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[ 19 posts ] |
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Cruor
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Post subject: Invisible Potion Posted: Mon Mar 19, 2007 12:23 am |
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Joined: Apr 2006 Posts: 1999 Location:
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A GM gave it to me.
Anyway, would anyone be interested in me looking into this idea further and making a tutorial on it? I think it might be nice for those movie maker types who don't want their cameramen visible. The damage numbers can be removed as well.
To everyone who is asking for tutorials on PK2 editing, which tutorials should I work on first?
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BluntM4n
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Post subject: Posted: Mon Mar 19, 2007 12:25 am |
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Joined: Feb 2007 Posts: 115
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Yea i would!
_________________ S3rv3r: Sparta
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sama98b
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Post subject: Posted: Mon Mar 19, 2007 12:29 am |
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Joined: Feb 2007 Posts: 1428 Location:
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Used the same zeroed mesh on all the body parts as for the nude patch 
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Cruor
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Post subject: Posted: Mon Mar 19, 2007 12:49 am |
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Joined: Apr 2006 Posts: 1999 Location:
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sama98b wrote: Used the same zeroed mesh on all the body parts as for the nude patch 
Good idea, but not that simple. That idea would be problematic because then ALL male characters will be invisible. Instead, I took the thief suit, made it invisible, then made the character's face invisible as well. Still problematic with the fact that all characters with that face will have no face and all thieves using that suit will be invisible except for the face but it's definitely a step up. I tried experimenting a bit with setting flags in the BSR files but I found I couldn't make my character completely invisible with just one item.
I'm sure there is a better way to do this, so I just need to keep on trying.
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Key-J
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Post subject: Posted: Mon Mar 19, 2007 1:55 am |
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| Retired Admin |
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Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
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I thought there was a pwnability limit to people, but i guess i was wrong, you are just too pwning
_________________
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StealMySoda
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Post subject: Posted: Mon Mar 19, 2007 2:14 am |
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Joined: Sep 2006 Posts: 5245 Location:
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 Thats soo coool!
_________________
Ooh, I got a sexy ex-staff title!
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Bakemaster
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Post subject: Posted: Mon Mar 19, 2007 2:33 am |
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Joined: Feb 2006 Posts: 4732 Location:
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Might want to make grasswalk invisible too if your camera person needs to keep up.
_________________ LOL
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sama98b
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Post subject: Posted: Mon Mar 19, 2007 3:32 am |
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Joined: Feb 2007 Posts: 1428 Location:
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Cruor wrote: sama98b wrote: Used the same zeroed mesh on all the body parts as for the nude patch  Good idea, but not that simple. That idea would be problematic because then ALL male characters will be invisible. Instead, I took the thief suit, made it invisible, then made the character's face invisible as well. Still problematic with the fact that all characters with that face will have no face and all thieves using that suit will be invisible except for the face but it's definitely a step up. I tried experimenting a bit with setting flags in the BSR files but I found I couldn't make my character completely invisible with just one item. I'm sure there is a better way to do this, so I just need to keep on trying.
Alpha channel filled on the texture would do it too:)
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Cruor
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Post subject: Posted: Mon Mar 19, 2007 3:54 am |
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Joined: Apr 2006 Posts: 1999 Location:
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sama98b wrote: Alpha channel filled on the texture would do it too:)
That won't work either.
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sama98b
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Post subject: Posted: Mon Mar 19, 2007 4:11 am |
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Joined: Feb 2007 Posts: 1428 Location:
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Cruor wrote: sama98b wrote: Alpha channel filled on the texture would do it too:) That won't work either.
Worked for me to remove the tag from front of the face from rendering.
Just added alpha for the area.
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Cruor
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Post subject: Posted: Mon Mar 19, 2007 4:43 am |
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Joined: Apr 2006 Posts: 1999 Location:
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sama98b wrote: Worked for me to remove the tag from front of the face from rendering. Just added alpha for the area.
Yeah, but that's where the game is taking one part of the texture and overlaying it over another. Doesn't work for the whole body. I tested it.
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Mizzlollipop
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Post subject: Posted: Mon Mar 19, 2007 5:34 am |
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| Casual Member |
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Joined: Sep 2006 Posts: 98 Location:
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lol niceee 
_________________ its life =)
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Waisha
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Post subject: Posted: Mon Mar 19, 2007 6:50 am |
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Joined: Apr 2006 Posts: 3216 Location: wat
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nvm.
_________________ <<banned from SRF for rules violations. -SG>>
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XxYODAxX
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Post subject: Posted: Mon Mar 19, 2007 7:21 am |
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Joined: Sep 2006 Posts: 1265 Location: Iraq
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Lmao i bet some kiddys having some "personal time" over that picturee 
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Drew_Benton
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Post subject: Posted: Mon Mar 19, 2007 7:24 am |
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Joined: Oct 2006 Posts: 639 Location: Texas
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sama98b wrote: Cruor wrote: sama98b wrote: Alpha channel filled on the texture would do it too:) That won't work either. Worked for me to remove the tag from front of the face from rendering. Just added alpha for the area.
Nice 
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bladecarlo
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Post subject: Posted: Mon Mar 19, 2007 12:15 pm |
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Joined: Oct 2006 Posts: 1116 Location:
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sama98b wrote: Cruor wrote: sama98b wrote: Alpha channel filled on the texture would do it too:) That won't work either.  Worked for me to remove the tag from front of the face from rendering. Just added alpha for the area.

_________________
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achmalach
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Post subject: Posted: Mon Mar 19, 2007 12:28 pm |
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Joined: Sep 2006 Posts: 986 Location:
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great editing
maybe try to remove the weapons once so it(s like all actions are done with the hands 
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Erikutisnx
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Post subject: Posted: Mon Mar 19, 2007 2:09 pm |
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Joined: Feb 2007 Posts: 313 Location: C:/Lithuania/Vilnius
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bladecarlo wrote: sama98b wrote: Cruor wrote: sama98b wrote: Alpha channel filled on the texture would do it too:) That won't work either.  Worked for me to remove the tag from front of the face from rendering. Just added alpha for the area. 
HrrrhHrrrHrrR.... 
_________________ ;D-/-<
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Quyxz
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Post subject: Posted: Mon Mar 19, 2007 2:49 pm |
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| Advanced Member |
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Joined: Apr 2006 Posts: 2369 Location: The Netherlands
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I dont like the PK2 editing, just edit with ps. 
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One oldskool matherfacker
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