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 Post subject: why are wolves so strong?
PostPosted: Mon Aug 20, 2007 8:42 am 
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i'm just wondering because i'm lvl 33 at the mo and my wolf is stronger than me and its lvl 24

it seems a little meh but i do still do a lot more damage to monsters my 27+

my blades phy attack is 147-167 and its a + 1 blade (lunar)
my wolfs phy attack is 213-248 with a hit ratio of 73

im thinking they are so strong simply because of their price tag, they are a special item for us anyway

but still it seems odd, when my wolfs my level he'll be tonnes stronger than me

then again i guess its kinda cool 8)

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PostPosted: Mon Aug 20, 2007 8:51 am 
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I remember someone saying that wolves have 5 points going to STR per level as opposed to the 4 you have(I'm assuming you are pure STR.) That could be the reason.


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 Post subject:
PostPosted: Mon Aug 20, 2007 8:59 am 
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Wolfes bite hard on pure ints. But not pure str.

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 Post subject: Re: why are wolves so strong?
PostPosted: Mon Aug 20, 2007 9:00 am 
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so they can tank.
i set my wolf on an enemy while i kill others......hen i do a aprty attack and wipe them all out.

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 Post subject:
PostPosted: Mon Aug 20, 2007 10:22 am 
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Wolf's attack is just bs. I use my wolf to take damage, so I can survive as a wizard. :D

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 Post subject:
PostPosted: Mon Aug 20, 2007 10:26 am 
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Bear in mind grap3s, wolves don't have attack skills with certain damage multipliers, they have basic physical attacks (bites). So although their bite might hurt more than your common attack, the actual skill damage you distribute will be much higher (and quicker too, especially chains).

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 Post subject:
PostPosted: Mon Aug 20, 2007 10:36 am 
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Heres the theory

As SRO gets higher and higher caps, it becomes harder and harder to lvl. We all saw the introduction of item mall and auto pot, which potentially more than quadrupled grinding speed.

Then we saw the introduction of wolves. This was another way for a character to lvl up quicker. The wolf provided that bit of damage which would turn a 3 hit mob into a 2 mob.

We then saw the introduction of alchemy. This allowed for someone to get potentially 55 str and intl on their gears. This allowed for even quicker lvling.

We now have pt mobs and the new partying system which allows us to lvl even quicker

But why has joymax done this?

Well if they didnt we would all be struggling to get to the 80 cap, let alone to 90 cap. We would of quit along time ago and when we quit, no more money for sro.


So theres your answer, with alot of other crap.

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 Post subject:
PostPosted: Mon Aug 20, 2007 10:38 am 
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I guess it's a pretty good theory. Let Joymax inplement more of those grinding speed increasers. :D

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 Post subject:
PostPosted: Mon Aug 20, 2007 10:50 am 
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tedtwilliger wrote:
Heres the theory

As SRO gets higher and higher caps, it becomes harder and harder to lvl. We all saw the introduction of item mall and auto pot, which potentially more than quadrupled grinding speed.

Then we saw the introduction of wolves. This was another way for a character to lvl up quicker. The wolf provided that bit of damage which would turn a 3 hit mob into a 2 mob.

We then saw the introduction of alchemy. This allowed for someone to get potentially 55 str and intl on their gears. This allowed for even quicker lvling.

We now have pt mobs and the new partying system which allows us to lvl even quicker

But why has joymax done this?

Well if they didnt we would all be struggling to get to the 80 cap, let alone to 90 cap. We would of quit along time ago and when we quit, no more money for sro.


So theres your answer, with alot of other crap.

[/rant]


Bravo man,
and
Holy crap, that was one of the most resourceful and informative post detailing Joymax's strategy and updates to Silkroad since 2005.


You deserve an applause for that, and it makes sense too. I am going to get my white wolf back from out of the basement.

Lvl 80 here i come

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 Post subject:
PostPosted: Mon Aug 20, 2007 11:13 am 
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I fail to see whether you are trying to be satirical or not. I see a hint or it in your words, but it could just be me implying it. Nevertheless, bleh.


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 Post subject:
PostPosted: Mon Aug 20, 2007 11:26 am 
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Cuz ur weak, that's all :P
But u have magic dmg from imbue and u have skill. Wolf is purely str and has same dmg as monsters, defense, hit, parry as mob same lvl.

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 Post subject:
PostPosted: Mon Aug 20, 2007 11:51 am 
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SoBlu wrote:
tedtwilliger wrote:
Heres the theory

As SRO gets higher and higher caps, it becomes harder and harder to lvl. We all saw the introduction of item mall and auto pot, which potentially more than quadrupled grinding speed.

Then we saw the introduction of wolves. This was another way for a character to lvl up quicker. The wolf provided that bit of damage which would turn a 3 hit mob into a 2 mob.

We then saw the introduction of alchemy. This allowed for someone to get potentially 55 str and intl on their gears. This allowed for even quicker lvling.

We now have pt mobs and the new partying system which allows us to lvl even quicker

But why has joymax done this?

Well if they didnt we would all be struggling to get to the 80 cap, let alone to 90 cap. We would of quit along time ago and when we quit, no more money for sro.


So theres your answer, with alot of other crap.

[/rant]


Bravo man,
and
Holy crap, that was one of the most resourceful and informative post detailing Joymax's strategy and updates to Silkroad since 2005.


You deserve an applause for that, and it makes sense too. I am going to get my white wolf back from out of the basement.

Lvl 80 here i come


it was more logical, wolves help us to lvl and to lvl faster same as auto pots and alchemy

in all you should have been able to put together all the new updates and figure out that it would help us to lvl faster, nothing too complicated

but yea i didnt necessarily think joymax were doing it as a strategy to help us i thought they were JUST updates

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 Post subject:
PostPosted: Mon Aug 20, 2007 12:52 pm 
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Think about it though. Joymax is a business. The aim of a business is to make money. The only reason they release updates is to keep people playing the game and hence to make money.

And what most MMO gamers realize is that its the journey of getting from lvl 1 to lvl 80 what matters, not the simple destination of being lvl 80. And due to this, they implement measures that will make people lvl up quicker. So people buy more silk as they enjoy lvling up quicker, etc.

Simple business logics and i dare anyone to argue with my logic.


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 Post subject:
PostPosted: Mon Aug 20, 2007 1:32 pm 
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tedtwilliger wrote:
what most MMO gamers realize is that its the journey of getting from lvl 1 to lvl 80 what matters, not the simple destination of being lvl 80.


Sadly though, I think a lot of gamers do NOT realize this. A lot of gamers just want to reach cap, not enjoy the journey in getting there. Which is why we have "afk grinders".

I agree though, it's the journey that matters. As for the wolf's strength, I think they have to be a bit stronger than you, otherwise they'd never be able to do any damage at your level. If their stats matched yours, they would hit as hard as you would with your fists. Wolves have no weapon and no skills, so they need to be stronger. Plus they're there to help you grind harder and faster.

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SRO:
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54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject:
PostPosted: Mon Aug 20, 2007 1:52 pm 
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I do a lot more dmg than my wolf, and my wolf attacks like once every 4 seconds. Ugh!

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 Post subject:
PostPosted: Mon Aug 20, 2007 4:51 pm 
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uBeR wrote:
I do a lot more dmg than my wolf, and my wolf attacks like once every 4 seconds. Ugh!


Yeah I've always thought wolves should fight in the same style as white tigers. Varying power depending on level of course, but they should be jumping, swatting, biting, tackling, etc. Not just hop, bite, stand, wait, hop, bite, stand, wait....

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Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject: Re: why are wolves so strong?
PostPosted: Mon Aug 20, 2007 10:01 pm 
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shoto wrote:
so they can tank.
i set my wolf on an enemy while i kill others......hen i do a aprty attack and wipe them all out.


Best strategie for solo giants with your euro char: send the wolf and let them get 1/4 of the hp bar, then you can engage and the giant never turn agro on you :D

Don't try this with special quest mobs (treasure guardians, etc) because don't work.

Salu2.

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 Post subject: Re: why are wolves so strong?
PostPosted: Mon Aug 20, 2007 11:12 pm 
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grap3s04wr wrote:
i'm just wondering because i'm lvl 33 at the mo and my wolf is stronger than me and its lvl 24

it seems a little meh but i do still do a lot more damage to monsters my 27+

my blades phy attack is 147-167 and its a + 1 blade (lunar)
my wolfs phy attack is 213-248 with a hit ratio of 73

im thinking they are so strong simply because of their price tag, they are a special item for us anyway

but still it seems odd, when my wolfs my level he'll be tonnes stronger than me

then again i guess its kinda cool 8)




wolfs are weak and your weaker :)

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