categories at Chinese:


1. Blade, Full Str, Fire - good attack and status defense, and magic defense.

2. Glavie, Full Str, Fire - If they dont go fire, they'll die even more easily for nukers/wizards due to the lack of magic defense.

3. Spear/Sword, Full Int, Ice+Light - Well, Snow shield is a must, and Light seems better overall than fire for them.

4. Bow, Hybrid/Pure Str, Light - To put it simply, Lightning is the imbue that more "fits" with bowers, if they have to choose only one. The parry increases, the must-piercing, the grass (a MUST), and the lightning effect, allowing them to use even better their awesome attack rating. However, point is, Hybrids bows will benefit a LOT more than Pure Str by taking lightning.


if the sro gm's say that there will be 12 degrees total, and that site says the 12th degree last item is 118. where do you get a 150 cap from? the help file just says dont max out more then 2 masteries. does not say you cant have a 3rd thats half your level.

with a 120 cap as the final cap:

a str gets 120 weapon and 120 fire then can pick between:
60 lighting (speed)
60 ice (mana shield).

a int gets 120 light for damage, then can pick between:
120 weapon / 60 ice - high damage + basic mana shield
120 ice / 60 weapon - high mana shield + basic weapon skills
120 ice / 60 fire - high mana shield + basic fire = weak build - 60 fire adds nothing
120 fire/ 60 ice - high fire nukes + basic mana shield
120 fire / 60 weapon - high fire damage + basic weapon skills
120 weapon / 60 fire - high weapon skills + basic fire - weak build - 60 fire adds nothing

thats plenty of builds and variety...

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 10:01 pm 
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Oh wow I never heard of GM's saying there would be only 12 degrees. But still there is the example pictures you get when you are low level that show characters at Lvl 140, plus their are other pics of 140 characters on kSRO site.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 10:13 pm 
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BloodOwnzzz wrote:
Oh wow I never heard of GM's saying there would be only 12 degrees. But still there is the example pictures you get when you are low level that show characters at Lvl 140, plus their are other pics of 140 characters on kSRO site.


yeah. the game design changed alot since it was 1st made. i think the original plan WAS 140, but i dont see that happening anymore. seems like everthing ends at 120 and the 12 degrees was in the interview with the GM. it can be found in one of the stickies on this forum.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sat Feb 23, 2008 11:55 pm 
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LMAO.
If it's true that the all the data are from pk2 file. I think that JM reconsidered and decided to make the final cap 120. 8)

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 12:57 am 
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^ ^,

Wait all.

The plan is still 140, we have the roc 150 so I am up to 120 because some showed the icons of 120, the JoyMax discovered and stopped showing new projects in customers, a database of customers special tests have much more information.

Remembering the silk goes to lv 140 (see the table of xp).

Every time we have new series on income and other projects.

Wait for more information on the site of Konpaku, try to show as much information possible for everyone.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 1:18 am 
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Eh crap, I really thought I be able to make 120 light/spear and 60 ice at max, but then again mostly no one of us will play till that lol

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 1:20 am 
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140 is overkill and i dont think people want to farm 5 billion sp for 1 skill forget about 140 because 120 skills requires several million sp thats just retarded


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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 1:35 am 
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remember xp monster too up, no is imposible for 1,5 mastery (100% principal mastery/50% secundary mastery) it is very fast for chinese, for europe recomend only 1 mastery.

yes yes is impossible up if u need one char 300/300 yes yes very hard it ok ok gogogo botter is for bot it too need much much time :/

silkroad have in project only for 2 mastery, it system chinise is one error, correct is europe with limit 2 points for lv :/ other error is any buff is change weapon.

exemple:
equip bow
summon hawk, buff distance
equip sword+shield
use buff for status error+castle shield
equip spear
use buff of def magical

use ice snow shield+buff def

OMG one chinese use it all NO HAVE RESTRICTION it is one error of project.

ok ok i am one retardad is noob too XD

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 4:00 am 
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Konpaku wrote:
remember xp monster too up, no is imposible for 1,5 mastery (100% principal mastery/50% secundary mastery) it is very fast for chinese, for europe recomend only 1 mastery.

yes yes is impossible up if u need one char 300/300 yes yes very hard it ok ok gogogo botter is for bot it too need much much time :/

silkroad have in project only for 2 mastery, it system chinise is one error, correct is europe with limit 2 points for lv :/ other error is any buff is change weapon.

exemple:
equip bow
summon hawk, buff distance
equip sword+shield
use buff for status error+castle shield
equip spear
use buff of def magical

use ice snow shield+buff def

OMG one chinese use it all NO HAVE RESTRICTION it is one error of project.

ok ok i am one retardad is noob too XD


Is it an error for europe weapon switch as well?

example: cleric buff ( division ) with warrior

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 5:54 am 
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HawaiianMix wrote:
Konpaku wrote:
remember xp monster too up, no is imposible for 1,5 mastery (100% principal mastery/50% secundary mastery) it is very fast for chinese, for europe recomend only 1 mastery.

yes yes is impossible up if u need one char 300/300 yes yes very hard it ok ok gogogo botter is for bot it too need much much time :/

silkroad have in project only for 2 mastery, it system chinise is one error, correct is europe with limit 2 points for lv :/ other error is any buff is change weapon.

exemple:
equip bow
summon hawk, buff distance
equip sword+shield
use buff for status error+castle shield
equip spear
use buff of def magical

use ice snow shield+buff def

OMG one chinese use it all NO HAVE RESTRICTION it is one error of project.

ok ok i am one retardad is noob too XD


Is it an error for europe weapon switch as well?

example: cleric buff ( division ) with warrior



chinese use all BUFF same time if possible he use all ailitys of 7 Masterys chinese same time all 7 all skills too

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 5:55 am 
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taking into account the mastery limit of 300, those 7 buffs from different masteries won't be too effective, so it evens out =]

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 6:57 am 
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I also read in a site, I think it was here, that from lvl 140-150 you no longer get stat points

Also, just because there are only 12 degree's doesn't mean 120 is the final cap, it's entirely possible and likely that 12 degree is the end game gear.

and to Fly, the stopping of new equipment at lvl 118 allows the endgame to still be challenging and working together in a party more important. It actually makes sense that there is no 13th degree.

so it goes like this

118-140- end of weapon and equipment upgrades
140-150- end of stat points (you still get the normal +1 STR/INT)

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 7:05 am 
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I wonder where will you be able to buy degrees 10 and up? Jamming all of them, including 5 to 9 in Hotan will be crazy. xD


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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 7:12 am 
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Prophet Izaach wrote:
I wonder where will you be able to buy degrees 10 and up? Jamming all of them, including 5 to 9 in Hotan will be crazy. xD


Actually, if I remimber correctly, there is actually a town inside Chin' tomb, so Hotan eventually won't be the massively crowed place that it is now.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 7:20 am 
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Niani wrote:
Prophet Izaach wrote:
I wonder where will you be able to buy degrees 10 and up? Jamming all of them, including 5 to 9 in Hotan will be crazy. xD


Actually, if I remimber correctly, there is actually a town inside Chin' tomb, so Hotan eventually won't be the massively crowed place that it is now.


That or, the in-active teleport that is west of Hotan guild agent could possibly take you to either another town or Heaven.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 10:52 am 
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autumn wind still sucks :x they really should add zombie status to it :P

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 11:03 am 
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vermillion wrote:
autumn wind still sucks :x they really should add zombie status to it :P


they should add bleed ordivision to it.
Zombie is unrealistic, that'd be a little too infair.

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 Post subject: Re: Update in Site Konpaku
PostPosted: Sun Feb 24, 2008 12:10 pm 
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It is too early to be concerned with degree 12, lv 120, and others.

Provavemente will cave in jupter temple and evil-order + new mountain probably name "Flame montain" 3 map x10 = 30 + Current Korean = 130

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