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 Post subject: 12D Sun Weapons
PostPosted: Tue May 31, 2011 2:00 pm 
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I just got my Sun staff, used one stone and upgraded it to Sun 12d.

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Before change 11D EGY+9 staff.

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he just said the USA was the most powerful country in the universe. For some reason that made me lol hard!


Last edited by SneakyBanana on Tue May 31, 2011 2:43 pm, edited 1 time in total.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 2:09 pm 
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How do you actually upgrade them? just curious

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 2:13 pm 
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How did you get the +2?!

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 2:20 pm 
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XMoshe wrote:
How did you get the +2?!

I want to know this too. I just switched my glaive to 12D (although only SoM) and I want to + it but the system is kinda confusing.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 2:23 pm 
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The extra plus is carried over is what I'm seeing.. +9 nova = +2 rare(moon) with the exception of b. B will have +3 and the carried over. +10 B will become a +6 Legend(Sun).

Unless that extra plus is from an advance elixir.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 2:32 pm 
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Looks good!

Could you please upload a picture of the stats of the staff before you changed it, though? Would like to see the damage difference etc.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 2:42 pm 
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ltsune wrote:
Looks good!

Could you please upload a picture of the stats of the staff before you changed it, though? Would like to see the damage difference etc.



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Disconn3cted wrote:
he just said the USA was the most powerful country in the universe. For some reason that made me lol hard!


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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 2:46 pm 
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Cool, the diffs are quite big. :D

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 2:46 pm 
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SneakyBanana wrote:
ltsune wrote:
Looks good!

Could you please upload a picture of the stats of the staff before you changed it, though? Would like to see the damage difference etc.



Image

Thank you!

It certainly increased the mag. damage a lot :shock: Congratulations!

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 2:55 pm 
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Don't forget to leave 14 spaces in your inventory before last inspection .

Joymax will give anyone who upgraded an item to 12D , 12 magic stones .

Anyway they ask to leave 14 spaces for some reason .

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 2:58 pm 
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Ugh dilemma. Better attack/def for shitty blues and crit/BR.
So basically for Better reinf and def, you lose high BR and get stuck with BR 15. I can see how for weps it would be worth upgrading, not sure about shield and the chest head and legs part. That's a loss of 3900 hp. Or acc. Gain better def, no immunity... heh i hope everyone upgrades their acc. I can rape everyone with ice. XD

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 3:08 pm 
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+2 is cause it was +9. Everything above +7 will add to the new wep.
I had regular +9 and got +2 Seal of Star.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 3:52 pm 
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so you cant + 12 deg stuff?


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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 3:57 pm 
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12deg looks awsome :O


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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 4:26 pm 
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new video of mine is uploading right now...
it is explaining the new update and shit.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 4:29 pm 
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so as they raised the enhancement max to 15 , it would be easier if you make your wep +11 with normal elixirs then upgrade to 12d to get a +5, i know +11 isn't easy, but easier than +5 12d with or without silk, you may end up with a -7 weapon

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 4:36 pm 
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Anyone have toughts on how it will be to ruble with Roc now? D:


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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 4:46 pm 
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antics wrote:
so you cant + 12 deg stuff?

You can but not this fast , wait a few days till some elixirs drop !

Mobs +106 should drop the 12D special elixirs and you will need a special immortal with these elixirs (from item mall) to avoid getting your item destroyed .

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 5:22 pm 
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Hmm, so stones drop and they're all 0%... might not be too bad then...

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 6:55 pm 
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Goseki wrote:
Hmm, so stones drop and they're all 0%... might not be too bad then...

:sohappy:

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 7:03 pm 
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Lempi wrote:
Goseki wrote:
Hmm, so stones drop and they're all 0%... might not be too bad then...

:sohappy:


Lol, I might destroy my s/s, what do u think lemps? Would get a nice moon.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 7:06 pm 
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Goseki wrote:
Lempi wrote:
Goseki wrote:
Hmm, so stones drop and they're all 0%... might not be too bad then...

:sohappy:


Lol, I might destroy my s/s, what do u think lemps? Would get a nice moon.

I'd go for it if I were you. I switched my glaive and gained almost 2000 Phy attack, even with +0 and 0% stats.

Edit: You might even be able to one shot me with it. lol

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 7:59 pm 
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Lempi wrote:
I'd go for it if I were you. I switched my glaive and gained almost 2000 Phy attack, even with +0 and 0% stats.

Edit: You might even be able to one shot me with it. lol


whaaaaa 2000 phy attk??? no waiii... that's overkill...

I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more...

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 8:09 pm 
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Goseki wrote:
I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more...

Dont forget about the HP/MP int/str that you will lose. Its gonna be a biatch to get str 7 int 7 on your gear. STR stones are selling for 250m now on Aege lol. They will drop in price soon tho.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 8:17 pm 
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Gladiator_RN wrote:
Goseki wrote:
I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more...

Dont forget about the HP/MP int/str that you will lose. Its gonna be a biatch to get str 7 int 7 on your gear. STR stones are selling for 250m now on Aege lol. They will drop in price soon tho.


Lol true... Hmm I dunno if i want to bother with pimping again... >_<. How's the new dmg compared to your old weps?

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 9:43 pm 
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Personally I think this has destroyed the game, I basically one shot everyone now and my staff is only +2.

With Lifeturnover on I hit harder than what I do in offering with my nova+7(80% mag) cleric rod.

I mean 25k more damage than the offering.



On a side note, I'm making a mint right now selling enhancers and awaken stones.

Today I have made just short of 1b from selling them, don't play on using them until the prices are down.

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ClauSnake wrote:
Premium - 200 Silk
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Seeing A GM Wearing A T-shirt From A Bot Company - Priceless

Spoiler!


Disconn3cted wrote:
he just said the USA was the most powerful country in the universe. For some reason that made me lol hard!


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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 9:55 pm 
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Been busy with grinding then huh? o.O I tried it for a while but no luck rofl xD So I just bought some and got one from a friend.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 10:02 pm 
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just made my shield 12D.. but it has somethin called proficiency penalties on it >.> dunno wtf that is

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 10:15 pm 
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SneakyBanana wrote:
Personally I think this has destroyed the game, I basically one shot everyone now and my staff is only +2.

With Lifeturnover on I hit harder than what I do in offering with my nova+7(80% mag) cleric rod.

I mean 25k more damage than the offering.



On a side note, I'm making a mint right now selling enhancers and awaken stones.

Today I have made just short of 1b from selling them, don't play on using them until the prices are down.


like the egy weapons, does it have any effect when u equip/unequip the weapon?

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 10:23 pm 
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Gladiator_RN wrote:
Goseki wrote:
I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more...

Dont forget about the HP/MP int/str that you will lose. Its gonna be a biatch to get str 7 int 7 on your gear. STR stones are selling for 250m now on Aege lol. They will drop in price soon tho.

Are there 12D Str/Int stones ?

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Last edited by The Invisible on Wed Jun 01, 2011 12:01 am, edited 1 time in total.

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