Poochu wrote:
garner wrote:
Poochu wrote:
Wrong.
REV6 server stats is run off a special program on a player. When server dc's all server info on REV6 is incorrect.
Not really. Rev6 "ask" login servers to get the open/closed/x players logged in status.
The part with a player running a "special" program is for the player stats.
wrong again.
This still requires an account in the server to get packet information. To get the info it needs to login, but dosen't need to load a character in town like it does on the ladder bot. What the guy above me posts justifies that slightly, the server capacity isn't correct when in check

you do not need an account to retrieve serverstats.
just finish the handshake process and then you can request serverstats (serverid, servername, curnumber, maxnumber).
the servercapacitity IS correct if you can trust JM. if you cant trust JM you should stop using rev6 as loginhelp.
Quote:
Just for the info. The "special" program is nothing else but the bot they have. Without the bot rev6 would NOT work (except for the server list).
+1
rev6 is build on it's bot (agbot - just search in google for rev6.com) which makes the rev6-team the second most hypcoritical peaple around SRO (denying bot discussions in their forums and trying to keep them "legit" while having hostet botfiles and bot-collected data on the same server)... first place is nightbloom and fly!