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 Post subject: More Info about the D11
PostPosted: Mon Mar 01, 2010 8:36 pm 
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Alchemy improvement

- What are the Advanced Elixirs?
Advanced elixirs works like the common elixirs. You must put it on the alchemy window with the item you want to pimp. The only difference in the process is you can't use lucky powders.
The success rate of those Elixirs are of 100%.

- What is the difference between the Adv Elixir Grade A and B?
The grade A makes your item +1 with a 100% success rate, the grade B makes your item +2 with a 100% success rate.

- How many times I can use an Adv Elixir per item?
You can use only 1 time an advanced elixir in one of your items. Doesn't matter if you use grade A or B, if you use one of them, you can't use another one again on that item.

Different kind of Adv Elixirs:

Grade A (Weapon): Image
Grade A (Protector): Image
Grade A (Shield): Image
Grade A (Accessory): Image

Grade B (Weapon): Image
Grade B (Protector): Image
Grade B (Shield): Image
Grade B (Accessory): Image

Apart from those Adv Elixirs, there are another ones who have a shiny glow on his icon, like a SoX item. Those Adv Elixirs are exclusively for SoX items, this mean you can't pimp a SoX item with a common Adv Elixir.

- From where I can get the Adv Elixirs?

At this moment the information about this is very limited. The only way we know at this moment for make Adv Elixirs is destroying SoX items for get grade A Adv Elixirs. This way is very limited because if you destroy a SoX item, the result is a Sealed Adv Elixir, who makes you only able to use it on another SoX item of the same degree as the destroyed one.
Another way is through the Magic POP, only A grade is available there:

Image


If anyone knows another way for make/get adv elixirs reply here and inform us ^^

- I can use any adv elixir on any item?
NO! That's pretty important, the Adv Elixirs are distributed in degrees, like the lucky powders. You can't use a D5 Adv Elixir on a D11 item.

- Are Adv Elixirs stall-able?
Yes

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Differences between Elixirs

Image


- Does all degrees got restriction at elements?

The element restriction is applied for are degrees from now. This mean the only way for make D7 stones is dissembling D7 materials, who only gives D7 elements. The tables now only requires elements of his degree.
This mean if you still have elements of low level in your storage... SELL THEM NOW! After the update those elements will be worthless because only will be able to use on low level tablets.
Example of what I said:

Image


11 Degree Items

- Does the D11 items will be able to buy at the NPC's of Alexandria?
No, the normal D11 items will not be on any NPC's. The only way for get them is from monsters drops. There is an exception with the D11 Set Items (the not normal ones). Those sets can be bought on an special Alexandria's NPC. You must pay them with Coins from the Temple/Tomb and with an small amount of money (like the SoH items).

- What is the level of the D11 Items?
There is only 1 tier of D11 items.
Weapons/Equipment/Shields: Lv 101
Rings: Lv 101
Earrings: Lv 102
Neackles: Lv 103

The same level restrictions are applied for the Set Items.

- Is true that EU and CH uses the same sets at D11?
Partially true. Europeans and Chinese can't use the same set items, because each one have different kind of items, happen the same with the Set items. The EU items have the mastery restriction and the CH items only the level restriction, both with the race restriction.
The only thing the D11 EU and CH items have in common is the external appearance. Both uses the same renders so externally there won't be any difference between a chinese and an european.

- Does the Set items have special accessories?
Yes, Set items have his own accessories.

- There is any difference between the Set Items and the D11 common items?
No. There isn't any difference apart of the external appearance. Both can have the same blues and starts with the same base stats (phy, mag, parry, attk, etc.)

Differences between 11D sets

Image

New interface improvement (not sure if Joymax will add this on this update)

Image

- New Underbar
Image

New Stall Network GUI
Image

New quest window and functions
Image

- New map GUI

Image

New Community GUI

Image



- Only people over level 95 can teleport to Alexandria and use the teleports of Egypt.

- The Battle Arena will NOT be implemented on this update. It will appear on the coming ones.

- There will be only Seal of Comet D11 items, not SoS/SoM/SoSuN items anymore (D11 and over).

- 11D Stones can be dropped directly from mobs. Also 11D Tablets requires only 11D Elements.

In-game aspect of the Seal of Comet (takes a looot to load, sorry ^^'):

Image


Suggestions are welcome. Remember you can ask your doubts on this post.
Enjoy! ^^

Credits to me (Synx). Thanks to Zyone for the info about how to make adv elixirs
Credits to Windless

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 Post subject: Re: More Info about the D11
PostPosted: Mon Mar 01, 2010 8:39 pm 
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eilexirs

lolz , they did it wrong :))

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 Post subject: Re: More Info about the D11
PostPosted: Mon Mar 01, 2010 8:41 pm 
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What are those magic cubes? And can we trade avatar sets in D11 :roll:?

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 Post subject: Re: More Info about the D11
PostPosted: Mon Mar 01, 2010 8:44 pm 
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thank you. i like this thread/post very much.

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 Post subject: Re: More Info about the D11
PostPosted: Mon Mar 01, 2010 8:46 pm 
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holy shit, a 8Mb GIF O.o

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 Post subject: Re: More Info about the D11
PostPosted: Mon Mar 01, 2010 9:16 pm 
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ofy1993 wrote:
NuclearSilo wrote:
holy shit, a 8Mb GIF O.o


HD baby.

Where is a 56k warning? o.O

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 Post subject: Re: More Info about the D11
PostPosted: Mon Mar 01, 2010 9:22 pm 
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Update will be this month =D

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 Post subject: Re: More Info about the D11
PostPosted: Mon Mar 01, 2010 9:41 pm 
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Nice post man, that sure cleared some stuff up =] And yeah what are those magic cubes? isn't that used to stack elixers on 1 slot? o.O

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 Post subject: Re: More Info about the D11
PostPosted: Mon Mar 01, 2010 9:42 pm 
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wow elixirs from magic pop joymax will be rich im pretty sure pl wil use a lot of money to get those nice elixirs and stall network is nice!!! :D


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 Post subject: Re: More Info about the D11
PostPosted: Mon Mar 01, 2010 9:49 pm 
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Fair enough. I'm kinda disappointed that sub 95's won't be able to teleport to Alexandria, but that isn't a big deal.

What is more interesting is what the perks are in regards to leveling. Exp/Sp increases. You know, the stuff that makes SRO suck.

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Last edited by Deadsolid on Mon Mar 01, 2010 10:22 pm, edited 1 time in total.

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 Post subject: Re: More Info about the D11
PostPosted: Mon Mar 01, 2010 9:59 pm 
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Hm 101 gears would fix EU issues with 9 gapping.

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 12:48 am 
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Wow thank you for this thread really informative and answered many of my questions :sohappy:. Really looking forward to the update now if its exactly how we are getting it

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 1:13 am 
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Quote:
- What is the level of the D11 Items?
There is only 1 tier of D11 items.
Weapons/Equipment/Shields: Lv 101
Rings: Lv 101
Earrings: Lv 102
Neackles: Lv 103


This was the case with Csro,but how are u sure this will be the case with Isro 2?


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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 1:17 am 
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lucid4life wrote:
Quote:
- What is the level of the D11 Items?
There is only 1 tier of D11 items.
Weapons/Equipment/Shields: Lv 101
Rings: Lv 101
Earrings: Lv 102
Neackles: Lv 103


This was the case with Csro,but how are u sure this will be the case with Isro 2?

He didn't say he is sure.

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 1:26 am 
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I Want Seal of Comet (Weapon) from NPC via coins (or are they?) :rant:
I bet they are on Magic *ock ;S
at the same time this means that avg. player will have 11D 101 weapon so
10D Seal of Sun FTW.

Normal Weap: 101+8 (adv elixir = 111, My guest most players will try +8 in the hopes of finding adv grade B for 110)
10D Seal of Sun: 90+8 (90+15+8+2 =115)
Seal of Comet: 101+8 (101+ "7"+8+2 =118)

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 4:03 am 
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Quote:
He didn't say he is sure.


He didn't say he wasn't either,hence the :?:
Oh and tnx for being helpful while ur at it. :x


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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 5:01 am 
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Can we now sell/buy silk item or is it just cSro?

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 5:07 am 
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TheKnight wrote:
Can we now sell/buy silk item or is it just cSro?


its every sro version but isro.

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 6:19 am 
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hope, joymax fix in game text's..


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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 6:41 am 
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they should really put in a auction house like wow and other games so we dont have to stall

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 8:33 am 
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r u sure about the "no sos/som/sosun anymore" part?
And there r only 1st tier of 11D, how can we pvp at lvl 110 with lvl 101 weapon and gears, not mention r there any 106-110 skill?

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 9:48 am 
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vance wrote:
r u sure about the "no sos/som/sosun anymore" part?
And there r only 1st tier of 11D, how can we pvp at lvl 110 with lvl 101 weapon and gears, not mention r there any 106-110 skill?

First of all yes, there will be no sos/som/sosun only seal of comet.

And why should it be a problem to pvp at lvl 110 with lvl 101 weapons and gear if its the same fór everybody?
I fail to see why that should be a problem....

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 10:12 am 
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ltsune wrote:
vance wrote:
r u sure about the "no sos/som/sosun anymore" part?
And there r only 1st tier of 11D, how can we pvp at lvl 110 with lvl 101 weapon and gears, not mention r there any 106-110 skill?

First of all yes, there will be no sos/som/sosun only seal of comet.

And why should it be a problem to pvp at lvl 110 with lvl 101 weapons and gear if its the same fór everybody?
I fail to see why that should be a problem....


The dmg is too low for the hp of the people at 110...

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 10:29 am 
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XMoshe wrote:
ltsune wrote:
vance wrote:
r u sure about the "no sos/som/sosun anymore" part?
And there r only 1st tier of 11D, how can we pvp at lvl 110 with lvl 101 weapon and gears, not mention r there any 106-110 skill?

First of all yes, there will be no sos/som/sosun only seal of comet.

And why should it be a problem to pvp at lvl 110 with lvl 101 weapons and gear if its the same fór everybody?
I fail to see why that should be a problem....


The dmg is too low for the hp of the people at 110...


That's true but then we'll just need some better weapons :P which we will not get as there will be no sosun and soc is not as good as sosoun....

I kinda see the problem now.... I guess this is a good update for wizards who die easily :roll:

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 10:59 am 
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Well iSRO never had an update through csro so maybe we do get all 3 tiers. I'm mostly wondering about the skills, there's no info about them in the teaser.

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 11:07 am 
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_GrOx_ wrote:
Update will be this month =D

Can't wait! :roll:


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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 2:41 pm 
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Buddhist wrote:
_GrOx_ wrote:
Update will be this month =D

Can't wait! :roll:

Me neither, lol :D

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 3:43 pm 
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ltsune wrote:
vance wrote:
r u sure about the "no sos/som/sosun anymore" part?
And there r only 1st tier of 11D, how can we pvp at lvl 110 with lvl 101 weapon and gears, not mention r there any 106-110 skill?

First of all yes, there will be no sos/som/sosun only seal of comet.

And why should it be a problem to pvp at lvl 110 with lvl 101 weapons and gear if its the same fór everybody?
I fail to see why that should be a problem....


lvl 101 set/weapon cap 110 is fine, we are getting lvl 110 skills,
I know JM fails many times but not adding skills would be epic fail, no1 would skill each other :palm:

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 3:54 pm 
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Questionz!

panterr wrote:
What are those magic cubes? And can we trade avatar sets in D11 :roll:?


The magic cubes are a way for gain profit by stacking elixirs. Is easy to explain, you buy the cube, and put there elixirs. You can't get back the elixirs you put there so the only thing you can do after put them there is using them directly on the alchemy window (putting the item, the magic cube with elixirs and the lucky powder).
Joymax can make the elixirs stackable but that was a good idea for gain more profit of his game.
As I said on rev6, probably we will not get that item (yet). That pics are from KSRO/CSRO, they have that item, we don't.
Deadsolid wrote:
Fair enough. I'm kinda disappointed that sub 95's won't be able to teleport to Alexandria, but that isn't a big deal.

What is more interesting is what the perks are in regards to leveling. Exp/Sp increases. You know, the stuff that makes SRO suck.


Don't worry there are ways for teleport to Alexandria if you are under level 95. I will not tell here how because people may can exploit the bug for teleport spambots (gold companies read this forums, almost sure). PM me if you want to know how.

NuclearSilo wrote:
holy shit, a 8Mb GIF O.o


The original was about 20mb but I optimized it a bit.

lucid4life wrote:

This was the case with Csro,but how are u sure this will be the case with Isro 2?


Items are the same for all versions. KSRO have the same.

TillTheEnd wrote:
I Want Seal of Comet (Weapon) from NPC via coins (or are they?) :rant:
I bet they are on Magic *ock ;S
at the same time this means that avg. player will have 11D 101 weapon so
10D Seal of Sun FTW.

Normal Weap: 101+8 (adv elixir = 111, My guest most players will try +8 in the hopes of finding adv grade B for 110)
10D Seal of Sun: 90+8 (90+15+8+2 =115)
Seal of Comet: 101+8 (101+ "7"+8+2 =118)


You only can get from the NPC the Set Items (Normal or SoC ones). Weapons are not available to buy on any NPC and the only way for get them is from monster's drops.
And yeah even with new cap the 10D Sun weapons will be a almost as powerful as a common 11D weapon.

TheKnight wrote:
Can we now sell/buy silk item or is it just cSro?


Is just KSRO, the pic was showing the new GUI not the possibility of sell silk items.

WarriorAngel wrote:
hope, joymax fix in game text's..


Haha you wish, they never will change his noobtyping.

vance wrote:
r u sure about the "no sos/som/sosun anymore" part?
And there r only 1st tier of 11D, how can we pvp at lvl 110 with lvl 101 weapon and gears, not mention r there any 106-110 skill?


I'm totally sure about the SOM/SOS/SUN part. Of course it only applies to D11.
And I was lazy to add info about skills x_x
But I will add the info here:

.:Chinese:.
~Bicheon~
Solar Shield | Lv 105
Fracture Cut Blade | Lv 102
~Heuksal~
Bloody Island Storm | Lv 105
Soul Spear - Strike | Lv 102
~Pacheon~
Ice Hawk Summon | Lv 104
Autumn Wind - Pegasus | Lv 102
~Cold~
Skin Guard of Ice | Lv 102
~Lighting~
Extreme - Piercing Force | Lv 102
~Fire~
Fire Wall - Diamond | Lv 103
~Force~
Vital Spot - Faint | Lv 110

.:European:.
~Rogue~
Vein Trap | Lv 104

It's from an old post on Rev6, I'm not sure 100% about the names since I translated them from Korean.

Oh BTW, pics from CSRO for your pleasure =3

ImageImageImageImageImage[/url]ImageImageImage

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 Post subject: Re: More Info about the D11
PostPosted: Tue Mar 02, 2010 5:10 pm 
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So no 106-110 skills? O_o

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