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[ 26 posts ] |
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Lowis
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Post subject: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 4:27 am |
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Joined: Feb 2008 Posts: 570 Location: Trolling
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kSRO have been releasing new updates about its Legend 10 every week. This week they announced the Consignment Warehouse. http://silkroadsecrets.blogspot.com/I'd copy and paste it but too lazy but OMG Finally. Nobody fighting to get there noob stallers in taking up traffic.
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---Playing EchSRO--- http://www.echsro.com
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Panu
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 4:59 am |
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Joined: Aug 2007 Posts: 3536 Location: Around
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Lowis wrote: Nobody fighting to get there noob stallers in taking up traffic. Now people who bot will log in other characters to take their spots, like goldbots and alts.
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TheKnight
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 5:51 am |
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Joined: Apr 2009 Posts: 3067 Location:
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So, if you log out will items you have registered stay on there so other ppl can buy them even if you haven't been logged in?
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Lowis
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 6:01 am |
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Joined: Feb 2008 Posts: 570 Location: Trolling
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I'd imagine so i cant see a reason why not. Most likely will have a 7 day limit on selling.
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---Playing EchSRO--- http://www.echsro.com
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kcyberbob
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 6:49 am |
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Banned User |
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Joined: Jun 2007 Posts: 82 Location:
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This is not the end of stalling! Because there is a limit of items you can sell. so they sell good items there and stones tabs or so in stall to make more money.
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XMoshe
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 7:32 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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And it's ksro, not isro lol...Might be another 6 months before isro gets it.
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Props to chrisorg for the sig <3
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Cullen
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 7:51 am |
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Joined: Dec 2008 Posts: 151 Location: Tera
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It'll be like WoW, the Auction House doesn't kill all the spam in the trade chat. Apply this to SRO as; This sytem won't kill all the stallers.
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Lowis
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 8:18 am |
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Joined: Feb 2008 Posts: 570 Location: Trolling
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Considering there is a limit of 30 on selling i can't really see it being much of a problem. You can't stall that many anyway.
Stalling will be still good though but just not as many will use the system as before. It should balance traffic out more evenly as i'd actually use the warehouse instead of sitting in town stalling.
The only biggest problem is how much % or stalling fee it will take. But if the system works the same way as it does in Aion (haven't used warcracks) then i'd use it more then stalling.
Aion has both as well.
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---Playing EchSRO--- http://www.echsro.com
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DinoNuggets
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 9:50 am |
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Joined: Jan 2010 Posts: 1038 Location: Meow
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so im guessing the stall network function is gonna be over?
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S3by
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 12:19 pm |
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Joined: Mar 2007 Posts: 519 Location:
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No more town stalls but more kfjsahga bots at hotan teleport spot .
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Ownage
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 12:42 pm |
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Joined: Jul 2009 Posts: 1173 Location: SwSro!
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Not like it matters, I would rather have stallers then more goldbots taking up all the grind space, but I don't play so I actually don't care much, but goldbots will without doubt fill up any extra spots and make it as full as ever. So I would say 200-300 spots opened from stallers gone.
_________________ Msg for lockerz invite.
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ltsune
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 12:45 pm |
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Elite Member |
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Joined: Mar 2008 Posts: 5751 Location:
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FINALLY! I've been waiting for this since I started playing Silkroad 
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Gladiator_RN
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 12:45 pm |
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SRF Herald |
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Joined: Mar 2008 Posts: 2385 Location: Netherlands
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No more huge lags in cities. Less useless players in servers. Sounds good.
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chickenfeather
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 1:22 pm |
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Frequent Member |
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Joined: Aug 2006 Posts: 1497 Location: Origin Online
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The number of stallers is the least important thing Joymax should be focusing on, but the auction house is something I've wanted to see in a very long time. inb4Joymaxdoesitwrong  chances are they make it so you have to be logged in to keep your item in the auction house or you won't get your money. They always do something stupid like that. Just like how they made stall network accessible only inside the city and it only searched inside that particular city.
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Origin Online EdgeworthScoundrels
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Rip Tide
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 4:21 pm |
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Common Member |
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Joined: Apr 2008 Posts: 192 Location:
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chickenfeather wrote: The number of stallers is the least important thing Joymax should be focusing on, but the auction house is something I've wanted to see in a very long time. inb4Joymaxdoesitwrong  chances are they make it so you have to be logged in to keep your item in the auction house or you won't get your money. They always do something stupid like that. Just like how they made stall network accessible only inside the city and it only searched inside that particular city. Of course, JoyMax always turns a good idea into a bad one.
_________________ Sometimes love, feels like pain, and sometimes I wonder if it's all the same, sometimes life, feels just like rain, cause you never know, when it's gonna fall down on you...Wish You Well - TFK
Gone Away.
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lol123
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 08, 2010 4:24 pm |
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Casual Member |
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Joined: Jun 2010 Posts: 58 Location: haha land
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Panu wrote: Lowis wrote: Nobody fighting to get there noob stallers in taking up traffic. Now people who bot will log in other characters to take their spots, like goldbots and alts. i like this new system, kinda like aion and, forgive me for saying this >.>, runescape i think the items will stay if u log out, but i think this will happen :/ stallers go, gfiygfcwu and heiugbfiad log on but hey lets hope that there are some spots open now and some space, u never kno :/
_________________ If you read this, my lucky dance has worked and my epenis has been upgraded by +1.
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TheRealAnswer1
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Mon Jul 12, 2010 4:51 pm |
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Joined: Mar 2007 Posts: 764 Location:
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Joymax implements an auction house system, servers become populated due to no more stallers... over time servers are full again due to more goldbots.
_________________ ***** - lvl 81 S/S Nuker | Status: Leveling Current SP: 707,000 04/14/09
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ZaKnighT
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Mon Jul 12, 2010 8:25 pm |
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Loyal Member |
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Joined: Sep 2009 Posts: 1730 Location: home
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battle arena and now this.. i hope they bann gold bots *having to much hope atm .. oh wait i forgot this is isro owned by joymax -.-*
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Tia
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Tue Jul 13, 2010 1:07 pm |
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Joined: Jun 2010 Posts: 859 Location:
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Do recovery division and healing orbit change? No, these skills will stay as they are at the moment.
What about holy spell? This skill will also not undergo any changes.
How can I kill mobs without bless spell? People who can not grind without bless spell are noobs.
What other changes will happen to warriors? Warrior's screens will disappear when they change their weapon to a non-warrior-weapon.
How will the chinese chars become stronger? Theimbue attacks will have higher mag. atk. power or better abnormal effects and the moving speed skills will get a higher effect (maximum 110%). Nukes' attack power will not be changed. Bicheon skills' attack power will be slightly decreased (like from 150% to 143%), other weapon skills will not be changed. I have made a picture to show you the first imbue skill in the Lightning series
FAIL
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Tia
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Tue Jul 13, 2010 1:07 pm |
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Active Member |
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Joined: Jun 2010 Posts: 859 Location:
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Do recovery division and healing orbit change? No, these skills will stay as they are at the moment.
What about holy spell? This skill will also not undergo any changes.
How can I kill mobs without bless spell? People who can not grind without bless spell are noobs.
What other changes will happen to warriors? Warrior's screens will disappear when they change their weapon to a non-warrior-weapon.
How will the chinese chars become stronger? Theimbue attacks will have higher mag. atk. power or better abnormal effects and the moving speed skills will get a higher effect (maximum 110%). Nukes' attack power will not be changed. Bicheon skills' attack power will be slightly decreased (like from 150% to 143%), other weapon skills will not be changed. I have made a picture to show you the first imbue skill in the Lightning series
FAIL
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TheKnight
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Tue Jul 13, 2010 1:33 pm |
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Veteran Member |
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Joined: Apr 2009 Posts: 3067 Location:
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I don't see point why to decrease bicheon attack skills when they are already weak 
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DOCoSPADEo
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 15, 2010 1:48 am |
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Casual Member |
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Joined: May 2010 Posts: 58 Location: Omaha, Nebraska
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TheKnight wrote: I don't see point why to decrease bicheon attack skills when they are already weak  That's what I want to know, that's messed up.
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HuNt3rMx
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 15, 2010 3:30 am |
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Regular Member |
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Joined: May 2007 Posts: 240 Location: Hotan Palace =)
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Uhm sounds good, i just hope that joymax does not mess up this one, as they usually do....
_________________ Ign: _Born2Nuk3_ lvl: 75 Server: Aege Status: Active More info: will farm at 110 -.-'
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mick3201
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 15, 2010 3:43 am |
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Valued Member |
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Joined: Sep 2009 Posts: 390 Location:
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the new system to buy and sell stuff is gonna be so much better. sro is really trying to be like WoW though with the battle arenas and the new system
_________________ Warrior Cleric on Azteca
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TheDrop
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Thu Jul 15, 2010 3:46 am |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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Is this like the trade system they use in runescape (forgot the name >.>) cause that would be epic.
no more killer lag in hotan
but it might look emptier :\
The spots that were taken by stallers will be taken up by goldbots though so it doesn't really impact server traffic lol.
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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Squirt
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Post subject: Re: The Final End of Staller's [Thank God] Posted: Fri Jul 16, 2010 10:12 pm |
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Forum God |
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Joined: Jan 2008 Posts: 8186 Location:
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I for one think its bullshit. There were no auctioning houses in the silkroad, you do it by hand! >.> And seriously if a guy can log in 10 characters and set them to sells some stuff they can create a complete monopoly of alchemy item X or Y this and Z that.
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