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 Post subject: Rogues and parties
PostPosted: Sat Mar 28, 2009 3:16 pm 
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I'm just wondering, to the players here.
What change(s) in the Rogue class would it take for them to be as desired in parties as Warriors are?

Given the spacious 99 grinding area's and the placement of the mobs from the water and ground, I'd have thought Rogue's would be more desired simply because they can lure from longer distance without the mobs resetting back to where they were. (I'm sure the warriors out there know what I'm talking about >_<)

but apparently, that's not the case, so what change would it take for Rogue's, or are they just the odd man out for a race of party-play characters?

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 Post subject: Re: Rogues and parties
PostPosted: Sat Mar 28, 2009 3:22 pm 
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Yep I know waht your talking about. However a decent tank wont let them reset to their spawning point. Also dont forget the mobs are pure physical and ints atm are squishy so the wizards kinda need fences. Also when I lure with my lv 10 fast shot , I really feel the difference in survivability compared to my 1hand+shield/vital.


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 Post subject: Re: Rogues and parties
PostPosted: Sat Mar 28, 2009 6:42 pm 
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the only thing I could imagine a rogue is useful for is to protect the int chars by using his scorn on mobs.

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 Post subject: Re: Rogues and parties
PostPosted: Sat Mar 28, 2009 8:05 pm 
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Personally I hate rogues in parties. I think they're a waste, a good warrior can lure just as much, and a warlock can lure too.

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 Post subject: Re: Rogues and parties
PostPosted: Sat Mar 28, 2009 8:22 pm 
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xZhang_Liaox wrote:
the only thing I could imagine a rogue is useful for is to protect the int chars by using his scorn on mobs.

Scorn cant be used on mobs, only other chars..

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 Post subject: Re: Rogues and parties
PostPosted: Sat Mar 28, 2009 8:33 pm 
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What if scorn worked on mobs too? It might be better than a warriors taught since it locks them mob to the rogue for a set period of time. and what if the Rogue's got a new skill similar to poison trap, where the rogue can trap a group of mobs and distract them into attacking a clone or something for a period of time while the wiz's, pound them. and/or a drastic increase in there poison damage.

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 Post subject: Re: Rogues and parties
PostPosted: Sat Mar 28, 2009 8:35 pm 
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Niani wrote:
What if scorn worked on mobs too? It might be better than a warriors taught since it locks them mob to the rogue for a set period of time. and what if the Rogue's got a new skill similar to poison trap, where the rogue can trap a group of mobs and distract them into attacking a clone or something for a period of time while the wiz's, pound them. and/or a drastic increase in there poison damage.

Scorn would be great if i worked on mobs. Imagine that there is a pt giant and ur friend is dying just "scorn" it.

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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 12:17 am 
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Im usually damage dealer with my rogue. Since I outdamage wizards at shaitan they sure accept me in pt with no problems. And i have all cleric maxed.

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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 12:24 am 
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hmpf...thought that skill would work on mobs too...
Pfff wrote:
Im usually damage dealer with my rogue. Since I outdamage wizards at shaitan they sure accept me in pt with no problems. And i have all cleric maxed.

rogues don`t do AOE-attacks like wizards that means they can only attack a single target. I would never accept a rogue just because he can deal more dmg on one mob than a wizard do to like five mobs at the same time.

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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 2:04 am 
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for some reason i can't help but think this is some kind of routine reply that basically means nothing will be done >_<
Spoiler!

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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 2:24 am 
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Niani wrote:
for some reason i can't help but think this is some kind of routine reply that basically means nothing will be done >_<
Spoiler!


no way, he even made a typo! If joymax has typos in automated responses....well, FAIL.

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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 8:51 am 
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NO_SILK_4_ME wrote:
Niani wrote:
for some reason i can't help but think this is some kind of routine reply that basically means nothing will be done >_<
Spoiler!


no way, he even made a typo! If joymax has typos in automated responses....well, FAIL.

of course they have a bot that makes typos, do you think they make all typos in all the responses?

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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 9:12 am 
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i dont think warriors wer really made for luring.
i think that the taunts are just to attact the mobs after the rogue has lured loads of mobs and bought them to the party... that way the rogue keeps luring without stopping


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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 12:56 pm 
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Eventually the poison circle, it attracks the mob on the xbow that casted it, but it has a too long cooling down time and you can't keep it up constantly. If a rogue could keep it up constanly he would be a very fine lurer better than any warrior. Cast the circle, use fast shot to attrack the mobs and the wizzies kill the bunch inside the poison circle.


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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 2:41 pm 
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xZhang_Liaox wrote:
hmpf...thought that skill would work on mobs too...
Pfff wrote:
Im usually damage dealer with my rogue. Since I outdamage wizards at shaitan they sure accept me in pt with no problems. And i have all cleric maxed.

rogues don`t do AOE-attacks like wizards that means they can only attack a single target. I would never accept a rogue just because he can deal more dmg on one mob than a wizard do to like five mobs at the same time.

Well, who cares what would you do. I never saw someone didnt accept rogue to pt on my server. Good thing not all people are retarded.

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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 2:44 pm 
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Pfff wrote:
xZhang_Liaox wrote:
hmpf...thought that skill would work on mobs too...
Pfff wrote:
Im usually damage dealer with my rogue. Since I outdamage wizards at shaitan they sure accept me in pt with no problems. And i have all cleric maxed.

rogues don`t do AOE-attacks like wizards that means they can only attack a single target. I would never accept a rogue just because he can deal more dmg on one mob than a wizard do to like five mobs at the same time.

Well, who cares what would you do. I never saw someone didnt accept rogue to pt on my server. Good thing not all people are retarded.


Don't start flames for absolutely no reason at all. He is right that for the most part, rogues are total shit in parties. Generally, and this is not meant to be an accusation or anything, the only parties that accept rogues are the "AFK parties", any people that are actually there usually don't want rogues.

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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 2:49 pm 
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ive got a rogue but for partying its totally useless. not higher dmg compared to wizards not really good for luring, so if u have a rogue prolly is more useful using ur second mastery, like me (cleric).

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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 3:04 pm 
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I got a rogue that i party with, but eldorado has werid parties, they join any build which is nice
don't care so much about exp rate since its fun to party... but I suppose its probably because bots overrun eldorado that plvl parties are almost everywhere so they join those when they want exp :(


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 Post subject: Re: Rogues and parties
PostPosted: Sun Mar 29, 2009 3:10 pm 
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Kolossal wrote:
ive got a rogue but for partying its totally useless. not higher dmg compared to wizards not really good for luring, so if u have a rogue prolly is more useful using ur second mastery, like me (cleric).


This.

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 Post subject: Re: Rogues and parties
PostPosted: Mon Mar 30, 2009 3:36 am 
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ok there seems to be a HUGE misconception about the warrior class in silkroad online.
everyone seems to forget that the warrior is designed to be the TANKER not the LURER!

the TANKER's job is to STAY with the clerics, bards, and wizards. buffing them and keeping as the mobs aggroed to himself. taking as much damage for the party as possible through aggro and absorption buffs, while also using vital increase combined with 1h sword + shield.

the LURER's job is to run around with long range attack skills and herd mobs together into packs, and then pull them to the TANKER. the tanker then uses his TAUNT skills to pull the herds from the lurer to himself, keeping them arranged in a nice small area around himself thus MAXIMIZING the effectiveness of wizard AOE damage skills. trust me, your entire party will level MUCH faster when each blizzard and earthquake is hitting 5 mobs each time instead of 1 or 2.

i run my party with a cleric, 2 battle bards, 3 wizards, warrior tanking, and a bower or crossbower luring. this is how i run my grind party everyday. and everyone in my party tells me it is the best they have ever seen. if you don't believe me just try it for yourself.

and yes, you can even substitute 1 of the 3 wizards for a warlock.

i have been grinding like this at lv 99 mobs since 100 cap opened with ease. my warrior was lv 87 then and just hit 93 tonight at the miniuniques.

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 Post subject: Re: Rogues and parties
PostPosted: Mon Mar 30, 2009 9:51 am 
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AkillerNXC wrote:
Kolossal wrote:
ive got a rogue but for partying its totally useless. not higher dmg compared to wizards not really good for luring, so if u have a rogue prolly is more useful using ur second mastery, like me (cleric).


This.


Yeah... if I want party filled with Chineses using pots, while I am the only euro , and that rogue is just casting str/int/phy/mag without casting cycle / orbit, and afking for next 30 minutes. A.K.A AFK Parties.

STR Clerics = Fail, since there is mostly no bard to replenish his MP.

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 Post subject: Re: Rogues and parties
PostPosted: Mon Mar 30, 2009 1:00 pm 
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dorkus wrote:
ok there seems to be a HUGE misconception about the warrior class in silkroad online.
everyone seems to forget that the warrior is designed to be the TANKER not the LURER!

the TANKER's job is to STAY with the clerics, bards, and wizards. buffing them and keeping as the mobs aggroed to himself. taking as much damage for the party as possible through aggro and absorption buffs, while also using vital increase combined with 1h sword + shield.

the LURER's job is to run around with long range attack skills and herd mobs together into packs, and then pull them to the TANKER. the tanker then uses his TAUNT skills to pull the herds from the lurer to himself, keeping them arranged in a nice small area around himself thus MAXIMIZING the effectiveness of wizard AOE damage skills. trust me, your entire party will level MUCH faster when each blizzard and earthquake is hitting 5 mobs each time instead of 1 or 2.

i run my party with a cleric, 2 battle bards, 3 wizards, warrior tanking, and a bower or crossbower luring. this is how i run my grind party everyday. and everyone in my party tells me it is the best they have ever seen. if you don't believe me just try it for yourself.

and yes, you can even substitute 1 of the 3 wizards for a warlock.

i have been grinding like this at lv 99 mobs since 100 cap opened with ease. my warrior was lv 87 then and just hit 93 tonight at the miniuniques.


Im not entirely sure but at chasers I never noticed a difference when a tank lures or a rogue lures. Also at the new mobs I never see a difference between 80 skill rogue luring or a lv 10 fast shot rogue luring. So I think u make it sound like with a rogue the lures will be godlike when there actually isnt that big of a difference. Talking from my own experience ^^ So either our warriors are better lurers then ur warriors or our rogues lure worse then yours. But I doubt that cause most of the time there are enough pt mobs.


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 Post subject: Re: Rogues and parties
PostPosted: Mon Mar 30, 2009 3:29 pm 
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at chasers there's only two directions to lure, up and down, in the cave, it's free range, I dunno what you would call 'god-like' lures, and I sure don't claim to be an amazing warrior (i only have 60 mastery in it >_<), but being a Rogue/warrior, I know that rogues can lure more AND farther than a warrior can. Heck, with the current set-up, the warriors are loosing out of exp because they usually have to leave the range of the party to go TOO the mobs, loosing out on exp of the mobs that the warrior previously lured, so the warrior is getting shafted while the wizards, clerics, bards, warlocks soak up all that nice exp. One Rogue could likely lure what two warriors could. and I dunno if a rogues poison works like the DoT's of a warlock, but maybe Rogues could increase the rate of zerk gain, haven't been in enough parties to test that though. I do know for a fact that Poison field draws aggro, I know because I was once stupid enough to use that skill while in DD and surrounded by mobs, resulting in a dead rogue, lol, same is true for poison trap.

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 Post subject: Re: Rogues and parties
PostPosted: Tue Mar 31, 2009 8:07 pm 
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Nitro wrote:
AkillerNXC wrote:
Kolossal wrote:
ive got a rogue but for partying its totally useless. not higher dmg compared to wizards not really good for luring, so if u have a rogue prolly is more useful using ur second mastery, like me (cleric).


This.


Yeah... if I want party filled with Chineses using pots, while I am the only euro , and that rogue is just casting str/int/phy/mag without casting cycle / orbit, and afking for next 30 minutes. A.K.A AFK Parties.

STR Clerics = Fail, since there is mostly no bard to replenish his MP.


We actually have bards on my server. Imagine that, they're supposably the worst build ever on 34 other servers. STR clerics work, but it takes a real euro party. 7 chinese and a str cleric is not a party. That's a clusterfuck.

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 Post subject: Re: Rogues and parties
PostPosted: Wed Apr 01, 2009 2:16 am 
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If your INTs are well geared, you can replace one warrior with a rogue. I haven't tried it, but it might work.


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 Post subject: Re: Rogues and parties
PostPosted: Wed Apr 01, 2009 6:54 am 
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I think the most annoying thing I've encountered with partying with a rogue is KD.. So much lol. Can't take no for an answer.

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 Post subject: Re: Rogues and parties
PostPosted: Wed Apr 01, 2009 7:20 am 
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dorkus wrote:
ok there seems to be a HUGE misconception about the warrior class in silkroad online.
everyone seems to forget that the warrior is designed to be the TANKER not the LURER!

the TANKER's job is to STAY with the clerics, bards, and wizards. buffing them and keeping as the mobs aggroed to himself. taking as much damage for the party as possible through aggro and absorption buffs, while also using vital increase combined with 1h sword + shield.

the LURER's job is to run around with long range attack skills and herd mobs together into packs, and then pull them to the TANKER. the tanker then uses his TAUNT skills to pull the herds from the lurer to himself, keeping them arranged in a nice small area around himself thus MAXIMIZING the effectiveness of wizard AOE damage skills. trust me, your entire party will level MUCH faster when each blizzard and earthquake is hitting 5 mobs each time instead of 1 or 2.

i run my party with a cleric, 2 battle bards, 3 wizards, warrior tanking, and a bower or crossbower luring. this is how i run my grind party everyday. and everyone in my party tells me it is the best they have ever seen. if you don't believe me just try it for yourself.

and yes, you can even substitute 1 of the 3 wizards for a warlock.

i have been grinding like this at lv 99 mobs since 100 cap opened with ease. my warrior was lv 87 then and just hit 93 tonight at the miniuniques.

had a party like that when i was on my rogue a long time ago, it was super awesome lock plus switching to daggers, beserking party giants went down before i ran out zerk, keep in mind this was fighting mobs higher then me, not a bunch of capped players who forgot what it was like before you equaled or out leveled the mob being grinded on.

Of course crit 18 daggers / avatar 1% chance to ignore helped alot.

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 Post subject: Re: Rogues and parties
PostPosted: Wed Apr 01, 2009 9:15 am 
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rogues can be a yes and a no for pts:

if the party has 3 wizards, you wont necessarily need one

but if you only have a warrior to lure, my choice would be rogue, especially with a bard missing in the party.
Fast shot and the 3x dast shot can lure all mobs in the vicinity without moving, just to get that maximized effect of AoE wizard nuke damage.

It isn't like they are useless, you just have to utilize them

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 Post subject: Re: Rogues and parties
PostPosted: Wed Apr 01, 2009 9:39 pm 
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Prophet Izaach wrote:
If your INTs are well geared, you can replace one warrior with a rogue. I haven't tried it, but it might work.


1 intelligent warrior can buff 4 wizards. 2 with fence, 2 with pain quota, and protect buffs for the battle bard and cleric.

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 Post subject: Re: Rogues and parties
PostPosted: Wed Apr 01, 2009 10:52 pm 
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dorkus wrote:
Prophet Izaach wrote:
If your INTs are well geared, you can replace one warrior with a rogue. I haven't tried it, but it might work.


1 intelligent warrior can buff 4 wizards. 2 with fence, 2 with pain quota, and protect buffs for the battle bard and cleric.


exactly! but every party I'm in, the wizards want a full buff, quota and fences. even with them, they can still die, a warrior isn't supposed to LEAVE the party to got get mobs, that's the rogues job. A warrior is supposed to stay and soak up damage. I believe if the warrior isn't being pounded by a group of mobs, s/he isn't doing there job.

The parties I'm in, I've actually been told, as a warrior, all they wanted me for was to buff and lure, NOT fight, thus tank, i mean, WTF!? A Warriors JOB is to tank!

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