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 Post subject: Alchemy Bug...
PostPosted: Thu Jan 15, 2009 4:46 am 
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Ok Guys, thr is a alchemy bug like when u use 5%-10% stones it will assimilate your stats about 80% of the time... this has happened to alot of ppl on xian, like tryin to make crit. better puts their phy. 80%->0%.. i was tryin to make my staffs mag. refornce better, but my mag. went 80%-0%.. so i suggest dont use 5% or 10% stones.. use 20% stones :!:

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Last edited by _EagleEye_ on Sun Jan 18, 2009 8:50 am, edited 3 times in total.

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 Post subject: Re: Alchemy Bug
PostPosted: Thu Jan 15, 2009 4:58 am 
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its not 100% guarantee but I have notice that 10% stones have a MUCH higher chance of assimilating something -,-

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 Post subject: Re: Alchemy Bug
PostPosted: Thu Jan 15, 2009 5:11 am 
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Not only do 10% stones seem to assimilate more often, I believe that they fail much more often as well.

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 Post subject: Re: Alchemy Bug
PostPosted: Thu Jan 15, 2009 5:32 am 
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What exactly is the bug?

Are they simply using 5% or 10% chance stones and then getting assimilations? or what?

Cus that woudln't be a bug >.>, just bad luck.


Unless the % is actually just higher then that really.

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 Post subject: Re: Alchemy Bug
PostPosted: Thu Jan 15, 2009 5:48 am 
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I've noticed that too... I used just one 5% stone and BOOM! The STR stat on my shield went from 6 -> 1. It happened for my weapon's magic reinforce too on a 10% stone. It might be a huge coincidence, but even 30%s don't fail that much. (A 30% stone happened to assimilate a stat positively, a very important one too. BR went from 10 to 16.)

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 Post subject: Re: Alchemy Bug
PostPosted: Thu Jan 15, 2009 9:24 pm 
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WTF is up with alchemy lately? used 4 5% stones, ALL assimilated!!! its like im using 30% stones WTF!!!

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 Post subject: Re: Alchemy Bug
PostPosted: Thu Jan 15, 2009 9:29 pm 
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in fact.. i dont care about the % of assimilating of the stones that i use

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 Post subject: Re: Alchemy Bug
PostPosted: Thu Jan 15, 2009 9:37 pm 
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happened to me today too when trying to fix phys absorption on my ring int went from 6 to 1 (it was 10% assimilation stone)

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 Post subject: Re: Alchemy Bug
PostPosted: Thu Jan 15, 2009 9:51 pm 
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Ash wrote:
happened to me today too when trying to fix phys absorption on my ring int went from 6 to 1 (it was 10% assimilation stone)


thats what i did minutes ago,tried to fix my phy.absorption. assimilated Burn 20%-->3%, Electric 20%-->3%, last 5% stone was a success, but assimilated mag.absrption to 0% *facepalm*

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 Post subject: Re: Alchemy Bug
PostPosted: Thu Jan 15, 2009 9:52 pm 
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I did it. I'm the new hired Programmer for Joymax. I did it so you losers can spend more money on golds and tickets etc. Hey in current economy state, I got kids and a wife to feed. So it's either I'm going down or you going down and I could care less about you going down. :D

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 Post subject: Re: Alchemy Bug
PostPosted: Thu Jan 15, 2009 10:32 pm 
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Woohoo wrote:
I did it. I'm the new hired Programmer for Joymax. I did it so you losers can spend more money on golds and tickets etc. Hey in current economy state, I got kids and a wife to feed. So it's either I'm going down or you going down and I could care less about you going down. :D

At least you didn't mix up "your" and "you're".

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 Post subject: Re: Alchemy Bug
PostPosted: Thu Jan 15, 2009 10:39 pm 
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DarkJackal wrote:
What exactly is the bug?

Are they simply using 5% or 10% chance stones and then getting assimilations? or what?

Cus that woudln't be a bug >.>, just bad luck.


Unless the % is actually just higher then that really.

Every stone assimilates. I thought the item I was doing alchemy one was unlucky but it isn't only that one. Other items do the same thing.

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 12:06 am 
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Its been doing this for several days now. Trying to fix stats on a shield with decent BR is, well, very exciting? :banghead:

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 2:21 am 
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i thought i was the only one
so far i have messed up a lot of my weapons only use 5% or 10% stones all assimilated and made the stats so nasty


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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 3:20 am 
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Could Joymax do anything right for once please, wow what a total ripoff, thank God I don't do alchemy that much or else I'd be pretty pissed myself

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 3:24 am 
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SoundBurst wrote:
Could Joymax do anything right for once please, wow what a total ripoff, thank God I don't do alchemy that much or else I'd be pretty pissed myself


What are you talking about? Joymax didn't do anything wrong? People think that 5% and 10% stones seem to assimilate more because they expect them not to assimilate due to their low percents. Think about it. Which would you expect to assimilate something: a 35% stone or a 5% stone? The 35% stone because it's percent is higher. Lower expectation of a 5% stone to assimilate means that when it does, you're more shocked, thus you remember it more.

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 4:42 am 
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You obviously haven't done much alchemy or have not done it lately and experienced what the posters in this thread have. Something IS wrong with 5 and 10% stones, I used 20 10% stones on a shield and EVERY single one assimilated another stat. EVERY ONE. Tried a few on some gear then on a few other weapons, same results. I had 1 10% that didn't assim. This was a few days ago.

Then yesterday I tried a few 10% stones, had same results except not so harsh.. I'd say 3/4 of them assimilated.

Compare this to alchemy prior to this, something is completely different, and thus wrong.

(20 and 30 seem to assim with the same probability as "before" these problems surfaced, nothing appears to be wrong with them.)

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 5:37 am 
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could this be a sign for sale of 0% str / int etc stones in item mall?


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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 6:48 am 
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It seems to me that 30% stones are much much more likely to work. I often have 10 5-10% stones fail in a row, only to use 1 or 2 30's for 100% blue.


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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 7:22 am 
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I must admit i've been noticing it too. I was fixing up a cleric rod earlier and 2 10% stones Assimilated my mag attack and dura, whereas the next 5/6 stones i used that were all 30% stones didnt assimilate once.

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 7:59 am 
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EvGa wrote:
You obviously haven't done much alchemy or have not done it lately and experienced what the posters in this thread have. Something IS wrong with 5 and 10% stones, I used 20 10% stones on a shield and EVERY single one assimilated another stat. EVERY ONE. Tried a few on some gear then on a few other weapons, same results. I had 1 10% that didn't assim. This was a few days ago.

Then yesterday I tried a few 10% stones, had same results except not so harsh.. I'd say 3/4 of them assimilated.

Compare this to alchemy prior to this, something is completely different, and thus wrong.

(20 and 30 seem to assim with the same probability as "before" these problems surfaced, nothing appears to be wrong with them.)


Sorry, full final tier +5 set, full blue. +7 85 weapon, also full blue. Been working on it for the past few months, and never have I seen any such results as the posters here. Sorry they all have bad luck, but it's not Joymax's fault. Buy a Premium+, alchemy success is increased like 10% with that.

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 8:17 am 
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Well if we are here to flex alchemy muscles I too have a +5 FB Pro set (FB = 100% stats) +7 sword and shield. Br 18, no stats under 40%. Euro: +5 FB set, +5 1h/2h/rod/+7 shield. Nice stats on all. All final tier.

All that was "alchemized" before this week. Again, like stated several times, this alchemy problem started after last week or the week before inspection (not sure which). The alchemy you've done in the past is irrelevant, there is a problem with alchemy right now and there are plenty of people that have been doing alchemy a VERY long time (myself included) that can confidently say, something is different.

20 10% stones assimilated stats. That's not coincidence.

EDIT: Here ya go. First 10% stone I got to work after writing the above post produced the following results on this ring with only 3 stats available for assim.

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 8:50 am 
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i tried to fix my mag.absorption coz its 0% from the last time i posted.
bought a few 5% and 10% stone, and this is the result:

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ALL stones assimilated!!!

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 9:17 am 
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bleed214 wrote:
i tried to fix my mag.absorption coz its 0% from the last time i posted.
bought a few 5% and 10% stone, and this is the result:

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ALL stones assimilated!!!

okey, now I think something is wrong


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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 11:02 am 
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ok think about how many stones you use up and one fails and set something to 0.. really 10 out of a 100 (if you use 10% stones) stones assimilate and it is a bug.. no it is juts bad luck

not everything that goes wrong for you is a bug.

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 11:13 am 
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I really hate assimilation in Silkroad.

It seens that is made to punish players.

We already have to find the right stone, grind for enought elements, have a very low success rate... and in the end it can assimilate another good stats to 0% ... sux.

Ok, sometimes assimilation helps.. but is rare... often is for make another stats bad.

Assimilation should be very rare, but always a "good" thing, even if was a very little benefict.. but always for better.

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 12:28 pm 
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iv been using 5%-10% stones on my 85 blade.. ok... i got a few assims.. but when the stats changed they went up not down lol..
blade is in this topic. viewtopic.php?f=2&t=106156

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 3:04 pm 
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EvGa wrote:
20 10% stones assimilated stats. That's not coincidence.


Pics or it didn't happen.


Quote:
ok think about how many stones you use up and one fails and set something to 0.. really 10 out of a 100 (if you use 10% stones) stones assimilate and it is a bug.. no it is juts bad luck

not everything that goes wrong for you is a bug.


+1

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 4:29 pm 
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I had this problem too, ended up costing me over 120mill pimp the white stats and blues of some 87 shoes. I used noly 10% stones, and about 50 - 60% of them assimilated :(

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 Post subject: Re: Alchemy Bug
PostPosted: Fri Jan 16, 2009 4:38 pm 
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well, i dont get why everyones complaining really. if the lower % stones are causing issues, and people tend to sell the high % stones for less because of the higher% then just buy the higher percent and dont complain. win win.

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