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 Post subject: REgarding those at penons ; )
PostPosted: Fri Jul 13, 2007 12:38 am 
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lol those of you who still grind at penon i would hurry up cause when euro comes out i can gurantee that is the #1 place were high lvls will taxi low lvl's to power lvl
or am i wrong..?
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PostPosted: Fri Jul 13, 2007 12:40 am 
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And a couple lvls after that it will be caves.
Caves= :shock: lol

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PostPosted: Fri Jul 13, 2007 12:52 am 
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Doppleganger wrote:
And a couple lvls after that it will be caves.
Caves= :shock: lol


Why the caves? If people get close to 50 on the ice they open up a gap :P

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PostPosted: Fri Jul 13, 2007 12:59 am 
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ksro penon spawns are quite insane. its like a humongous bandit den on ice

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PostPosted: Fri Jul 13, 2007 1:03 am 
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lol look at the sp and skill shortcuts haha

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PostPosted: Fri Jul 13, 2007 1:05 am 
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PostPosted: Fri Jul 13, 2007 1:34 am 
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PostPosted: Fri Jul 13, 2007 1:35 am 
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lol penon spawns are like that on pacific already..

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PostPosted: Fri Jul 13, 2007 1:46 am 
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Got news for you, complaints were posted about this and MD confirmed that something is being worked on right now so that this will not happen.

The thing is, he was not very specific as to whether or not this will be updated before the game starts.

I put forward the simple solution to this, make it impossible for chinese builds to pt with euro builds. It's fairly easy to understand that drops are incompatible anyway, thus there is no logical reasoning behind cross builds to mix up other than to want to cheat the exp system.

To be blunt, if nothing is put in place, this would utterly destroy the europe update in less than 1 day as anyone level 70-80 could easily super train someone from level 1 to 30-40 in 24 hours.

The only question is, whether the update will come before we are able to load europe and if the mechanism will be good enough to either end this type of training or make it negative enough that no one will want to do it.

p.s. md himself complained about this to JM. So this isn't a complaint placed to MD by a player (although I did bring up the subject in the SR forum), it's a complaint placed by MD to JM.


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PostPosted: Fri Jul 13, 2007 2:19 am 
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FluxFire.....

That is a terrible idea. End game you would want to have big parties with all 3 races combined to be powerful. Making it so you can not party because of race would make the game boring in some ways. They could always do something with the exp gain, so it's capped if you kill something like 15 lvls higher which I already heard you don't get exp if someone's 20 lvls higher in your group.

This would just limit you in guild wars/jobs wars/trade/ect..


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 Post subject:
PostPosted: Fri Jul 13, 2007 2:22 am 
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The PLing isn't actually that bad you know..

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 Post subject:
PostPosted: Fri Jul 13, 2007 2:55 am 
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They have already stated in the update info page that you wont be able to power level euro characters, if the monsters being killed are 11 levels higher than the lowest levelled party member, or 11 levels lower than the highest levelled party member, there is an enormous experience penalty.

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 Post subject:
PostPosted: Fri Jul 13, 2007 5:54 am 
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yes in cSRO lvl 90 thats have no life taxi low lvl player, in another word powerlevel. high level players can make a ton of money. in cSRO the rates for 1 hour of powerleveling is 100k - 300k. and some of the generous ones do it for free :)

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 Post subject:
PostPosted: Fri Jul 13, 2007 6:19 am 
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Kaigar wrote:
They have already stated in the update info page that you wont be able to power level euro characters, if the monsters being killed are 11 levels higher than the lowest levelled party member, or 11 levels lower than the highest levelled party member, there is an enormous experience penalty.
not only that, but if the level difference between the lowest and highest level character is more than 20, there is another huge experience penalty.


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 Post subject:
PostPosted: Fri Jul 13, 2007 9:15 am 
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Ok, here's the deal right now.

We presume that, when playing on cSRO these "penalties" are already in place, activated and are suppose to work.

So far, I haven't seen that at all, I see no penalties for anyone. Someone today took us (she was level 50 and yes I am very much guilty of using this cheating method myself) and give us about 2 and half levels. So once again, I do not see exactly where the penalties are if they are suppose to be active in cSRO and one would presume they are suppose to be active.

As for the person who thinks that people will eventually all PT together from different races. Well, I'm sorry to burst your bubble but this will never be the case. I mean, think before saying something like that, fighting monsters from certain areas only drop items which are compatible for certain races. Why in the world a chinese build would pt with a euro build and go train in europe and realize that, what ever the monsters drop, pretty much 90% will be useless items for them. Why? So, since we know that, we also know it is useless for races to inter mix in such a way, I mean, unless you want to lose out on getting a good item for yourself (which I would wonder seriously why you play the game), you will never want to PT with euro builds and go train in europe.

So be blunt, yes, blocking attempts from other races to PT is, in my humble opinion, the very best method to stop super training. But this was my suggestion and my own only, I do not think it will be how JW will go about stopping super training from cross-races.

For the person who sees nothing wrong with super training. Well, I have no comments to that because it is obvious we are living in different worlds in regard to this issue.


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 Post subject:
PostPosted: Fri Jul 13, 2007 9:31 am 
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FluxFire wrote:
Ok, here's the deal right now.

We presume that, when playing on cSRO these "penalties" are already in place, activated and are suppose to work.

So far, I haven't seen that at all, I see no penalties for anyone. Someone today took us (she was level 50 and yes I am very much guilty of using this cheating method myself) and give us about 2 and half levels. So once again, I do not see exactly where the penalties are if they are suppose to be active in cSRO and one would presume they are suppose to be active.


As far as i know, they are...

I was in a party a couple of days ago, grinding in the lvl 24 wolves, and then some guy got a lvl 89 to come. That high level convinced them to go to Roc Mt. with mobs lvl 70-90. They went (i was still in the party but stalling at Hotan, so i could see the party chat) and started discussing the xp rates.

Apparently, the were getting more XP by killing wolves than they had with lvl 70+ mobs. And the XP penalty can be noticed because, as they said, the high level took down a party giant mob (at level 70+ that should be a lot of XP) a lvl 18 of them got 26k+ XP, while a lvl 32 got 111k+ XP so i think the penalty is active.

FluxFire wrote:
As for the person who thinks that people will eventually all PT together from different races. Well, I'm sorry to burst your bubble but this will never be the case. I mean, think before saying something like that, fighting monsters from certain areas only drop items which are compatible for certain races. Why in the world a chinese build would pt with a euro build and go train in europe and realize that, what ever the monsters drop, pretty much 90% will be useless items for them. Why? So, since we know that, we also know it is useful for races to inter mix in such a way, I mean, unless you want to lose out on getting a good item for yourself (which I would wonder seriously why you play the game), you will never want to PT with euro builds and go train in europe.


After lvl 40, when both races meet at Hotan (because there are only Euro mobs from lvl 1-40), the mob drops are both chinese and european. So i think that, after lvl 40, it would not be as useless to party together. However, Euros work better as a team of Euros, as they are meant to be. Chinese do better soloing, but in case that someone wants to party Chinese/Euro, it's safe after lvl 40 because the mobs drop both kind of gear.


Last edited by HyorunmarouZ on Fri Jul 13, 2007 9:36 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Jul 13, 2007 9:35 am 
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FluxFire wrote:
Ok, here's the deal right now.

As for the person who thinks that people will eventually all PT together from different races. Well, I'm sorry to burst your bubble but this will never be the case. I mean, think before saying something like that, fighting monsters from certain areas only drop items which are compatible for certain races. Why in the world a chinese build would pt with a euro build and go train in europe and realize that, what ever the monsters drop, pretty much 90% will be useless items for them.


Why? Because Karakoram and Takla drop both Euro and Chinese items.


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PostPosted: Fri Jul 13, 2007 9:41 am 
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You are all concerned with getting more xp, but u are all ignoring sp. Im not too informed about how things work, but you talk about a 11 lvl difference. Well a chinese could have a 10 lvl diff, a 9 gap, and sit there power sp hunting that chinese would be considerably easy. Unless i am missing something vital here...as i said i aint too concerned about the mechanics behind euro.


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PostPosted: Fri Jul 13, 2007 9:43 am 
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the usefulness of drops does not depend entirely on race. you can always sell your euro drops to your party members, right? also, if ever there was no exp penalty, woldn't that be great? tehn euro guys can catch up withthe famred chinese ones so we can all party, instead of now where all high levels are farming with 9 gaps. no union runs, no big wars. why the negative view on such a nice update?

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 Post subject:
PostPosted: Fri Jul 13, 2007 10:17 am 
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FluxFire wrote:
Ok, here's the deal right now.

We presume that, when playing on cSRO these "penalties" are already in place, activated and are suppose to work.

So far, I haven't seen that at all, I see no penalties for anyone. Someone today took us (she was level 50 and yes I am very much guilty of using this cheating method myself) and give us about 2 and half levels. So once again, I do not see exactly where the penalties are if they are suppose to be active in cSRO and one would presume they are suppose to be active.

As for the person who thinks that people will eventually all PT together from different races. Well, I'm sorry to burst your bubble but this will never be the case. I mean, think before saying something like that, fighting monsters from certain areas only drop items which are compatible for certain races. Why in the world a chinese build would pt with a euro build and go train in europe and realize that, what ever the monsters drop, pretty much 90% will be useless items for them. Why? So, since we know that, we also know it is useless for races to inter mix in such a way, I mean, unless you want to lose out on getting a good item for yourself (which I would wonder seriously why you play the game), you will never want to PT with euro builds and go train in europe.

So be blunt, yes, blocking attempts from other races to PT is, in my humble opinion, the very best method to stop super training. But this was my suggestion and my own only, I do not think it will be how JW will go about stopping super training from cross-races.

For the person who sees nothing wrong with super training. Well, I have no comments to that because it is obvious we are living in different worlds in regard to this issue.



I think that the one is being really blind about the possibilities is you. The strongest char that you can make is a chinesse char that is being healed and buffed for bard and clerics. If during a job war you have a lvl40 bard and a lvl40 cleric you can get extra 26% phys and Mag absorption, 18% phys/mag damage, 18 str and 17 int, 30 phys defence and 57 mag defence with you cleric healing you as same time that you eat your pots (all this help a lot you know :roll: ?). During grinding the role of the warrior can easily be replaced by a chinesse char and the possibility to pot and be healed at same time can help the party to go with higher level mobs. During a guild war have the safe zone full of bards and clerics can make a definitive difference in order to win (low level players can feel that they are being usefull).

I think that they can work excellent on the same party.


PD: If Ive talked about lvl40 bards and clerics is because thats the level they get the promotion on the guardian system. Probably if you help someone to level to 40 quickly and if they are friend/guildmates, they will help you later with their buff when you need them :wink:

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 Post subject:
PostPosted: Fri Jul 13, 2007 12:57 pm 
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You use the word "help" I use the word "cheat". Big difference, and I won't go any further in my explanation as I believe I was clear enough and as I also believe I have been clear enough about a staff member of JM not wanting this to happen also.

Now, how they go about stopping, and believe, it will be stopped so that your form of "help" come to a dead stop, that remains to be seen. But as far as I am concerned, there is not a valid reason for both races to PT, majority of the item drop, be it armor or weapons are totally incompatible. There could easily be ways to setup things differently like forcing a "experience distribution" onto intermixed racial PT's. So two races could PT but they would have to accept that they would only get their own exp from the kills. Of course, you'd easily expect the low damage builds to come up big losers in this kind of setting but also expect it impossible to super train any low levels as well.


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 Post subject:
PostPosted: Fri Jul 13, 2007 1:10 pm 
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read carefully the euro site so you can get more knowledge about euro...

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PostPosted: Fri Jul 13, 2007 7:05 pm 
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vindicated01 wrote:
read carefully the euro site so you can get more knowledge about euro...


I don't your comment is quite à propos. I've been playing cSRO for some time now and haven't seen at all those so-called penalties. But the thing is, they are suppose to be in place there, so why would anyone read the Euro site? It states exactly what is stated in cSRO, what's your point?


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PostPosted: Fri Jul 13, 2007 7:44 pm 
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the penalty doesnt matter because party mobs give more xp then normal mobs :wink: power leveling will still work :D

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 Post subject:
PostPosted: Fri Jul 13, 2007 7:54 pm 
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HyorunmarouZ wrote:
Apparently, the were getting more XP by killing wolves than they had with lvl 70+ mobs. And the XP penalty can be noticed because, as they said, the high level took down a party giant mob (at level 70+ that should be a lot of XP) a lvl 18 of them got 26k+ XP, while a lvl 32 got 111k+ XP so i think the penalty is active.

what you were experiencing is the natural exp penalty curve already implemented in sro, similar to diablo II. there will be another exp penalty on top of that.

second of all, i have good reason to believe that these penalties arent implemented in cSRO, given the very small number of players, and also they dont have some things that are in ksro or are announced for isro such as the mentor system.


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 Post subject:
PostPosted: Fri Jul 13, 2007 8:18 pm 
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I'm not so sure it will be stopped. This "cheating" has been in ksro for some time now and the GMs are aware of it. You can power level in most of the MMORPGs that I've played also. I don't see why isro should be any different from ksro or many other MMORPGs.

Not letting European characters party with Chinese characters will hurt the Chinese characters more than the European characters.

In my opinion, they should let it remains the same. It takes some of the strain off farming and getting to a higher level. Those are some of the big reasons why players quit. It may also attract more players. The faster they level and get to use the higher level skills, the more incentive they'd have towards buying silk than someone who struggled to get to level 20 and don't have the sp to get the skills they want. This game requires quite a deal of patience which many people don't have the time to give.

There are some down sides to it but level and fun factor is far more important which in turn could lead to more profit for JM since the players are partially happier than they were before.

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