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 Post subject: Balancing the Triangle
PostPosted: Fri Jun 01, 2007 8:24 pm 
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Ok well we have all been there you try to Make a bit of money when we start out at lvl 20 When we are allowed to Try our First Trading/Thieving. We buy our 10k Trader card get the Horse the Multiple pots/potions and finally our Goods. Believing in many ways correctly that the 1* trade will be immune to the Thieves lurking around the bushes, But alas the world isn’t a friendly place. From 1* poppers dropping their own NPC Thieves on you to, a new tactic I’ve seen of hi levels dragging monsters across your convoy. The World of the Trader Soon becomes a very gloom one. Financially ruined the trader retreats to levelling and fight another day on a slightly more even playing Field.
For the Thief the story begins a Bit differently, Life for him is simple at low levels and maybe even more so later on. Basically Prey on the week Many low levels will simply be decoy's or watch outs for their friends hiding in the bushes or at a more central point, (In return getting a small slice of the profit). The Higher Levels simply set about their Day making Money by 1* popping and occasionally actually tackling the once in a blue moon Multi Star trader and at that usually get their ass served to them, only to immediately call in someone 20 Levels Higher than the trader to swiftly deal with the Cheeky so and so.



OK, So What’s Thee Problem With Those Traders?

1. Well if you haven’t noticed the posts or haven't been doing much trading of late, Normal trading hours resume from 00:00 to 07:00 Every morning. Basically when all the 1* Popping Thieves are in bed.
2. The * Rating System for trading is Negligible Ok so basically you have the only real choice for the trader is can he Defend himself from lvl 40-70 Thieves if he goes 2*+ . The Actual spawned NPC Thieves be it 3 times red at a 3or5* are not much a worry when you have a lvl 64 Nuker chasing you with a Black Suit on


Where are the Hunters ?

Where are they indeed ? Well If you look very hard most of the Higher Level Thieves will have a Hunter Card Stashed somewhere in their storage, perhaps carrying stories of a failed attempt for them selves in early days of high level dreams, realising that their is many Hunter Points to be made killing the Floods of Thieves hanging around the Hills above the Ferries to DW from JJ. The only problem being the soon realise after killing 3/4 thieves that with out fail a lvl 70 would soon appear....
But why don’t all the Hunters gang up ?
Well is there a point in being a Hunter might be a better question, I have attempted and in some cases succeeded in helping traders to their destination(not to mention in most of these cases I would have been safer killing the npc thieves as normal char), and have yet to receive this so called percentage of profits. To get to the point the Hunters Job is a thankless, profitless and mostly unrewarded Job, So why do it?!

So What kind of triangle do we Have?
We presume that the idea was to create an Equilateral triangle jobbing system (or did they?)But we have ended up with something that more resembles a scalene (Yes I wiki'ed that, and its basically one LONNNG side one Medium and a very Small). The Longest side obviously represents the Thieves, while the smallest the Hunters. We have ended up very much on the dark side of gaming not only rewarding thieving but also making it easy for them to dominate whole servers, where the only trades to note are the 1-5 daily Union trades which actually go Multi Star but let it be note with a Ox and Several 50+ members to hand, and or a full out server trade which are rarer than seeing a hunter lower than level 50 much a kin to the Solo runs of lvl 40 something’s doing 2 or 3*.

The Conspiracy Theory?

So what is the chance ? That possibly just maybe Joymax and Co. foreseen this failure in the Triangle. In turn seeing how a one sided system will always abuse the lower levels and therefore drive the hunger to reach the Higher levels and gain revenge, and in this also drive the hunger to do it faster leading to the sale of GT cards, premium cards and all the things that Follow.


The Solution

Well the simple solution is pretty obvious, why not amalgamate the Hunters and Traders Jobs ? It seems the Thief already has the opposite equivalent, Rewarding traders for killing thieves by gaining trader points. This would make it more worth while for higher traders to actually help those low levels around them but also to kill the occasional Thief they come across rather than ignoring him.
The Complicated version is not easy to follow but here is my long winded solution. Firstly the Star system needs an Overhaul and it will now be directly linked to your trading/Thieving/hunter levels. If you want to attack a 2* you must be no higher than a level 2 Thief. simple ! Ok well here we go the genius of my system will unveil itself.. Thieves are in general a most foxy and clever race, and will find a loophole. Well I tell you what ill tell you what it is because. The system allows for Deleveling .. so say you thief a couple of 1* trades in your early days you end up as a 2nd level Thief and your only level 25. You soon realise that you’re a bit nooby to be taking on level 30-40 traders. You in turn decide to go back to 1* thieving and how do you do it ??? By Hunting Thieves !!!!! (Genius I know ) 8) ... ok So how do we earn our points surely we could do a merry go round and constantly prey on 1* traders ?? Well no. because points you receive for thieving are directly related to your level and the more points you get the higher you go so if your a lvl 60 thief and try delevel you will be able to attack one 1* then all of a sudden your back up in 5* stuff. So how do the hunters fair well basically not a whole lot better than the first situation, but what we have now is a circular (spiral stairs) system that will increase the Jobbing trade and therefore opportunities for hunters to make money. Not only this but they will also get half of the profit automatically if they rescue a traders booty from a thief on the getaway (Not and Option, the goods sell for full price but half the profit goes to the trader who last killed the thief running off with his goods).


So that’s it folks my brief :) balancing act of the triangle best of luck to all those out there who try read it all, and I look forward to some if any intelligent responses.

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 Post subject:
PostPosted: Fri Jun 01, 2007 8:41 pm 
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i think they fixed it in euro: hunter automatically recieves money for a succesful trade. and the ppl in the traders party does also.

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 Post subject:
PostPosted: Fri Jun 01, 2007 8:47 pm 
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hOly shit dude...you almost wrote the whole bible :P jk jk. Seriously you need to make your text a lil bit smaller :shock: not everyone will read it. Well i didn't :roll:

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 Post subject:
PostPosted: Fri Jun 01, 2007 8:53 pm 
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Vandall wrote:
i think they fixed it in euro: hunter automatically recieves money for a succesful trade. and the ppl in the traders party does also.


actually its not in euro, its in the massive job update.

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 Post subject:
PostPosted: Fri Jun 01, 2007 8:57 pm 
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Quote:
OK, So What’s Thee Problem With Those Traders?


I could write a book on whats wrong with Trades but in Point, the Problem they have is that they are Cowards bottom line. You have lvl 80 Experts trades 3 of them, all of them doing 1 stars o_0.


Quote:
Where are the Hunters ?


Seriously, Traders cann't expect Hunters to trail behind a 1 star trade all day..for 1 it's boring and they will have to fight for their life if a thief see them and thief thinks it's a 2* plus.


Quote:
So What kind of triangle do we Have?


We no longer have a Triangle, Besides for the rare union trades, You never see Hunters acting the Job of a Hunter, besides for those that run along the cross roads of Jangan looking for any thief to kill for any kinda of exp. I'm in Dead R. for hours each day I'll see maybe 5 hunters during 4 hours. We don't have a Triangle we have just two lines lol.


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The Solution


It's simply really, The Triangle Starts with the Traders if they aren't doing trades at all then the job system is over. So have traders to get out of this cowardness and do more STARS...bottom line. Hunters will trail behind a 4Star all day, cuz it brings more NPCs and player Thieves. But we don't have these kinda people on this game only cowards..but what do I know I never done a Trade run, I never Helped with a Trade run as a Hunter I've always been Black. I only see what effects my job.

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 Post subject:
PostPosted: Fri Jun 01, 2007 9:35 pm 
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i agree to teh idea... its cool 8)


btw as for me as thief... additional idea is..... add also a Wanted like system for thieves.... like hunt and kill a hunter ( who killed alot of thief ) and traders who trade most of teh time on his online hours..... that would be balance... not just thief to be killed when killed alot traders and hunters :/

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 Post subject:
PostPosted: Fri Jun 01, 2007 10:04 pm 
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Embodiment wrote:
It's simply really, The Triangle Starts with the Traders if they aren't doing trades at all then the job system is over. So have traders to get out of this cowardness and do more STARS...bottom line. Hunters will trail behind a 4Star all day, cuz it brings more NPCs and player Thieves. But we don't have these kinda people on this game only cowards..but what do I know I never done a Trade run, I never Helped with a Trade run as a Hunter I've always been Black. I only see what effects my job.


Here is the REAL problem. The only reason traders are going on trades is to make money, usually cause they're broke; once a thief thieves them a couple times, they figure out that its just a waste of time. So they don't go on trade runs. Also, most of players 64+ go hunter/thief NOT trader because the 100k that they're going to make on a trade run can't even buy them pots to grind with. So, hunters look at jobbing as another way to pvp; thieves look at it as just flipping fun; traders are looking at it as a waste of time.

If there were more higher lvl traders with hunters doing multi-stars, then the thieves would focus on them instead of discouraging the low level traders from trading all together. Once a low level/inexperienced trader trades a bunch of times, then he can START to take risks of the multi-star trade runs with hunters.

SRO should make level restrictions of players being able to attack other players during jobs, making the coward thieves go after higher level traders.

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 Post subject:
PostPosted: Fri Jun 01, 2007 11:00 pm 
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This post is for people interested in improving the game or discussing trying to. I know its long but that helps filter out the people who wont post any useful suggestions. I have mentioned a few things nearly all have you replied so far.. Pls try read it all. And comment on my solution if you can understand it.

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 Post subject:
PostPosted: Sat Jun 02, 2007 7:00 pm 
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Any more of the Elite Forum Members and Seasoned Sro players like to comment ?

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 Post subject:
PostPosted: Sat Jun 02, 2007 11:30 pm 
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There is no way atm to balance the trade system. Although you ideas are good, JM wont implement them sadly :( . Wait for job update hopefully that helps.

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 Post subject:
PostPosted: Sat Jun 02, 2007 11:33 pm 
@pureowage
wow ur doing to general discussion what i usually do to Q&A and CHAR&Skills... but thats cause im so helpful :)

neways, i read it, and..... yeah its pretty good

the only thing i would add is make a monetary payment for hunters, thieves and traders get stuff, and even if ppl wanna dlvl thief and go hunter, they should get payed for it as they would if they were a thief or a merchant


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 Post subject:
PostPosted: Sat Jun 02, 2007 11:34 pm 
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shadowman20875 wrote:
@pureowage

the only thing i would add is make a monetary payment for hunters, thieves and traders get stuff, and even if ppl wanna dlvl thief and go hunter, they should get payed for it as they would if they were a thief or a merchant


The payment for hunters should come with the job update :D

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