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 Post subject: Small in game changes
PostPosted: Wed May 16, 2007 12:51 pm 
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Some small in game 'abnormalities' that make me hit the wall are:

1. undo the limits on storage access/union chat etc. It is very frustrating. Guild members feel less apreciated when they don't get it

2. click on the chat header (for example union or guild) would put the correct first sign itself even when you are pm'ing someone else

3. balance the str/HP int/MP tablet drops. The ratios are really screwed up atm. I have 40 MP's and no HP tabs

4. bigger zoom: get a bigger zoom so we can actually completely see some of the giants/uniques

5. make it possible to click the amount of stars you want to transport instead of buying and then reselling to get the max load in the range of the stars wanted

6. Don't lose the buffs after ferry teleports. (but i suppose this is a technical issue)

7. Summed up damage calculation: i have had several occasions where i still had like 5K HP left but i could not move anymore and died. App. at some moments the damage of the mobs attacks are calculated togheter even when they did not do the attack yet.

8. possibility to decide what you can pick up. First stage can be to specify if you want to pick up arrows yes or no

...

Well i guess there are more... list yours :)

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PostPosted: Wed May 16, 2007 12:53 pm 
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Last edited by MrFudge on Wed May 16, 2007 12:58 pm, edited 1 time in total.

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 Post subject: Re: Small in game changes
PostPosted: Wed May 16, 2007 12:58 pm 
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Some small in game 'abnormalities' that make me hit the wall are:

1. undo the limits on storage access/union chat etc. It is very frustrating. Guild members feel less apreciated when they don't get it

- i like it, i give them to the most active members with highest GP. Allows for nice competition with friends.

2. click on the chat header (for example union or guild) would put the correct first sign itself even when you are pm'ing someone else

-im used to typing the symbol or w/e before i type anyway, so this doesnt bother me

3. balance the str/HP int/MP tablet drops. The ratios are really screwed up atm. I have 40 MP's and no HP tabs
- tough luck.

4. bigger zoom: get a bigger zoom so we can actually completely see some of the giants/uniques
- only one i agree with, especially if youre getting gangbanged and need a small breather so you want to run away or something, but you still keep clicking on the giant cuz its too dam big. Havent had much problem with this though in 1400*1200 res. and up.

5. make it possible to click the amount of stars you want to transport instead of buying and then reselling to get the max load in the range of the stars wanted
- after the first time, you should have a general idea of what a 1* 2* etc load looks like. Plus there are many diff combinations for difrente lvl trades.

6. Don't lose the buffs after ferry teleports. (but i suppose this is a technical issue)

- this would mean that we wouldnt get the job suit reset, boo for that, plus whats an extra mp potion gonna cost you 500 gold?

7. Summed up damage calculation: i have had several occasions where i still had like 5K HP left but i could not move anymore and died. App. at some moments the damage of the mobs attacks are calculated togheter even when they did not do the attack yet.

- i think you experienced something we call "lag"

8. possibility to decide what you can pick up. First stage can be to specify if you want to pick up arrows yes or no
- what? click on the object you want to pick up if you want this, dont press G for the random pickup.

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 Post subject: Re: Small in game changes
PostPosted: Wed May 16, 2007 1:08 pm 
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MrFudge wrote:
8. possibility to decide what you can pick up. First stage can be to specify if you want to pick up arrows yes or no
- what? click on the object you want to pick up if you want this, dont press G for the random pickup.
I think he means pets.


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 Post subject:
PostPosted: Wed May 16, 2007 1:13 pm 
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Quote:
6. Don't lose the buffs after ferry teleports. (but i suppose this is a technical issue)

- this would mean that we wouldnt get the job suit reset, boo for that, plus whats an extra mp potion gonna cost you 500 gold?

when the new job update comes out, you wont be able to do that anyways.


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 Post subject: Re: Small in game changes
PostPosted: Wed May 16, 2007 1:13 pm 
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Some small in game 'abnormalities' that make me hit the wall are:

1. undo the limits on storage access/union chat etc. It is very frustrating. Guild members feel less apreciated when they don't get it

- i like it, i give them to the most active members with highest GP. Allows for nice competition with friends.

2. click on the chat header (for example union or guild) would put the correct first sign itself even when you are pm'ing someone else

-im used to typing the symbol or w/e before i type anyway, so this doesnt bother me

3. balance the str/HP int/MP tablet drops. The ratios are really screwed up atm. I have 40 MP's and no HP tabs
- tough luck.
i bet you are a int lol

4. bigger zoom: get a bigger zoom so we can actually completely see some of the giants/uniques
- only one i agree with, especially if youre getting gangbanged and need a small breather so you want to run away or something, but you still keep clicking on the giant cuz its too dam big. Havent had much problem with this though in 1400*1200 res. and up.
I still do at highest res. i cannot fully see giant mages unless they bend over to do there attack, it's just a visual thing (and also like you say when doing uniques)

5. make it possible to click the amount of stars you want to transport instead of buying and then reselling to get the max load in the range of the stars wanted
- after the first time, you should have a general idea of what a 1* 2* etc load looks like. Plus there are many diff combinations for difrente lvl trades.
Can't be that hard to impliment a button that fills up with teh amount of starts you want can it (maybe i'm lazy)

6. Don't lose the buffs after ferry teleports. (but i suppose this is a technical issue)

- this would mean that we wouldnt get the job suit reset, boo for that, plus whats an extra mp potion gonna cost you 500 gold?
what about combining the 2: keep the reset and keep the buffs.

7. Summed up damage calculation: i have had several occasions where i still had like 5K HP left but i could not move anymore and died. App. at some moments the damage of the mobs attacks are calculated togheter even when they did not do the attack yet.

- i think you experienced something we call "lag"
Could be but then i would not see the mobs continuing their attack

8. possibility to decide what you can pick up. First stage can be to specify if you want to pick up arrows yes or no
- what? click on the object you want to pick up if you want this, dont press G for the random pickup.
I have a monkey and thus i don't pick anything up myself. It always gets filled up with arrows which i have to get rid of in another spot filling someone else monkey (which is to some point hilarious)

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 Post subject:
PostPosted: Wed May 16, 2007 1:14 pm 
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Zypher wrote:
Quote:
6. Don't lose the buffs after ferry teleports. (but i suppose this is a technical issue)

- this would mean that we wouldnt get the job suit reset, boo for that, plus whats an extra mp potion gonna cost you 500 gold?

when the new job update comes out, you wont be able to do that anyways.


ah didn't know that. Teleport to towns will not work anymore either i suppose?

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 Post subject:
PostPosted: Wed May 16, 2007 1:22 pm 
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achmalach wrote:
Zypher wrote:
Quote:
6. Don't lose the buffs after ferry teleports. (but i suppose this is a technical issue)

- this would mean that we wouldnt get the job suit reset, boo for that, plus whats an extra mp potion gonna cost you 500 gold?

when the new job update comes out, you wont be able to do that anyways.


ah didn't know that. Teleport to towns will not work anymore either i suppose?


would taking off and restarting sro work?


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 Post subject:
PostPosted: Wed May 16, 2007 1:31 pm 
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if im not mistaken, taking off your job suit takes you back to town.


could be wrong


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 Post subject:
PostPosted: Wed May 16, 2007 1:53 pm 
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Zypher wrote:
if im not mistaken, taking off your job suit takes you back to town.


could be wrong

wtf? of course not!

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 Post subject:
PostPosted: Wed May 16, 2007 2:16 pm 
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Quote:
7. Summed up damage calculation: i have had several occasions where i still had like 5K HP left but i could not move anymore and died. App. at some moments the damage of the mobs attacks are calculated togheter even when they did not do the attack yet.

- i think you experienced something we call "lag"
Could be but then i would not see the mobs continuing their attack


It's not lag.
U died before u get hit because the damage is calculated at the beginning of the attack's animation.
So for ex, if u have 6k HP and someone attacks u with Combo6 of heuksal that deals 7k dmg in 5s, u'll die after u got the 1st hit.
The damage is calculated from a certain frame of animation. U also take the whole damage if u freeze, KD, KB the opponent after the damage is calculated. So dont think u can avoid the damage if u interrupt one's skill :D

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 Post subject:
PostPosted: Wed May 16, 2007 2:39 pm 
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UniQ wrote:
Zypher wrote:
if im not mistaken, taking off your job suit takes you back to town.


could be wrong

wtf? of course not!


He means with the future update..

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 Post subject:
PostPosted: Wed May 16, 2007 2:48 pm 
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NuclearSilo wrote:
Quote:
7. Summed up damage calculation: i have had several occasions where i still had like 5K HP left but i could not move anymore and died. App. at some moments the damage of the mobs attacks are calculated togheter even when they did not do the attack yet.

- i think you experienced something we call "lag"
Could be but then i would not see the mobs continuing their attack


It's not lag.
U died before u get hit because the damage is calculated at the beginning of the attack's animation.
So for ex, if u have 6k HP and someone attacks u with Combo6 of heuksal that deals 7k dmg in 5s, u'll die after u got the 1st hit.
The damage is calculated from a certain frame of animation. U also take the whole damage if u freeze, KD, KB the opponent after the damage is calculated. So dont think u can avoid the damage if u interrupt one's skill :D


so this means that when you stun a oponent, depending on the timing of the stun compared to the frame of the animation it decides the damage is done or not?

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 Post subject: Re: Small in game changes
PostPosted: Wed May 16, 2007 2:49 pm 
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achmalach wrote:
Some small in game 'abnormalities' that make me hit the wall are:

1. undo the limits on storage access/union chat etc. It is very frustrating. Guild members feel less apreciated when they don't get it

-- its one way you can CONTROL your member......

2. click on the chat header (for example union or guild) would put the correct first sign itself even when you are pm'ing someone else

-- =)

3. balance the str/HP int/MP tablet drops. The ratios are really screwed up atm. I have 40 MP's and no HP tabs

-- One way to make the market ROLL.... unfortunatly gold farmers **** it....

4. bigger zoom: get a bigger zoom so we can actually completely see some of the giants/uniques

-- not sure but these have to do with client alteration.... once u change 1 byte.... something will get affected..... "will be another bug"

5. make it possible to click the amount of stars you want to transport instead of buying and then reselling to get the max load in the range of the stars wanted

-- well if that so... make it same with Thiefs....

6. Don't lose the buffs after ferry teleports. (but i suppose this is a technical issue)

-- no.... these give disadvantage to the raid party... waiting for an ambush on traders.... ( u suggest make sure it will not conflict with the triagle trade system... not favor 1 side. )

7. Summed up damage calculation: i have had several occasions where i still had like 5K HP left but i could not move anymore and died. App. at some moments the damage of the mobs attacks are calculated togheter even when they did not do the attack yet.

-- i think these is a bug... same does with the issues on kser nuker u attack the mob untill he got low exp like 10% and the nuker will come 1 hit it with more total damage than u and it will be his drops....

8. possibility to decide what you can pick up. First stage can be to specify if you want to pick up arrows yes or no

-- bot filter FTL.....................
...

Well i guess there are more... list yours :)

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 Post subject:
PostPosted: Wed May 16, 2007 3:08 pm 
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1. The union chat should be controlled and may be just limited to guild masters... to many problems with noob players having the power to talk on union.

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 Post subject:
PostPosted: Wed May 16, 2007 3:11 pm 
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zZh4ku wrote:
achmalach wrote:
Zypher wrote:
Quote:
6. Don't lose the buffs after ferry teleports. (but i suppose this is a technical issue)

- this would mean that we wouldnt get the job suit reset, boo for that, plus whats an extra mp potion gonna cost you 500 gold?

when the new job update comes out, you wont be able to do that anyways.


ah didn't know that. Teleport to towns will not work anymore either i suppose?


would taking off and restarting sro work?


the next job update you have a 5day penalty for desuiting o,O


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 Post subject:
PostPosted: Wed May 16, 2007 3:18 pm 
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taking off suit and restarting game works, but with the service we get you could prob log in 30 min from now :P

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 Post subject:
PostPosted: Wed May 16, 2007 4:37 pm 
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and when you are making elements. more faster please :P

or all whit one hit :P

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 Post subject:
PostPosted: Wed May 16, 2007 4:50 pm 
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Fix the wind bug, so I can play with my configs more often.

Fix the "imbueless skilless" hit sound. It just... Sounds weird.

Fix my character. It's too low leveled. If they don't want to fix it, they could give me a few premium tickets, a few GTs and a monkey. :D

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 Post subject: Re: Small in game changes
PostPosted: Wed May 16, 2007 4:53 pm 
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achmalach wrote:
Some small in game 'abnormalities' that make me hit the wall are:

1. undo the limits on storage access/union chat etc. It is very frustrating. Guild members feel less apreciated when they don't get it
Yah I know I hate that and it makes no sense I mean why can't everyone talk in union.....although I think Union leader should be able to block some person if He/she is being a pain

2. click on the chat header (for example union or guild) would put the correct first sign itself even when you are pm'ing someone else
Yah that'd be kinda handy

3. balance the str/HP int/MP tablet drops. The ratios are really screwed up atm. I have 40 MP's and no HP tabs
Don't really care that much

4. bigger zoom: get a bigger zoom so we can actually completely see some of the giants/uniques
I Agree but then it'll make it easier for people to spot thiefs and 2+ star trade runs

5. make it possible to click the amount of stars you want to transport instead of buying and then reselling to get the max load in the range of the stars wanted
Yah this would be cool I also think they should make it so you can see what star a trader is doing just be clicking on him

6. Don't lose the buffs after ferry teleports. (but i suppose this is a technical issue)
Well my computers so slow that the buffs will ware off anyways even with this lol

7. Summed up damage calculation: i have had several occasions where i still had like 5K HP left but i could not move anymore and died. App. at some moments the damage of the mobs attacks are calculated togheter even when they did not do the attack yet.
yah that suxs

8. possibility to decide what you can pick up. First stage can be to specify if you want to pick up arrows yes or no
I doubt this will ever happen it'll be nice if it does tho

...

Well i guess there are more... list yours :)


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 Post subject: Re: Small in game changes
PostPosted: Wed May 16, 2007 10:32 pm 
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[quote="achmalach"]

3. balance the str/HP int/MP tablet drops. The ratios are really screwed up atm. I have 40 MP's and no HP tabs
quote]

ffs yes...i got over 100 int lvl 8s and only like 40 str. its pissin me off


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 Post subject:
PostPosted: Wed May 16, 2007 11:28 pm 
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at least you get STR's lolz

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 Post subject:
PostPosted: Wed May 16, 2007 11:34 pm 
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mosiac wrote:
zZh4ku wrote:
achmalach wrote:
Zypher wrote:
Quote:
6. Don't lose the buffs after ferry teleports. (but i suppose this is a technical issue)

- this would mean that we wouldnt get the job suit reset, boo for that, plus whats an extra mp potion gonna cost you 500 gold?

when the new job update comes out, you wont be able to do that anyways.


ah didn't know that. Teleport to towns will not work anymore either i suppose?


would taking off and restarting sro work?


the next job update you have a 5day penalty for desuiting o,O

no, not desuiting, but changing occupation. you can't put on a job suit unless you are in that job guild, and you need to wait 5 days to switch job guilds.

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 Post subject:
PostPosted: Wed May 16, 2007 11:40 pm 
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Location: shhhh weasel-Fly cant demand he always Blah some **. oh and RyO ---> GRRR
To be honest, I aggree with having an option to say, "no arrow pick up", not just for pets, but for the char. too, cause I use g alot...

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 Post subject: Re: Small in game changes
PostPosted: Thu May 17, 2007 12:16 am 
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1. undo the limits on storage access/union chat etc. It is very frustrating. Guild members feel less apreciated when they don't get it - yes plz

3. balance the str/HP int/MP tablet drops. The ratios are really screwed up atm. I have 40 MP's and no HP tabs well stamina tabs are worth more than MP... same as STR is worth more than INT

5. make it possible to click the amount of stars you want to transport instead of buying and then reselling to get the max load in the range of the stars wanted part of the next job update

7. Summed up damage calculation: i have had several occasions where i still had like 5K HP left but i could not move anymore and died. App. at some moments the damage of the mobs attacks are calculated togheter even when they did not do the attack yet. that would be your friend called "lag"

8. possibility to decide what you can pick up. First stage can be to specify if you want to pick up arrows yes or no oh god i would kill for a "arrows" option on my pet

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