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 Post subject: Differnece between garm and prot
PostPosted: Sun Jan 30, 2011 1:07 am 
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So..I recently traded my nova prot set for a nova garm set....i gained around 800~900 more mag def and only lost around ~150 phy def....so..why do people say prot is better :|? and the parry....oh god it went from 300-400 me-> pure int s/s nuker


Last edited by ClairePinnholey on Sun Jan 30, 2011 1:11 am, edited 1 time in total.

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 Post subject: Re: Differnece between garm and prot
PostPosted: Sun Jan 30, 2011 1:11 am 
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You're build determines whats better to wear....For example a full str player has lots of phy defense and low mag defense so it makes sense for full str players to gain some magic defense by going garment..

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 Post subject: Re: Differnece between garm and prot
PostPosted: Sun Jan 30, 2011 1:17 am 
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Because if you haven't noticed. Mag damage is a lot higher then Phy damage. so that 150 Phy def you lost is just as much protection as that 600 mag def you gained.

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 Post subject: Re: Differnece between garm and prot
PostPosted: Sun Jan 30, 2011 5:19 am 
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150 is significant, but u should pay more attention to the phy/mag. reinforce of sets, it is more important than ur 'raw' phy/mag def.
trust me u lost a LOT more then just 150 phy def. ask some1 else to explain u the dmg. formula.

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 Post subject: Re: Differnece between garm and prot
PostPosted: Sun Jan 30, 2011 6:06 am 
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TillTheEnd wrote:
150 is significant, but u should pay more attention to the phy/mag. reinforce of sets, it is more important than ur 'raw' phy/mag def.
trust me u lost a LOT more then just 150 phy def. ask some1 else to explain u the dmg. formula.


Pretty sure that the reinforce gets added into that "raw" number you see in the stat menu.(I figured he was using that number, and not adding the def from each item himself)

Didn't this question get answered back in 06? and a million times since?

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 Post subject: Re: Differnece between garm and prot
PostPosted: Sun Jan 30, 2011 6:31 am 
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 Post subject: Re: Differnece between garm and prot
PostPosted: Sun Jan 30, 2011 6:33 am 
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Fiction wrote:
TillTheEnd wrote:
150 is significant, but u should pay more attention to the phy/mag. reinforce of sets, it is more important than ur 'raw' phy/mag def.
trust me u lost a LOT more then just 150 phy def. ask some1 else to explain u the dmg. formula.


Pretty sure that the reinforce gets added into that "raw" number you see in the stat menu.(I figured he was using that number, and not adding the def from each item himself)

Didn't this question get answered back in 06? and a million times since?


This.

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 Post subject: Re: Differnece between garm and prot
PostPosted: Sun Jan 30, 2011 6:42 am 
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ClairePinnholey

o_O


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 Post subject: Re: Differnece between garm and prot
PostPosted: Sun Jan 30, 2011 6:43 am 
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Lies.


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 Post subject: Re: Differnece between garm and prot
PostPosted: Sun Jan 30, 2011 6:48 am 
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Tasdik wrote:
ClairePinnholey

o_O

Edit:
Oops..my bad DP. >_>


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 Post subject: Re: Differnece between garm and prot
PostPosted: Sun Jan 30, 2011 7:29 am 
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Tasdik wrote:
ClairePinnholey

o_O

:palm:

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 Post subject: Re: Differnece between garm and prot
PostPosted: Sat Feb 19, 2011 3:54 am 
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TillTheEnd wrote:
150 is significant, but u should pay more attention to the phy/mag. reinforce of sets, it is more important than ur 'raw' phy/mag def.
trust me u lost a LOT more then just 150 phy def. ask some1 else to explain u the dmg. formula.

Here is the Formula ( btw i didn't write it , i googled it ( found it at elite pvpers )) .

Physical & Magical Reinforcement.

Here goes again;
There's still a lot of people who probably don't know what the Physical/Magical Reinforce is actually for. I've been around a few forums, and none really do explain what it does (Or their just wrong with their explanations). So I've written a little bit of my knowledge down for you guys.

So lets get started!
There are a few simple calculations every serious SRO player should know.

Physical Defense= Str x Physical reinforce + Total Physical defense.
Magical Defense= Int x Physical reinforce + Total Physical defense.

Physical Attack= Str x Physical reinforce + Physical damage.
Magical Attack = Int x Magical reinforce + Magical damage.

The Reinforcement on your Weapon and your Gear is actually more important than the Physical/Magical Attack/Defense. The reason is simple; their base values in the equations listed above.
Obviously you would rather have a higher multiplier than a number you add to the equation.

Here's an example;
Lets say you have a level 100 Char, with 500 Str.

A 2-Handed Sword +5 level 98 with a Physical Attack of 2146 ~ 2558 (80%) and a Physical reinforce of 276.8% ~ 338.3% (0%)
Physical Attack= 500 x 276.8% + 2146 = 3530 ( Minimum attack power )
Physical Attack= 500 x 338.3% + 2558 = 4249.5 ( Maximum attack power )

Now the same +5 2-Handed Sword, but with 0% Physical Attack and 80% Physical reinforce

A 2-Handed Sword +5 level 98 with a Physical Attack of 2062 ~ 2454 (0%) and a Physical reinforce of 299.9% ~ 366.6% (80%)
Physical Attack=500 x 299.9% + 2062 = 3561.5 ( Minimum attack power )
Physical Attack=500 x 366.6% + 2454 = 4287 (Maximum attack power )

I know the difference isn't big, but I'm only stressing the fact that the Physical reinforce is also a very important thing you should worry about.

Here's a 2-Handed Sword +5 level 98 with 80%/80%
Physical Attack=500 x 299.9% + 2146 = 3645.5 ( Minimum attack power )
Physical Attack=500 x 366.6% + 2558 = 4391 (Maximum attack power )

Another few common question that people have:

Quote:
"What does Parry ratio do?"
Parry Ratio determines the amount of damage you receive during an attack. The higher the parry ratio, the less chance of taking maximum hit rating from an opponent.

Quote:
"What does Attack Rate do?"
Attack Rate determines the amount of damage you deal during an attack. The higher the Attack Rate, the higher the chance of dealing maximum damage to an opponent.

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 Post subject: Re: Differnece between garm and prot
PostPosted: Sat Feb 19, 2011 11:31 am 
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Tasdik wrote:
ClairePinnholey

o_O

u notice this now? lol

I have a feeling i know who the remake is for too :wink:

OT:
what was the point of that pic anyway? iirc the effect of reinforce values are not shown in the def u see in char window.

Ofc i could be wrong...

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 Post subject: Re: Differnece between garm and prot
PostPosted: Sat Feb 19, 2011 12:57 pm 
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On the char window, only the magical attack is not added with the reinforce.
Other numbers are ready to use in a damage formula

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 Post subject: Re: Differnece between garm and prot
PostPosted: Sun Feb 20, 2011 3:56 am 
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Amarisa wrote:
Because if you haven't noticed. Mag damage is a lot higher then Phy damage. so that 150 Phy def you lost is just as much protection as that 600 mag def you gained.


This too. A lot of ppl forget that magical attacks have a higher base value anyways.

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 Post subject: Re: Differnece between garm and prot
PostPosted: Mon Feb 21, 2011 9:10 am 
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Garments also have the highest parry ratio, while armor has the highest durability. As an INT, you're more likely to die from physical attacks than from magical attacks.. so most people would suggest protector for you. Of course, garments will give you that extra 10% speed and higher parry, but you'll be more vulnerable to STR chars.

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 Post subject: Re: Differnece between garm and prot
PostPosted: Mon Feb 21, 2011 11:11 am 
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i don't get the point of pvp (unless ctf,battle arena,fortress war ) in other words group pvp anyway that's why i am using garment mostly ( wizz/bard ).

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 Post subject: Re: Differnece between garm and prot
PostPosted: Mon Feb 21, 2011 10:48 pm 
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The Invisible wrote:
i don't get the point of pvp (unless ctf,battle arena,fortress war ) in other words group pvp anyway that's why i am using garment mostly ( wizz/bard ).


As wiz bard you dont have any other option ;)
Wiz = robe
Bard = robe
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Robes only :)

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 Post subject: Re: Differnece between garm and prot
PostPosted: Tue Feb 22, 2011 2:10 am 
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lotri wrote:
Garments also have the highest parry ratio, while armor has the highest durability. As an INT, you're more likely to die from physical attacks than from magical attacks.. so most people would suggest protector for you. Of course, garments will give you that extra 10% speed and higher parry, but you'll be more vulnerable to STR chars.

incorrect.. i had a robe top which had only 23 parry and a light armour chest i got had 37 parry.

also love all the underlying calculations makes it so awesome to make something strong without having to rely on the cookie cutter stuff everyone goes.

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 Post subject: Re: Differnece between garm and prot
PostPosted: Tue Feb 22, 2011 7:43 am 
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roe2121 wrote:
lotri wrote:
Garments also have the highest parry ratio, while armor has the highest durability. As an INT, you're more likely to die from physical attacks than from magical attacks.. so most people would suggest protector for you. Of course, garments will give you that extra 10% speed and higher parry, but you'll be more vulnerable to STR chars.

incorrect.. i had a robe top which had only 23 parry and a light armour chest i got had 37 parry.

also love all the underlying calculations makes it so awesome to make something strong without having to rely on the cookie cutter stuff everyone goes.


roe ur char is warrior/cleric if im reading your sig right :P

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 Post subject: Re: Differnece between garm and prot
PostPosted: Tue Feb 22, 2011 12:45 pm 
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wiz cleric actually and everyone asks me in every party why am i using lightning spells. as i find they are a good filler :roll:

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 Post subject: Re: Differnece between garm and prot
PostPosted: Tue Feb 22, 2011 1:55 pm 
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Well that's embarrassing :oops: . Can't believe i misread that...

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 Post subject: Re: Differnece between garm and prot
PostPosted: Tue Feb 22, 2011 5:02 pm 
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firefinal1 wrote:
The Invisible wrote:
i don't get the point of pvp (unless ctf,battle arena,fortress war ) in other words group pvp anyway that's why i am using garment mostly ( wizz/bard ).


As wiz bard you dont have any other option ;)
Wiz = robe
Bard = robe
------------
Robes only :)

well i was wiz / cleric then changed to wizz / bard ( currently changing ) , i stopped leveling cleric at lv 30 as i don't like the skills and like bard skills more ( 850 cursed hearts for dlv 30 lv of cleric ,collected 150 still long way to go) and the cost for dlv about 17 m :shock: , it is good i am good at making gold . :sohappy:

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