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 Post subject: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 7:57 pm 
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At the moment in Troy everytime Isy and higher uniques get killed they instant respawn :S
Does any other server have this bug?

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 8:03 pm 
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ekamatje wrote:
At the moment in Troy everytime Isy and higher uniques get killed they instant respawn :S
Does any other server have this bug?

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Awesome lol. It was too early in the morning =\

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Last edited by Nyima on Tue Aug 11, 2009 10:42 pm, edited 2 times in total.

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 8:05 pm 
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Nyima wrote:
ekamatje wrote:
At the moment in Troy everytime Isy and higher uniques get killed they instant respawn :S
Does any other server have this bug?

can that really be called a bug? Or is it just alot of high lvl's with +7's and suns camping?

I'm not sure if you can read or not, but that's not what he's talking about.

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 8:06 pm 
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reLaxx` wrote:
Nyima wrote:
ekamatje wrote:
At the moment in Troy everytime Isy and higher uniques get killed they instant respawn :S
Does any other server have this bug?

can that really be called a bug? Or is it just alot of high lvl's with +7's and suns camping?

I'm not sure if you can read or not, but that's not what he's talking about.


lol i was thinking that myself its like they run through topics and not even read. Old bug has returned wonder what causes it server side.

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 8:12 pm 
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We had that bug in Rome in 9D once, everyone raping shaitan for 90 valid drops was funny stuff :P

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 8:13 pm 
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Lowis wrote:
reLaxx` wrote:
Nyima wrote:
can that really be called a bug? Or is it just alot of high lvl's with +7's and suns camping?

I'm not sure if you can read or not, but that's not what he's talking about.


lol i was thinking that myself its like they run through topics and not even read. Old bug has returned wonder what causes it server side.

Yup, they criticize Joymax for their automated e-mail response, but once they see a topic with a certain word, they don't read it they just give the same answer over and over again.

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 8:42 pm 
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lol this has happened to many times in sro now.

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 8:47 pm 
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It should be like this every single weekend. During the week they spawn like regular then on the weekends its none stop.

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 9:02 pm 
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DarkJackal wrote:
lol this has happened to many times in sro now.

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 9:12 pm 
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and u guys were crying u don't have a unique event.. here it is :roll:

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 9:30 pm 
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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 9:46 pm 
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Bug is over now ^^

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 9:49 pm 
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yeah too bad :S

A well got a Cerb and Tiger girl kill with my lvl 80 warrior, damn wizards kept ksing :S

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 9:50 pm 
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It was fun!

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 10:00 pm 
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i got 3 tiger girl kills thats all :D

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 Post subject: Re: Infinit unique spawn
PostPosted: Tue Aug 11, 2009 11:56 pm 
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got all uniques except uruchi, Ivy and medusa one or more times :twisted:

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 Post subject: Re: Infinit unique spawn
PostPosted: Wed Aug 12, 2009 12:57 am 
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I got Isy 1 Times Cerb 1 times and Tigergirl 4 Times im happy 8) =D

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 Post subject: Re: Infinit unique spawn
PostPosted: Wed Aug 12, 2009 12:57 am 
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i got ksed so much on isy and tg, i hate wiz no offence lol xD

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 Post subject: Re: Infinit unique spawn
PostPosted: Wed Aug 12, 2009 8:48 am 
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I have never had a single unique kill.... ever.

I almost got Tiger Girl over 3 years ago. I was about lvl 35 or so I think. I had a lvl 68 friend that was helping kill off the uniques, but she accidentally hit TG and got the kill in the end.

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54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
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 Post subject: Re: Infinit unique spawn
PostPosted: Wed Aug 12, 2009 9:52 am 
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ofy1993 wrote:
ekamatje wrote:
yeah too bad :S

A well got a Cerb and Tiger girl kill with my lvl 80 warrior, damn wizards kept ksing :S


and people keep complaining about the fuckin Turks killing low lvl uniques.

Whats your fuckin point by killing Tiger Girl at lvl 80. E-Penis? Or were you just born as an ass.

u want to kill yarkan? lol? lvl 100 wizards will kill it..

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 Post subject: Re: Infinit unique spawn
PostPosted: Wed Aug 12, 2009 10:22 am 
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its the problem in every server... if he left it and didnt kill it.. another high wiz will come and kill it.. that problem from Jm.. not from server.. people are just "i wanna make my name appear in all of the server" thats why.. XD

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 Post subject: Re: Infinit unique spawn
PostPosted: Wed Aug 12, 2009 12:06 pm 
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Interesting thought... What if Joymax made it so everyone, no matter what level or gear, did roughly the same damage to all uniques? They could have level requirements so lvl 20s can't go hunt Isy or Yarkan for example, but high levels can help kill low level uniques. It's just that then the high levels can't just 1-3 hit Tiger Girl and other low level uniques. They can just help out. It would give low levels a fighting chance against the low level uniques, and still give high levels the opportunity to fight them as well without completely owning them.

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SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject: Re: Infinit unique spawn
PostPosted: Wed Aug 12, 2009 1:29 pm 
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ofy1993 wrote:
PR0METHEUS wrote:
Interesting thought... What if Joymax made it so everyone, no matter what level or gear, did roughly the same damage to all uniques? They could have level requirements so lvl 20s can't go hunt Isy or Yarkan for example, but high levels can help kill low level uniques. It's just that then the high levels can't just 1-3 hit Tiger Girl and other low level uniques. They can just help out. It would give low levels a fighting chance against the low level uniques, and still give high levels the opportunity to fight them as well without completely owning them.


better just a 10 lower 5 higher lvl req for the unique.

so 10s-25s for tiger girl.

lvl 14s-29s for cerb.

70s-85s for yarkan so your fancy lvl 100 wiz couldn't ks it.

an 80-95 for shaitan so lvl 100s wouldn't also waste time there since they've got medusa and lvl 80s going to medusa is fail.

or dumb people can't go for tg when they're lvl 80.

+1 , i agree.. but, 20% chance that JM will do it.. xD

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 Post subject: Re: Infinit unique spawn
PostPosted: Wed Aug 12, 2009 1:57 pm 
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ofy1993 wrote:
better just a 10 lower 5 higher lvl req for the unique.

so 10s-25s for tiger girl.

lvl 14s-29s for cerb.

70s-85s for yarkan so your fancy lvl 100 wiz couldn't ks it.

an 80-95 for shaitan so lvl 100s wouldn't also waste time there since they've got medusa and lvl 80s going to medusa is fail.

or dumb people can't go for tg when they're lvl 80.


That's another option, but the way I mentioned would allow everyone to have a fairly equal opportunity to kill each unique, regardless of their level. If you restrict levels, then someone will never get a chance to go for Tiger Girl after they hit lvl 26. If a lvl 100 wiz was forced to give about the same damage to TG as a lvl 25 nuker, it would even the playing field for uniques so the high levels can still try but won't necessarily get it every time.

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Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject: Re: Infinit unique spawn
PostPosted: Wed Aug 12, 2009 3:08 pm 
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ofy1993 wrote:
PR0METHEUS wrote:
Interesting thought... What if Joymax made it so everyone, no matter what level or gear, did roughly the same damage to all uniques? They could have level requirements so lvl 20s can't go hunt Isy or Yarkan for example, but high levels can help kill low level uniques. It's just that then the high levels can't just 1-3 hit Tiger Girl and other low level uniques. They can just help out. It would give low levels a fighting chance against the low level uniques, and still give high levels the opportunity to fight them as well without completely owning them.


better just a 10 lower 5 higher lvl req for the unique.

so 10s-25s for tiger girl.

lvl 14s-29s for cerb.

70s-85s for yarkan so your fancy lvl 100 wiz couldn't ks it.

an 80-95 for shaitan so lvl 100s wouldn't also waste time there since they've got medusa and lvl 80s going to medusa is fail.

or dumb people can't go for tg when they're lvl 80.

Would be best if they did something like that, too bad joymax will never do that.
And don't complain about me killing 1 tiger girl and 1 cerberus, I did it so I can say I killed them all 1 time. Its not like I acted like all the wizard retards that kept killing them over and over once I had a kill I moved on to the next unique

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 Post subject: Re: Infinit unique spawn
PostPosted: Wed Aug 12, 2009 4:46 pm 
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ofy1993 wrote:
PR0METHEUS wrote:
ofy1993 wrote:
better just a 10 lower 5 higher lvl req for the unique.

so 10s-25s for tiger girl.

lvl 14s-29s for cerb.

70s-85s for yarkan so your fancy lvl 100 wiz couldn't ks it.

an 80-95 for shaitan so lvl 100s wouldn't also waste time there since they've got medusa and lvl 80s going to medusa is fail.

or dumb people can't go for tg when they're lvl 80.


That's another option, but the way I mentioned would allow everyone to have a fairly equal opportunity to kill each unique, regardless of their level. If you restrict levels, then someone will never get a chance to go for Tiger Girl after they hit lvl 26. If a lvl 100 wiz was forced to give about the same damage to TG as a lvl 25 nuker, it would even the playing field for uniques so the high levels can still try but won't necessarily get it every time.


ok I see your idea but can you tell me why does a lvl 100 unique NEED to kill Tiger Girl.

Also, yea killing them all once is cool but if 3000 people in the server wanted to kill every unique once it's gonna be more then 3 years.

So, again we have the same problem of high lvls killing.

And them doing less damage is still bad cause they can just solo there and go afk normal attacking the guy, creating another noob bot.

And once you reach 26, you DON't go for Tiger girl (read that Dr. Cox style).

You go for Cerb or Ivy which would give you MUCH more xp then getting 10k xp from Tiger girl.


your idea is really good

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 Post subject: Re: Infinit unique spawn
PostPosted: Wed Aug 12, 2009 5:31 pm 
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ofy1993 wrote:
ok I see your idea but can you tell me why does a lvl 100 unique NEED to kill Tiger Girl.

Also, yea killing them all once is cool but if 3000 people in the server wanted to kill every unique once it's gonna be more then 3 years.

So, again we have the same problem of high lvls killing.

And them doing less damage is still bad cause they can just solo there and go afk normal attacking the guy, creating another noob bot.

And once you reach 26, you DON't go for Tiger girl (read that Dr. Cox style).

You go for Cerb or Ivy which would give you MUCH more xp then getting 10k xp from Tiger girl.


Oh I agree that a lvl 100 should never NEED to kill Tiger Girl. He had plenty of opportunities to try for the kill even from lvl 1-50 nevermind 100. If he got to 100 by just sitting on a horse the whole time, well then he missed his opportunity.

I was just giving the idea as an alternative to actually preventing high levels from attacking low uniques. Aside from limiting damage that the player inflicts, the game could decrease the player's defense as well so a lvl 100 can't just stand there 'normal attacking' Tiger Girl, with no pots, off in a corner for a while afk where no one can find them until she's dead.

Then again, if Joymax can prevent lvl 20+ people from attacking (normal or murder) someone below lvl 20, they could restrict levels for uniques as well.

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Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject: Re: Infinit unique spawn
PostPosted: Thu Aug 13, 2009 8:06 pm 
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I got like 50 demon shaitan, 100 isy, 150 uru, 200 tigergirl xD
j/k
i got 2 demon shaitan, 4 isy, 2 uru, 10 tigergirl, 90 cap

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 Post subject: Re: Infinit unique spawn
PostPosted: Thu Aug 13, 2009 10:57 pm 
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ofy1993 wrote:
better just a 10 lower 5 higher lvl req for the unique.

so 10s-25s for tiger girl.

lvl 14s-29s for cerb.

70s-85s for yarkan so your fancy lvl 100 wiz couldn't ks it.

an 80-95 for shaitan so lvl 100s wouldn't also waste time there since they've got medusa and lvl 80s going to medusa is fail.

or dumb people can't go for tg when they're lvl 80.


not bad idea... but then we'll get a prob with Roc, wont we ?^^

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