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[ 21 posts ] |
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salmissra
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 8:30 am |
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Joined: Nov 2007 Posts: 1487 Location:
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thnx so much for that pic..really helps ^_^
that bottom part is the temple i assume? where you kill mobs all the way to the end to kill the lvl 103 bull unique?
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XMoshe
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 8:59 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Atleast we don't have to depend on those temples and shit but damn that will be crowded.
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omier
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 11:57 am |
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Joined: Aug 2006 Posts: 5985 Location: ...
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salmissra wrote: thnx so much for that pic..really helps ^_^
that bottom part is the temple i assume? where you kill mobs all the way to the end to kill the lvl 103 bull unique? The bottom part is the valley of kings. Temple is a dungeon for hunting and pvp and Seth also spawns there. Ksro site only shows Pharaoh instance dungeon mobs but no temple mobs and uniques. Dunno about Apis, the 103 bull tough, ksro site shows it under the dungeon mobs although it spawns near the entrance to Pharaoh instance.
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XesoS
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 12:01 pm |
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Joined: Aug 2008 Posts: 1837 Location: Georgian4ever
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Looks great  Cant wait but problem is , its gona take forever to reach lvl 110 and About farming i will not even speak about it ... god !!!
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Devilman
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 1:27 pm |
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Joined: Nov 2008 Posts: 531 Location:
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Out of those 30 or so mobs, I see 2 new skins. :-/ Ah well, at least most of the 11D armors and weps look insane.
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JezZ
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 4:03 pm |
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Joined: Feb 2009 Posts: 155 Location:
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XesoS wrote: Looks great  Cant wait but problem is , its gona take forever to reach lvl 110 and About farming i will not even speak about it ... god !!! whats your build? i got a Warlock/Cleric (100-110 needs 1.6m sp) i need the amount of Sp which it took me for lvl 1-95 for being FF for 110 -.- getting sick of that
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omier
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 4:04 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Devilman wrote: Out of those 30 or so mobs, I see 2 new skins. :-/ Ah well, at least most of the 11D armors and weps look insane. Uniques are new too.  But there is 1 or 2 uniques that are just different texture and one is in Pharaoh instance one is in Temple.
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SNAPPA77
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 5:19 pm |
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Joined: Oct 2009 Posts: 473 Location: GODofAEGE
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Jambi
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 5:48 pm |
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Joined: Jan 2010 Posts: 344 Location:
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grinding are is huge ..i hope there wont be KS etc,its only for 95-110 in the end
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chickenfeather
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 6:37 pm |
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Joined: Aug 2006 Posts: 1497 Location: Origin Online
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XMoshe wrote: Atleast we don't have to depend on those temples and shit but damn that will be crowded. I'm guessing the grinding areas are for the bots and people who prefer soloing while the temple instances are for people who prefer partying. A crowded grinding area would push players to go to the temple instead. Since the temples are 2x a day, 2 hours each time, it's not too bad.
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ApocalypticDeath
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 6:42 pm |
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Joined: Nov 2008 Posts: 686 Location: Mount Fap
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I don't think grinding spots for higher level mobs will be full for some time mainly because xp per level keeps increasing *total 100-110 19b...*. should be an interesting cap really looking forward to it
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XesoS
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 7:14 pm |
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Joined: Aug 2008 Posts: 1837 Location: Georgian4ever
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JezZ wrote: XesoS wrote: Looks great  Cant wait but problem is , its gona take forever to reach lvl 110 and About farming i will not even speak about it ... god !!! whats your build? i got a Warlock/Cleric (100-110 needs 1.6m sp) i need the amount of Sp which it took me for lvl 1-95 for being FF for 110 -.- getting sick of that im warrior/cleric and yeah its alot 
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bOon_
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 8:29 pm |
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Joined: Aug 2006 Posts: 30 Location:
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SNAPPA77 wrote: SNAPPA, i just didn't make what u did, to don't fk up layout of page, some ppl still using17 screens.
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wootpops
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Post subject: Re: Grinding areas for 110 Posted: Wed Feb 24, 2010 10:50 pm |
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Joined: Nov 2007 Posts: 1579 Location: Vancouver
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soo no new skills for any class? or they just didn't show them?
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huejas
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Post subject: Re: Grinding areas for 110 Posted: Thu Feb 25, 2010 1:51 am |
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Joined: Jan 2008 Posts: 1804 Location:
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wootpops wrote: soo no new skills for any class? or they just didn't show them? Just new books if thats what you mean?
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XMoshe
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Post subject: Re: Grinding areas for 110 Posted: Thu Feb 25, 2010 10:27 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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huejas wrote: wootpops wrote: soo no new skills for any class? or they just didn't show them? Just new books if thats what you mean? New anti devil, hawk, autumn for bow, blade force for bich, stun skill for heuk, new fire wall for fire, new phy def buff for ice and the lvl 110 debuff for force should come, lvl 11 stun. I'm sure there's more but those are the ones I know from the top of my head.
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omier
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Post subject: Re: Grinding areas for 110 Posted: Thu Feb 25, 2010 4:37 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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XMoshe wrote: huejas wrote: wootpops wrote: soo no new skills for any class? or they just didn't show them? Just new books if thats what you mean? New anti devil, hawk, autumn for bow, blade force for bich, stun skill for heuk, new fire wall for fire, new phy def buff for ice and the lvl 110 debuff for force should come, lvl 11 stun. I'm sure there's more but those are the ones I know from the top of my head. + Bich gets new block rate buff, heuk gets new block rate buff and new soul spear, force gets new ress to 112 and light gets new mag damage.
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SNAPPA77
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Post subject: Re: Grinding areas for 110 Posted: Thu Feb 25, 2010 7:21 pm |
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Valued Member |
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Joined: Oct 2009 Posts: 473 Location: GODofAEGE
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bOon_ wrote: SNAPPA, i just didn't make what u did, to don't fk up layout of page, some ppl still using17 screens. Some ppl still use VCR's. And cassette music tapes. And corded house phones.
I keed. I keed. I KD. which is what is gonna happen to you next time i see ya in DW. TBH: The BestBuy closest to me doesn't even sell 17in screens anymore.
What concerns me is that the 109/110 lvl mob area seems so small. Gonna be alot of drama in a few months.
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