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 Post subject: Nice but HOW?
PostPosted: Tue Mar 27, 2007 8:37 pm 
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How is joymax doing this banning thing, do they get bans from pming and bug report or they finally using a program to detect bottters?

Dam when joymax gets to pacificc, ther goes 95% of my guildmates... :cry:


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 Post subject:
PostPosted: Tue Mar 27, 2007 8:38 pm 
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They CANT use a program to detect botters.

Its all by "investigation".

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 Post subject:
PostPosted: Tue Mar 27, 2007 8:38 pm 
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I'm wondering the same thing.

Maybe Joynax saved up all the bot reports for a ban party. :roll:

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 Post subject:
PostPosted: Tue Mar 27, 2007 8:41 pm 
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MastaChiefX wrote:
They CANT use a program to detect botters.

Its all by "investigation".


lol what do you mean they cant? are u a all knowing programmer? even rev6 says that its easy to detect botters. JM is just slow.


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 Post subject:
PostPosted: Tue Mar 27, 2007 8:42 pm 
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Mage Pker wrote:
MastaChiefX wrote:
They CANT use a program to detect botters.

Its all by "investigation".


lol what do you mean they cant? are u a all knowing programmer? even rev6 says that its easy to detect botters. JM is just slow.


I do have programmer knowledge.

Rev6 says alot things. Says it is anti-bot but it made a bot. :?
JM does not scan the client, the computer, anything. Also, how would bots act ANY different than a normal player to a computer? They dont.

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 Post subject: !
PostPosted: Tue Mar 27, 2007 8:44 pm 
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MastaChiefX wrote:
Mage Pker wrote:
MastaChiefX wrote:
They CANT use a program to detect botters.

Its all by "investigation".


lol what do you mean they cant? are u a all knowing programmer? even rev6 says that its easy to detect botters. JM is just slow.


I do have programmer knowledge.

Rev6 says alot things. Says it is anti-bot but it made a bot. :?
JM does not scan the client, the computer, anything. Also, how would bots act ANY different than a normal player to a computer? They dont.


of course they do. they pick up gold before u can even see it. and rev6 first made a bot then decided to be antibot and stopped releasing the bots they made.

if you have programming knowledge please make me a simple calculator right now ^_^!

jk dont do that.


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 Post subject: Re: !
PostPosted: Tue Mar 27, 2007 8:45 pm 
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Mage Pker wrote:
MastaChiefX wrote:
Mage Pker wrote:
MastaChiefX wrote:
They CANT use a program to detect botters.

Its all by "investigation".


lol what do you mean they cant? are u a all knowing programmer? even rev6 says that its easy to detect botters. JM is just slow.


I do have programmer knowledge.

Rev6 says alot things. Says it is anti-bot but it made a bot. :?
JM does not scan the client, the computer, anything. Also, how would bots act ANY different than a normal player to a computer? They dont.


of course they do. they pick up gold before u can even see it. and rev6 first made a bot then decided to be antibot and stopped releasing the bots they made.

if you have programming knowledge please make me a simple calculator right now ^_^!


What language.
C/C++/JAVA.

Circle.

And make sure you run the exe I will send you on your computer. Dont ask questions. Thanks :).

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 Post subject:
PostPosted: Tue Mar 27, 2007 8:46 pm 
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lmao funny :P ewww java is horrible i hate java and i said jk :P C++ pwns ur boxors ^_^

*double clicks masters calculator*

*notices it says in a nice red box "thank you for your information have a nice day*

*craps his pants*

oops i made a poo poo


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 Post subject:
PostPosted: Tue Mar 27, 2007 9:08 pm 
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They should be able to do plenty of things, on both the client and server side. In the client they should be able to detect if the char is taking actions without input being received, if the bot program is reading packets and sending it's own info to the server (witnessed by the bots that respawn before hitting the ground/getting the dialog box). Server side, they can detect waypoints used by the char, and any char found hitting these waypoints constantly can be flagged. If they did this server-side that is very possible, no client updates needed, it would be totally stealth to the botters.


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 Post subject: Re: !
PostPosted: Tue Mar 27, 2007 9:09 pm 
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MastaChiefX wrote:
Mage Pker wrote:
MastaChiefX wrote:
Mage Pker wrote:
MastaChiefX wrote:
They CANT use a program to detect botters.

Its all by "investigation".


lol what do you mean they cant? are u a all knowing programmer? even rev6 says that its easy to detect botters. JM is just slow.


I do have programmer knowledge.

Rev6 says alot things. Says it is anti-bot but it made a bot. :?
JM does not scan the client, the computer, anything. Also, how would bots act ANY different than a normal player to a computer? They dont.


of course they do. they pick up gold before u can even see it. and rev6 first made a bot then decided to be antibot and stopped releasing the bots they made.

if you have programming knowledge please make me a simple calculator right now ^_^!


What language.
C/C++/JAVA.

Circle.

And make sure you run the exe I will send you on your computer. Dont ask questions. Thanks :).


Program it in Java... so there won't be an .exe :)


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 Post subject:
PostPosted: Tue Mar 27, 2007 9:10 pm 
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JaJa wrote:
They should be able to do plenty of things, on both the client and server side. In the client they should be able to detect if the char is taking actions without input being received, if the bot program is reading packets and sending it's own info to the server (witnessed by the bots that respawn before hitting the ground/getting the dialog box). Server side, they can detect waypoints used by the char, and any char found hitting these waypoints constantly can be flagged. If they did this server-side that is very possible, no client updates needed, it would be totally stealth to the botters.

Input is recieved exactly the same as normal. And just so you know, you get the "respawn" screen before you hit the ground.
Fraps it and go very slow mo. Bots just click it faster than you can see.

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 Post subject: Re: !
PostPosted: Tue Mar 27, 2007 9:12 pm 
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Death2U wrote:
MastaChiefX wrote:
Mage Pker wrote:
MastaChiefX wrote:
Mage Pker wrote:
MastaChiefX wrote:
They CANT use a program to detect botters.

Its all by "investigation".


lol what do you mean they cant? are u a all knowing programmer? even rev6 says that its easy to detect botters. JM is just slow.


I do have programmer knowledge.

Rev6 says alot things. Says it is anti-bot but it made a bot. :?
JM does not scan the client, the computer, anything. Also, how would bots act ANY different than a normal player to a computer? They dont.


of course they do. they pick up gold before u can even see it. and rev6 first made a bot then decided to be antibot and stopped releasing the bots they made.

if you have programming knowledge please make me a simple calculator right now ^_^!


What language.
C/C++/JAVA.

Circle.

And make sure you run the exe I will send you on your computer. Dont ask questions. Thanks :).




Program it in Java... so there won't be an .exe :)


stay on topic plz


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 Post subject:
PostPosted: Tue Mar 27, 2007 9:16 pm 
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MastaChiefX wrote:
JaJa wrote:
They should be able to do plenty of things, on both the client and server side. In the client they should be able to detect if the char is taking actions without input being received, if the bot program is reading packets and sending it's own info to the server (witnessed by the bots that respawn before hitting the ground/getting the dialog box). Server side, they can detect waypoints used by the char, and any char found hitting these waypoints constantly can be flagged. If they did this server-side that is very possible, no client updates needed, it would be totally stealth to the botters.

Input is recieved exactly the same as normal. And just so you know, you get the "respawn" screen before you hit the ground.
Fraps it and go very slow mo. Bots just click it faster than you can see.


Those bot programs send their input into the sro_client.exe? I assumed they simple sent their own packets to the server with the commands, and send the return packets from the server to the client. I have never seen the bot program so I was unsure of how it appears.

Either way, JM could add a function in the server to red-flag certain way-point patterns and usages, then store them in a DB for human review. And again, we would be none the wiser because it all happens there and requires no update to our clients. I know JM is aware of waypoints as MD posted on the forum in answer to a question about figuring out who is botting, she said waypoints as one of her top detection methods.


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 Post subject:
PostPosted: Tue Mar 27, 2007 9:16 pm 
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RuYi wrote:
I'm wondering the same thing.

Maybe Joynax saved up all the bot reports for a ban party. :roll:


this is how i have always seen it

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 Post subject:
PostPosted: Tue Mar 27, 2007 9:23 pm 
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why so curious sosunseller?


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 Post subject:
PostPosted: Tue Mar 27, 2007 9:24 pm 
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hellsharpt wrote:
why so curious sosunseller?


sosunseller wrote:
Dam when joymax gets to pacificc, ther goes 95% of my guildmates... :cry:



:).

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 Post subject:
PostPosted: Tue Mar 27, 2007 9:24 pm 
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hellsharpt wrote:
why so curious sosunseller?


Why not? lol :roll:

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 Post subject:
PostPosted: Tue Mar 27, 2007 9:34 pm 
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They can make themself invisible for investigation, or they have sentry :shock:

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 Post subject:
PostPosted: Tue Mar 27, 2007 9:41 pm 
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hellsharpt wrote:
why so curious sosunseller?


Because he stated in his 1st post that 95% of his guildmates bot, and he doesn't want his guildmates to be banned.


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 Post subject:
PostPosted: Tue Mar 27, 2007 9:51 pm 
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JoyMax seriously needs to have a talk to JaGeX because JaGeX has this OH WOWOWILLA bot detecting system in their MOMRPG...

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 Post subject:
PostPosted: Tue Mar 27, 2007 10:13 pm 
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actually joymax is doing it in a very simple way ... they write a gm note and say all people please stop killing now...... whoeevr keeps on going they ban i saw of screenshot of gm ladysia doing it

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 Post subject:
PostPosted: Tue Mar 27, 2007 10:33 pm 
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lolster wrote:
actually joymax is doing it in a very simple way ... they write a gm note and say all people please stop killing now...... whoeevr keeps on going they ban i saw of screenshot of gm ladysia doing it


No, they do it one bye one...

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 Post subject: Re: !
PostPosted: Tue Mar 27, 2007 10:35 pm 
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MastaChiefX wrote:
Mage Pker wrote:
MastaChiefX wrote:
Mage Pker wrote:
MastaChiefX wrote:
They CANT use a program to detect botters.

Its all by "investigation".


lol what do you mean they cant? are u a all knowing programmer? even rev6 says that its easy to detect botters. JM is just slow.


I do have programmer knowledge.

Rev6 says alot things. Says it is anti-bot but it made a bot. :?
JM does not scan the client, the computer, anything. Also, how would bots act ANY different than a normal player to a computer? They dont.


of course they do. they pick up gold before u can even see it. and rev6 first made a bot then decided to be antibot and stopped releasing the bots they made.

if you have programming knowledge please make me a simple calculator right now ^_^!


What language.
C/C++/JAVA.

Circle.

And make sure you run the exe I will send you on your computer. Dont ask questions. Thanks :).


make him something that holds his keys *nudge*

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 Post subject:
PostPosted: Tue Mar 27, 2007 10:36 pm 
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yes i know...
but in the picture it was in purple letters >.> but yes 1 by one dude lol

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 Post subject: Re: !
PostPosted: Tue Mar 27, 2007 10:36 pm 
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Sharp324 wrote:
MastaChiefX wrote:
Mage Pker wrote:
MastaChiefX wrote:
Mage Pker wrote:
MastaChiefX wrote:
They CANT use a program to detect botters.

Its all by "investigation".


lol what do you mean they cant? are u a all knowing programmer? even rev6 says that its easy to detect botters. JM is just slow.


I do have programmer knowledge.

Rev6 says alot things. Says it is anti-bot but it made a bot. :?
JM does not scan the client, the computer, anything. Also, how would bots act ANY different than a normal player to a computer? They dont.


of course they do. they pick up gold before u can even see it. and rev6 first made a bot then decided to be antibot and stopped releasing the bots they made.

if you have programming knowledge please make me a simple calculator right now ^_^!


What language.
C/C++/JAVA.

Circle.

And make sure you run the exe I will send you on your computer. Dont ask questions. Thanks :).


make him something that holds his keys *nudge*


java, the sandbox language.

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 Post subject: Re: Nice but HOW?
PostPosted: Tue Mar 27, 2007 10:47 pm 
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sosunseller wrote:
How is joymax doing this banning thing, do they get bans from pming and bug report or they finally using a program to detect bottters?

Dam when joymax gets to pacificc, ther goes 95% of my guildmates... :cry:

Dang get a new guild whats the fun of being in a guild if everyone bots?


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 Post subject: Re: Nice but HOW?
PostPosted: Tue Mar 27, 2007 11:15 pm 
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Tasdik wrote:
sosunseller wrote:
How is joymax doing this banning thing, do they get bans from pming and bug report or they finally using a program to detect bottters?

Dam when joymax gets to pacificc, ther goes 95% of my guildmates... :cry:

Dang get a new guild whats the fun of being in a guild if everyone bots?


Wahts the point?
lets see.....
Ownage in war, trade,thief,hunter etc.....
btw 95%->100% ;lol


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 Post subject:
PostPosted: Tue Mar 27, 2007 11:20 pm 
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so you admit you bot 2?
you should be ashamed sosunseller

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 Post subject:
PostPosted: Tue Mar 27, 2007 11:36 pm 
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MastaChiefX wrote:
I do have programmer knowledge.

Rev6 says alot things. Says it is anti-bot but it made a bot. :?
JM does not scan the client, the computer, anything. Also, how would bots act ANY different than a normal player to a computer? They dont.


Watch a bot and then say that. Bots send party invites to people they should not be able to. That is different from normal players. Bots can mass stand on the exact same coordinates without using trace etc. Normal players can't do that. Going to train there are some exact spots that each bot hits every time exactly. Also impossible for a human. Need I go on?

What programmer knowledge do you have? no offense but was it printf("hello world"); ?

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 Post subject:
PostPosted: Tue Mar 27, 2007 11:48 pm 
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So when do you decide where the point is normal players "can't click" certain locations on the ground? Just imagine yourself clicking randomly right to Hotan herbalist ending up at the exact same bot-buying-spot and getting banned. You can click there if you're far enough away and don't see the players.
MastaChiefX is right.


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