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 Post subject: Int PVP
PostPosted: Sun Jun 14, 2009 9:39 pm 
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Due to the fact that JM did not add new pot size, literally all pure str characters use vigors vs int. cap str have over 40K HP, and normal HP is just not enough to tank ints if bleed lands. their HP will never recover to max unless vigors are use, at 90 cap vigors were optional and rarely use but at this cap is common for str. as the cap increases int acc. seems to get a disadvantage and more reliable on snow shield. I just don't see int. winning vs str that have at least a +5 set including jewels while using vigors and spamming the purification pills, snow shield is optional but str can use it, given more disadvantage to int. Do you all think it would be better if normal HP pot size increase? so str are less likely to use vigors in pvp. A smart str.player using vigors/spamming purification pills and using snow shield "won't ever" loose vs int. while str just wait for int snow shield to end.

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 Post subject: Re: Int PVP
PostPosted: Sun Jun 14, 2009 9:53 pm 
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lol
str is already imba with the avatar +35% hp, moreover the more str you have the more pot is effective

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 Post subject: Re: Int PVP
PostPosted: Sun Jun 14, 2009 9:58 pm 
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Even if the pot size was increased ppl would still use vigors..
Germans spams vigors more then turks btw..

A smart player who knows how to play his char can win in pvp without vigors -_-
I pvp bladers with +7 blade / shield and good +5 set spam vigors..
Everyone spams vigors -_-

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 Post subject: Re: Int PVP
PostPosted: Sun Jun 14, 2009 10:16 pm 
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NuclearSilo wrote:
lol
str is already imba with the avatar +35% hp, moreover the more str you have the more pot is effective

Where do you get that avatar ?

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 Post subject: Re: Int PVP
PostPosted: Sun Jun 14, 2009 10:18 pm 
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Vigors have been a part of the game since the beginning. Str based characters use them because as the cap raises, and 3rd tier gear is harder to come by, nukes get stronger and stronger doing more and more damage. So really there is nothing unfair about it considering nukes now do upwards of 20k a nuke [half of a str's hp] and it only goes up with the use of bleed and other statuses of that sort.


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 Post subject: Re: Int PVP
PostPosted: Sun Jun 14, 2009 10:38 pm 
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u seemed to forget nukes hit for like 14-20k this cap well currently they do because not alot of ppl have full last teir

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 Post subject: Re: Int PVP
PostPosted: Sun Jun 14, 2009 10:45 pm 
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Pfff wrote:
NuclearSilo wrote:
lol
str is already imba with the avatar +35% hp, moreover the more str you have the more pot is effective

Where do you get that avatar ?

the devil spirit highest, it's +30% or 35%, can't remember well.

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 Post subject: Re: Int PVP
PostPosted: Sun Jun 14, 2009 10:51 pm 
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NuclearSilo wrote:
Pfff wrote:
NuclearSilo wrote:
lol
str is already imba with the avatar +35% hp, moreover the more str you have the more pot is effective

Where do you get that avatar ?

the devil spirit highest, it's +30% or 35%, can't remember well.

i tough its 15-20%

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 Post subject: Re: Int PVP
PostPosted: Sun Jun 14, 2009 11:09 pm 
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that was A grade, S might well be 30... knowing joymax...

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 Post subject: Re: Int PVP
PostPosted: Sun Jun 14, 2009 11:42 pm 
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sheeplol6 wrote:
that was A grade, S might well be 30... knowing joymax...


A and B are 15%. S is 20%.

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 Post subject: Re: Int PVP
PostPosted: Sun Jun 14, 2009 11:57 pm 
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NuclearSilo wrote:
Pfff wrote:
NuclearSilo wrote:
lol
str is already imba with the avatar +35% hp, moreover the more str you have the more pot is effective

Where do you get that avatar ?

the devil spirit highest, it's +30% or 35%, can't remember well.

yeah that lasts for like no time tho.

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 Post subject: Re: Int PVP
PostPosted: Mon Jun 15, 2009 1:22 am 
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all the devil spirits in item mall are 15/15

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 Post subject: Re: Int PVP
PostPosted: Mon Jun 15, 2009 6:00 am 
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CeLL wrote:
Pfff wrote:
NuclearSilo wrote:
lol
str is already imba with the avatar +35% hp, moreover the more str you have the more pot is effective

Where do you get that avatar ?

yeah that lasts for like no time tho.


28 days is no time?

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 Post subject: Re: Int PVP
PostPosted: Mon Jun 15, 2009 9:19 am 
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China Str now rly annoying with Hp :D
Glaver who have 44k hp is unbeatable... i so pvp..
Sun s/s 98FF versus China Garm Glaver...

Sun hited to glaver ~24-28k dmg in Fire nuke, but glaver win. He tanked on him ~10 nukes whlie s/s snow shield finished.

So if i'm Warrior, i need about 4 Crit in 1 time to kill China Str..
Just wizards can do that...

100cap sux... rly


Sry for mistakes... My english language bad. :banghead:

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 Post subject: Re: Int PVP
PostPosted: Mon Jun 15, 2009 11:58 am 
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Messiah wrote:
28 days is no time?

if you die, the buff goes away for the remainder of the 30 minutes. devil spirit doesnt help THAT much in pvp.

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 Post subject: Re: Int PVP
PostPosted: Mon Jun 15, 2009 12:39 pm 
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CeLL wrote:
Messiah wrote:
28 days is no time?

if you die, the buff goes away for the remainder of the 30 minutes. devil spirit doesnt help THAT much in pvp.

you have 15% hp/mp increase 28 days long without interruption.

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 Post subject: Re: Int PVP
PostPosted: Mon Jun 15, 2009 1:10 pm 
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Ofcourse they shouldn't raise the amount of hp pots heal, what would people stop people from using vigors so they die even less? The fact that full str people use vigors at this cap shouldn't be about why they use them now but why didn't they use them at the other caps?
Sure they are hard to kill if they use them, but there's nothing keeping you from using them aswell!

And people saying that vigors are for noobs and what not if you don't like to pvp people who use vigors just tell them you want a match without vigors and hope they won't use it or don't pvp them! There problem solved, that was not very hard wasn't it?

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 Post subject: Re: Int PVP
PostPosted: Mon Jun 15, 2009 1:39 pm 
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katip:pPp wrote:
CeLL wrote:
Messiah wrote:
28 days is no time?

if you die, the buff goes away for the remainder of the 30 minutes. devil spirit doesnt help THAT much in pvp.

you have 15% hp/mp increase 28 days long without interruption.

i yeah, i forgot.

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 Post subject: Re: Int PVP
PostPosted: Tue Jun 16, 2009 12:31 am 
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at this cap chi bladers will own imo ;)

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 Post subject: Re: Int PVP
PostPosted: Tue Jun 16, 2009 5:59 am 
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penfold1992 wrote:
at this cap chi bladers will own imo ;)



not really ...they still suck.... I pvped a lvl 99 blader with +7 blade last week and I was lvl 96 and he couldnt beat me...but I couldnt kill him either so it was a pot war...but If I was lvl 98 with new skill+imbue+bow I know i could have beaten him...

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 Post subject: Re: Int PVP
PostPosted: Tue Jun 16, 2009 6:08 am 
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Bladers will get a higher physical balance. Less damage, more tanking.


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 Post subject: Re: Int PVP
PostPosted: Tue Jun 16, 2009 6:09 am 
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New update may include hp/mp recovery blue stones. May affect pvp for the few lucky ones to get it.

Or it could prove to be completely useless like the hp recovery on the avatars.

I've beaten some str glaivers who used snow shield, vigors, pills, shield to wait out my snow shield. Trick with pills is their 15sec delay and the 2 bleed chains that a bicheon int build has. Bleed, pill, bleed again.

I'm s/s hybrid. (slightly)

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 Post subject: Re: Int PVP
PostPosted: Tue Jun 16, 2009 8:48 am 
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penfold1992 wrote:
at this cap chi bladers will own imo ;)


if they ever reach the cap

slowest grinders FTL :banghead:

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