huejas wrote:
Cant decide on what heals to take on my cleric (sub), there is so many

.
Healing/Healing Breath
Group Healing/Group Healing Breath
Healing Division/Healing Favor
Recovery/Holy Recovery
Group Recovery/Holy Group Recovery
I just want 2-3 of the best ones, please give a little explanation with your post, Thx
PS. Please dont tell me about other skills

Here's some skills to take based entirely on opinion
Get these skills(Holy) Group Recovery: Crazy skill that instantly casts and heals all party members 15k hp or more. Downside is the 13 second or so cooldown and the high MP cost (5k+). Good choice, but be prepared to run like hell when monsters start coming your way.
Healing Division/Favor: Very nice, instant cast skill that is spammable and auto targets the 3 members with lowest hp; lower aggro than other skills and low MP usage. Also a good choice.
Optional(Holy) Recovery: This is a good skill that heals as much as or more than Group Recovery. You need to select a target and is basically instant cast. It is good for healing tanks and STR builds but not necessarily INTs because the heal amount is overkill for their small hp pool. Optional, but I personally don't have it.
Group Healing (Breath): This is an alright skill. It is a basic heal that hits the whole party and doesn't need a selected target to use. Downsides: It has a slow cast of around 2 seconds and attracts lots of aggro. Later on, it is made almost completely obsolete by the almighty Healing Orbit. Optional as well (deleveled it after getting healing orbit). EDIT: This is a must have up until level 80. Optional otherwise.
Don't get Healing. Simple as that. And DO get healing cycle/orbit. A cleric without cycle and orbit might as well let the party die. It has no aggro and continuously group heals the party 16 times (which is why it completely wipes out Group Healing Breath). Amazing skill.