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SneakyBanana
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Post subject: 12D Sun Weapons Posted: Tue May 31, 2011 2:00 pm |
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Joined: Jul 2008 Posts: 576 Location: United Kingdom
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I just got my Sun staff, used one stone and upgraded it to Sun 12d.  Before change 11D EGY+9 staff. 
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ClauSnake wrote: Premium - 200 Silk Grab Pet - 88 Silk Globals - 14 Silk Seeing A GM Wearing A T-shirt From A Bot Company - Priceless
Disconn3cted wrote: he just said the USA was the most powerful country in the universe. For some reason that made me lol hard!
Last edited by SneakyBanana on Tue May 31, 2011 2:43 pm, edited 1 time in total.
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Boiler
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 2:09 pm |
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Joined: Apr 2008 Posts: 1007 Location: whereever i feel like..
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How do you actually upgrade them? just curious
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XMoshe
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 2:13 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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How did you get the +2?!
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Props to chrisorg for the sig <3
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Lempi
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 2:20 pm |
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Joined: Oct 2008 Posts: 3203 Location: England
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XMoshe wrote: How did you get the +2?! I want to know this too. I just switched my glaive to 12D (although only SoM) and I want to + it but the system is kinda confusing.
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Toshiharu
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 2:23 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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The extra plus is carried over is what I'm seeing.. +9 nova = +2 rare(moon) with the exception of b. B will have +3 and the carried over. +10 B will become a +6 Legend(Sun).
Unless that extra plus is from an advance elixir.
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 If being a loser means not playing Silkroad all day.. lulwut?
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ltsune
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 2:32 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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Looks good!
Could you please upload a picture of the stats of the staff before you changed it, though? Would like to see the damage difference etc.
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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SneakyBanana
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 2:42 pm |
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Joined: Jul 2008 Posts: 576 Location: United Kingdom
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ltsune wrote: Looks good!
Could you please upload a picture of the stats of the staff before you changed it, though? Would like to see the damage difference etc. 
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ClauSnake wrote: Premium - 200 Silk Grab Pet - 88 Silk Globals - 14 Silk Seeing A GM Wearing A T-shirt From A Bot Company - Priceless
Disconn3cted wrote: he just said the USA was the most powerful country in the universe. For some reason that made me lol hard!
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omier
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 2:46 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Cool, the diffs are quite big. 
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ltsune
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 2:46 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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SneakyBanana wrote: ltsune wrote: Looks good!
Could you please upload a picture of the stats of the staff before you changed it, though? Would like to see the damage difference etc.  Thank you! It certainly increased the mag. damage a lot  Congratulations!
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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The Invisible
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 2:55 pm |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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Don't forget to leave 14 spaces in your inventory before last inspection .
Joymax will give anyone who upgraded an item to 12D , 12 magic stones .
Anyway they ask to leave 14 spaces for some reason .
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
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Goseki
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 2:58 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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Ugh dilemma. Better attack/def for shitty blues and crit/BR. So basically for Better reinf and def, you lose high BR and get stuck with BR 15. I can see how for weps it would be worth upgrading, not sure about shield and the chest head and legs part. That's a loss of 3900 hp. Or acc. Gain better def, no immunity... heh i hope everyone upgrades their acc. I can rape everyone with ice. XD
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Hades
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 3:08 pm |
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Joined: Mar 2009 Posts: 486 Location: Sweden
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+2 is cause it was +9. Everything above +7 will add to the new wep. I had regular +9 and got +2 Seal of Star.
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antics
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 3:52 pm |
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Joined: Jan 2008 Posts: 1830 Location: forsaken world
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so you cant + 12 deg stuff?
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CloneZ
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 3:57 pm |
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Joined: May 2011 Posts: 48 Location: Beyond hell, above heaven and then two houses to the left.
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Gladiator_RN
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 4:26 pm |
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Joined: Mar 2008 Posts: 2385 Location: Netherlands
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new video of mine is uploading right now... it is explaining the new update and shit.
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Vaya
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 4:29 pm |
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Joined: May 2009 Posts: 1848 Location:
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so as they raised the enhancement max to 15 , it would be easier if you make your wep +11 with normal elixirs then upgrade to 12d to get a +5, i know +11 isn't easy, but easier than +5 12d with or without silk, you may end up with a -7 weapon
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Hi
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CloneZ
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 4:36 pm |
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Joined: May 2011 Posts: 48 Location: Beyond hell, above heaven and then two houses to the left.
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Anyone have toughts on how it will be to ruble with Roc now? D:
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The Invisible
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 4:46 pm |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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antics wrote: so you cant + 12 deg stuff? You can but not this fast , wait a few days till some elixirs drop ! Mobs +106 should drop the 12D special elixirs and you will need a special immortal with these elixirs (from item mall) to avoid getting your item destroyed .
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
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Goseki
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 5:22 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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Hmm, so stones drop and they're all 0%... might not be too bad then...
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Lempi
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 6:55 pm |
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Joined: Oct 2008 Posts: 3203 Location: England
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Goseki wrote: Hmm, so stones drop and they're all 0%... might not be too bad then... 
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 Saddam✓ Osama✓ Gaddafi✓ Justin Bieber☐ Rebecca Black☐
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Goseki
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 7:03 pm |
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Lempi wrote: Goseki wrote: Hmm, so stones drop and they're all 0%... might not be too bad then...  Lol, I might destroy my s/s, what do u think lemps? Would get a nice moon.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Lempi
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 7:06 pm |
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Joined: Oct 2008 Posts: 3203 Location: England
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Goseki wrote: Lempi wrote: Goseki wrote: Hmm, so stones drop and they're all 0%... might not be too bad then...  Lol, I might destroy my s/s, what do u think lemps? Would get a nice moon. I'd go for it if I were you. I switched my glaive and gained almost 2000 Phy attack, even with +0 and 0% stats. Edit: You might even be able to one shot me with it. lol
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 Saddam✓ Osama✓ Gaddafi✓ Justin Bieber☐ Rebecca Black☐
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Goseki
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 7:59 pm |
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Lempi wrote: I'd go for it if I were you. I switched my glaive and gained almost 2000 Phy attack, even with +0 and 0% stats.
Edit: You might even be able to one shot me with it. lol whaaaaa 2000 phy attk??? no waiii... that's overkill... I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more...
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Gladiator_RN
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 8:09 pm |
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Joined: Mar 2008 Posts: 2385 Location: Netherlands
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Goseki wrote: I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more... Dont forget about the HP/MP int/str that you will lose. Its gonna be a biatch to get str 7 int 7 on your gear. STR stones are selling for 250m now on Aege lol. They will drop in price soon tho.
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Goseki
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 8:17 pm |
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Gladiator_RN wrote: Goseki wrote: I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more... Dont forget about the HP/MP int/str that you will lose. Its gonna be a biatch to get str 7 int 7 on your gear. STR stones are selling for 250m now on Aege lol. They will drop in price soon tho. Lol true... Hmm I dunno if i want to bother with pimping again... >_<. How's the new dmg compared to your old weps?
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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SneakyBanana
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 9:43 pm |
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Joined: Jul 2008 Posts: 576 Location: United Kingdom
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Personally I think this has destroyed the game, I basically one shot everyone now and my staff is only +2.
With Lifeturnover on I hit harder than what I do in offering with my nova+7(80% mag) cleric rod.
I mean 25k more damage than the offering.
On a side note, I'm making a mint right now selling enhancers and awaken stones.
Today I have made just short of 1b from selling them, don't play on using them until the prices are down.
_________________
ClauSnake wrote: Premium - 200 Silk Grab Pet - 88 Silk Globals - 14 Silk Seeing A GM Wearing A T-shirt From A Bot Company - Priceless
Disconn3cted wrote: he just said the USA was the most powerful country in the universe. For some reason that made me lol hard!
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XMoshe
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 9:55 pm |
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Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Been busy with grinding then huh? o.O I tried it for a while but no luck rofl xD So I just bought some and got one from a friend.
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Props to chrisorg for the sig <3
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penfold1992
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 10:15 pm |
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Joined: Apr 2007 Posts: 4060 Location:
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SneakyBanana wrote: Personally I think this has destroyed the game, I basically one shot everyone now and my staff is only +2.
With Lifeturnover on I hit harder than what I do in offering with my nova+7(80% mag) cleric rod.
I mean 25k more damage than the offering.
On a side note, I'm making a mint right now selling enhancers and awaken stones.
Today I have made just short of 1b from selling them, don't play on using them until the prices are down. like the egy weapons, does it have any effect when u equip/unequip the weapon?
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The Invisible
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 10:23 pm |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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Gladiator_RN wrote: Goseki wrote: I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more... Dont forget about the HP/MP int/str that you will lose. Its gonna be a biatch to get str 7 int 7 on your gear. STR stones are selling for 250m now on Aege lol. They will drop in price soon tho. Are there 12D Str/Int stones ?
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
Last edited by The Invisible on Wed Jun 01, 2011 12:01 am, edited 1 time in total.
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