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what is the lvl cap?
100 8%  8%  [ 9 ]
110 0%  0%  [ 0 ]
120 11%  11%  [ 13 ]
130 0%  0%  [ 0 ]
140 35%  35%  [ 41 ]
150 36%  36%  [ 42 ]
150+ 11%  11%  [ 13 ]
Total votes : 118
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 Post subject: Re: The Official Lvl Cap Debate
PostPosted: Thu Aug 14, 2008 9:10 pm 
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id say, we all have no idea seeing as this is a game and at any moment the game could end by: joymax could go bankrupt (highly doubt that lol) everyone could stop playing before the cap they planned on maxing out so they end the game, or lets say they planned on 140 or 120 but the game is still going to strong when it hits that cap, so to keep everyone happy and make them money still they raise the cap higher than they planned to so we all have no idea what is going to happen so why debate on it?

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 Post subject: Re: The Official Lvl Cap Debate
PostPosted: Fri Aug 15, 2008 1:10 am 
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[TS]=Hark=[TS] wrote:
Asteroid wrote:
yeah even if the cap is 150 or 140, its dumb how they set the mastery limit to 300. they are just trying to deplete our gold with curse hearts :[


after i was done farming i had lvl 10 blade skills because i was going to be a blader but changed my mind to bower. well when i went to dlvl them with curst hearts i went to dlvl the passive from 1 to 0, lol costed me like 50k gold. i was like wtf? im not wasting that money on dlvling my skills sorry. so i left my blader skills at 10 lol. but eventually ill buy some silk and get em down, or mabey ill have enough money that 10M isnt ganna matter a whole lot.
50k is nothing. i wass pissed when i had to delevel my bicheon from lvl 70 with all skills to lvl 0


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 Post subject: Re: The Official Lvl Cap Debate
PostPosted: Fri Aug 15, 2008 1:19 am 
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I'm sure that they will reduce Exp and SP requirements ... because that is just sick ...
Silkroad will become biggest and hardest grindfest (unless it already has become that) ...

Can someone who plays WoW tell me , how much is required for WoW player to hit the cap ... compared to Silkroad?

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 Post subject: Re: The Official Lvl Cap Debate
PostPosted: Fri Aug 15, 2008 1:35 am 
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Nitro wrote:
I'm sure that they will reduce Exp and SP requirements ... because that is just sick ...
Silkroad will become biggest and hardest grindfest (unless it already has become that) ...

Can someone who plays WoW tell me , how much is required for WoW player to hit the cap ... compared to Silkroad?


It is 240 hours for WoW, 960 hours for SRO.

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 Post subject: Re: The Official Lvl Cap Debate
PostPosted: Fri Aug 15, 2008 1:37 am 
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Barotix wrote:
Nitro wrote:
I'm sure that they will reduce Exp and SP requirements ... because that is just sick ...
Silkroad will become biggest and hardest grindfest (unless it already has become that) ...

Can someone who plays WoW tell me , how much is required for WoW player to hit the cap ... compared to Silkroad?


It is 240 hours for WoW, 960 hours for SRO.


Pffft ... only? I need 240 hours to pass FFXII two times :P lame ...

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 Post subject: Re: The Official Lvl Cap Debate
PostPosted: Fri Aug 15, 2008 2:15 am 
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GM´s said on GNGWC max lvl is 150 and max. mastery is 300.

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 Post subject: Re: The Official Lvl Cap Debate
PostPosted: Fri Aug 15, 2008 4:28 am 
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Nitro wrote:
Barotix wrote:
Nitro wrote:
I'm sure that they will reduce Exp and SP requirements ... because that is just sick ...
Silkroad will become biggest and hardest grindfest (unless it already has become that) ...

Can someone who plays WoW tell me , how much is required for WoW player to hit the cap ... compared to Silkroad?


It is 240 hours for WoW, 960 hours for SRO.


Pffft ... only? I need 240 hours to pass FFXII two times :P lame ...


hmm i got to 70 on my pally with i think 23days /played? but that includes all the pvp i did and all the time i spent in town+ runing friends thru instances so ya. but it was still alot faster i mean took me mabey 4months? and in 2years of sro my highest char was 43 lol.

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