Before i played iSRO i used to play MOH:AA, an online FPS.
One of the major aspects of the game was wars between clans and the rivality to become the strongest clan in the Country / Europe / World.
Most of this wars were administered through clanbase. Almost all clans were registered there (clanname, leaders, members, etc...)
There was an overview list of all registered clans and their current standing in the ranking.
All Clans started with 1000points, with wining they gained more points, by losing they lost points.
(depending on the ranking of the opposite clan more points could be gained or lost)
Only members officially listed on the site could participate in a war.
Declare war
War was declared to another clan through the site, the clanleader or War Arranger of the clan war was declared to recieved an email on this.
In that email were several stats (war rules) on the war:
When it was to take place, how many players, the maps to be played on, the amount of rounds, etc.
(For SRO this could be Time and Duration, gold and GP's involved)
The clan that was declared war to had 3 options:
Cancel the war
Accept the war with the current stats
Accept the war but propose other stats (different date/hour)
When all was agreed the war was listed in the upcomming wars list
Win/Lose
After the war one of the clans gave in the result, the other clan needed to confirm the result before it was calculated in the ranking.
The clan could also disagree on certain grounds (no folowing the war rules for example, not listed clan members did kills: prove by SS) and the outcome of that argument was decided by clanbase's admins (win/lose).
Beside that clans could give eachother stars on fair play, fun,... etc.
The nice thing about it was the fact that everyone could see how there ranking was an could war against clans arround there level / strongness.
Also there was the prestige of becomming nr 1

by an 'official' ranking
Now for SRO some things would need to change:
* There has to be a system so char level of guild members are taken into account
* The declaration of war in SRO itself can be executed right before the sheduled war starts
* ...
Now since the current war system in SRO is not that good (in my opinion) because you cannot always know how strong the opposite force, nor is there any scheduling possible, i think this could greatly attribute to the fun online and the rivality between guilds and have descent wars with guilds on the same level as yours'
I'm willing to create and host a system like this but i need to know if there is some support of the SRO community.
I'm not gonna spend time in something no-one uses...
So feel free to comment, support, disaggree
