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 Post subject: "Cloud" silkroad?
PostPosted: Tue Mar 29, 2011 6:24 pm 
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Has anyone played around with cloud computing?

Anyone tried to configure Silkroad for a cloud? I know it might be difficult, but is it even possible?

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Tue Mar 29, 2011 6:56 pm 
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Silkroad wouldn't be a challenge for onlive

but would they? no

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Tue Mar 29, 2011 9:15 pm 
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cloud?

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Wed Mar 30, 2011 1:42 am 
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for 1. Onlive isnt cloud gaming.


for 2. Cloud is that commercial "To the cloud". where they are on their laptop from their desktop.

I dont see why you dont just dload silkroad.exe, i dont think you can do it because the commercial shows them dragging a video file onto their laptop desktop to watch it.

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Wed Mar 30, 2011 3:54 am 
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I'm not all that familiar with cloud computing, but if it's remotely like Terminal Server or Citrix, then it *might* be doable considering clouds run VM's instead.

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Wed Mar 30, 2011 6:24 am 
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You mean like you are on your laptop and your desktop does all the hard work? Then the laptop basically just gets the video feed?

Tried it. A normal remote desktop will not work because it wasn't built for the high fps games get. You have to get a program that compresses the data fast enough and small enough to get it to your laptop with little to no lag.

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Wed Mar 30, 2011 5:18 pm 
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 Post subject: Re: "Cloud" silkroad?
PostPosted: Thu Mar 31, 2011 6:09 am 
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Brago wrote:
for 1. Onlive isnt cloud gaming.


for 2. Cloud is that commercial "To the cloud". where they are on their laptop from their desktop.

I dont see why you dont just dload silkroad.exe, i dont think you can do it because the commercial shows them dragging a video file onto their laptop desktop to watch it.



lulz, Onlive is "cloud" gaming, it's actually the best example of cloud computing we have really. It renders the game on their servers and you get the rest, so sorry, your fail was extra stupid

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Thu Mar 31, 2011 4:22 pm 
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Gaigemasta wrote:
Brago wrote:
for 1. Onlive isnt cloud gaming.


for 2. Cloud is that commercial "To the cloud". where they are on their laptop from their desktop.

I dont see why you dont just dload silkroad.exe, i dont think you can do it because the commercial shows them dragging a video file onto their laptop desktop to watch it.



lulz, Onlive is "cloud" gaming, it's actually the best example of cloud computing we have really. It renders the game on their servers and you get the rest, so sorry, your fail was extra stupid


I'm not too familiar with cloud computing, but how is this much different than Remote Desktop or VNC or the like? With both of those, your home computer is doing all the work, and you connect to get the video feed and have keyboard/mouse control over it.

I've connected to my home computer from work in the past to play SRO. I use the term 'play' lightly because I tunneled a VNC connection over SSH to a Linux box that I had running SRO. VERY SLOW!!! :( I really just used it to check on my stall. This was like 4 years ago.

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Sat Apr 02, 2011 9:41 pm 
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Gaigemasta wrote:
Brago wrote:
for 1. Onlive isnt cloud gaming.


for 2. Cloud is that commercial "To the cloud". where they are on their laptop from their desktop.

I dont see why you dont just dload silkroad.exe, i dont think you can do it because the commercial shows them dragging a video file onto their laptop desktop to watch it.



lulz, Onlive is "cloud" gaming, it's actually the best example of cloud computing we have really. It renders the game on their servers and you get the rest, so sorry, your fail was extra stupid

Dont mess with Gaige when it comes to computer shit :P

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Sat Apr 02, 2011 9:57 pm 
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Could anyone explain what is this thread about and wth is Cloud?

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Sun Apr 03, 2011 12:27 am 
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omier44 wrote:
Could anyone explain what is this thread about and wth is Cloud?


The internet is hard.

http://www.lmgtfy.com/?q=cloud+computing

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Mon Apr 11, 2011 5:50 pm 
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the internet is a cloud. Basically all a "cloud" is are networked systems across which you can distribute a workload. So many people these days have powerful PC at home and rarely come close to maximizing usage. This has lead to the rise of folding@home and seti@home that use your CPUs wasted cycles to process data. That is really the basics of what the whole cloud concept is. There are specialized ones like the render farms used to draw scenes for modern movies or Advanced physics modeling at research unis.

Outside of that it is the newest abused web buzz word like web 2.0. Cloud computing is almost useless for gaming unless you have a large number of devices on your local network to cloud. If you don't then the lag will be horrendous and any game will be either hard to play or impossible if it is anything more than a card or board game. Basically your controller input must first be sent over the network to a cloud controller or an entry system to the cloud. Thus introducing network lag. From there the system decides where it needs to go and what needs to be done with it. A tiny bit more lag. From there it could get sent to another system in the cloud (perhaps on the other side of the planet. So more lag). From there it may have to go to another system or two for other processing. More network lag. Then eventually the rendered data is sent back to you. Maybe directly maybe back via a cloud entry point/controller. More lag or extra lag. You can see why this is largely useless for gaming. Especially for current games. There are of course ways games can be optimized to incur less lag. Such as sending only specific bits out to be processed. Onlive I think only offloads the video processing and does a lot of the physics and misc other stuff locally. Reducing the lag as much as they can.

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Fri Apr 15, 2011 4:33 am 
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Old computer systems had a mainframe computer that did all the processing and the users connect and get their work done via "dumb terminals"...It was the job of the mainframe to process and distribute the results to the user. It's interesting how people today are acting like this is a new and exciting concept calling it "cloud" when it already existed years ago albeit in a more primitive format of todays standards.

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Fri Apr 15, 2011 5:55 am 
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The only thing I appreciate is how they allow games to be rendered, video and sound, with very little delay. It's great for netbook users who either has the option to pay $500+ to play modern games, or onlive. Nuff said

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Tue Apr 19, 2011 8:16 am 
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BuDo wrote:
Old computer systems had a mainframe computer that did all the processing and the users connect and get their work done via "dumb terminals"...It was the job of the mainframe to process and distribute the results to the user. It's interesting how people today are acting like this is a new and exciting concept calling it "cloud" when it already existed years ago albeit in a more primitive format of todays standards.


I guess the "cloud" is more of a huge network of highly sophisticated, multi-purpose, distributed mainframes. The "dumb terminals" are full desktop/laptop PCs that can also offload some of their work to the "cloud". I agree though, the basic concept has existed for a long time.

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 Post subject: Re: "Cloud" silkroad?
PostPosted: Tue Apr 19, 2011 9:42 am 
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that would be a nice feat but also very exploitable if you know what i mean ;)

I've only used google sync and steam games that actually work with cloud tech, mainly for config inis tho

is this onlive any good? anyone tried it ?


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 Post subject: Re: "Cloud" silkroad?
PostPosted: Thu Apr 21, 2011 12:00 am 
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