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[ 26 posts ] |
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oOYunaOo
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Post subject: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 6:35 am |
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Joined: May 2008 Posts: 148 Location:
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I don't like the idea that SRO now has 36 servers, and joymax continues to add more. Why don't they just increase capacity on each server and create sub-servers (to prevent overcrowding in grind areas)
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/Pi
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 7:36 am |
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Joined: May 2007 Posts: 4592 Location:
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Servers are always crowded, so they figured to just add more servers - just like any other MMOs (WoW has over 50 I think). Increasing the server capacity would not be a good idea since the world map will be the same. More people = same space = more ksing.
Channels would be a good idea though.
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The Furious Ninja
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 7:44 am |
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Valued Member |
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Joined: Nov 2008 Posts: 353 Location:
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Prophet Izaach wrote: Servers are always crowded, so they figured to just add more servers - just like any other MMOs (WoW has over 50 I think). Increasing the server capacity would not be a good idea since the world map will be the same. More people = same space = more ksing.
Channels would be a good idea though. but adding a channel feature would require some recoding rather then new machine install , start
_________________ Joymax puts the F U back in fun 42 Warrior /Warlock- FuriousNinja I can't really call it grinding, more like tanking for gold bots. Raamroc "So many people to kill so little time" Xao "But you're immortal" Raamroc "So much time"
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/Pi
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 8:04 am |
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Senior Member |
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Joined: May 2007 Posts: 4592 Location:
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The end result would still be beneficial. Whether JM is willing to do it, no one knows.
But we do know they won't. T_____T
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Fury
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 9:22 am |
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Loyal Member |
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Joined: Jan 2008 Posts: 1596 Location:
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Channels would be a good idea..but you would need a main channel for the unique monsters to appear or something otherwise they would be everywhere and meaningless (even more so than now).
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EastWind
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 9:41 am |
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Joined: Apr 2008 Posts: 201 Location:
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With the amount of legits online at every certain moment in all servers together, I doubt we'd fill even a 2,500 men server. The only thing the amount of servers we got now does is spread us thin and let JM sell more tickets to those who want to fresh-start (and to bot companies who does the same.)
_________________ I am back to playing iSRO. cSRO is just not quite IT. 92 pure int s/s. [Inactive] Pure int wizard/cleric being farmed, 1.2M SP required. 400,000 done. [Inactive] Tsro: Purebuff 64 cleric/bard [Active]
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Doppleganger
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 10:13 am |
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Joined: Jan 2007 Posts: 2706 Location: Resistance Headquarters
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StacE
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 10:59 am |
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Joined: Aug 2007 Posts: 502 Location:
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The maps don't allow for servers to merge. The lvl40-90's are all congregated into the one city and train in small close areas. Meanwhile jangan/donwhang maps go relatively deserted in comparison.
WoW has much more than 50 servers... try 225. They have that many because they need them for the huge player base. Their maps are also WAYYYYY Farking better than SRO. There are multiple map areas/zones to do quests fora particluar level. EG @ lvl20 i had 3 different zones i could choose from that i know of to level up doing quests. Their maps are alot bigger also... They have 4 different continents... each with like 20~ areas the size of karakoram.
yes it would be better, but you need better made maps to spread the population out.
_________________ Crusher - 78 Hybrid Int S/S. Anurin - 80 Pure Int Cleric/Bard.
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NuclearSilo
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 11:39 am |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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less server = more lag and server still crowded (number of GB is unlimited)
_________________ Playing Age of Wushu, dota IMBA
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Glavie's Girl
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 5:32 pm |
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Frequent Member |
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Joined: Jun 2007 Posts: 1464 Location:
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So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time?
_________________ My pride and joy CrazySuby is no longer mine. She is and always will belong to Dutchy.
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EastWind
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 5:38 pm |
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Regular Member |
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Joined: Apr 2008 Posts: 201 Location:
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Glavie's Girl wrote: So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time? It's some lame idea of certain games operators, like GW, to invest money into their game to profit even more. Joymax, and other Korean-based MMORPGs, find that tactic retarded at least. Their business module is about max profit with min (or zero) investments.
_________________ I am back to playing iSRO. cSRO is just not quite IT. 92 pure int s/s. [Inactive] Pure int wizard/cleric being farmed, 1.2M SP required. 400,000 done. [Inactive] Tsro: Purebuff 64 cleric/bard [Active]
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lopasas
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 6:12 pm |
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Banned User |
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Joined: Nov 2008 Posts: 733 Location:
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just think of it how many players there can damn be, im sure after about 300 servers opened, the newest one wont be crowded.....
for 2 days at least lmfao
_________________ << banned for proof of botting. -cin >>
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NuclearSilo
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 6:43 pm |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Glavie's Girl wrote: So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time? no gold bot...  there are maybe bots but not gold and has no multi 40 clients with one pc
_________________ Playing Age of Wushu, dota IMBA
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lopasas
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 6:49 pm |
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Banned User |
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Joined: Nov 2008 Posts: 733 Location:
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NuclearSilo wrote: Glavie's Girl wrote: So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time? no gold bot...  there are maybe bots but not gold and has no multi 40 clients with one pc 30 clients per 1 IP and joymax lets to do it... no really, they said u can do it, someone posted theyre mail screen, they said bla bla were are trying to fix the issue, and the maximum clients per 1 ip is not 15 but 30 like why the hell to say this if its not allowed its like: oh man, its not 15 clients per IP, dont be a kid, use 30...
_________________ << banned for proof of botting. -cin >>
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Ash
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 7:34 pm |
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Active Member |
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Joined: Jul 2008 Posts: 585 Location: Earth
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would silkroad be a better game with less servers ? definitely yes why ? cuz servers would be crowded with real players instead of gold bots (imagine every good friend (player) who left to join a new server) will joymax give a F about us or the great ideas of the players ? NO why do we keep bothering ? cuz we like to think there's a hope will i keep talking in question in my next posts ? 
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[TS]=Hark=[TS]
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 8:38 pm |
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Loyal Member |
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Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
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NuclearSilo wrote: Glavie's Girl wrote: So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time? no gold bot...  there are maybe bots but not gold and has no multi 40 clients with one pc in other games (wow for instance sence its the best example) you can multiclient without any 3rd party software. two accounts, and making sure that your computer is fast enough to run two clients is all it takes.
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 ^^ mAd propps to Verfo for the sig:P thankx man!
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GreenTea
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Post subject: Re: Would SRO be better w/ less servers? Posted: Wed Feb 18, 2009 8:49 pm |
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Banned User |
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Joined: Nov 2008 Posts: 178 Location:
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80% of this game is AFK.
We could easily fit "players" into 3-5 servers.
_________________ << banned for being a constant problem. -cin >>
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noobert mclagg
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Post subject: Re: Would SRO be better w/ less servers? Posted: Thu Feb 19, 2009 1:18 am |
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Frequent Member |
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Joined: Oct 2007 Posts: 1165 Location: Kittyland
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I have been a strong supporter of adding channels for a while. it works very well in Cabal. Channel 1 is like a trade channel, 2 is pvp, the rest r pretty much for grinding/partying/whatever.
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JustOnePlz
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Post subject: Re: Would SRO be better w/ less servers? Posted: Thu Feb 19, 2009 2:13 am |
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Joined: Feb 2009 Posts: 262 Location:
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less servers, probably not, bots will never be "gone". and theyll always follow the real players, so what ever server has to most ppl acually playing is bound to have the most bots. Unfortunatly the only time you can 100% log on is with premium or that ten minutes after server inspection XD
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EastWind
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Post subject: Re: Would SRO be better w/ less servers? Posted: Thu Feb 19, 2009 8:25 am |
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Regular Member |
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Joined: Apr 2008 Posts: 201 Location:
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You actually think we've got 10x 3,500 legits? I doubt there are even 3,500 at all that play more than 5 hours a week.
_________________ I am back to playing iSRO. cSRO is just not quite IT. 92 pure int s/s. [Inactive] Pure int wizard/cleric being farmed, 1.2M SP required. 400,000 done. [Inactive] Tsro: Purebuff 64 cleric/bard [Active]
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never
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Post subject: Re: Would SRO be better w/ less servers? Posted: Fri Feb 20, 2009 5:24 am |
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Hi, I'm New Here |
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Joined: Mar 2008 Posts: 7 Location: ecsro(frembria)
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no way man. joymax is to lazy to get rid of bots so there is no point in it it will be even harder to log in 
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octavianrush
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Post subject: Re: Would SRO be better w/ less servers? Posted: Sat Feb 21, 2009 3:15 am |
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Banned User |
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Joined: Jan 2009 Posts: 13 Location:
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Sorry but no the only thing that would make the servers better would be a 3000 cap and no GBs but that is not going to happen. The map is too small for 3500 people(and GBs)but its bearable with 3500, anymore and well that would not be good. What is needed is a new city on Roc Mountian say one of the villages so maybe a mini city, but that is not going to happen too.
_________________ Live To Love, Life is made to be lived. Octavian To Live for. To die for. Ukraine
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Fermions
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Post subject: Re: Would SRO be better w/ less servers? Posted: Sat Feb 21, 2009 3:00 pm |
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Common Member |
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Joined: Dec 2008 Posts: 158 Location:
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octavianrush wrote: Sorry but no the only thing that would make the servers better would be a 3000 cap and no GBs but that is not going to happen. The map is too small for 3500 people(and GBs)but its bearable with 3500, anymore and well that would not be good. What is needed is a new city on Roc Mountian say one of the villages so maybe a mini city, but that is not going to happen too. i agree, this game is barely big enough for 3500 players. actually, it is big enough, but trying to play in a chinese area of the map is impossible because of GBs.
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octavianrush
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Post subject: Re: Would SRO be better w/ less servers? Posted: Sat Feb 21, 2009 3:43 pm |
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Joined: Jan 2009 Posts: 13 Location:
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Fermions wrote: octavianrush wrote: Sorry but no the only thing that would make the servers better would be a 3000 cap and no GBs but that is not going to happen. The map is too small for 3500 people(and GBs)but its bearable with 3500, anymore and well that would not be good. What is needed is a new city on Roc Mountian say one of the villages so maybe a mini city, but that is not going to happen too. i agree, this game is barely big enough for 3500 players. actually, it is big enough, but trying to play in a chinese area of the map is impossible because of GBs. This is due to your server, in mine they have made it up to Roc Mountain and well its annoying because i can 2 hit kill a monster 3-5 lvls above me but i cannot do that when a GB kills my spawn before i get my second hit off.
_________________ Live To Love, Life is made to be lived. Octavian To Live for. To die for. Ukraine
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Hideoki
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Post subject: Re: Would SRO be better w/ less servers? Posted: Sun Feb 22, 2009 12:32 pm |
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Joined: Dec 2007 Posts: 1304 Location:
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I always thought they should take there thumb out there asses and put some form of anti bot system on 1 server, and then allowing a p2p style server, no item mall and with the working anti bot system it'd be home to legits! lol, not gonna happen but, sro isnt f2p anyway! its a disguised p2p...thats actually more expensive to play than most p2p games O.o
_________________ Server: Sparta - Inactive IGN: Hideoki Level: 9x Build 120% Pure Int S/S + Pure Force and 100% sun whore lol
PServer: Salvation - Active IGN: Hideoki / SuddenDeath - BigInJapan Build: Full Int Light/Cold/Bich level 70
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