There's one thing that annoys me more than anything with alchemy. Tell me how you can "succeed" in using a stone to have the % reset to 0 or stay on what is already was...?
If my phy attack is +25% and i use a stone and fail the +25% stays the same but if i succeed it will likely stay the same or drop to 0.
how is this a "success" when its actually worse than a fail?
I know the success/fail works on % probability but giving the option for a drop and stick of the % when you succeed is just rediculous.
How many times have you had this happen and thought to yourself. "JEESUS CRIST IF I FAILED THIS STONE I WOULD HAVE BETTER STATS THAN SUCEEDING WITH THE STONE"
A success should mean the stats have "raised" from what they were. JM need to change this.
So it doesnt become to easy to pimp items i would suggest increasing the fail probability. However when it succeeds the stats always rise.
Im sure you all know what i mean when you are doing alchemy and see the bright white light showing it worked wOOHOO to find it erm... hasnt worked... got worse...hmmm yah!!
But yes I know I am talking to deaf ears and nothing will ever be done. Just my little rant
