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Vapors
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Post subject: Addons For Silkroad Posted: Sun Nov 05, 2006 4:36 pm |
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Hi, I'm New Here |
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Joined: Sep 2006 Posts: 8
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is there any add ons for silkroad such as the ones in World of Warcraft or similiar
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Quyxz
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Post subject: Posted: Sun Nov 05, 2006 4:45 pm |
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Advanced Member |
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Joined: Apr 2006 Posts: 2369 Location: The Netherlands
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You mean keyloggers? 
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One oldskool matherfacker
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Silverbolt
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Post subject: Posted: Sun Nov 05, 2006 4:47 pm |
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Common Member |
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Joined: Sep 2006 Posts: 121 Location:
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u mean patches ?
yea we have a stupid "addon" every now and then but all they do is more lag and more dc s
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Vapors
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Post subject: Posted: Sun Nov 05, 2006 4:49 pm |
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Hi, I'm New Here |
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Joined: Sep 2006 Posts: 8
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...no i mean like in WoW you could like tell the time you were going to level and how much more of a certain monster you had to kill before you leveled and like telling the cooldown time of a spell you know stuff like that
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Key-J
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Post subject: Posted: Sun Nov 05, 2006 4:58 pm |
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Retired Admin |
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Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
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Well people know how long it will take them to lvl up. Its called MATH.
(Total LvLUp EXP)-(Aquired LvLUp EXP)=(Exp Difference)
*Kill a Monster*
(Exp Difference)/(Exp from Monster Kill)=Number of That monsters to Kill
E.g
10,000,000-6,856,294=3,143,706
*Kill a Monster*
3,143,706/1,245=2525 Of that Mob to kill
However you must also calculate in Quests, and of course you will get Different ammounts of EXP for different reasons, E.g Gold/Silver Ticket, Party, Unique, Giant, Champion, NPC thiefs ect...
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zrabbit
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Post subject: Posted: Sun Nov 05, 2006 5:21 pm |
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Common Member |
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Joined: Nov 2006 Posts: 146 Location:
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As far as i know there are no legal add ons for SRO. also if i remember well you are not allowed to used, i should read the contract of the game again. I think that before the autopotion feature appeared there was a addon for that, but that i think was at the beta, long time before i started to play
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(='.'=) This is Bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination.
and the name of the next joymax game is...:"We apologize for the problems this may have caused."
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Tallrik
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Post subject: Posted: Sun Nov 05, 2006 5:42 pm |
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Common Member |
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Joined: Oct 2006 Posts: 182
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Well so far i've seen quite a few misc. silkroad programs like
Char builder
Sp Calculators
Some kind of "how many mobs do i need to kill to lvl" program
X and Y locator
I have never seen any custom UI's on SRO but i'd like those ALOT!
For example on most mmorpgs u can download more advanced UI's for the game that calculates mobs HP and shows it in percentage on the "name bar", stuff like that  could come in handy for seeing when isy spawns army ;o
There are quite a few real "add-ons" but all are illegal.
_________________ <<banned from SRF for rules violations. -SG>>
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Project-Dragon
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Post subject: Re: Addons For Silkroad Posted: Sun Nov 05, 2006 7:36 pm |
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Regular Member |
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Joined: Oct 2006 Posts: 328 Location: Germany
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Vapors wrote: is there any add ons for silkroad such as the ones in World of Warcraft or similiar
I know a released rusian toolbox and an english/german in progress.
_________________ My German Blog about Gaming (including Silkroad)
 http://www.projectgaming.de
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FFGIRL
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Post subject: Posted: Sun Nov 05, 2006 7:56 pm |
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Ex-Staff |
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Joined: Mar 2006 Posts: 287 Location:
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There are no legal addons to the game. Any other "addons" produced would therfore be going against the TOA and can result in the blocking of your account.
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BotKilah
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Post subject: Posted: Sun Nov 05, 2006 8:03 pm |
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Hi, I'm New Here |
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Joined: Nov 2006 Posts: 1
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yes there is one its called SROBOT 
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Drew_Benton
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Post subject: Posted: Sun Nov 05, 2006 8:04 pm |
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Active Member |
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Joined: Oct 2006 Posts: 639 Location: Texas
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No, SRO does not have an in-game programmable API to do what WOW can do.
It'd be a nice addition though.
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billgeta
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Post subject: Posted: Mon Nov 06, 2006 6:15 pm |
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Joined: Apr 2006 Posts: 227
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i rather they fix the lag/dc/bots/ccfers b4 they worry about those minimal stuff, though is gd but i perfer the other gameplay stuff 1st
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PR0METHEUS
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Post subject: Posted: Wed Nov 08, 2006 5:36 pm |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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billgeta wrote: i rather they fix the lag/dc/bots/ccfers b4 they worry about those minimal stuff, though is gd but i perfer the other gameplay stuff 1st
OT: I always wondered something about those CCF account sellers. I know it's wrong to sell/buy these accounts, and I'd never do it myself. Sometimes I wonder if these people even realize CCF = Credit Card Fraud. I guess it'd be more alarming to see someone globalling "WTS Credit Card Fraud accounts with 1000 silk for 8m. PM ME!!!!"
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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Nuklear
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Post subject: Posted: Wed Nov 08, 2006 5:44 pm |
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Veteran Member |
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Joined: Jun 2006 Posts: 3272 Location:
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PR0METHEUS wrote: billgeta wrote: i rather they fix the lag/dc/bots/ccfers b4 they worry about those minimal stuff, though is gd but i perfer the other gameplay stuff 1st OT: I always wondered something about those CCF account sellers. I know it's wrong to sell/buy these accounts, and I'd never do it myself. Sometimes I wonder if these people even realize CCF = Credit Card Fraud. I guess it'd be more alarming to see someone globalling "WTS Credit Card Fraud accounts with 1000 silk for 8m. PM ME!!!!"
They get randomly generated cc#'s so they don't have to worry about being "caught."
_________________
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PR0METHEUS
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Post subject: Posted: Wed Nov 08, 2006 5:56 pm |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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Nuklear wrote: PR0METHEUS wrote: billgeta wrote: i rather they fix the lag/dc/bots/ccfers b4 they worry about those minimal stuff, though is gd but i perfer the other gameplay stuff 1st OT: I always wondered something about those CCF account sellers. I know it's wrong to sell/buy these accounts, and I'd never do it myself. Sometimes I wonder if these people even realize CCF = Credit Card Fraud. I guess it'd be more alarming to see someone globalling "WTS Credit Card Fraud accounts with 1000 silk for 8m. PM ME!!!!" They get randomly generated cc#'s so they don't have to worry about being "caught."
Well I was more talking about the buyer. Who in their right mind would buy a Credit Card Fraud account? As a buyer, you HAVE to know that no good can come of it.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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khang
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Post subject: Posted: Wed Nov 08, 2006 6:01 pm |
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Active Member |
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Joined: Sep 2006 Posts: 926 Location:
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MANY MANY ADDONS TO COME
_________________
Sick n tired of Silkroad Bullshit?
play
The 1 the only >>> khang7 <<<^^
Apparently SRO suk balls... so i am playing
Scions Of Fate < not release til jan 15 07
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khang
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Post subject: Posted: Wed Nov 08, 2006 6:01 pm |
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Active Member |
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Joined: Sep 2006 Posts: 926 Location:
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MANY MANY ADDONS TO COME
_________________
Sick n tired of Silkroad Bullshit?
play
The 1 the only >>> khang7 <<<^^
Apparently SRO suk balls... so i am playing
Scions Of Fate < not release til jan 15 07
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Sroge
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Post subject: Re: Addons For Silkroad Posted: Wed Nov 08, 2006 6:54 pm |
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Regular Member |
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Joined: Jul 2006 Posts: 203
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Vapors wrote: is there any add ons for silkroad such as the ones in World of Warcraft or similiar
Well i know what you mean bro if that makes you feel better?? Seriously the addons for WoW are for the UI, alot of games like EQ, WoW let the players modify their UI to fit their needs but joymax does not =(.
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khang
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Post subject: Posted: Wed Nov 08, 2006 11:27 pm |
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Active Member |
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Joined: Sep 2006 Posts: 926 Location:
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keeep in mind that this is isro
a lot slower then the other sro version
_________________
Sick n tired of Silkroad Bullshit?
play
The 1 the only >>> khang7 <<<^^
Apparently SRO suk balls... so i am playing
Scions Of Fate < not release til jan 15 07
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bandinopla
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Post subject: Posted: Thu Nov 09, 2006 4:04 pm |
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Common Member |
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Joined: Nov 2006 Posts: 107 Location: argentine
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Key-J wrote: Well people know how long it will take them to lvl up. Its called MATH.
(Total LvLUp EXP)-(Aquired LvLUp EXP)=(Exp Difference) *Kill a Monster* (Exp Difference)/(Exp from Monster Kill)=Number of That monsters to Kill
E.g 10,000,000-6,856,294=3,143,706 *Kill a Monster* 3,143,706/1,245=2525 Of that Mob to kill
However you must also calculate in Quests, and of course you will get Different ammounts of EXP for different reasons, E.g Gold/Silver Ticket, Party, Unique, Giant, Champion, NPC thiefs ect...
lol
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