Post subject: Robe vs Heavy Armor; The true difference.
Posted: Sun Jun 07, 2009 10:03 pm
Active Member
Joined: Mar 2009 Posts: 787 Location: Lupus
I was bored. This ones for all the warriors out there in robes, is it worth it to make a Heavy armor set too? Would be nice if someone could check for any mistakes.
Spoiler!
Robes
Head
Phy. defense power 181.5 Mag. defense power 355.1
Phy. reinforce 25.1 Mag. reinforce 53.4
Shoulder
Phy. defense power 145.4 Mag. defense power 284.2
Phy. reinforce 20.3 Mag. reinforce 43.1
Chest 96
Phy. defense power 215.3 Mag. defense power 421.2
Phy. reinforce 30.6 Mag. reinforce 65.1
Legs 96
Phy. defense power 176.2 Mag. defense power 344.6
Phy. reinforce 25.0 Mag. reinforce 53.3 Hands
Phy. defense power 134.8 Mag. defense power 263.5
Phy. reinforce 18.8 Mag. reinforce 40.1
Foot
Phy. defense power 170.7 Mag. defense power 334.4
Phy. reinforce 23.6 Mag. reinforce 50.3
Heavy Armor
Head
Phy. defense power 222.2 Mag. defense power 290.4
Phy. reinforce 30.6 Mag. reinforce 40.1
Shoulder
Phy. defense power 177.5 Mag. defense power 232.2
Phy. reinforce 24.8 Mag. reinforce 32.4
Chest 96
Phy. defense power 263.4 Mag. defense power 344.6
Phy. reinforce 37.4 Mag. reinforce 48.9
Legs 96
Phy. defense power 215.3 Mag. defense power 282.1
Phy. reinforce 30.6 Mag. reinforce 40.0
Hands
Phy. defense power 164.9 Mag. defense power 215.8
Phy. reinforce 23.0 Mag. reinforce 30.1
Foot
Phy. defense power 208.8 Mag. defense power 273.5
Phy. reinforce 28.8 Mag. reinforce 37.7
Max STR
99x3 = 297
12x6 = 72
GDF = 2
avatar = 1
prem+ = 10
99x1+20 = 119 --------------
501 level 100 max STR
Defense Formula Physical Defence = (str points x total physical reinforce + total physical defence)
501 x 1.434 + 1023.9 = 1742.334 physical defense increase for robes
501 x 1.752 + 1252.1 = 2129.852 physical defense increase for heavy armor
Conclusion 387.518 more physical defense on heavy armor compared to robes.
Last cap I didn't have a heavy armor set, didn't have much of a problem with STRs either. This cap.. with the new chinese skills, magic pop cock etc. I think I'll be making a heavy armor set.
Opinions, flames, and general spam, go.
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Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Sun Jun 07, 2009 10:17 pm
Regular Member
Joined: Aug 2006 Posts: 312 Location:
Nicecomparison, ty for your advice about making heavy armor set this cap, however if i may ask, wouldnt it be efficient having a Light Armor set to tank both sides of the mix?, would it be worse beacause in the end u wouldnt tank either of damages? thats my big dilemma...
_________________ Currently Lvl 80 2hWarrior/Cleric
Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Mon Jun 08, 2009 2:11 am
Loyal Member
Joined: Nov 2007 Posts: 1921 Location: http://goo.gl/Lfwa
numbers seem about right
but if you look at the mag def as well, you have about 600 more mag in robes than you do heavy armor
and considering warriors have harder time against ints than str, protecting against mag is better Chinese str are more tankable than ints... though ints can be 1 hit with crit, a s/s nuker is still hard to kill while galive/blade has harder time hitting as high of damage that pots/cleric skills cant cover
also on euro side, wiz are easy to kill if oyu can live long enough to get to them so robes help, same with warlocks only other str euros are rogues and other warriors, rogues with buff on are easy to kill, without it on then they can't do enough damage (note dual axes are stronger than daggers without dagger buff on, xbow skills hit slow enough for rapid damage) and other warriors, and well, they have robes too -.- lol
Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Mon Jun 08, 2009 3:08 am
Active Member
Joined: Mar 2009 Posts: 787 Location: Lupus
DragOon wrote:
Nicecomparison, ty for your advice about making heavy armor set this cap, however if i may ask, wouldnt it be efficient having a Light Armor set to tank both sides of the mix?, would it be worse beacause in the end u wouldnt tank either of damages? thats my big dilemma...
warriors in LA are too vulnerable to either side, unless they have sun, imo. I'm going to have a robe as my main set, and a heavy armor set to use in 1v1 pvp vs tough STR builds to increase the size of my e-peen.
Mirosuke wrote:
Well, what's the point? Wasn't that obvious?
The cons of wearing a h. Armor is: low speed, short mp and weak aginst magic.
What im mean is Robes are good for pvp, while h armor is for pve.
Of course it was obvious that HA would have more physical defense than robes. The point, is that I wanted to know exactly how much more phy HA gives you.
[SD]Twysta wrote:
Are you actually Farking kidding me?
You MUST have copied this from another website, there is just NO WAY on earth someone is this stupid.
No idea what you mean. I'm stupid because I didn't know that HA had exactly 387.518 more physical defense than robes? lulwut?
If you were calling me stupid because you thought I was saying robes might have more physical defense.. then fu.cking lol.
might as well throw in a question here.. With the robe 20% increase healing passive, does the extra healing power go away when you switch to a warrior weapon? Like if you cast healing cycle on yourself, then switch to 1H sword.. does the 20% bonus go away? Or does it stay for the duration of the skill?
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Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Mon Jun 08, 2009 4:08 am
Valued Member
Joined: Jul 2007 Posts: 432 Location: ...
zShared wrote:
warriors in LA are too vulnerable to either side, unless they have sun, imo. I'm going to have a robe as my main set, and a heavy armor set to use in 1v1 pvp vs tough STR builds to increase the size of my e-peen.
If you have a cleric sub, which i'm sure most warriors do, LA really makes you good tankers, you can easily tank the dmg dealt on you without bless and skins when u have a cleric rod out and healing yourself, assuming you max the passive def buffs for cleric ofc
Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Mon Jun 08, 2009 5:12 am
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Joined: Feb 2009 Posts: 11 Location: Blank
Light armor is nice, but I would still give the edge to robe. Robes give you the edge in MP consumption which is a huge benefit, in addition to an increase in healing power. There are 5 healing skills, 3 of which casts fairly quickly.
You gear doesn't help you if pot delay kills you. If you use Healing Cycle instead as a robe user you could literally spam all the healing skills during one pot interval.
Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Mon Jun 08, 2009 5:22 am
Active Member
Joined: Jul 2007 Posts: 750 Location:
I'd suggest you don't waste anything on HA as a War/Cleric... Because of the cleric passives, your only choice should be between LA and Robes. This goes for Warlock/Clerics too. LA for Grinding/Jobbing/Mass PvP. Robes for 1v1 PvP. Heavy Armor is purely aesthetic, that's all it's good for.
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Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Mon Jun 08, 2009 8:34 am
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Joined: Jun 2008 Posts: 19 Location:
The healing increase you get from the robe passive will stay if you switch to a warrior weapon.
I would never wear HA. Its ugly , your slow , higher MP consumption and you dont have the cleric passive which is a huge benefit. If you want a higher phy defence get a LA set, Charity and the two passive armors if you wear a cleric rod is really nice. For me LA = bigger advantage for jobwar / guildwar and so on, Robe = better for 1on1 pvp, HA = ugly troll ? ^^
Anyway i would like to see you in HA, that would make me laugh
Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Mon Jun 08, 2009 12:18 pm
Common Member
Joined: Mar 2007 Posts: 169 Location: In Your Mind
Armors of the European race are classified into Heavy Armor, Light Armor, and Robe, and those of the Chinese race are Mail, Safeguard, and Taoist Garb. Unlike the Chinese race, the European race does not have a set effect for their armor.
Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Mon Jun 08, 2009 1:43 pm
Hi, I'm New Here
Joined: Jun 2008 Posts: 19 Location:
Jazba wrote:
Armors of the European race are classified into Heavy Armor, Light Armor, and Robe, and those of the Chinese race are Mail, Safeguard, and Taoist Garb. Unlike the Chinese race, the European race does not have a set effect for their armor.
so no 20% less mana, also no 20 % more speed
false, euro chars get the same benefit like china chars + they get cleric passive
Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Mon Jun 08, 2009 2:49 pm
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
NuclearSilo wrote:
I knew this long time ago. Anything's new?
well then, have a cookie.
Jazba wrote:
Armors of the European race are classified into Heavy Armor, Light Armor, and Robe, and those of the Chinese race are Mail, Safeguard, and Taoist Garb. Unlike the Chinese race, the European race does not have a set effect for their armor.
so no 20% less mana, also no 20 % more speed
incorrect, that is how it was SUPPOSED to be. but the isro community are a bunch of spoiled yuppies, so they made the mana and speed bonus apply.
Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Mon Jun 08, 2009 5:27 pm
Loyal Member
Joined: Nov 2007 Posts: 1921 Location: http://goo.gl/Lfwa
euro always had the bonus... ever since it came out people thought it didn't for some reason but it always had it, i remember testing it on first day :s
Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Fri Jul 03, 2009 9:35 pm
Regular Member
Joined: Aug 2006 Posts: 312 Location:
OK so the cleric passive for LA is very cool but doesnt work when im cutting heads with my 2hsword, in the other hand the healing effect from robes does stay if you switch to ur warrior weapon.... hmmm so undecided on either set... i think im gonna go with LA just coz im gonna keep my cleric at lvl 90 for sp issues... but in 9th degree im gonna try robes for sure
_________________ Currently Lvl 80 2hWarrior/Cleric
Post subject: Re: Robe vs Heavy Armor; The true difference.
Posted: Fri Jul 03, 2009 9:43 pm
Senior Member
Joined: Apr 2007 Posts: 4060 Location:
the reason garms had these bonuses is because they are supposed to be the "weaker" however because the majoraty of the online community are int users (for many reasons.... bots like getting cap quick.. easier with a int char) then they are atcually better at pvp. if it was a lot more even at higher level (str and int chars) more people would be protector... thats in pvp. in pve then garms all the way for speed thats al.
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