Post subject: A possible solution to shared kill or the end of kill steal?
Posted: Wed Sep 27, 2006 11:42 pm
New Member
Joined: Sep 2006 Posts: 45 Location:
Hi All,
I've thought of a solution for silkroad (joymax) and other mmorpg games.
The solution is quite simple.
1) personnal treasure box, each monster drop a box with the name of the killer/s (yes! more than one box for a monster killed by several characters).
2) the treasure box will have random stuff.
3) the priority for better boxes will be on the following criteria:
a) who stared the fight with the monster.
b) the one who fought for the longest time.
c) the one who dealt the most damage.
d) the level of the monster in comparison to the character level.
each criteria will have certain percentage. the formula will results in personnal treasure box with different contents. giving better stuff to the people who have higher results in the above sections (a-d).
Users browsing this forum: No registered users and 10 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum