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 Post subject: Stallers v2
PostPosted: Fri Jan 02, 2009 1:44 am 
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Well a few months back i posted about an insane amount of stalls owned by one guy... it has grown :shock:

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 1:46 am 
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That looks so awesome.

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 1:47 am 
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press V and take a screen shot

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 1:48 am 
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mmmm

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 1:56 am 
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That looks so kool!

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 1:58 am 
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lol.. pathetic, does he actually have each stall filled with stuff to sell?


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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:04 am 
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imagine the time spent making all those accounts and then setting up all those stalls. wow.


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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:08 am 
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you sure its the same person?i dont remember that sro let u make so many accounts


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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:11 am 
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new email = new account. so just make a gmail email and there ya go its good

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Post #666 was posted on Sun Jan 13, 2008 6:58 am
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Cin ^^


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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:22 am 
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Thats sick :shock:

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:27 am 
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Either the new bot that can do 25+ client on 1 pc
Or he got good pc-s :D

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:34 am 
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Nader wrote:
new email = new account. so just make a gmail email and there ya go its good

u can also type random emails...

like aoisfnaoi@hotmail.com 456yuhbgfr67ujm@hotmail.com.. ect lol

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:35 am 
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RedBlueGreen wrote:
Nader wrote:
new email = new account. so just make a gmail email and there ya go its good

u can also type random emails...

like aoisfnaoi@hotmail.com 456yuhbgfr67ujm@hotmail.com.. ect lol


yup. not hard at all. a person can make 100380590980945723409706872409867 amount if they desire lol

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Post #666 was posted on Sun Jan 13, 2008 6:58 am
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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 3:15 am 
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Its limited to 25 chars per IP. If there is more then its not only 1 person.

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 3:22 am 
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DotCom wrote:
Its limited to 25 chars per IP. If there is more then its not only 1 person.


how could they control that? cant people just change their ip like they do to remake banned accounts?

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 3:28 am 
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_Panu_ wrote:
DotCom wrote:
Its limited to 25 chars per IP. If there is more then its not only 1 person.


how could they control that? cant people just change their ip like they do to remake banned accounts?


They mean 25 character same time online from the same ip.
As from an internet coffee max 25 pc can connect to the game, since they use 1 external ip.

To go over 25 client just have to use proxy server.

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 3:34 am 
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wonder how many stalls needed to wrap the sro world 1 round.

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 4:17 am 
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ln wrote:
wonder how many stalls needed to wrap the sro world 1 round.

SRO world is Flat! hhehhe not round ^^

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 5:05 am 
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RedBlueGreen wrote:
ln wrote:
wonder how many stalls needed to wrap the sro world 1 round.

SRO world is Flat! hhehhe not round ^^


haha this made me LOL

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 12:02 pm 
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LoL ... then the real world has to be flat too.

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:00 pm 
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WRONG WRONG WRONG.

30 Chars per IP.

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:14 pm 
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Thats Wicked o.o"

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:22 pm 
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ImmortalKiller wrote:
WRONG WRONG WRONG.

30 Chars per IP.


how do YOU KNOW!!!!!
BANZ HIM! NOE5S!!!1!!!111!!!one!!!

lol seriously tho, how do u know?

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:31 pm 
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ImmortalKiller wrote:
WRONG WRONG WRONG.

30 Chars per IP.



You are wrong as well. There is no limit. If there was a limit, fckers wouldnt be able to run 100+ goldbots off of 1 ip. A higher end gaming comp can run about 20 multiclient's. use 2 or 3 comps and you got 40-60 stallers. Just posting some facts. no need for OMFG baz this noobbbbbbb

lol

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:32 pm 
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penfold1992 wrote:
ImmortalKiller wrote:
WRONG WRONG WRONG.

30 Chars per IP.


how do YOU KNOW!!!!!
BANZ HIM! NOE5S!!!1!!!111!!!one!!!

^Hahah, really mature and funny of you!!

lol seriously tho, how do u know?


Probabbly its writen in rules somewhere.

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 2:45 pm 
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deathtoall wrote:
ImmortalKiller wrote:
WRONG WRONG WRONG.

30 Chars per IP.



You are wrong as well. There is no limit. If there was a limit, fckers wouldnt be able to run 100+ goldbots off of 1 ip. A higher end gaming comp can run about 20 multiclient's. use 2 or 3 comps and you got 40-60 stallers. Just posting some facts. no need for OMFG baz this noobbbbbbb

lol

It is limited per ip, they just have a dynamic ip? don`t know the correct name for it, or use proxies.
To go back on topic so each got 15stallers? cause i don't think someone with TR in his guildname would get other stallers with "hate turks".
so 2 people having an e-penis size contest?

just curious how many clients each of them run to get enough items to stall or they both must be incredible market players!


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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 5:21 pm 
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How do they run so many goldbots from 1 location: Multiple internet lines ...

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 5:34 pm 
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deathtoall wrote:
ImmortalKiller wrote:
WRONG WRONG WRONG.

30 Chars per IP.



You are wrong as well. There is no limit. If there was a limit, fckers wouldnt be able to run 100+ goldbots off of 1 ip. A higher end gaming comp can run about 20 multiclient's. use 2 or 3 comps and you got 40-60 stallers. Just posting some facts. no need for OMFG baz this noobbbbbbb

lol


There is a limit per IP. It is either 25 or 30 connections. Goldbot companies use webservers with different IPs to run their goldbots.
The person in the first pic is using a clientless stall program, and if he does have more than the limit hes probably using SrProxy or sroproxy.. some program made by the same guy who makes the infamous testosterone loader.

Also, a higher end computer can't run 20 SRO clients.. let's say a quad core 3.6ghz 4GB ram and a 4870, they would probably get around 8~12 actual clients open with lag. Especially in hotan.
Don't post something as a fact unless you know it is a fact ;-)


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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 6:48 pm 
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It is done using clientless SRO. The clientless program is so light that you could run 20+ SRO accounts easily.

The pic looks nice, but it's not really nice on people trying to log in i guess :D

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 Post subject: Re: Stallers v2
PostPosted: Fri Jan 02, 2009 9:46 pm 
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ofy1993 wrote:
MysticRose wrote:
It is done using clientless SRO. The clientless program is so light that you could run 20+ SRO accounts easily.

The pic looks nice, but it's not really nice on people trying to log in i guess :D


Just a tiny question: In Clientless, they do everything by injecting the codes right? like how they set the price and where to stall?


a clientless program send back packets to the user in which gets sent the item and then the pricing is based on a remote list.

I THINK! this is how a lot of clientless bots work on other mmorpgs :(

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