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_Equal_
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Post subject: "Cloud" silkroad? Posted: Tue Mar 29, 2011 6:24 pm |
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Joined: Oct 2008 Posts: 1771 Location: Completely in flux
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Has anyone played around with cloud computing?
Anyone tried to configure Silkroad for a cloud? I know it might be difficult, but is it even possible?
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iSRO - AsparTame 8x - retired Salvation - Aspar 70
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Gaigemasta
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Post subject: Re: "Cloud" silkroad? Posted: Tue Mar 29, 2011 6:56 pm |
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Joined: Dec 2006 Posts: 4474 Location:
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Silkroad wouldn't be a challenge for onlive
but would they? no
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Gladiator_RN
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Post subject: Re: "Cloud" silkroad? Posted: Tue Mar 29, 2011 9:15 pm |
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Joined: Mar 2008 Posts: 2385 Location: Netherlands
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Brago
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Post subject: Re: "Cloud" silkroad? Posted: Wed Mar 30, 2011 1:42 am |
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Joined: Mar 2008 Posts: 1541 Location: The world has an ending, now you must find this ending.
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for 1. Onlive isnt cloud gaming.
for 2. Cloud is that commercial "To the cloud". where they are on their laptop from their desktop.
I dont see why you dont just dload silkroad.exe, i dont think you can do it because the commercial shows them dragging a video file onto their laptop desktop to watch it.
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_Equal_
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Post subject: Re: "Cloud" silkroad? Posted: Wed Mar 30, 2011 3:54 am |
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Joined: Oct 2008 Posts: 1771 Location: Completely in flux
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I'm not all that familiar with cloud computing, but if it's remotely like Terminal Server or Citrix, then it *might* be doable considering clouds run VM's instead.
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iSRO - AsparTame 8x - retired Salvation - Aspar 70
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Amarisa
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Post subject: Re: "Cloud" silkroad? Posted: Wed Mar 30, 2011 6:24 am |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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You mean like you are on your laptop and your desktop does all the hard work? Then the laptop basically just gets the video feed?
Tried it. A normal remote desktop will not work because it wasn't built for the high fps games get. You have to get a program that compresses the data fast enough and small enough to get it to your laptop with little to no lag.
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Archrome
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Post subject: Re: "Cloud" silkroad? Posted: Wed Mar 30, 2011 5:18 pm |
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Joined: Jan 2011 Posts: 27 Location:
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Nosebleeds.. don't understand a thing lol..
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Gaigemasta
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Post subject: Re: "Cloud" silkroad? Posted: Thu Mar 31, 2011 6:09 am |
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Brago wrote: for 1. Onlive isnt cloud gaming.
for 2. Cloud is that commercial "To the cloud". where they are on their laptop from their desktop.
I dont see why you dont just dload silkroad.exe, i dont think you can do it because the commercial shows them dragging a video file onto their laptop desktop to watch it. lulz, Onlive is "cloud" gaming, it's actually the best example of cloud computing we have really. It renders the game on their servers and you get the rest, so sorry, your fail was extra stupid
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PR0METHEUS
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Post subject: Re: "Cloud" silkroad? Posted: Thu Mar 31, 2011 4:22 pm |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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Gaigemasta wrote: Brago wrote: for 1. Onlive isnt cloud gaming.
for 2. Cloud is that commercial "To the cloud". where they are on their laptop from their desktop.
I dont see why you dont just dload silkroad.exe, i dont think you can do it because the commercial shows them dragging a video file onto their laptop desktop to watch it. lulz, Onlive is "cloud" gaming, it's actually the best example of cloud computing we have really. It renders the game on their servers and you get the rest, so sorry, your fail was extra stupid I'm not too familiar with cloud computing, but how is this much different than Remote Desktop or VNC or the like? With both of those, your home computer is doing all the work, and you connect to get the video feed and have keyboard/mouse control over it. I've connected to my home computer from work in the past to play SRO. I use the term 'play' lightly because I tunneled a VNC connection over SSH to a Linux box that I had running SRO. VERY SLOW!!!  I really just used it to check on my stall. This was like 4 years ago.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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huejas
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Post subject: Re: "Cloud" silkroad? Posted: Sat Apr 02, 2011 9:41 pm |
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Joined: Jan 2008 Posts: 1804 Location:
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Gaigemasta wrote: Brago wrote: for 1. Onlive isnt cloud gaming.
for 2. Cloud is that commercial "To the cloud". where they are on their laptop from their desktop.
I dont see why you dont just dload silkroad.exe, i dont think you can do it because the commercial shows them dragging a video file onto their laptop desktop to watch it. lulz, Onlive is "cloud" gaming, it's actually the best example of cloud computing we have really. It renders the game on their servers and you get the rest, so sorry, your fail was extra stupid Dont mess with Gaige when it comes to computer shit 
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omier
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Post subject: Re: "Cloud" silkroad? Posted: Sat Apr 02, 2011 9:57 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Could anyone explain what is this thread about and wth is Cloud?
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.curve
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Post subject: Re: "Cloud" silkroad? Posted: Sun Apr 03, 2011 12:27 am |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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omier44 wrote: Could anyone explain what is this thread about and wth is Cloud? The internet is hard. http://www.lmgtfy.com/?q=cloud+computing
_________________ Speak the truth, even if your voice shakes.
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BuDo
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Post subject: Re: "Cloud" silkroad? Posted: Fri Apr 15, 2011 4:33 am |
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Old computer systems had a mainframe computer that did all the processing and the users connect and get their work done via "dumb terminals"...It was the job of the mainframe to process and distribute the results to the user. It's interesting how people today are acting like this is a new and exciting concept calling it "cloud" when it already existed years ago albeit in a more primitive format of todays standards.
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Gaigemasta
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Post subject: Re: "Cloud" silkroad? Posted: Fri Apr 15, 2011 5:55 am |
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Joined: Dec 2006 Posts: 4474 Location:
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The only thing I appreciate is how they allow games to be rendered, video and sound, with very little delay. It's great for netbook users who either has the option to pay $500+ to play modern games, or onlive. Nuff said
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PR0METHEUS
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Post subject: Re: "Cloud" silkroad? Posted: Tue Apr 19, 2011 8:16 am |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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BuDo wrote: Old computer systems had a mainframe computer that did all the processing and the users connect and get their work done via "dumb terminals"...It was the job of the mainframe to process and distribute the results to the user. It's interesting how people today are acting like this is a new and exciting concept calling it "cloud" when it already existed years ago albeit in a more primitive format of todays standards. I guess the "cloud" is more of a huge network of highly sophisticated, multi-purpose, distributed mainframes. The "dumb terminals" are full desktop/laptop PCs that can also offload some of their work to the "cloud". I agree though, the basic concept has existed for a long time.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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sn1kzZe
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Post subject: Re: "Cloud" silkroad? Posted: Tue Apr 19, 2011 9:42 am |
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Joined: Jan 2007 Posts: 246 Location: 127.0.0.1
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that would be a nice feat but also very exploitable if you know what i mean  I've only used google sync and steam games that actually work with cloud tech, mainly for config inis tho is this onlive any good? anyone tried it ?
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TheDrop
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Post subject: Re: "Cloud" silkroad? Posted: Thu Apr 21, 2011 12:00 am |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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Archrome wrote: Nosebleeds.. don't understand a thing lol.. 
_________________ let it gooooo let it gooooOoOooOOOOOO
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