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 Post subject: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 5:53 pm 
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Recommended for people 60-70

You need:
-2+ Warriors (80+)
-4 Wizards/Nukers
-2-3 Clerics (Depending on numbers of warriors (80+)

Make a auto share pt, go to the cave and find a nice room with no botters/plvlers.
Leave the nukers/wizards/clerics in the tunnels in front of the room (or whatever, just don't let them get too close to the mobs) Get the warriors to constantly taunt all the mobs in the room and lure them onto them and get the wizards/nukers to AoE the living f*ck out of all the mobs.

note* The Warriors/Clerics are just there to lure/buff, not to get exp.

I tried this with a guild mate and he said it was great exp, I was just luring yetis onto me and he would only use AoE skills and kill them all.

Enjoy =]

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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 5:58 pm 
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Tsume wrote:
Recommended for people 60-70

You need:
-2+ Warriors (80+)
-4 Wizards/Nukers
-2-3 Clerics (Depending on numbers of warriors (80+)

Make a auto share pt, go to the cave and find a nice room with no botters/plvlers.
Leave the nukers/wizards/clerics in the tunnels in front of the room (or whatever, just don't let them get too close to the mobs) Get the warriors to constantly taunt all the mobs in the room and lure them onto them and get the wizards/nukers to AoE the living f*ck out of all the mobs.

note* The Warriors/Clerics are just there to lure/buff, not to get exp.

I tried this with a guild mate and he said it was great exp, I was just luring yetis onto me and he would only use AoE skills and kill them all.

Enjoy =]


Nice idea. Not sure its "new" though...


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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 6:01 pm 
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erm... I think he meant it as a noob way of keeping the INTs safe, but if the warriors know what they're doing the INTs shouldn't be getting hit regardless of where they are.


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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 6:15 pm 
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Mousetrap wrote:
erm... I think he meant it as a noob way of keeping the INTs safe, but if the warriors know what they're doing the INTs shouldn't be getting hit regardless of where they are.


And if they do get hit, with the 45% absorbtion combined with pain qouta....cleric bless...wizard earth fence...warrior screens.


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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 6:43 pm 
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Or in another words, a good Euro party.

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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 6:53 pm 
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I did it at mujigis with two lvl47 warriors, one cleric, and two wizards. It was fun plus i got a som lvl42 2h sword :D :D :D :P 8)

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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 6:59 pm 
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Sounds good, but I think if the warrior takes a few good hits, and keeps taunting when they go after the ints, it would be ok also.

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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 7:03 pm 
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Lool... that is how you are supposed to grind euro .... T.T

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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 7:07 pm 
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Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
... um you need a bard. and this is just euro partying. nothing new. you dont have to "hide" ints in a good euro party. the tank just has to know how to aggro, and the cleric needs to be awake. and without a bard, your wizzies and clerics would soon dry out.
also your high lvl tanks would murder your exp rate.

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Last edited by CeLL on Fri Jan 02, 2009 7:32 pm, edited 1 time in total.

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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 7:18 pm 
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Find a room without Botter/Plvl ? What do u think its Free Mexico ? lol They are everywhere !!!

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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 7:18 pm 
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80+ eh, nice skillful parties youve got there.


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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 8:17 pm 
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Nitro wrote:
Lool... that is how you are supposed to grind euro .... T.T


+1

warriors main job is to lured/tank protect the wizards...while they are killing

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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 8:19 pm 
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This is retarded.

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 Post subject:
PostPosted: Fri Jan 02, 2009 9:42 pm 
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hmmm sounds like a normal party to me :S

ps. as long as it aint the nachal room. every1 is fked in there =D my FAVORITE room

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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 9:47 pm 
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Why would you have 80+ at <70 mobs? :?
The exp would be terrible.

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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 9:52 pm 
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No. Just no. You're xp would not be "great" at all. You don't need 80+ warriors or clerics. When you're grinding at the caves on PEGs, all you need are the following:

2 Warriors
2 Bards
2 Wizards
1 Cleric
1 Warlock/Wizard

And make sure none of them is 80+. They should be around 50-58. The mobs are level 62 and 64 so that should give you really good xp. Keep in mind that Euros are very powerful in groups. They can efficiently grind on mobs 10-12 (maybe even more) levels higher than them with the proper classes and smart players.


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 Post subject: Re: New Way Of Grinding?
PostPosted: Fri Jan 02, 2009 10:57 pm 
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System is known since very long if I understood well.

One very high level wizzard stays in the party, a high level cleric and a high level taunter stay out. The cleric keeps the 2 players outside the party and the party alive, the taunter aggros a whole room of mobs and the wizzard kills the bunch. It's very fast levelling indeed. Neither the cleric nor the warrior are killing the mobs, just the wizzard and all the xp goes to the other players in party standing in a corridor.

I thought you frowned upon powerlevelling on Venus.

:love:


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 Post subject: Re: New Way Of Grinding?
PostPosted: Sat Jan 03, 2009 1:41 am 
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I believe what he meant was both warriors and clerics are healing/buffing/taunting while not in the pt.

Problem is, who would waste the time to help.
Also, might as well get a lvl 80+ to pwrlvl, less manpower.

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 Post subject: Re: New Way Of Grinding?
PostPosted: Sat Jan 03, 2009 1:46 am 
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Cleric (or even bards) not in the pt is pretty hard.


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 Post subject: Re: New Way Of Grinding?
PostPosted: Sat Jan 03, 2009 7:26 am 
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Tsume wrote:
Recommended for people 60-70

You need:
-2+ Warriors (80+)
-4 Wizards/Nukers
-2-3 Clerics (Depending on numbers of warriors (80+)

Make a auto share pt, go to the cave and find a nice room with no botters/plvlers.
Leave the nukers/wizards/clerics in the tunnels in front of the room (or whatever, just don't let them get too close to the mobs) Get the warriors to constantly taunt all the mobs in the room and lure them onto them and get the wizards/nukers to AoE the living f*ck out of all the mobs.

note* The Warriors/Clerics are just there to lure/buff, not to get exp.

I tried this with a guild mate and he said it was great exp, I was just luring yetis onto me and he would only use AoE skills and kill them all.

Enjoy =]

good but then the warriors will boost the avg pt lvl so high that the exp would seem so dam low for the entire pt??
i would rather have the same pt but within the same lvl range of the mob or less for better exp.


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 Post subject: Re: New Way Of Grinding?
PostPosted: Sat Jan 03, 2009 9:42 am 
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The warriors wouldn't be in the party, they'd just stand there getting attacked and taunting them >.>

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 Post subject: Re: New Way Of Grinding?
PostPosted: Sat Jan 03, 2009 1:35 pm 
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Verfo wrote:
Or in another words, a good Euro party.

Prophet Izaach wrote:
No. Just no. You're xp would not be "great" at all. You don't need 80+ warriors or clerics. When you're grinding at the caves on PEGs, all you need are the following:

2 Warriors
2 Bards
2 Wizards
1 Cleric
1 Warlock/Wizard


And make sure none of them is 80+. They should be around 50-58. The mobs are level 62 and 64 so that should give you really good xp. Keep in mind that Euros are very powerful in groups. They can efficiently grind on mobs 10-12 (maybe even more) levels higher than them with the proper classes and smart players.

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 Post subject: Re: New Way Of Grinding?
PostPosted: Sat Jan 03, 2009 3:18 pm 
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Not new. Did this just after euro came out. Great exp with non-turk warriors.

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 Post subject: Re: New Way Of Grinding?
PostPosted: Sat Jan 03, 2009 3:20 pm 
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we did that on hera long time ago already and not with lvl 80 but with normal lvl 50 all and it worked :D

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 Post subject: Re: New Way Of Grinding?
PostPosted: Sat Jan 03, 2009 8:26 pm 
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So if the tanks weren't in the party, why would they wanna be there? Seems like a waste of time and money in my opinion, especially when lvl 50-58 warriors do a great job at peg's. Any higher then that and they need to move to Yacha's or Guards. The cleric should also be around the same level as the party. I have seen first hand what a high lvl cleric does to the exp. nightbloom came out and clericed for us at guards once, and it just drained the exp cause even though she was a higher level, she was support and thus didn't make up for the drain.

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 Post subject: Re: New Way Of Grinding?
PostPosted: Sat Jan 03, 2009 10:50 pm 
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Verfo wrote:
Or in another words, a good Euro party.

yeah. or a powerparty, either way its just a standard euro party formation... :P

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 Post subject: Re: New Way Of Grinding?
PostPosted: Sat Jan 03, 2009 10:57 pm 
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They are OUT of the party, so it allows you to take low levels in and have an average of the party below the mob you kill. The cleric HEALS and isn't killing, the warrior TAUNTS and isn't killing. Only the wizzard is in party and kills. Geeezzz, I thought you were good in partying on Venus.

Perhaps you should go on good old Athens school and ask Vapore and H3al3d for lessons.


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 Post subject: Re: New Way Of Grinding?
PostPosted: Sat Jan 03, 2009 11:24 pm 
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ROFL. Power level? LOOOOOOOOOOOL LOLOLOLOLOLOLOLOLOLOL.

Try a real euro party. Level 52 warrior's do fine in the cave. ROFL. 80+...LOOOOOOOOOOL.

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 Post subject: Re: New Way Of Grinding?
PostPosted: Sun Jan 04, 2009 4:07 am 
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lmao.

I tanked at generals (yes, 79/80) mobs at 80 cap....at level 69 with gear only up to 60.


so that means, im in full 7D.



euros can do 11 levels, if not more, higher than them if the party is smart.

bards for damage reducing tambours, damage increasing dances
clerics for the healing and buffs
wizards do the killing
tanks stay alive.
warlocks help out a lot in terms of kill speed
rogues.....well they're great at uniques and can lure pretty good.


pretty simple concept. don't need over leveled people to party.



just need people with half a brain lolooloolol

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 Post subject: Re: New Way Of Grinding?
PostPosted: Sun Jan 04, 2009 4:12 am 
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I don't think that most of you understand what I'm trying to say here.

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