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PostPosted: Thu Oct 11, 2007 11:54 pm 
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oh so as a cleric(in no guild or union) i cannot be attacked unless they hold alt too pk me, but i can still res and buff. Who i choose.


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PostPosted: Thu Oct 11, 2007 11:57 pm 
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---Rev--- wrote:
This is gonna show who the nice people in game are.
Because if you get a bunch of jackasses in controll they could just incease the prices of NPC items and decrease the trade profit just to mess with people. Or if you get good people in the game they may be nice and do the complete oposite.

There will however be major complications that JM may have over looked what is to stop a GM from just summoning a but load of mercinaries to hold on to the fort for months at a time. If this happens and the guild is full of idiots they coul ruin the game for low lvls with out any money especially if they have control of the jangen fort.

I think that there has to be limits put onto the amount that the controling guild can change prices or else it could ruin the games economy even more.


I am pretty sure there will be a limit to how many mercs you can spawn. And even if there isn't a wizard can take out 5 with each nuke. They also cost money and a guild will go broke if they go overboard. There will probably be a limit or preset taxing %s. And you can only summon and place the mercs before the begining of a battle, and we all know they are only a few hits worth.
From my experience with Lineage 2 sieges, the owners of the castles change every time there is a siege, especially if two or three powerful unions are enemies. I don't know how they will do it in SRO, but these things usually involve many about 2 or 3 times more attackers than defenders and with 5 large sieges and another 5 smaller sieges, I am sure it will not cause any significant damage. Of course whoever has Hotan will get filthy rich even with cheap pots since all the larger pots are exclusive to that town.

I actually hope this happens fast because these things are super fun, and it's like server wide events every 2 weeks, and probably more often if they decide to do sieges at different times instead of do all of them at the same time. After this happens, people will no longer cry about lack of events because these are extremely fun and even if you have a guild full of sun people, they won't be able to defend or attack a castle alone when every couple of seconds one of them gets killed because of AOE nukes going around them, especially now that euros can 1-2 shot sun people even without seal weapons.

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PostPosted: Thu Oct 11, 2007 11:58 pm 
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Well if you're not in either union you can't be teleport to the seige war site.

The Seige castle is like a completely different map from the usual towns. So you won't be able to participate in the war. So you can't randomly heal random people and distract the war :P

Hope that makes it a bit clear =)

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PostPosted: Fri Oct 12, 2007 12:44 am 
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Are you completely sure it only allows the union to participate? In Lineage 2, you could sign up for attacker or sign up for defender. The defender guilds would be approved by the master of the castle, but the attacker guilds don't have to be approved, and could actually kill each other off by destroying their battle flags (which are like the WoW totems). From the trailers, you can clearly see these battle flags stacked 3 or 4 on 1 edge so they will probably exist, and I think they will be able to be destroyed and they cost money to place so that will limit the number of nooby guilds participating.

If there is an attacker and defender uniform, that would probably mean attackers cannot attack each other, but I hope it will be more than Union vs Union, otherwise why will be picking which union fights? Don't say lord of the castle because I would probably chuck a brick at the game developers if they did that, since you could always get 2 dummy guilds and apply to attack yourself then select that dummy union as the attackers.

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PostPosted: Fri Oct 12, 2007 12:58 am 
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torinchibi wrote:
Are you completely sure it only allows the union to participate? In Lineage 2, you could sign up for attacker or sign up for defender. The defender guilds would be approved by the master of the castle, but the attacker guilds don't have to be approved, and could actually kill each other off by destroying their battle flags (which are like the WoW totems). From the trailers, you can clearly see these battle flags stacked 3 or 4 on 1 edge so they will probably exist, and I think they will be able to be destroyed and they cost money to place so that will limit the number of nooby guilds participating.

If there is an attacker and defender uniform, that would probably mean attackers cannot attack each other, but I hope it will be more than Union vs Union, otherwise why will be picking which union fights? Don't say lord of the castle because I would probably chuck a brick at the game developers if they did that, since you could always get 2 dummy guilds and apply to attack yourself then select that dummy union as the attackers.


ya, its only the attacking union and defending union...the flags are most likely capture points. The attackers need to take the points, and the main castle (example, the main castle object for jang is the fountain IIRC from screens.)

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PostPosted: Fri Oct 12, 2007 1:06 am 
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honestly this is the one thing i think thats going to f*ck up isro the most especially with all the scammers our there and their need to f*ck up the game

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PostPosted: Fri Oct 12, 2007 1:07 am 
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The flags can be spawn points for union guilds where the attackers respawn after they die, they are definitely not capture points since they were outside of the castle and bunched together.

And again, how will the issue of who becomes the attacker guild be decided? First come first serve might be an obvious choice but again, botters can probably go with even a dummy lvl 5 guild or a friendly union to become the first to apply for attackers. And even if there is a lottery I see people going as far as getting 30 dummy guilds applying for attacker just to increase their chances of having a dummy guild attack the castle. Sure that will be boring, but then again, if you bot you are not really into doing things the hard and fair way.

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PostPosted: Fri Oct 12, 2007 2:42 am 
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sounds pretty sweet. i cant wait till neworder rules the trade routes 8)

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PostPosted: Fri Oct 12, 2007 5:38 pm 
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Now here's the image of the uniforms.

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Here's the translation/description but I don't really get it myself so don't blame me if I'm not doing a good job :P

For offensive guild. You will see...

- the defensive guild in red suits
- your guild/union members in green suits
- any other non-guild/non-union offensive guilds in blue suits
(Suggests that non-union guilds can also participate in the attack??)

If you're the defensive guild. You will see...

- the offensive guild in red suit
- your guild/union members in green suits
- you won't see any blue suits
(Suggests that non-union guilds can't participate in the defense??)

Edit: I don't have time to write more now but hopefully this translation answered some of your questions. I think YES, guilds who's not unioned with the offensive guild CAN attack. Don't really know how that works though. It'll be a one skrewed up system

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PostPosted: Fri Oct 12, 2007 5:46 pm 
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Damm no female Chi?
i wanna pk2 Edit em T_T

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PostPosted: Fri Oct 12, 2007 5:48 pm 
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Vindicator wrote:
torinchibi wrote:
Are you completely sure it only allows the union to participate? In Lineage 2, you could sign up for attacker or sign up for defender. The defender guilds would be approved by the master of the castle, but the attacker guilds don't have to be approved, and could actually kill each other off by destroying their battle flags (which are like the WoW totems). From the trailers, you can clearly see these battle flags stacked 3 or 4 on 1 edge so they will probably exist, and I think they will be able to be destroyed and they cost money to place so that will limit the number of nooby guilds participating.

If there is an attacker and defender uniform, that would probably mean attackers cannot attack each other, but I hope it will be more than Union vs Union, otherwise why will be picking which union fights? Don't say lord of the castle because I would probably chuck a brick at the game developers if they did that, since you could always get 2 dummy guilds and apply to attack yourself then select that dummy union as the attackers.


ya, its only the attacking union and defending union...the flags are most likely capture points. The attackers need to take the points, and the main castle (example, the main castle object for jang is the fountain IIRC from screens.)


Alps is our :)

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PostPosted: Fri Oct 12, 2007 7:36 pm 
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Everyone should try to hit lvl 100 before this update. If you don't, you will never be able to afford the potions to level up afterwards. 300% tax FTW!!!


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PostPosted: Fri Oct 12, 2007 8:11 pm 
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Bleh, I expected the units to be unions and not guilds since we already have guild wars. :x


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PostPosted: Fri Oct 12, 2007 8:53 pm 
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torinchibi wrote:
I am pretty sure there will be a limit to how many mercs you can spawn. And even if there isn't a wizard can take out 5 with each nuke. They also cost money and a guild will go broke if they go overboard.


Almost every level 80 on our server has his own guild and mercs and many are moving into having their own unions. In many cases these are botted up, one person guilds and unions. Botting up guilds is probably a bigger deal these days on Olympus than botting for gold or levels.

It won't matter if wizards can take out five mercs at a time ... people already have dozens of scrolls to use jobbing. Job wars at DW seen to be nothing but big merc fests ... so much so that you lag and not be able to move just from the shear number of mercs that are around at times.

Sad to say, it would probably be best if JM did not allow mercenaries to be used in Castle Siege.

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PostPosted: Fri Oct 12, 2007 8:57 pm 
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yamataka wrote:
torinchibi wrote:
I am pretty sure there will be a limit to how many mercs you can spawn. And even if there isn't a wizard can take out 5 with each nuke. They also cost money and a guild will go broke if they go overboard.


Almost every level 80 on our server has his own guild and mercs and many are moving into having their own unions. In many cases these are botted up, one person guilds and unions. Botting up guilds is probably a bigger deal these days on Olympus than botting for gold or levels.

It won't matter if wizards can take out five mercs at a time ... people already have dozens of scrolls to use jobbing. Job wars at DW seen to be nothing but big merc fests ... so much so that you lag and not be able to move just from the shear number of mercs that are around at times.

Sad to say, it would probably be best if JM did not allow mercenaries to be used in Castle Siege.


not only are you allowed them, but they also added new castle siege mercs that come in squads of 15 or so. :P

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PostPosted: Fri Oct 12, 2007 9:29 pm 
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Fat_Smurf wrote:
Vindicator wrote:
torinchibi wrote:
Are you completely sure it only allows the union to participate? In Lineage 2, you could sign up for attacker or sign up for defender. The defender guilds would be approved by the master of the castle, but the attacker guilds don't have to be approved, and could actually kill each other off by destroying their battle flags (which are like the WoW totems). From the trailers, you can clearly see these battle flags stacked 3 or 4 on 1 edge so they will probably exist, and I think they will be able to be destroyed and they cost money to place so that will limit the number of nooby guilds participating.

If there is an attacker and defender uniform, that would probably mean attackers cannot attack each other, but I hope it will be more than Union vs Union, otherwise why will be picking which union fights? Don't say lord of the castle because I would probably chuck a brick at the game developers if they did that, since you could always get 2 dummy guilds and apply to attack yourself then select that dummy union as the attackers.


ya, its only the attacking union and defending union...the flags are most likely capture points. The attackers need to take the points, and the main castle (example, the main castle object for jang is the fountain IIRC from screens.)


Alps is our :)


you know it, Alps will be in the palm of our hands. Perhaps Hilton will rally all the turks on alps again like he did last time for the GW, now that would be awsome. Wave after wave of turkish soldiers crash on the walls of constantinople. Mambas prevail!

Quote:
The flags can be spawn points for union guilds where the attackers respawn after they die, they are definitely not capture points since they were outside of the castle and bunched together.

And again, how will the issue of who becomes the attacker guild be decided? First come first serve might be an obvious choice but again, botters can probably go with even a dummy lvl 5 guild or a friendly union to become the first to apply for attackers. And even if there is a lottery I see people going as far as getting 30 dummy guilds applying for attacker just to increase their chances of having a dummy guild attack the castle. Sure that will be boring, but then again, if you bot you are not really into doing things the hard and fair way.


nah, not spawn points, the defenders spawn at the "castle heart" and the atackers defend at the teleport entry point (away from the castle).

The flags are outside the gate, you always gotta capture the gate to get into the castle >.> IDK what they are, but not spawn points, and not so sure capture points either...who knows

EDIT-
Aboutt he suits, i think the attackers can accept outside help as a form of mercenary, while the defenders get castle mercs. Not just one tribe rises against tyrants, they all rise ^_^ And all a tyrant has is his loyal fellows and the castle guards.

IDK who will origonally get the castle when it comes out, maybe a first come first server, until war starts. A guild holds the castle forever until its taken over by another. Also, im assuming anyone can apply to fight the castle lords because of the suits that say "non guild / non-union offensive players"

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PostPosted: Fri Oct 12, 2007 9:35 pm 
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Vindicator wrote:
Fat_Smurf wrote:
Vindicator wrote:
torinchibi wrote:
Are you completely sure it only allows the union to participate? In Lineage 2, you could sign up for attacker or sign up for defender. The defender guilds would be approved by the master of the castle, but the attacker guilds don't have to be approved, and could actually kill each other off by destroying their battle flags (which are like the WoW totems). From the trailers, you can clearly see these battle flags stacked 3 or 4 on 1 edge so they will probably exist, and I think they will be able to be destroyed and they cost money to place so that will limit the number of nooby guilds participating.

If there is an attacker and defender uniform, that would probably mean attackers cannot attack each other, but I hope it will be more than Union vs Union, otherwise why will be picking which union fights? Don't say lord of the castle because I would probably chuck a brick at the game developers if they did that, since you could always get 2 dummy guilds and apply to attack yourself then select that dummy union as the attackers.


ya, its only the attacking union and defending union...the flags are most likely capture points. The attackers need to take the points, and the main castle (example, the main castle object for jang is the fountain IIRC from screens.)


Alps is our :)


you know it, Alps will be in the palm of our hands. Perhaps Hilton will rally all the turks on alps again like he did last time for the GW, now that would be awsome. Wave after wave of turkish soldiers crash on the walls of constantinople. Mambas prevail!

Quote:
The flags can be spawn points for union guilds where the attackers respawn after they die, they are definitely not capture points since they were outside of the castle and bunched together.

And again, how will the issue of who becomes the attacker guild be decided? First come first serve might be an obvious choice but again, botters can probably go with even a dummy lvl 5 guild or a friendly union to become the first to apply for attackers. And even if there is a lottery I see people going as far as getting 30 dummy guilds applying for attacker just to increase their chances of having a dummy guild attack the castle. Sure that will be boring, but then again, if you bot you are not really into doing things the hard and fair way.


nah, not spawn points, the defenders spawn at the "castle heart" and the atackers defend at the teleport entry point (away from the castle).

The flags are outside the gate, you always gotta capture the gate to get into the castle >.> IDK what they are, but not spawn points, and not so sure capture points either...who knows

EDIT-
Aboutt he suits, i think the attackers can accept outside help as a form of mercenary, while the defenders get castle mercs. Not just one tribe rises against tyrants, they all rise ^_^ And all a tyrant has is his loyal fellows and the castle guards.

IDK who will origonally get the castle when it comes out, maybe a first come first server, until war starts. A guild holds the castle forever until its taken over by another. Also, im assuming anyone can apply to fight the castle lords because of the suits that say "non guild / non-union offensive players"



i so need to buy a pt lmao but im kinda broke right now and dont have lot of time :s when i,ll have enough money and time to spend in sro i,ll get my 80 :P

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PostPosted: Fri Oct 12, 2007 9:36 pm 
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Fat_Smurf wrote:
Vindicator wrote:
Fat_Smurf wrote:
Vindicator wrote:
torinchibi wrote:
Are you completely sure it only allows the union to participate? In Lineage 2, you could sign up for attacker or sign up for defender. The defender guilds would be approved by the master of the castle, but the attacker guilds don't have to be approved, and could actually kill each other off by destroying their battle flags (which are like the WoW totems). From the trailers, you can clearly see these battle flags stacked 3 or 4 on 1 edge so they will probably exist, and I think they will be able to be destroyed and they cost money to place so that will limit the number of nooby guilds participating.

If there is an attacker and defender uniform, that would probably mean attackers cannot attack each other, but I hope it will be more than Union vs Union, otherwise why will be picking which union fights? Don't say lord of the castle because I would probably chuck a brick at the game developers if they did that, since you could always get 2 dummy guilds and apply to attack yourself then select that dummy union as the attackers.


ya, its only the attacking union and defending union...the flags are most likely capture points. The attackers need to take the points, and the main castle (example, the main castle object for jang is the fountain IIRC from screens.)


Alps is our :)


you know it, Alps will be in the palm of our hands. Perhaps Hilton will rally all the turks on alps again like he did last time for the GW, now that would be awsome. Wave after wave of turkish soldiers crash on the walls of constantinople. Mambas prevail!

Quote:
The flags can be spawn points for union guilds where the attackers respawn after they die, they are definitely not capture points since they were outside of the castle and bunched together.

And again, how will the issue of who becomes the attacker guild be decided? First come first serve might be an obvious choice but again, botters can probably go with even a dummy lvl 5 guild or a friendly union to become the first to apply for attackers. And even if there is a lottery I see people going as far as getting 30 dummy guilds applying for attacker just to increase their chances of having a dummy guild attack the castle. Sure that will be boring, but then again, if you bot you are not really into doing things the hard and fair way.


nah, not spawn points, the defenders spawn at the "castle heart" and the atackers defend at the teleport entry point (away from the castle).

The flags are outside the gate, you always gotta capture the gate to get into the castle >.> IDK what they are, but not spawn points, and not so sure capture points either...who knows

EDIT-
Aboutt he suits, i think the attackers can accept outside help as a form of mercenary, while the defenders get castle mercs. Not just one tribe rises against tyrants, they all rise ^_^ And all a tyrant has is his loyal fellows and the castle guards.

IDK who will origonally get the castle when it comes out, maybe a first come first server, until war starts. A guild holds the castle forever until its taken over by another. Also, im assuming anyone can apply to fight the castle lords because of the suits that say "non guild / non-union offensive players"



i so need to buy a pt lmao but im kinda broke right now and dont have lot of time :s when i,ll have enough money and time to spend in sro i,ll get my 80 :P


hurry hurry hurry, im making a second char with my old one already...your slacking XD. If were gona own Alp's castles, we need you to be 80 :)

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PostPosted: Fri Oct 12, 2007 9:51 pm 
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Lame! Lineage 2 Rip Off... Not gonna work with SRO, coz it's madly bot infested! LOL!

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PostPosted: Fri Oct 12, 2007 10:28 pm 
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EngravedDemon wrote:
Lame! Lineage 2 Rip Off... Not gonna work with SRO, coz it's madly bot infested! LOL!


it works just fine with sro. its also the thing thats gonna save sro. its gonna make all those 1 man guilds useless. there gonna have to murge, and pvp/guildwars will make a comeback. bigger guilds also means more job action.

iSro badly needs castle siege.

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PostPosted: Fri Oct 12, 2007 10:54 pm 
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CHIPS wrote:
Everyone should try to hit lvl 100 before this update. If you don't, you will never be able to afford the potions to level up afterwards. 300% tax FTW!!!


guild/union that takes over the town can modify prices to +/- 20%
so no biggie

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PostPosted: Sat Oct 13, 2007 4:38 am 
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Behemoth wrote:
CHIPS wrote:
Everyone should try to hit lvl 100 before this update. If you don't, you will never be able to afford the potions to level up afterwards. 300% tax FTW!!!


guild/union that takes over the town can modify prices to +/- 20%
so no biggie


Where did you get the 20%?
I never read about it.

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PostPosted: Sat Oct 13, 2007 10:50 am 
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greecemilly wrote:
Behemoth wrote:
CHIPS wrote:
Everyone should try to hit lvl 100 before this update. If you don't, you will never be able to afford the potions to level up afterwards. 300% tax FTW!!!


guild/union that takes over the town can modify prices to +/- 20%
so no biggie


Where did you get the 20%?
I never read about it.


If it up to 20%.. Wow.. having 20% on lucky powders, pots, is win. I wonder if you could do the same with repairing items XD

I also have to say something about that set thingy when teleported in. It would be f'en sweet if the holder of a section would wear it out of it, but each holder of each town have a different set to wear. That'd be Farking sweet.

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Last edited by Renton on Sat Oct 13, 2007 12:34 pm, edited 1 time in total.

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greecemilly wrote:
Behemoth wrote:
CHIPS wrote:
Everyone should try to hit lvl 100 before this update. If you don't, you will never be able to afford the potions to level up afterwards. 300% tax FTW!!!


guild/union that takes over the town can modify prices to +/- 20%
so no biggie


Where did you get the 20%?
I never read about it.


http://kr.silkroad.yahoo.com/gamesys/bt ... ress=npc_2

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PostPosted: Sat Oct 13, 2007 11:45 am 
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With the variety of European builds and Chinese builds. I believe we can out-play any botting guild. People need to start realizing there is also a part play system implanted. I agree that Castle Seige should be implanted as an update. But I think 2 weeks waiting for the event is too much.


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PostPosted: Sat Oct 13, 2007 1:01 pm 
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Gladen wrote:
With the variety of European builds and Chinese builds. I believe we can out-play any botting guild. People need to start realizing there is also a part play system implanted. I agree that Castle Seige should be implanted as an update. But I think 2 weeks waiting for the event is too much.


I'm seeing this all over the thread... What is with this "beating the botting" guilds? The game isn't about legits vs botters, some of your friends/guild/union mates might even be botters. And the funniest part about all of this, what makes you think that any botting guild could be out played? They have access to the same resources as you, except that the botting community is larger then that of the legits...

And in all reality, who says the botting guilds will be complete douche bags when they get hold of a fortress. Botters aren't complete douche bags nor total low lives with nothing better to do then ruin your life. I've seen legits being total assholes :roll:

OT: This shit is getting more and more interesting. I am curious though what determines WHICH of the "offensive" guilds would take hold of the castle when a group of them would attack since it doesn't seem to have the attackers limited on who they can "import."

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PostPosted: Sat Oct 13, 2007 1:04 pm 
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Nyahgis wrote:
Gladen wrote:
With the variety of European builds and Chinese builds. I believe we can out-play any botting guild. People need to start realizing there is also a part play system implanted. I agree that Castle Seige should be implanted as an update. But I think 2 weeks waiting for the event is too much.


I'm seeing this all over the thread... What is with this "beating the botting" guilds? The game isn't about legits vs botters, some of your friends/guild/union mates might even be botters. And the funniest part about all of this, what makes you think that any botting guild could be out played? They have access to the same resources as you, except that the botting community is larger then that of the legits...

And in all reality, who says the botting guilds will be complete douche bags when they get hold of a fortress. Botters aren't complete douche bags nor total low lives with nothing better to do then ruin your life. I've seen legits being total assholes :roll:

OT: This shit is getting more and more interesting. I am curious though what determines WHICH of the "offensive" guilds would take hold of the castle when a group of them would attack since it doesn't seem to have the attackers limited on who they can "import."

I agree with that there are variety of 'players' in this game. Botters or legits, I don't care, but I've seen too much posts stating botters will own Castle Seige or guild wars and or even jobbing. But with the party play system we have a chance at anything.

What I am saying is, with Castle Seige or any other PvP type play should be fairly even with the party play system implanted. Lets start thinking as a team then just ourselves and going solo, both chinese and europeans char alike.


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PostPosted: Sat Oct 13, 2007 1:13 pm 
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We're screwed! :shock:

I mean, c'mon... there are a lot of high lvl jerks...

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PostPosted: Sat Oct 13, 2007 1:59 pm 
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HP pots 50K each
MP pots 50K each

NICE!!!! i'll be a billionaire in no time :twisted:


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PostPosted: Sat Oct 13, 2007 2:11 pm 
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that's a nice update, I'm looking forward to test it because guild wars are so rare and lame at the moment...useless as well.

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