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 Post subject: Why SRO needs Punkbuster
PostPosted: Tue Mar 06, 2007 3:35 pm 
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http://evenbalance.com/

If any of you have played any major FPS you will have encountered Punkbuster. Although designed mainly for FPSs I don't see why it cant work for SRO.

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Major Features in PunkBuster™
(some editions of PunkBuster™ do not have all of these features)

* Real-time scanning of memory by PB Client on players' computers searching for known hacks/cheats
* Throttled two-tiered background auto-update system using multiple Internet Master Servers to provide end-user security ensuring that no false or corrupted updates can be installed on players' computers
* Frequent status reports (highly encrypted) are sent to the PB Server by all players and the PB Server raises a violation when necessary which causes the offending player to be removed from the game and all other players are informed of the violation
* PB Admins can also manually remove players from the game for a specified number of minutes or permanently ban if desired
* PB Servers can optionally be configured to randomly check player settings looking for known exploits of the game engine
* PB Admins can request actual screenshot samples from specific players and/or can configure the PB Server to randomly grab screenshot samples from players during gameplay
* An optional "bad name" facility is provided so that PB Admins can prevent players from using offensive player names containing unwanted profanity or racial slurs
* Search functions are provided for PB Admins who wish to search player's keybindings and scripts for anything that may be known to exploit the game
* The PunkBuster™ Player Power facility can be configured to allow players to self-administer game servers when the Server Administrator is not present entirely without the need for passwords
* PB Servers have an optional built-in mini http web server interface that allows the game server to be remotely administered via a web browser from anywhere over the Internet



I encountered it when I played America's Army and it worked a charm. It would give JM more time to work on the game, as Punkbuster would be the ones dealing with the bans and yada yada. Any modified game files would result in a kick from the server.


Maybe todays turning back on of GG wasn't the "big update" but if it was, then JM should really look at Punkbuster as a possibility. Theres no reason why evenbalance cant expand to MMOs


Share your thoughts ^_^

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 Post subject:
PostPosted: Tue Mar 06, 2007 3:42 pm 
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i thought they had a automated system that took care of bots, but then again it was only for clientless bots. This however, would take care of people using 369 etc? if so that would be pretty nice, but then you couldn't mess around with pk2 files cause that's messing around with client files right? lol.

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 Post subject:
PostPosted: Tue Mar 06, 2007 3:45 pm 
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PunkBuster is a nice program.
I have run COD, COD UO and COD2 servers with PB and it dose make for a better game as you can be sure they are not cheating.
the implementation would be hard on Silkroad i think not only would Joymax have to give banning control to PB there would be a mountain of new code to do.
They could stream PB and just let PB to report to them the players that have non authorised programs running by monitoring bandwidth and file alterations.
But it is a good idea 8)


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 Post subject:
PostPosted: Tue Mar 06, 2007 3:50 pm 
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punk buster is as good as game guard. also both of them can be easily bypassed.

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 Post subject:
PostPosted: Tue Mar 06, 2007 3:52 pm 
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yea when i played America's Army i rarely heard of hackers. maybe every once in a while a hacker would play but he'll get ban in minutes.

but then again JM wants to be in control of sro and not to lose money :x

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 Post subject:
PostPosted: Tue Mar 06, 2007 3:54 pm 
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Punkbuster is on Wolfenstein Enemy Territory aswell, good for hackers.

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 Post subject:
PostPosted: Tue Mar 06, 2007 4:02 pm 
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PunkBuster easily gets bypassed.
So basically it's main function is to take screenshots of wallhackers and to kick anyone whos using a duplicated CD-key in FPS games. So everyone whos using wallhack will be caught because punkbuster takes screenshots of wallhacker's screen.

So i dont know how punkbuster would be any use in silk.. Other than block the game from running if u use a bot.. which would easily get bypassed.. same as gameguard

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 Post subject:
PostPosted: Tue Mar 06, 2007 4:13 pm 
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As i said in my post, to get it to work there would need to be alot of new code for PB.
something like getting the computer to respond to a queary on weather keys are beeing pressed or not, maby something like that.
It is possable to get it to work, and as with anything as soon as you have a solution a new problem will come up so it just gives a base to start from.


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 Post subject:
PostPosted: Tue Mar 06, 2007 4:42 pm 
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any anti-hacking or hacking prevention program is bascially just there to give the masses a "sense" of security.
people who want to hack and know what they are doing will "always" be able to bypass these kind of programs.


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 Post subject:
PostPosted: Tue Mar 06, 2007 6:39 pm 
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fant1k wrote:
punk buster is as good as game guard. also both of them can be easily bypassed.


PB is updated so not so easily bypassed. PLUS anybody that had been hardware banned on any other PB enabled game would be banned on SRO which IMO is a good thing.


IMO

Punkbuster > GG (by a long shot)

And would definitely help a lot

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 Post subject:
PostPosted: Tue Mar 06, 2007 6:41 pm 
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The main thing PB has over GG as far as I can tell is hardware bans. Lot more difficult for the average gamer to get around than IP ban.

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 Post subject:
PostPosted: Tue Mar 06, 2007 6:42 pm 
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Bakemaster wrote:
The main thing PB has over GG as far as I can tell is hardware bans. Lot more difficult for the average gamer to get around than IP ban.

Lmao and you think Joymax would actually alow that ?

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 Post subject:
PostPosted: Tue Mar 06, 2007 6:51 pm 
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Let me guess, you're one of those "Joymax hearts botters" wackos.

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 Post subject:
PostPosted: Tue Mar 06, 2007 7:39 pm 
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actually morningdew has indicated that hardware bans has been discussed a few times.

How can you say punkbuster is easily bypassed? Last time i checked Gameguard let you pretty much just delete the GG executable. When punkbuster is used, it MUST be running in order to play the game. Its as simple as that. There is a server check every what 5 minutes when punkbuster is is a part of the game. If punkbuster isnt running, then the game closes down and you get a temporary ban.

I guess that was about 2 years ago. Its probably even better now. The only way i have heard of to bypass punkbuster is to not publically release your cheat, and hope that someone else doesnt use your idea and then you get banned. If it wasnt for that pesky server check, it would be easily bypassed, unfortunately, its there. Sorry, your wrong.

Another way they could detect botters is by counting camera movement clicks. i am going to go out on a limb here and say that bots dont ever need to move the camera (i have never actually use a bot before so). So if a person can play for 48 hours straight without moving the camera...well thats talent, not to mention they should probably be half dead from lack of sleep. I cant even play for 10 mintues without moving the camera 10-15 times.


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 Post subject:
PostPosted: Tue Mar 06, 2007 7:43 pm 
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Punkbuster also has some annoying bugs
sometimes it would kick u for no reason in BF2142 and in BF2
again as somoene said cant be bothred to look lol
it can eaisly be bypassed

Nothing Is Unhackable theres always a way round it

Bill Gates wrote:
Vista Is Unhackable

it was Literally Cracked in under a minute

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 Post subject:
PostPosted: Tue Mar 06, 2007 7:50 pm 
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The point is not that it can "easily be bypassed". The point is that you cant simply delete the executable to bypass it :P. You pretty much need to use a rootkit to get away from punkbuster, unlike GG. I am sure there are otherways, but most people wont be bothered.

Yeah those random kicks pissed me right the hell off. But a random 2 minute kick is a lot easier to take than 40 mintues of typing my password and passcode in isnt it?

My personal opinion is that punkbuster woudl do a MUCH better job than GG (partially because GG isnt even being used right now...its installed, but not used).

I would also be willing to place my account on that its not as easily bypassed as everyone claims. It is pretty easy to notice a difference on any other game which servers have PB and which ones dont. I wonder why that is? PB isnt so easily bypassed maybe :P.


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 Post subject:
PostPosted: Tue Mar 06, 2007 7:51 pm 
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Shockertwin wrote:

Yeah those random kicks pissed me right the hell off. But a random 2 minute kick is a lot easier to take than 40 mintues of typing my password and passcode in isnt it?

.


yes and when that happens in sro ud be very pissed off

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 Post subject:
PostPosted: Tue Mar 06, 2007 7:54 pm 
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Karlos Vandango wrote:
Shockertwin wrote:

Yeah those random kicks pissed me right the hell off. But a random 2 minute kick is a lot easier to take than 40 mintues of typing my password and passcode in isnt it?

.


yes and when that happens in sro ud be very pissed off


My point was that the servers would probably be a lot cleaner and easier to log in to with punkbuster. If i was kicked for 2 minutes because of a key failure in PB, i would be more content than now. You know how you get random disconnects anyway, but it takes 40 minutes to log back in lots of the time. At least i would be abel to get back in no problems was the point. Sorry if i came across differently.


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 Post subject:
PostPosted: Tue Mar 06, 2007 7:56 pm 
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Karlos Vandango wrote:
Punkbuster also has some annoying bugs
sometimes it would kick u for no reason in BF2142 and in BF2
again as somoene said cant be bothred to look lol
it can eaisly be bypassed

Nothing Is Unhackable theres always a way round it

Bill Gates wrote:
Vista Is Unhackable

it was Literally Cracked in under a minute


+1

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 Post subject:
PostPosted: Tue Mar 06, 2007 8:40 pm 
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PB works a bit better as ive been saying in the recent posts, it would actively scan the computer but PB does tend to lag low end servers, also it can be a pain in the ass at kicking for no reason

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 Post subject:
PostPosted: Tue Mar 06, 2007 8:44 pm 
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battlefield 1942 has PB also.

it kicks my guild members all the time some for missing packet flows, game problems.

the server owner looked at something and showed us a list, it had everyone who has ever hacked on our server since we started running it.

thier was 15 pages of different names.

everything from endless clips to no fog.

btw if u play 1942, visit our server
Berlin: Jeeps & Planes: 209.246.143.185

or just search Berlin and it should come up

warning: its HIGHLY modded.

heres the info : http://drxclan.com/berlin.html

enjoy. :wink:

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 Post subject:
PostPosted: Tue Mar 06, 2007 8:48 pm 
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a lot of games run it, i have 8-11 games with it on it, its works yes but takes every glitch in a game and if it sees it you will get kicked for it. Honestly PB wouldnt last long on a game like this, say you spend 1 hour getting on and you get kicked because in a PB SS it encountered a glitch, a lot of pissed off players

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 Post subject:
PostPosted: Tue Mar 06, 2007 8:50 pm 
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Horribad idea.

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 Post subject:
PostPosted: Tue Mar 06, 2007 8:53 pm 
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MastaChiefX wrote:
Horribad idea.


+15

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 Post subject:
PostPosted: Tue Mar 06, 2007 8:56 pm 
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Sharp324 wrote:
a lot of games run it, i have 8-11 games with it on it, its works yes but takes every glitch in a game and if it sees it you will get kicked for it. Honestly PB wouldnt last long on a game like this, say you spend 1 hour getting on and you get kicked because in a PB SS it encountered a glitch, a lot of pissed off players


I wouldn't see the need for PBSS's, apart from perhaps at log on to check for the "Login to bot server success", which I'm sure could be checked for without a SS.


And masterchief, if you gonna say its a bad idea, say why ^_^

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 Post subject:
PostPosted: Tue Mar 06, 2007 9:01 pm 
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welshkorn wrote:
Sharp324 wrote:
a lot of games run it, i have 8-11 games with it on it, its works yes but takes every glitch in a game and if it sees it you will get kicked for it. Honestly PB wouldnt last long on a game like this, say you spend 1 hour getting on and you get kicked because in a PB SS it encountered a glitch, a lot of pissed off players


I wouldn't see the need for PBSS's, apart from perhaps at log on to check for the "Login to bot server success", which I'm sure could be checked for without a SS.


And masterchief, if you gonna say its a bad idea, say why ^_^


Lets think.
Random disconnections, random temp bans, thousands of players in each server getting thier ss every couple mins, bot makers will find a way around it and everyone else will be screwed.

Enough said?

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 Post subject:
PostPosted: Tue Mar 06, 2007 9:04 pm 
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welshkorn wrote:
Sharp324 wrote:
a lot of games run it, i have 8-11 games with it on it, its works yes but takes every glitch in a game and if it sees it you will get kicked for it. Honestly PB wouldnt last long on a game like this, say you spend 1 hour getting on and you get kicked because in a PB SS it encountered a glitch, a lot of pissed off players


I wouldn't see the need for PBSS's, apart from perhaps at log on to check for the "Login to bot server success", which I'm sure could be checked for without a SS.


And masterchief, if you gonna say its a bad idea, say why ^_^


PB actively takes SS either way and sees if theirs anything visualy wrong, so that would put a end to pk2 editing too

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 Post subject: Re: Why SRO needs Punkbuster
PostPosted: Tue Mar 06, 2007 9:10 pm 
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welshkorn wrote:
http://evenbalance.com/

I encountered it when I played America's Army and it worked a charm. It would give JM more time to work on the game, as Punkbuster would be the ones dealing with the bans and yada yada. Any modified game files would result in a kick from the server.



mmm Americas Army :love:
But yeah.. punkbuster may be better than the current programm sro uses, but it isnt that good. Combine it with CDC (Cheat Deterrent Client) from http://www.teamwarfare.com and its already better :P

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 Post subject: Re: Why SRO needs Punkbuster
PostPosted: Tue Mar 06, 2007 9:14 pm 
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MrBow wrote:
welshkorn wrote:
http://evenbalance.com/

I encountered it when I played America's Army and it worked a charm. It would give JM more time to work on the game, as Punkbuster would be the ones dealing with the bans and yada yada. Any modified game files would result in a kick from the server.



mmm Americas Army :love:
But yeah.. punkbuster may be better than the current programm sro uses, but it isnt that good. Combine it with CDC (Cheat Deterrent Client) from http://www.teamwarfare.com and its already better :P


TWL banned me for cheating in ET with an European ip. And I live in America. And I hadnt played the game is many months.

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 Post subject:
PostPosted: Tue Mar 06, 2007 9:14 pm 
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please no.

i rather not have any anti cheat system if i had the choose for punkbuster

hardware bans were fixed in 1 or 2 days
faking guids
being banned due to people faking your guid


no thank you.


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