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 Post subject: Re: What would you change...
PostPosted: Sat Aug 30, 2008 10:00 pm 
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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 4:27 am 
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Nixie wrote:
Barotix wrote:
  • BAN ALL CHEATERS.
  • Remove Immolation.
  • Increase Imbue to (175%)#.
  • Give the force Tree absolute damage attacks and a (125%)#Imbue.
  • Stop out of Job Suit clerics/force users.
  • Increase the range of fire fly/combustion.
  • Give Dual Axe warriors Magical defense increase passive.
  • Set the maximum amount of "foreign" buffs to 7.
  • Remove auto-pot.
  • Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
  • Make fun&rewarding quest.
  • Job Specific skills.
  • Fix all bugs.
  • Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.

1]Instead of cutting down the buff amount limit and removing Immolation it would be a lot simpler to totally disable non-job players and job players to buff/ress/anything between them. Just like as they wouldn't be together on the map.


2]Why remove auto potions? o_O
3][u]People would just make potion bots...
[/u]


1]Adding the buff limit and removing immolation is to add more uncertainty to European PvP. A Party of 8 Europeans should not be some kind of Juggernaut. Their attacks will still remain as powerful as they are now but they won't be unstoppable in a party. In other games a party does not make the participates unstoppable but in SRO you become "god-like". It shouldn't be like that. A European party should not mean a guaranteed victory. I was also thinking of adding party cool-down on bless spell.

2]Removing auto-pot is to put more skill in the game.
3]"BAN ALL CHEATERS."

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 8:11 am 
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2]Removing auto-pot is to put more skill in the game.

Scripts will just be made =\


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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 9:24 am 
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mike2007 wrote:
saw a lot of interesting ideas so ill have to pick and choose some good 1s there and add some of my own.
1. ban bots/gold buyers on a regular basis inclusing player bots
2. active GMs to enforce the ToS
3. change the power of SoX items so that they cannot b more powerful than the 3rd tier weapon in their degree. SoS would = 2nd tier with crit+2. SoM would = 3rd tier crit+3. Sun would = 3rd tier with crit+4, slightly higher bonuses to AR, some blues, and durabilty compared to SoM.
4. decrease the ammount of farming/exp for lvling by an exponential rate rather than a fixed rate
5. fix all current bugs in pvp ie: FW glitch, ctf bufs, etc
6. fw at a resonable time during which the most players r online
7. stack elixers, make elements stackable to 25k
8. cape pvp request, but without cooldown as mentioned earlier

10. guild quests
11. job guilds that can only b seen while in job suits; guild members can only c your alias
12. slight buffs for higher lvl jobs that only show up while under an alias. ie: AR, parry, speed
13. keep job alises for dedicated jobbers that have a 1 week penalty for switching, but remove alises for those that want to switch jobs on the fly. as part of switching on the fly though since they cannot have an alias they also cannot join a job guild or use job buffs.
14. job guild quests
15. increase profit for longer trades, and for bigger ammounts stolen by thiefs
16. lvl 75 & 90 horses/transports made available to every1 with a better bonus for FW holders, perhaps item mall equivalents
17. anyone above 10 lvls of a unique cannot atk it.
18. change prizes from ctf to things u cant find in the field
19. server wide stall network that gives info on the seller, a PM function and their location
20. 3 channels (eventually 4) per server 1 for each race and 1 mixed
21. fix all skill related glitches
22. fix grammar/spelling mistakes

^2

And i also want OVER 9000!!!


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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 11:10 am 
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Barotix wrote:
Nixie wrote:
Barotix wrote:
  • BAN ALL CHEATERS.
  • Remove Immolation.
  • Increase Imbue to (175%)#.
  • Give the force Tree absolute damage attacks and a (125%)#Imbue.
  • Stop out of Job Suit clerics/force users.
  • Increase the range of fire fly/combustion.
  • Give Dual Axe warriors Magical defense increase passive.
  • Set the maximum amount of "foreign" buffs to 7.
  • Remove auto-pot.
  • Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
  • Make fun&rewarding quest.
  • Job Specific skills.
  • Fix all bugs.
  • Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.

1]Instead of cutting down the buff amount limit and removing Immolation it would be a lot simpler to totally disable non-job players and job players to buff/ress/anything between them. Just like as they wouldn't be together on the map.


2]Why remove auto potions? o_O
3][u]People would just make potion bots...
[/u]


1]Adding the buff limit and removing immolation is to add more uncertainty to European PvP. A Party of 8 Europeans should not be some kind of Juggernaut. Their attacks will still remain as powerful as they are now but they won't be unstoppable in a party. In other games a party does not make the participates unstoppable but in SRO you become "god-like". It shouldn't be like that. A European party should not mean a guaranteed victory. I was also thinking of adding party cool-down on bless spell.

2]Removing auto-pot is to put more skill in the game.
3]"BAN ALL CHEATERS."

An 8/8 European party versus an 8/8 Chinese party should actually will in victory in any case, they were made for party playing, forgot about it? Sure, I agree for the party cool down for bless, but Immolation... dunno, never really fought a 8vs8 party. ;p

More skill into the game? Probably half of legits would quit. Silkroad is not like Lineage or some other games where damages are little and where you have time to use a potion. Here it can end in a second or two if you don't use a potion. Imagine a griding day... I bet that only 1% of the players currently Silkroad wouldn't actually care for it or like it. The rest would spam the forums. But however... it's your imagination of the perfect Silkroad... ;p

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 11:26 am 
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All i would do just ban goldbots, nothing els, just spend money i arn from this money making machine :D


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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 1:53 pm 
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Nixie wrote:
Barotix wrote:
Nixie wrote:
1]Instead of cutting down the buff amount limit and removing Immolation it would be a lot simpler to totally disable non-job players and job players to buff/ress/anything between them. Just like as they wouldn't be together on the map.


2]Why remove auto potions? o_O
3][u]People would just make potion bots...
[/u]


1]Adding the buff limit and removing immolation is to add more uncertainty to European PvP. A Party of 8 Europeans should not be some kind of Juggernaut. Their attacks will still remain as powerful as they are now but they won't be unstoppable in a party. In other games a party does not make the participates unstoppable but in SRO you become "god-like". It shouldn't be like that. A European party should not mean a guaranteed victory. I was also thinking of adding party cool-down on bless spell.

2]Removing auto-pot is to put more skill in the game.
3]"BAN ALL CHEATERS."

1]An 8/8 European party versus an 8/8 Chinese party should actually will in victory in any case, they were made for party playing, forgot about it? Sure, I agree for the party cool down for bless, but Immolation... dunno, never really fought a 8vs8 party. ;p

2]More skill into the game? Probably half of legits would quit. Silkroad is not like Lineage or some other games where damages are little and where you have time to use a potion. Here it can end in a second or two if you don't use a potion. Imagine a griding day... 3]I bet that only 1% of the players currently Silkroad wouldn't actually care for it or like it. The rest would spam the forums. But however... it's your imagination of the perfect Silkroad... ;p


1]By that logic a Chinese that is built for one vs one should beat most European builds but I guess you forgot it doesn't work like that. Europeans have an equal chance of beating Chinese in one VS one; therefore, a Mixed party or Chinese party should actually stand a chance. That is where a]removing immolation, b]cutting down on buffs, and c]adding absolute damage&a imbue to the Force tree.

2]Have you played the game in 60 cap? I haven't but have you played the game on a private server? The game never had auto-potion in the first place, it was added because bots had it. Endless pot wars are not fun. Do you know how much HP will have at 100 cap? It will separate the good players from the bad.

3]Finally, all old school players will welcome an update like this. It will spell the end of pvp battles that last OVER 9000 minutes. No more potion wars. The outcome of a battle between two players should not be determined by how many potions you bought. A battle should be based on skill and skill alone. CSRO doesn't have auto-potion, buddy. Besides; with Clerics who needs auto-potion?

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 2:57 pm 
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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 3:08 pm 
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CSRO does have auto pot ^_^

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 3:08 pm 
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Barotix wrote:
Nixie wrote:
Barotix wrote:
1]Adding the buff limit and removing immolation is to add more uncertainty to European PvP. A Party of 8 Europeans should not be some kind of Juggernaut. Their attacks will still remain as powerful as they are now but they won't be unstoppable in a party. In other games a party does not make the participates unstoppable but in SRO you become "god-like". It shouldn't be like that. A European party should not mean a guaranteed victory. I was also thinking of adding party cool-down on bless spell.

2]Removing auto-pot is to put more skill in the game.
3]"BAN ALL CHEATERS."

1]An 8/8 European party versus an 8/8 Chinese party should actually will in victory in any case, they were made for party playing, forgot about it? Sure, I agree for the party cool down for bless, but Immolation... dunno, never really fought a 8vs8 party. ;p

2]More skill into the game? Probably half of legits would quit. Silkroad is not like Lineage or some other games where damages are little and where you have time to use a potion. Here it can end in a second or two if you don't use a potion. Imagine a griding day... 3]I bet that only 1% of the players currently Silkroad wouldn't actually care for it or like it. The rest would spam the forums. But however... it's your imagination of the perfect Silkroad... ;p


1]By that logic a Chinese that is built for one vs one should beat most European builds but I guess you forgot it doesn't work like that. Europeans have an equal chance of beating Chinese in one VS one; therefore, a Mixed party or Chinese party should actually stand a chance. That is where a]removing immolation, b]cutting down on buffs, and c]adding absolute damage&a imbue to the Force tree.

2]Have you played the game in 60 cap? I haven't but have you played the game on a private server? The game never had auto-potion in the first place, it was added because bots had it. Endless pot wars are not fun. Do you know how much HP will have at 100 cap? It will separate the good players from the bad.

3]Finally, all old school players will welcome an update like this. It will spell the end of pvp battles that last OVER 9000 minutes. No more potion wars. The outcome of a battle between two players should not be determined by how many potions you bought. A battle should be based on skill and skill alone. CSRO doesn't have auto-potion, buddy. Besides; with Clerics who needs auto-potion?

1.) It's true, in PvP they have same chances and in 8v8 Europeans have actually the most chance to win (above 90% I guess). But in any war or any party PvP, there will be like never same-race-only teams (with a few exceptions maybe). I disagree with a&b, because you probably never (or maybe you did) hunt with an European character at level 60+. The party giants are our main problem, not a lot of players can kill them. For weaker (defense) builds like wizards or rogues even giants can be a problem. Though I don't like a&b, c&d could be really interesting. Absolute damage is no problem to make, but what about an imbue? What effects would it have? There are multiple possible possibilities... for example 5% of each debuff state or something...

2.) No, I didn't. But you've just confirmed what I've told earlier. They added auto potions BECAUSE boters used auto potions integrated into their bots. It's really simple to make one, I've been reading out the HP/MP/Exp of the memory and with that info it's not hard to make even a pressing "bot". When HP percentage is under xx, just click all the time 0 for example. You can make that in less than 5 minutes and nobody can detect that (GameGuard, if it was working would, but it doesn't).

3.) Do you really think they would? They wouldn't even know what Silkroad is (expect they stay in contact with people who still play the game).

After all, we can discuss this into the year OVER 9000, but we still won't agree in atleast 1 thing. Someone likes one thing, the other something else.

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 3:23 pm 
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Quote:
An 8/8 European party versus an 8/8 Chinese party should actually will in victory in any case, they were made for party playing, forgot about it? Sure, I agree for the party cool down for bless, but Immolation... dunno, never really fought a 8vs8 party. ;p

More skill into the game? Probably half of legits would quit. Silkroad is not like Lineage or some other games where damages are little and where you have time to use a potion. Here it can end in a second or two if you don't use a potion. Imagine a griding day... I bet that only 1% of the players currently Silkroad wouldn't actually care for it or like it. The rest would spam the forums. But however... it's your imagination of the perfect Silkroad... ;p



Lineage damage little? Wow, I wonder which Lineage you were playing. You need atleast 20-30 people and all the buffs from the npc in the town so you don't get 2 hitted by a boss.

@Barotix

CSRO doesn't have auto pot built in by default, but you can buy it from the item mall, so yea everyone uses it there. Joymax simply needs to make the game harder, so you actually need help while grinding or killing a unique, nowdays shaitan dies in max 1-2 minutes, last time I played Lineage we needed atleast few hours to actually kill a boss and died many times. But in SRO, you can simply bot to 90 without dying once. They should remove auto potting, but we all know that won't happen.

Now my list..

#1 Mobs don't drop gold, but only equipment.
#2 You can't buy equipment from npc.
#2 You can get equipment/gold only from quests/drops.
#4 Level protection on uniques.


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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 3:51 pm 
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BloodyBlade wrote:
CSRO does have auto pot ^_^

jSRO doesn't, afaik.


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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 6:45 pm 
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I_R_Powerpuff wrote:
BloodyBlade wrote:
CSRO does have auto pot ^_^

jSRO doesn't, afaik.


O.O When did this happen?

I don't see what's so great about Immolation. :/ Just res and cast a screen.

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 7:06 pm 
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I'd raise the exp 3X and the sp rate 5X


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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 7:15 pm 
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1.Bring back to first trade system.
2.Make a place where you can pvp people for there items.(Runescape)
3.Make it so a lvl 90 Theif cant attack a lvl 40 unless theres a 90 Hunter in their party.
4.Make Elixers stackable.
5.Give euros only 1.5 of the mastery lvl. Example: 90Warrior/45Cleric
6.Make a better trade system, that shits annoying.
7.A ton of events
8.Cheaper Item Mall prices are ridiocoulas.
9.Less Gold drops from mobs but more item drops to Increase Job Activity.

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 7:23 pm 
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Barotix wrote:
I_R_Powerpuff wrote:
BloodyBlade wrote:
CSRO does have auto pot ^_^

jSRO doesn't, afaik.


O.O When did this happen?

I don't see what's so great about Immolation. :/ Just res and cast a screen.

No idea xD

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 7:36 pm 
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why in the hell is everyone saying less gold drops from mobs? are u all retarded?

its not like you get alot now why lower it?



1: euros should be allowed 1 mastery since they are made for party play they dont need more than 1.
2:Chinese at what ever cap they stop they should be allowed 3 masteries as the way it is for us now.
3:have good gms.
4:get all the gold bots banned all the time or get a better anti-cheat system
5:and more shit to do once ur capped or just more shit to do besides grinding. and with this i would make it easier (not like really really easy )to get capped since u have other things to do.

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 7:44 pm 
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nohunta wrote:
1.Bring back to first trade system.
2.Make a place where you can pvp people for there items.(Runescape)
3.Make it so a lvl 90 Theif cant attack a lvl 40 unless theres a 90 Hunter in their party.
4.Make Elixers stackable.
5.Give euros only 1.5 of the mastery lvl. Example: 90Warrior/45Cleric
6.Make a better trade system, that shits annoying.
7.A ton of events
8.Cheaper Item Mall prices are ridiocoulas.
9.Less Gold drops from mobs but more item drops to Increase Job Activity.

Typical "anti-euro" fan... why not decrease the Chinese Total Mastery to 100? :roll:

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 7:51 pm 
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Nixie wrote:
nohunta wrote:
1.Bring back to first trade system.
2.Make a place where you can pvp people for there items.(Runescape)
3.Make it so a lvl 90 Theif cant attack a lvl 40 unless theres a 90 Hunter in their party.
4.Make Elixers stackable.
5.Give euros only 1.5 of the mastery lvl. Example: 90Warrior/45Cleric
6.Make a better trade system, that shits annoying.
7.A ton of events
8.Cheaper Item Mall prices are ridiocoulas.
9.Less Gold drops from mobs but more item drops to Increase Job Activity.

Typical "anti-euro" fan... why not decrease the Chinese Total Mastery to 100? :roll:



then they would be useless.....

and with the trade thing you should be able to trade more than 100mil and in shops u should be able to sell shit for more than 999,999,999 it would help stop alot of ppl from getting scam buying stuff tahts worth more than 1bil

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 8:00 pm 
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why in the hell is everyone saying less gold drops from mobs? are u all retarded?

Eliminates gold-bots and makes jobbing the only way to get gold.

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 8:09 pm 
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Barotix wrote:
Quote:
why in the hell is everyone saying less gold drops from mobs? are u all retarded?

Eliminates gold-bots and makes jobbing the only way to get gold.

... making it impossible for low level players to earn money because there would be always experienced players that would just kill them and the newbie would be ruined.

@KsqueaKJ: ALL 3 races will have 300 mastery limit, so why should be the Europeans the only race which had less? You aren't able to play at higher levels alone, experience in parties will be just a lot more than playing solo. Let them finish the game by adding all the fortresses and the last race and we can discuss that when it's done. You'll see, Europeans will lose their power, just look at kSRO. Some guy said there is barely any European character, just glaviers, S/S nukers and about 10% Europeans as he said (not really sure about the non-euro percentage).

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 8:15 pm 
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making it impossible for low level players to earn money because there would be always experienced players that would just kill them and the newbie would be ruined.


Tweak the job system.
Trading.
1 Star you can only be attacked by +/- 5 your level. 200% Profit.
2 Star you can only be attacked by +/- 7 your level. 250% Profit.
3 Star you can only be attacked by +/- 10 your level. 400% Profit.
4 Star you can only be attacked by +/- 20 your level. 600% Profit.
5 Star FFA: 1200% Profit.

Besides in a perfect SRO world there wouldn't be many High Levels. Some players would be around 4x-6x with a handful of Elites capped and a crap load of 1x-3xers.

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 8:45 pm 
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Action: remove the academy system and give honor buffs from jobbing.
Result: more jobbing, less ppl multiclienting noobs lvl 1 -> 40.

To make jobbing even more rewarding, honor points would be gained through jobbing also.


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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 8:46 pm 
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Nixie wrote:
Barotix wrote:
Quote:
why in the hell is everyone saying less gold drops from mobs? are u all retarded?

Eliminates gold-bots and makes jobbing the only way to get gold.

... making it impossible for low level players to earn money because there would be always experienced players that would just kill them and the newbie would be ruined.

@KsqueaKJ: ALL 3 races will have 300 mastery limit, so why should be the Europeans the only race which had less? You aren't able to play at higher levels alone, experience in parties will be just a lot more than playing solo. Let them finish the game by adding all the fortresses and the last race and we can discuss that when it's done. You'll see, Europeans will lose their power, just look at kSRO. Some guy said there is barely any European character, just glaviers, S/S nukers and about 10% Europeans as he said (not really sure about the non-euro percentage).


this is a "What would you change..." topic, its not what the game really is topic. thats what i would change because it would make the game actually balanced. atleast at this cap

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 9:27 pm 
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Azilius wrote:
Barotix wrote:
  • BAN ALL CHEATERS.
  • Remove Immolation.
  • Increase Imbue to (175%)#.
  • Give the force Tree absolute damage attacks and a (125%)#Imbue.
  • Stop out of Job Suit clerics/force users.
  • Increase the range of fire fly/combustion.
  • Give Dual Axe warriors Magical defense increase passive.
  • Set the maximum amount of "foreign" buffs to 7.
  • Remove auto-pot.
  • Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
  • Make fun&rewarding quest.
  • Job Specific skills.
  • Fix all bugs. Mammoth project
  • Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.
- hmmm

I wish JM would take notes from this. +1 to the whole post, very good thinking.


+1

best post in here,
Obtaining skills from NPC would make quests obligatory and leave the bots impotent :D
And the quests should be more fun and rewarding like you said above, like makeing the chinese quests ONLY for chinese and giving them more SP points:

An average blader for example needs at least 5-6k SP to lvl 2 skill trees(Force+Weapon) to lvl 30
while a Euro Blader without sub skills (1 Hand) only needs around 2-3k(with sub around 5k)

But the euro skills are at least 10% stronger


i'd add some stuff from mike2007's post btw:

mike2007 wrote:
4. decrease the ammount of farming/exp for lvling by an exponential rate rather than a fixed rate
10. guild quests- MUST
12. slight buffs for higher lvl jobs that only show up while under an alias. ie: AR, parry, speed
15. increase profit for longer trades, and for bigger ammounts stolen by thiefs- longer trades have higher % already afiak
17. anyone above 10 lvls of a unique cannot atk it without receiving offender status or 1 lvl murder for the kill - something like that
18. change prizes from ctf to things u cant find in the field - value++


and the chinese buff should have a longer duration since they can't buff anyone but themselves


Edit: this thread kind of reflects neglected areas in the game, speeking of which:
whats up with the gambling area?

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 10:45 pm 
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thechampion80 wrote:
fck the people that say remove euro

1. IP BAN BOTS


Double fail.

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 10:46 pm 
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Barotix wrote:
  • BAN ALL CHEATERS.
  • Remove Immolation.
  • Increase Imbue to (175%)#.
  • Give the force Tree absolute damage attacks and a (125%)#Imbue.
  • Stop out of Job Suit clerics/force users.
  • Increase the range of fire fly/combustion.
  • Give Dual Axe warriors Magical defense increase passive.
  • Set the maximum amount of "foreign" buffs to 7.
  • Remove auto-pot.
  • Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
  • Make fun&rewarding quest.
  • Job Specific skills.
  • Fix all bugs.
  • Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.


Whoa, I disagree with most of that.

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 Post subject: Re: What would you change...
PostPosted: Sun Aug 31, 2008 10:49 pm 
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loveisintheair wrote:
Barotix wrote:
  • BAN ALL CHEATERS.
  • Remove Immolation.
  • Increase Imbue to (175%)#.
  • Give the force Tree absolute damage attacks and a (125%)#Imbue.
  • Stop out of Job Suit clerics/force users.
  • Increase the range of fire fly/combustion.
  • Give Dual Axe warriors Magical defense increase passive.
  • Set the maximum amount of "foreign" buffs to 7.
  • Remove auto-pot.
  • Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
  • Make fun&rewarding quest.
  • Job Specific skills.
  • Fix all bugs.
  • Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.


Whoa, I disagree with most of that.


Why, whats wrong with it? I'm willing to explain my thinking. =]

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 Post subject: Re: What would you change...
PostPosted: Mon Sep 01, 2008 1:08 am 
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Barotix wrote:
loveisintheair wrote:
Barotix wrote:
  • BAN ALL CHEATERS.
  • Remove Immolation.
  • Increase Imbue to (175%)#.
  • Give the force Tree absolute damage attacks and a (125%)#Imbue.
  • Stop out of Job Suit clerics/force users.
  • Increase the range of fire fly/combustion.
  • Give Dual Axe warriors Magical defense increase passive.
  • Set the maximum amount of "foreign" buffs to 7.
  • Remove auto-pot.
  • Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
  • Make fun&rewarding quest.
  • Job Specific skills.
  • Fix all bugs.
  • Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.


Whoa, I disagree with most of that.


Why, whats wrong with it? I'm willing to explain my thinking. =]

no
SP is cool the way it is
the gaps, the way you earn skills
i love it

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 Post subject: Re: What would you change...
PostPosted: Mon Sep 01, 2008 4:16 am 
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I think I've gone to off topic myself... I better don't reply here anymore... ;p

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