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 Post subject: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 2:29 am 
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wont this mess up warlocks because if everyone with this gets an hp increase it will reduce the effectiveness of absolute damage attacks such as vampire kiss, dusk armor, and trap. Those will still do the same damage but everyone else will have more hp.
If i understand this correctly? I dont think the absolute damage attacks will benefit at all from the damage increase on the devil spirit.

just a concern of mine, please confirm if this is correct?

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Last edited by JadenX2 on Wed Dec 10, 2008 3:15 am, edited 2 times in total.

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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 2:36 am 
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JadenX2 wrote:
wont this mess up warlocks because if everyone with this gets an hp increase it will reduce the effectiveness of absolute damage attacks such as vampire kiss, dusk armor, and trap. Those will still do the same damage but everyone else will have more hp.
If i understand this correctly? I dont think the absolute damage attacks wont benefit at all from the damage increase on the devil spirit.

just a concern of mine, please confirm if this is correct?


Yea, I think your right. Wizards in life turnover shouldn't be 1 hit with cleric absolute anymore.


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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 2:42 am 
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Who cares? Joymax makes more money, you should be happy about them and not question their moves. They are gods of this game and you are their slaves.

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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 2:57 am 
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um.. i think warlocks might care?


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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 2:59 am 
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Perhaps this is why Joymax bringing this out. All Wizards will buy to increse their HP.

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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 3:12 am 
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But i have a valid concern here right? Did they perhaps overlook this flaw when designing the suit?

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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 3:19 am 
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Erm, no. =)

Maybe it will have an effect on non-INT Warlock builds but INT-based Warlocks would have no trouble killing even with a less drastic effect in damage than we have now. This is because, like it's been said many times before, the Warlock is not a damage-dealing class. Even before this update Warlock skills seem as some of the weakest yet they manage to hold their own in combat.

In short, it's irrelevant how much HP your opponent has when they're not able to heal themselves. You could also imagine the possibility of a Warlock with MORE HP and MORE damage wearing this item and see that it's (for the most part) pretty balanced. So now the question is- How do you kill an Int Warlock with ~20K HP?


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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 3:23 am 
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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 3:29 am 
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Fug_Dup wrote:
Erm, no. =)

Maybe it will have an effect on non-INT Warlock builds but INT-based Warlocks would have no trouble killing even with a less drastic effect in damage than we have now. This is because, like it's been said many times before, the Warlock is not a damage-dealing class. Even before this update Warlock skills seem as some of the weakest yet they manage to hold their own in combat.

In short, it's irrelevant how much HP your opponent has when they're not able to heal themselves. You could also imagine the possibility of a Warlock with MORE HP and MORE damage wearing this item and see that it's (for the most part) pretty balanced. So now the question is- How do you kill an Int Warlock with ~20K HP?



i agree with that, but take for instance an opponent with bless on or another damage reducing buff, the regular % based warlocks attacks already wont do much damage to your opponent, but thats where the absolute damage attacks come into play. my argument is that the absolute damage based attacks are less effective now because the damage from them will never change meanwhile every opponent will have higher hp.

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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 3:51 am 
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Snoopy wrote:
Perhaps this is why Joymax bringing this out. All Wizards will buy to increse their HP.


dammit :banghead:

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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 3:52 am 
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JadenX2 wrote:

i agree with that, but take for instance an opponent with bless on or another damage reducing buff, the regular % based warlocks attacks already wont do much damage to your opponent, but thats where the absolute damage attacks come into play. my argument is that the absolute damage based attacks are less effective now because the damage from them will never change meanwhile every opponent will have higher hp.

Yeah, like I said, it might be troublesome for non-int Warlocks because Warlock absolute damage won't be enough (and never has been enough. But this is where Panic Status comes into play). As opposed to an Int warlock which has more options if they have a Cleric sub-class for more absolute damage options or the slightly weaker Bard absolute damage skills.

But in general, any opponent with obscene amounts of defense will prove to be a challenge for any build. XD


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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 3:53 am 
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Pot delay will screw them over anyhow.

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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 4:00 am 
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Fug_Dup wrote:
JadenX2 wrote:

i agree with that, but take for instance an opponent with bless on or another damage reducing buff, the regular % based warlocks attacks already wont do much damage to your opponent, but thats where the absolute damage attacks come into play. my argument is that the absolute damage based attacks are less effective now because the damage from them will never change meanwhile every opponent will have higher hp.

Yeah, like I said, it might be troublesome for non-int Warlocks because Warlock absolute damage won't be enough (and never has been enough. But this is where Panic Status comes into play). As opposed to an Int warlock which has more options if they have a Cleric sub-class for more absolute damage options or the slightly weaker Bard absolute damage skills.

But in general, any opponent with obscene amounts of defense will prove to be a challenge for any build. XD


aight, but my overall point is every other kind of attack from other classes will see a boost in damage which evens out with the hp increase they receive as well. absolute damage does not

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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 4:38 am 
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JadenX2 wrote:
But i have a valid concern here right? Did they perhaps overlook this flaw when designing the suit?


I find it much more likely that the only looking they did was at their salaries.


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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 4:42 am 
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JadenX2 wrote:
Fug_Dup wrote:
JadenX2 wrote:

i agree with that, but take for instance an opponent with bless on or another damage reducing buff, the regular % based warlocks attacks already wont do much damage to your opponent, but thats where the absolute damage attacks come into play. my argument is that the absolute damage based attacks are less effective now because the damage from them will never change meanwhile every opponent will have higher hp.

Yeah, like I said, it might be troublesome for non-int Warlocks because Warlock absolute damage won't be enough (and never has been enough. But this is where Panic Status comes into play). As opposed to an Int warlock which has more options if they have a Cleric sub-class for more absolute damage options or the slightly weaker Bard absolute damage skills.

But in general, any opponent with obscene amounts of defense will prove to be a challenge for any build. XD


aight, but my overall point is every other kind of attack from other classes will see a boost in damage which evens out with the hp increase they receive as well. absolute damage does not


Hardly any different to if someone had No HP increase on their stuff compared to someone who does have it on their set.

One with it will be harder, one without will be easier.

One with DS (Devil's Spirit) will be harder than one without. It will just take longer.

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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 5:38 am 
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I'm looking forward to pvping with 40k+ HP,,,if possible, there weren't too many who were able to kill me 1/1 and this certainly won't help.

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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 7:08 am 
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Yea the bonus hp will be a godsend for most


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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 7:36 am 
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i dont see why everything thinks this will mess up ints :S

sure it is 25% more hp... it also has 30% more damage... meaning you get a higher increase to damage than you do hp, so if a wizard can 1 hit without 25% hp, then with 30% more damage, it will still 1 hit someone with 25% more hp

same with warlocks or any other class...


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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 7:42 am 
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Ragnorak wrote:
I'm looking forward to pvping with 40k+ HP,,,if possible, there weren't too many who were able to kill me 1/1 and this certainly won't help.

Keep running ~

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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 7:42 am 
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No, the pvp will last 3 seconds longer.

-.- wrote:
i dont see why everything thinks this will mess up ints :S

sure it is 25% more hp... it also has 30% more damage... meaning you get a higher increase to damage than you do hp, so if a wizard can 1 hit without 25% hp, then with 30% more damage, it will still 1 hit someone with 25% more hp

same with warlocks or any other class...



Nah m8, the 30% damage will be as if you are using zerk mode. No one uses zerk in pvp .. thus no one will use the 30% damage ( If upgraded that far ) in pvp either.

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Last edited by Crumpets on Wed Dec 10, 2008 7:56 am, edited 1 time in total.

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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 7:45 am 
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Don't worry so much abt euro.
We will b playing the last race, Islam at the end anyways.

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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 10:30 am 
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The only thing I'm afraid off is that I wont be able to 1hit someone with offering.
But with debuffs it should be possible ...

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 Post subject: Re: New Devil spitits mess up warlocks?
PostPosted: Wed Dec 10, 2008 2:48 pm 
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Shadowfox542 wrote:
Yea, I think your right. Wizards in life turnover shouldn't be 1 hit with cleric absolute anymore.


what !?!?!
Thats pretty much ONLY why i have absolutes rofl.

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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 3:18 pm 
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Guess we have to agree with shadowfox :S


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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 3:42 pm 
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JadenX2 wrote:
wont this mess up warlocks because if everyone with this gets an hp increase it will reduce the effectiveness of absolute damage attacks such as vampire kiss, dusk armor, and trap. Those will still do the same damage but everyone else will have more hp.
If i understand this correctly? I dont think the absolute damage attacks will benefit at all from the damage increase on the devil spirit.

just a concern of mine, please confirm if this is correct?

.... um this is their genious plan. people will realize this and get it for themselves. in order to compete with the people that have bought their own. but considering its probably zerk-esque im not sure this will be a HUGE issue.

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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 3:51 pm 
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CeLL wrote:
but considering its probably zerk-esque im not sure this will be a HUGE issue.


The hp increase is a "blue" stat. It's in effect as soon as you equip the item and is until you unequip it again.

Anyways, I'm not too worried at all. As mentioned before, warlocks don't need the absolute damage to kill, or extreme damage in the first place. Try pvping some people with just bleed/panic and see how it screws them over. Another 7k hp is going to make little difference. [On their part anyways. I'm looking forward to having 25% more hp, and spamming my lovely vigors over them.]

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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Wed Dec 10, 2008 9:00 pm 
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alright so with all this in mind, which is a safer build to choose and play? a wizard/cleric or a warlock/cleric?

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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Fri Dec 12, 2008 12:24 am 
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I wonder will hp mp increase be always on ? Even you are on job or on FW? If so it sounds like its gonna be almost impossible to trade or defend gates since reverse immolated guys already having lots of hp and absorp where they can take trans pets down before they are killed. So can i assume an 38k hp guy will have 64k hp when reverse immolated and %70 dmg absorption? I doubt that dmg increase, whis is not unlimited ofc, can compansate that.


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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Fri Dec 12, 2008 12:58 am 
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4 more days

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 Post subject: Re: New Devil spirits mess up warlocks?
PostPosted: Fri Dec 12, 2008 1:03 am 
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it will mess up euro build a bit. No more 1 hit killing chinese :)

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