I'm making this topic to make an overview of what improvements SRO-R offers.
Also stating what has stayed the same or things that have gotten worse.
I'm gonna update this topic day by day.
Feel free to add comments or updates u have noticed. (or layout tips

)
SRO-R OverviewOpen Beta EventsSkill Balance Update (added december 27th 2011)In-depth overview
* Chinese Weapons base damage increased
* Chinese Imbue duration increased (6-9-12-15-18-21 Seconds)
* Cold/Fire/Lightning now count as a single mastery (upping 1 of the 3 ups all of them, counts as 1 mastery point)
* Chinese now have a max of 240 mastery points @ 120
* Chinese get 2 mastery points per level, like Euros have
* Lightning nuke now hits 5 targets instead of 3
* Old Force tree has been renamed to Recovery and is a separate Mastery with NO IMBUE
* Recovery has gotten better (group) healing/recovery skills & also has some kind of Holy Spell
* Biggest Balance Update (see above, HS only 50% & 5min cooldown on black res - finally)
* Every chinese weapon mastery has a "buff" to spread damage in the party
* Sp cost has been lowered for skills & mastery
* Being in a 4/4 now gives 20% extra xp/sxp
* Wizard Life Turnover damage Reduced
* Bless Spell disappears when cleric rod is removed from main hand
* Warrior's screens cooldown increased (10 minutes I heard)


* Level 1-70 are new quests with xp,sp & tokens as reward (old quests are NOT available)
* Nearly all 1-70 quests are now started at the outposts (kill + drop quest per mobtype)
* Forgotten World quests are still started in town, same as inventory expansions
* At Levels 1, 16, 24, 32, 42, 52, 64 u "complete" a quest just by reaching that level
U will be awarded with a sos weapon, sos shield, sos clothes set & sos acc set
* Monk tokens drop from 1-25ish mobs
* Soldier tokens drop from 25-42ish mobs
* General tokens drop from 42-70 mobs
* 3 Monk = 1 Soldier & 3 Soldier = 1 General
* U can buy Som & Sun gear (everything) with those tokens from the npc
* Yeowa (snakes), Red scorps, Black robber (all), Maong areas made bigger
* NPC'ing FGW portals gives u 1 gold per portal

* NPC gives free repot -> 500hp, 500mp, 100 pills, 100 special pills, 5000 arrows, 5000 bolts; all of these are 1 stack and u can only carry 1 stack of each. Upon reaching a certain level, pot size changes automatically at npc (u must rebuy the new ones)
* Repair is still needed, but costs 0 gold (1-70)
* Teleporting is 0 gold (1-70)
* Monsters DO NOT DROP ANYTHING when u are 7 levels or higher than the mob
* I heard rumors it's impossible to delevel (u stop at 0.00%)

* FGW re-entry time is now 3hours cooldown
* Uniques can drop Beads (0-4(highest confirmed) per Unique), these give random SP rewards (going from 200-8000(highest confirmed))
* When clearing first unique, a portal is made at starting area to teleport to first unique spot

* When selecting a character, more info is displayed at the logon screen (top left)
* When a character is selected, u can press arrows to select the char left or right from the current selected character
* Function added on the map to view quests (botton option when map is open)
* Help is displayed within loading screens (bottom left)
Bugs or things that need revision (send reports)* Making a guild requires 500k gold, but gold not available till 70. Needs to be changed to coins
* Wolves are 1m gold, so same as guild issue
* Anti-bot system... (ATM nothing is being done about botters (1 week since opening OB))
* Dark-eye & Devil-eye ghost (dead ravine) spawnrate has been lowered too much
* Flowers (36 ones) spawnrate completely messed up, u can hardly encounter them
* White & Blue face spider spawnrate messed up
* Oasis now has robbers & yeowa instead of Flowers & Scorps while Yeowa area was already so big
* Bring back old job systemedits:
* added chinese imbue seconds - Thanks William
* guild cost changed to 500k from 1m - Thanks Ltsune