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 Post subject: SRO-R Improvements overview
PostPosted: Wed Dec 28, 2011 10:48 pm 
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I'm making this topic to make an overview of what improvements SRO-R offers.
Also stating what has stayed the same or things that have gotten worse.

I'm gonna update this topic day by day.
Feel free to add comments or updates u have noticed. (or layout tips :P )

SRO-R Overview
Spoiler!



Open Beta Events
Spoiler!



Skill Balance Update (added december 27th 2011)
Spoiler!


In-depth overview
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* Chinese Weapons base damage increased
* Chinese Imbue duration increased (6-9-12-15-18-21 Seconds)
* Cold/Fire/Lightning now count as a single mastery (upping 1 of the 3 ups all of them, counts as 1 mastery point)
* Chinese now have a max of 240 mastery points @ 120
* Chinese get 2 mastery points per level, like Euros have
* Lightning nuke now hits 5 targets instead of 3
* Old Force tree has been renamed to Recovery and is a separate Mastery with NO IMBUE
* Recovery has gotten better (group) healing/recovery skills & also has some kind of Holy Spell
* Biggest Balance Update (see above, HS only 50% & 5min cooldown on black res - finally)
* Every chinese weapon mastery has a "buff" to spread damage in the party
* Sp cost has been lowered for skills & mastery
* Being in a 4/4 now gives 20% extra xp/sxp
* Wizard Life Turnover damage Reduced
* Bless Spell disappears when cleric rod is removed from main hand
* Warrior's screens cooldown increased (10 minutes I heard)



Image



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* Level 1-70 are new quests with xp,sp & tokens as reward (old quests are NOT available)
* Nearly all 1-70 quests are now started at the outposts (kill + drop quest per mobtype)
* Forgotten World quests are still started in town, same as inventory expansions
* At Levels 1, 16, 24, 32, 42, 52, 64 u "complete" a quest just by reaching that level
U will be awarded with a sos weapon, sos shield, sos clothes set & sos acc set
* Monk tokens drop from 1-25ish mobs
* Soldier tokens drop from 25-42ish mobs
* General tokens drop from 42-70 mobs
* 3 Monk = 1 Soldier & 3 Soldier = 1 General
* U can buy Som & Sun gear (everything) with those tokens from the npc
* Yeowa (snakes), Red scorps, Black robber (all), Maong areas made bigger
* NPC'ing FGW portals gives u 1 gold per portal :P
* NPC gives free repot -> 500hp, 500mp, 100 pills, 100 special pills, 5000 arrows, 5000 bolts; all of these are 1 stack and u can only carry 1 stack of each. Upon reaching a certain level, pot size changes automatically at npc (u must rebuy the new ones)
* Repair is still needed, but costs 0 gold (1-70)
* Teleporting is 0 gold (1-70)
* Monsters DO NOT DROP ANYTHING when u are 7 levels or higher than the mob
* I heard rumors it's impossible to delevel (u stop at 0.00%)




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* FGW re-entry time is now 3hours cooldown
* Uniques can drop Beads (0-4(highest confirmed) per Unique), these give random SP rewards (going from 200-8000(highest confirmed))
* When clearing first unique, a portal is made at starting area to teleport to first unique spot




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* When selecting a character, more info is displayed at the logon screen (top left)
* When a character is selected, u can press arrows to select the char left or right from the current selected character
* Function added on the map to view quests (botton option when map is open)
* Help is displayed within loading screens (bottom left)


Bugs or things that need revision (send reports)
* Making a guild requires 500k gold, but gold not available till 70. Needs to be changed to coins
* Wolves are 1m gold, so same as guild issue
* Anti-bot system... (ATM nothing is being done about botters (1 week since opening OB))
* Dark-eye & Devil-eye ghost (dead ravine) spawnrate has been lowered too much
* Flowers (36 ones) spawnrate completely messed up, u can hardly encounter them
* White & Blue face spider spawnrate messed up
* Oasis now has robbers & yeowa instead of Flowers & Scorps while Yeowa area was already so big
* Bring back old job system


edits:
* added chinese imbue seconds - Thanks William
* guild cost changed to 500k from 1m - Thanks Ltsune


Last edited by Razorhead on Thu Dec 29, 2011 12:13 am, edited 2 times in total.

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 Post subject: Re: SRO-R Improvements
PostPosted: Wed Dec 28, 2011 11:36 pm 
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Imbues are 6-9-12-15-18-21 Seconds for Chinese.
I don't even notice the difference in weapon damage that much. Prolly due to having a sun weapon though.

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 Post subject: Re: SRO-R Improvements overview
PostPosted: Thu Dec 29, 2011 12:01 am 
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It's a little thing, but you said it cost 1m to make a guild, while it's actually 500k.
Just wanted to let you know :)

Apart from that, nice thread!

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 Post subject: Re: SRO-R Improvements overview
PostPosted: Thu Dec 29, 2011 12:52 am 
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The hell are the gift boxes from the guild rewards?

Quote:
* Monsters DO NOT DROP ANYTHING when u are 7 levels or higher than the mob


which sucks for FGW. Uniques won't drop the beads after 7 levels either ;_;

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 Post subject: Re: SRO-R Improvements overview
PostPosted: Thu Dec 29, 2011 12:53 am 
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Toshiharu wrote:
The hell are the gift boxes from the guild rewards?

Quote:
* Monsters DO NOT DROP ANYTHING when u are 7 levels or higher than the mob


which sucks for FGW. Uniques won't drop the beads after 7 levels either ;_;

Yeah, it sucks.

And we don't know, that's why it's called GIFT boxes :sohappy:

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 Post subject: Re: SRO-R Improvements overview
PostPosted: Thu Dec 29, 2011 1:07 am 
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The great mystery of the gift boxes. Someone give me the source file from the pk2 along with all versions of the bead please.

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 Post subject: Re: SRO-R Improvements overview
PostPosted: Sun Apr 29, 2012 3:37 pm 
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Nice thread.. whats with the job system at the moment?.. Is it like a mixture of the old and new one?

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 Post subject: Re: SRO-R Improvements overview
PostPosted: Sun Apr 29, 2012 7:27 pm 
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jbrigjaj wrote:
Nice thread.. whats with the job system at the moment?.. Is it like a mixture of the old and new one?

Not really like the old system but joymax did add some changes to it recently.

Like now you can get exp while wearing the job suit and the target trade is from level 1 (the level 1 target vehicle has 87k hp so it isn't hard >.>)

Btw if you want to do target trade go from Downhang to Hotan, this is the easiest route (the trade must end in Hotan).

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 Post subject: Re: SRO-R Improvements overview
PostPosted: Sun Apr 29, 2012 9:04 pm 
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Oh alright haha, still like SRO-R. Favourite SRO till now

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