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 Post subject: force nuke
PostPosted: Thu Sep 13, 2007 8:04 pm 
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i think force needs a nuke all the others get nukes. kinda seems pointless to have force xcept for ressing and harmony therapy. they should give it a nuke. juts an idea

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PostPosted: Thu Sep 13, 2007 8:05 pm 
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Vital spots are AMAZING enough:
http://stage6.divx.com/user/lumiya123/v ... do-sun-pvp

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PostPosted: Thu Sep 13, 2007 8:05 pm 
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It heals whoever you nuke?


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 Post subject:
PostPosted: Thu Sep 13, 2007 8:06 pm 
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[SD]Stress wrote:


true, but not worth the masteries

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PostPosted: Thu Sep 13, 2007 8:06 pm 
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Maybe some drain nuke like cleric and bard :P

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 Post subject:
PostPosted: Thu Sep 13, 2007 8:13 pm 
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Vindicator wrote:
[SD]Stress wrote:


true, but not worth the masteries


it is so worth it...

imagine this...
150 cap
pure str blader with force
vital spot at lvl 150 oO

then bicheon chain at lvl 150
or KD then stab oO
big oO

big dmg
plus res
harmony
heal
mp boost
a bunch of stuff...

for a pure int force would work quite well

lvl 150 pure int Light Force
OMGZ i could see it now....
first vital.... then pwn that SOB with a light nuke and shocklion shout OMIGODZ that would roxors

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 Post subject:
PostPosted: Thu Sep 13, 2007 8:30 pm 
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my plan is 80 bicheon, 80 lit, 80 force and 60 ice...then all to 90 and ice to 30...and im planning for a 150 lit/force, not that I will ever reach that lvl but ok xD

/Edit: on a sidenote...I dont need a force nuke...but something like a force imbue would be very nice..and they can get rid of the selfheal series cuz those are useless anyway

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Last edited by XMoshe on Thu Sep 13, 2007 8:33 pm, edited 1 time in total.

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 Post subject:
PostPosted: Thu Sep 13, 2007 8:33 pm 
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Barotix wrote:
Vindicator wrote:
[SD]Stress wrote:


true, but not worth the masteries


it is so worth it...

imagine this...
150 cap
pure str blader with force
vital spot at lvl 150 oO

then bicheon chain at lvl 150
or KD then stab oO
big oO

big dmg
plus res
harmony
heal
mp boost
a bunch of stuff...

for a pure int force would work quite well

lvl 150 pure int Light Force
OMGZ i could see it now....
first vital.... then pwn that SOB with a light nuke and shocklion shout OMIGODZ that would roxors


but the blader would have no imbune? :?


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 Post subject:
PostPosted: Thu Sep 13, 2007 8:35 pm 
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Haha07 wrote:
Barotix wrote:
Vindicator wrote:
[SD]Stress wrote:


true, but not worth the masteries


it is so worth it...

imagine this...
150 cap
pure str blader with force
vital spot at lvl 150 oO

then bicheon chain at lvl 150
or KD then stab oO
big oO

big dmg
plus res
harmony
heal
mp boost
a bunch of stuff...

for a pure int force would work quite well

lvl 150 pure int Light Force
OMGZ i could see it now....
first vital.... then pwn that SOB with a light nuke and shocklion shout OMIGODZ that would roxors


but the blader would have no imbune? :?


and the nuker would have no weapon mastery :( :(

vital spot takes care of the dmg loss from not having an imbue
actually it adds dmg :)

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 Post subject:
PostPosted: Thu Sep 13, 2007 8:38 pm 
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Mana shield was suppose to be in force. But ended up in ice and named Snow shield. If mana shield, there wouldnt be many nukers with it maxed or close o maxing it out.
Now a dmg nuke in force would be a waste. Force doesn't have a imbue, so at 150 if somebody had only force and a weapon mastery would make them completely worthless.

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 Post subject:
PostPosted: Thu Sep 13, 2007 8:42 pm 
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MiKe 51-50 wrote:
Mana shield was suppose to be in force. But ended up in ice and named Snow shield. If mana shield, there wouldnt be many nukers with it maxed or close o maxing it out.
Now a dmg nuke in force would be a waste. Force doesn't have a imbue, so at 150 if somebody had only force and a weapon mastery would make them completely worthless.


how do u know??

theoretically speaking...
there is no "worthless" build
every build can pwn another build...
plus there are gonna be so many hybrids running around
with all kinds of different ratios

and you never know what will happen 2 the force tree...
anything is possible :)
i see a happy 150 cap :)

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 Post subject:
PostPosted: Thu Sep 13, 2007 9:12 pm 
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we're so far from cap 150..we should stop talking about it xD
btw...force mastery is supposed to heal\ress\help others not to kill them

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IGN:XCaosX
Guild:Curse
Build:Pure Str Blader\Glavier with light imbue
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 Post subject:
PostPosted: Thu Sep 13, 2007 9:14 pm 
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XCaosX wrote:
we're so far from cap 150..we should stop talking about it xD
btw...force mastery is supposed to heal\ress\help others not to kill them

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IGN:XCaosX
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Server:Red Sea
Status: http://www.stfd.net/ MrFudge ROCK
StealMySoda wrote:
I'm confused.
I predict flames.
Locked.


joymax works in mysterious ways....
um you copy an paste your sig???

why dont u put it in the designated sig section....

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 Post subject:
PostPosted: Thu Sep 13, 2007 9:31 pm 
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Barotix wrote:
XCaosX wrote:
we're so far from cap 150..we should stop talking about it xD
btw...force mastery is supposed to heal\ress\help others not to kill them

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IGN:XCaosX
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Build:Pure Str Blader\Glavier with light imbue
Server:Red Sea
Status: http://www.stfd.net/ MrFudge ROCK
StealMySoda wrote:
I'm confused.
I predict flames.
Locked.


joymax works in mysterious ways....
um you copy an paste your sig???

why dont u put it in the designated sig section....
hmm...yea i do...how i put in the designated sig section?xD


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 Post subject:
PostPosted: Thu Sep 13, 2007 9:56 pm 
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at one time i thought about doing a nuker with out a weapon mastery but damn reaching nuker lvl is going to take so long, might be doable if i just full int bow with some basic skills then cursed heart away, because i always wanted to see how good the vital spots were,
btw i'm unimpressed with that nukers "skills" i mean he's just spamming buttons, the build is nice and always wondered how well it played out, shock plus vital spot mind, i mean thats like how much more magic damage?

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 Post subject:
PostPosted: Fri Sep 14, 2007 6:54 am 
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They should add Zombie stat in the Force tree.
I would love to see Zombie + Heal, or Zombie + Ress

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 Post subject:
PostPosted: Fri Sep 14, 2007 6:56 am 
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Why do people keep saying 150 cap ?

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 Post subject:
PostPosted: Fri Sep 14, 2007 7:10 am 
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Crumpets wrote:
Why do people keep saying 150 cap ?


because 150 cap coming in 3 years !!!!! xD (or 5years oO )

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 Post subject:
PostPosted: Fri Sep 14, 2007 7:14 am 
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klemmyez wrote:
Crumpets wrote:
Why do people keep saying 150 cap ?


because 150 cap coming in 3 years !!!!! xD (or 5years oO )


:roll:

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 Post subject:
PostPosted: Fri Sep 14, 2007 7:15 am 
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Crumpets wrote:
klemmyez wrote:
Crumpets wrote:
Why do people keep saying 150 cap ?


because 150 cap coming in 3 years !!!!! xD (or 5years oO )


:roll:

Yeah Crum!! IN 3 YEARS IT MIGHT BE HERE!! SO PREPARE!!!!

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 Post subject:
PostPosted: Fri Sep 14, 2007 7:16 am 
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Well IMO if they did ever create a nuke or some damaging skill in force tree it would be water based. *summons a tidal wave :shock: *

Yes for those who have not noticed......Force is Water. Ice, Fire, Lightning, Water.


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 Post subject:
PostPosted: Fri Sep 14, 2007 1:10 pm 
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Corrupt wrote:
Well IMO if they did ever create a nuke or some damaging skill in force tree it would be water based. *summons a tidal wave :shock: *

Yes for those who have not noticed......Force is Water. Ice, Fire, Lightning, Water.


Ice is frozen water? So we already have water ...

I guess that would make force = earth?

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 Post subject:
PostPosted: Fri Sep 14, 2007 1:12 pm 
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Crump, you better start grinding, preparing for the 150 cap!!!! :roll:

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 Post subject:
PostPosted: Fri Sep 14, 2007 1:13 pm 
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give force an imbue.


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 Post subject:
PostPosted: Fri Sep 14, 2007 1:24 pm 
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yamataka wrote:
Corrupt wrote:
Well IMO if they did ever create a nuke or some damaging skill in force tree it would be water based. *summons a tidal wave :shock: *

Yes for those who have not noticed......Force is Water. Ice, Fire, Lightning, Water.


Ice is frozen water? So we already have water ...

I guess that would make force = earth?
Force tree is based off an old Chinese belief in spirit energy called Qi, also known as Ki and Chi.

http://en.wikipedia.org/wiki/Qi

Force could use an attack skill of some sort though.

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 Post subject:
PostPosted: Fri Sep 14, 2007 1:26 pm 
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Yes, the earth element is precisely what misses (euro wizards have it).
Let force have an earthquake/entangling roots or something like that :)

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 Post subject:
PostPosted: Fri Sep 14, 2007 2:53 pm 
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I would assume Crumpet's response is because he believes the final cap is 140.

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 Post subject:
PostPosted: Fri Sep 14, 2007 3:37 pm 
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iBilly wrote:
I would assume Crumpet's response is because he believes the final cap is 140.


Well, theres nothing in the pk2 that suggests a 150 cap.

Mercs / wolves other pets all stop at 140. Thus, leading me to assume that the [final] cap will be 140.

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 Post subject:
PostPosted: Fri Sep 14, 2007 4:35 pm 
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even though joymax has said countless times to plan your end character for a 150 cap.

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 Post subject:
PostPosted: Fri Sep 14, 2007 4:47 pm 
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shinichitai wrote:
even though joymax has said countless times to plan your end character for a 150 cap.


AFAIK some1 added 150 + 150 = 300 just cause it advises you to take 2 masteries.

In the pk2 max level is 140. I just took a look at 2 interviews with Joymax on mmorpg.com and saw nothing about a '150' cap.

You got any proof for these 'countless' quotes?

Interview

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