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[ 22 posts ] |
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20065
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Post subject: 1* Poping not dead... Posted: Wed Jul 04, 2007 8:31 am |
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Joined: Jun 2007 Posts: 36 Location: Earth you Perv.
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Well I think That 1* Poping can still happen when mercants and thifes work togheter.
For example
High lvl merch follow 1* trader then pops him then his thife friend takes.
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20065
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Post subject: Posted: Wed Jul 04, 2007 8:32 am |
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Joined: Jun 2007 Posts: 36 Location: Earth you Perv.
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Ofcourse I mean after Update.
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papa59roach
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Post subject: Posted: Wed Jul 04, 2007 8:34 am |
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Joined: Jan 2007 Posts: 649 Location:
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yes but thief spawns have like attacking priorities(im pretty sure i read this somewhere o_O). like 1.hunter 2.merchant 3. thief 4. normal player . Something like that. sooo normally when thiefs spawn em they go after the merchants and kill them. but when merchants spawn them, itll just attack them
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mosiac
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Post subject: Posted: Wed Jul 04, 2007 9:02 am |
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Joined: May 2007 Posts: 808 Location: ಠ_ಠ
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when are you guys going to realize that it's a waste of time and money to go 1star
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BlackFox
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Post subject: Posted: Wed Jul 04, 2007 9:04 am |
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Joined: Jan 2007 Posts: 6588 Location: Oo Some where i dont know!!
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mosiac wrote: when are you guys going to realize that it's a waste of time and money to go 1star whatever but is fun to tease Theifs ... 
_________________ mwahahahahaha !!
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CobbZ
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Post subject: Posted: Wed Jul 04, 2007 11:09 am |
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Joined: Apr 2007 Posts: 817 Location:
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What i think will happen...
1* popping will be too hard...
So. All thiefs will quit and go merchant, other than for job warring.
Which sucks.
But then, with the lack of thiefs, traders will go for 5 star.
Then me, sticking thief 100%, will steal them all 
_________________ <<banned form SRF for proof of botting. -SG>>
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†erminal
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Post subject: Posted: Wed Jul 04, 2007 12:00 pm |
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Joined: Jun 2007 Posts: 1138 Location:
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I think JM is going for easier trade which is a good idea...
But now everyone will want to go thief for the large* benefits so there won't be that many traders
OT: Is it harder to farm a ice/light nuke with the lack of the strong fire nuke?
cause im gonna farm at penons at 54 so just curious
_________________ <<banned from SRF for bot admission. -SG>>
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skandal
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Post subject: Posted: Wed Jul 04, 2007 1:04 pm |
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Joined: Mar 2007 Posts: 174 Location:
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Yes, npc thiefs have attacking priorities and those would be :
1.hunter
2.merchant
3.any unlucky player that might be around
4.thief...
Well, after the euro update, jobbing will suck even more. Since now you would've been able to pop people, now you won't....WTF, it's illogical that any trade should be 100% safe, like 1*'s would be...imho they should really find out a better jobbing system or else the game will be ruined. All the people who hit lvl 20 would jump onto a horse and trade like 24/7. Thiefs would dissapear since the only thing left for one to steal would be goods on the ground...which arent worth a lot and are an opportunistic business. Not many would go multistars becoz they can still be killed as easy as before if they are spotted.
Nobody would go 5*s without serious support from hunters simply because it is very difficult to survive a 5* on your own. So CobbZ keep on dreaming.
So, as i see, jobbing will transform in some kind of perverted cape pvp fighting with nothing unique in it. Roads would be full of traders and their trail of npc thiefs,since many dont even kill their own npc's.
Now we all know 2moons is coming out, so if this is a way for joymax to keep silkroad interesting(making it even more dumber) GL for them. I sincerely doubt it will work.
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uBeR
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Post subject: Posted: Wed Jul 04, 2007 1:07 pm |
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Joined: Jan 2007 Posts: 966 Location:
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Uh, even 1* trades done by people over level 40 are attackable. Thieves will have a field day.
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Krevidy
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Post subject: Posted: Wed Jul 04, 2007 1:11 pm |
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Joined: Mar 2007 Posts: 2631 Location: The Netherlands
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uBeR wrote: Uh, even 1* trades done by people over level 40 are attackable. Thieves will have a field day.
+ the fact that 1* trades now spawn 4 thiefs in 1 spawn..so newbies that do a trade alone are doomed to failz0r 
_________________ ~ '' Dulce et decorum est pro patria mori ''
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Davids
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Post subject: Posted: Wed Jul 04, 2007 1:17 pm |
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Joined: Jul 2006 Posts: 520
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Quote: Thief and hunter monsters will attack nearby enemies first. ( link)
I don't know what JoyMax means with that. If other 1* traders are enemies or enemies are simply you, transport and wolf?
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ScZz
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Post subject: Posted: Wed Jul 04, 2007 1:34 pm |
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Joined: Mar 2007 Posts: 141 Location: somewhere over the rainbow
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npc thieves attack only ones that spawned them , noone else , read it on europe official site !
_________________ Tibet
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soxdrop
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Post subject: Posted: Wed Jul 04, 2007 3:22 pm |
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Joined: Jun 2007 Posts: 530 Location: middle of nowhere
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I think popping with lightning npc hunters will still work, I saw a video where high lvl players were kiling bots with their light hunter
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Silver0
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Post subject: Posted: Wed Jul 04, 2007 7:06 pm |
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Joined: Apr 2007 Posts: 2148 Location: 5 Mins Ahead
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honestly thats pathetic go kill union trade run's grow some balls get 10+ thief friends mercs and dominate dead ravine
_________________ If the concept of us being all one consciousness's and us being one thing that lives endless through the cycle of nature the only clear emotion would be understanding . we be in a utopia
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HyorunmarouZ
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Post subject: Posted: Wed Jul 04, 2007 7:14 pm |
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Joined: Mar 2007 Posts: 1839 Location: Hell.
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skandal wrote: would be : 1.hunter 2.merchant 3.any unlucky player that might be around -discard 4.thief... -discard
After the update, the NPC thiefs will ONLY attack traders and hunters, they can't attack someone without a jobbing suit and they can't attack player thiefs, they spawn NPC Hunters.
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XemnasXD
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Post subject: Posted: Wed Jul 04, 2007 7:15 pm |
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Joined: Jan 2007 Posts: 9841 Location: US - Illidan
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uBeR wrote: Uh, even 1* trades done by people over level 40 are attackable. Thieves will have a field day.
just cause its that way in cSRO doesn't mean it'll be that way in iSRO....the update page never mentioned anything about 1* trades being attackable after lvl 40 and thats a pretty big thing to leave out don't you think....
Also the lighting thief pop strategy is sucha random thing and it only works on low lvls....like really low lvls 20-30....you'd have to keeping following the guy (assuming you have any loot at all) and HOPE a lighting thief spawns then catch up to the guy and stay close enough for it to do damage....waste of time unless your desperate imo
And i think high lvl NPC thiefs will attack high lvl players first.....priority....
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 signatures by Hostage Co. <3 ~PoP is DEAD! My sTyLe is Supa-Flat!!~
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Magnum357x
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Post subject: Posted: Wed Jul 04, 2007 7:45 pm |
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Joined: Jun 2007 Posts: 284 Location: PORTUGAL
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papa59roach wrote: yes but thief spawns have like attacking priorities(im pretty sure i read this somewhere o_O). like 1.hunter 2.merchant 3. thief 4. normal player . Something like that. sooo normally when thiefs spawn em they go after the merchants and kill them. but when merchants spawn them, itll just attack them
Nop. Normal players and thieves can't atack those npc thieves and vice versa.
_________________ ------------------------------ --------The Islam race?--------- ------------------------------
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papa59roach
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Post subject: Posted: Wed Jul 04, 2007 8:03 pm |
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Joined: Jan 2007 Posts: 649 Location:
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Magnum357x wrote: papa59roach wrote: yes but thief spawns have like attacking priorities(im pretty sure i read this somewhere o_O). like 1.hunter 2.merchant 3. thief 4. normal player . Something like that. sooo normally when thiefs spawn em they go after the merchants and kill them. but when merchants spawn them, itll just attack them Nop. Normal players and thieves can't atack those npc thieves and vice versa.
oh yea but itd still attack the merchant that spawned it before the other one. i think
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sama98b
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Post subject: Posted: Wed Jul 04, 2007 8:11 pm |
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Joined: Feb 2007 Posts: 1428 Location:
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ScZz wrote: npc thieves attack only ones that spawned them , noone else , read it on europe official site !
So someone with 10 post thinks
Go ad try it, and when npc kills u ... I laugh.
ps.: Ksro - 2xlv50+ / 3xlv30 / 2xtrader lv4 / lv3 thief / ...
So yes nothing new 4me from euro anymore.
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Monk1690
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Post subject: Posted: Wed Jul 04, 2007 10:18 pm |
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Joined: Apr 2007 Posts: 67 Location: Canada
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XemnasXD wrote: uBeR wrote: Uh, even 1* trades done by people over level 40 are attackable. Thieves will have a field day. just cause its that way in cSRO doesn't mean it'll be that way in iSRO....the update page never mentioned anything about 1* trades being attackable after lvl 40 and thats a pretty big thing to leave out don't you think....
So, is it true or not that 1 star is attackable by player thiefs if the merchant is over lvl 40?
Actually, if you want to be really specific, I don't think the website has any mention about stars at all. Is that mean they're getting rid of stars? See that's normally called jumping into conclusions; but then JM is not exactly normal. 
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Fusion2k
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Post subject: Posted: Wed Jul 04, 2007 10:24 pm |
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Joined: Jun 2007 Posts: 106 Location:
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Since im in an all theif guild, want an all theif union but that was ruined with the theives guild rivalry.
But anyways, 1 * Popping to me is fun, yea im lvl 63, and i9ts noobish for me to take out a 1 star lvl 20 but hey, i feel strong for a while until a hunter comes around. 1 star popping i dont think will ever die as long as people have the guts to contnue theiving..
PS: Theives guild i wanted to union with you but our leader and your leader had their differences, hopefully we can work it out and have a 100% theif union... soomme day
_________________ Fusion2k
Farming
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