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Dark0Archer0
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Post subject: How many players can each server hold? Posted: Fri Mar 02, 2007 9:38 pm |
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Joined: Feb 2007 Posts: 342 Location:
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Just wondering, How many players can each server hold?
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And also, people have been saying increasing the amount the servers can hold would reduce lag... my point of view is that IT WOULD INCREASE IT.
WHY?
Because then you'd have to load more character models when entering a town etc.
More players = LAGZ0R.
_________________
SOS Pie FTW!!!
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MastaChiefX
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Post subject: Re: How many players can each server hold? Posted: Fri Mar 02, 2007 9:46 pm |
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Joined: Nov 2006 Posts: 4526 Location: Life.
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Dark0Archer0 wrote: Just wondering, How many players can each server hold?
-------
And also, people have been saying increasing the amount the servers can hold would reduce lag... my point of view is that IT WOULD INCREASE IT.
WHY?
Because then you'd have to load more character models when entering a town etc.
More players = LAGZ0R.
Only true thing about that, is that if you have more players connected with the same connection, lag would be greater.
_________________
 ^Thanks 0l3n! Gone. Never really gone, but never really here. "If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music"
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Project-Dragon
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Post subject: Re: How many players can each server hold? Posted: Fri Mar 02, 2007 10:36 pm |
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Joined: Oct 2006 Posts: 328 Location: Germany
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Dark0Archer0 wrote: Just wondering, How many players can each server hold?
not enough
_________________ My German Blog about Gaming (including Silkroad)
 http://www.projectgaming.de
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MastaChiefX
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Post subject: Re: How many players can each server hold? Posted: Fri Mar 02, 2007 10:37 pm |
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Joined: Nov 2006 Posts: 4526 Location: Life.
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Project-Dragon wrote: Dark0Archer0 wrote: Just wondering, How many players can each server hold? not enough
-1.
Too many.
_________________
 ^Thanks 0l3n! Gone. Never really gone, but never really here. "If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music"
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Dark0Archer0
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Post subject: Posted: Tue Mar 06, 2007 5:19 am |
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Joined: Feb 2007 Posts: 342 Location:
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Anyone know an exact figure?
_________________
SOS Pie FTW!!!
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MastaChiefX
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Post subject: Posted: Tue Mar 06, 2007 5:26 am |
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Joined: Nov 2006 Posts: 4526 Location: Life.
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7.
_________________
 ^Thanks 0l3n! Gone. Never really gone, but never really here. "If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music"
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Ashikiheyun
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Post subject: Posted: Tue Mar 06, 2007 5:27 am |
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| Loyal Member |
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Joined: Feb 2007 Posts: 1821 Location: CMA
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MastaChiefX wrote: 7.
No dude....8.32 DUH! 
_________________ Playing on Devias SRO - Ashikiheyun if you want a guild PM me here or in-game.
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AllEyezOnMe
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Post subject: Posted: Tue Mar 06, 2007 5:28 am |
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Joined: Mar 2006 Posts: 1166
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More space + Same amount of people = Less Lag
More Space + More People = Same Lag
More Space + Less People = Way Less Lag
Same Space + More People = More Lag
Same Space + Less People = Less Lag
Same Space + Same People = Same Lag
Either way, more space wins.
_________________ New server name: Venice
New server open date: 3/30/2006
(Day I started on Venice)
MADD wrote: I think some users should be banned from starting topics 
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ZeFrog
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Post subject: Posted: Tue Mar 06, 2007 5:32 am |
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Joined: Feb 2007 Posts: 537
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I think 10,000 at a time, or pretty close to it...
_________________ An avid collector of good animated avatars and signatures because I'm just that cool.
ODIN BOT UNIONS *More will be added as they appear or change*
Suggestions to fix iSRO:
-Gold wipe
-Daily Bot bans
-Make SoX items acquirable only with Honor Points
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SkyNight
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Post subject: Posted: Tue Mar 06, 2007 6:20 am |
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Joined: Jan 2007 Posts: 107
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if more peopel would join a server, less room to grind..
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JackB4u3r
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Post subject: Posted: Tue Mar 06, 2007 2:13 pm |
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Joined: Jun 2006 Posts: 1115 Location: Sarajevo
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Someone once posted that each server can hold 17.500 players, don't know if that is correct.
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PimpC
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Post subject: Posted: Tue Mar 06, 2007 2:27 pm |
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| Banned User |
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Joined: Oct 2006 Posts: 1119 Location:
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~deuce and a half
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Key-J
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Post subject: Posted: Tue Mar 06, 2007 3:02 pm |
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| Retired Admin |
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Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
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5k
Why?
This was taken from an Interview with JM on the 28th September 2006
Interview wrote: Joymax is uncertain how many actually play, but the global version of the game requires 11 servers, each with roughly three to four thousand active players at peek hours.
N this is when the servers are crowded, so im guessing 5-6k max
Im sure it has increased since then
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Ergonio
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Post subject: Posted: Tue Mar 06, 2007 4:48 pm |
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| Casual Member |
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Joined: Feb 2007 Posts: 98
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AllEyezOnMe wrote: More space + Same amount of people = Less Lag More Space + More People = Same Lag More Space + Less People = Way Less Lag
Same Space + More People = More Lag Same Space + Less People = Less Lag Same Space + Same People = Same Lag
Either way, more space wins.
if the maps get extended, it will add to the server load, so even with more space and the same amount of players, there will be more lag.
it's not all about how many players are in a particular spot.
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