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 Post subject: SO which stat will you choose for ur wings?
PostPosted: Tue Sep 18, 2007 12:31 pm 
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take to black smith and you can add 4 stats to them
str +1
int +1
hp +150
hp recovery + 25%
attack ratting +5%
damage 5% increase
ignore creature defense 1%

for me:
str +1
hp +150
damage 5% increase
ignore creature defense 1% (but first need to find ut what hp recovery + 25% does)


int 1 just seems usless for me as a glaiver



what about you?

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 Post subject:
PostPosted: Tue Sep 18, 2007 12:33 pm 
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str
hp recovery
attack rating
damage increase


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 Post subject:
PostPosted: Tue Sep 18, 2007 12:33 pm 
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not any,
waste of my euros

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 Post subject:
PostPosted: Tue Sep 18, 2007 12:34 pm 
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str +1
attack ratting +5%
damage 5% increase
hp +150

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 Post subject:
PostPosted: Tue Sep 18, 2007 12:35 pm 
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i first want to know what hp recover and defence ignore exactly are.

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 Post subject:
PostPosted: Tue Sep 18, 2007 12:35 pm 
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My choice:

str +1
hp recovery + 25%
attack ratting +5%
damage 5% increase


ignore creature defense 1% <--- need to recheck this one.

I'm assuming hp recovery is regeneration rate +25%

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 Post subject:
PostPosted: Tue Sep 18, 2007 12:36 pm 
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What does it cost to upgrade?

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 Post subject:
PostPosted: Tue Sep 18, 2007 12:37 pm 
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Glavie's Girl wrote:
What does it cost to upgrade?


free, after you bought the wings

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 Post subject:
PostPosted: Tue Sep 18, 2007 12:37 pm 
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Glavie's Girl wrote:
What does it cost to upgrade?


Another 30 silk :roll:
Wouldnt be surprised tho


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 Post subject:
PostPosted: Tue Sep 18, 2007 12:39 pm 
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Jantje wrote:
Glavie's Girl wrote:
What does it cost to upgrade?


Another 30 silk :roll:
Wouldnt be surprised tho


Free

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 Post subject:
PostPosted: Tue Sep 18, 2007 12:42 pm 
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Guys. the recovery hp thing is a a waste! It only helps when you sit down
-.- Youre like recovering no hp when ur standing 25% wont matter.

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 Post subject:
PostPosted: Tue Sep 18, 2007 1:18 pm 
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I have a rouge so :

+1 str
damage increase 5%
hp recovery +25%
+150 hp


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 Post subject: Re: SO which stat will you choose for ur wings?
PostPosted: Tue Sep 18, 2007 1:20 pm 
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Wouldnt the best combination be:

str +1
hp +150
attack ratting +5%
damage 5% increase


the other stats seem so useless :?

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 Post subject:
PostPosted: Tue Sep 18, 2007 1:24 pm 
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u think 150 hp would help something ??? usles then u have like 24k hp...

+str
+dng
+decrese mob def
+int my choise ^^ atack rating usles also unles u going fight witohut skils.... its dont add any speed for skils ^^


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 Post subject:
PostPosted: Tue Sep 18, 2007 1:30 pm 
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moletus wrote:
u think 150 hp would help something ??? usles then u have like 24k hp...

+str
+dng
+decrese mob def
+int my choise ^^ atack rating usles also unles u going fight witohut skils.... its dont add any speed for skils ^^


ar let you hit harder to your max dmg so I would take that over int...and im int so 150 is always usefull

str,hp150,dmg and ar I guess...since 25% hp thingy is useless >.<

now let the servers get online :(

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 Post subject:
PostPosted: Tue Sep 18, 2007 1:32 pm 
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=.=" Attack rating lets you hit higher to your max damage, it has nothing to do with speed of skills.

And wth does mob defense do anyways? I wouldnt think 1% would do much of anything.

And you think one str helps, but 150 hp doesnt? :?

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 Post subject:
PostPosted: Tue Sep 18, 2007 1:32 pm 
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Quote:
u think 150 hp would help something ??? usles then u have like 24k hp...

+str
+dng
+decrese mob def
+int my choise ^^ atack rating usles also unles u going fight witohut skils.... its dont add any speed for skils ^^


Attack rating has NOTHING to do with how fast you attack.

Attack rating is how often you hit closest to your max damage...


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 Post subject:
PostPosted: Tue Sep 18, 2007 1:34 pm 
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I think I'm getting several suits for different combinations for different situations. Hah, beat that :P

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 Post subject:
PostPosted: Tue Sep 18, 2007 1:35 pm 
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several? man I wish I had someones creditcard to leech off :(

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 Post subject:
PostPosted: Tue Sep 18, 2007 1:35 pm 
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Alucardo wrote:
I have a rouge so :

+1 str
damage increase 5%
hp recovery +25%
+150 hp


You have a red? A red what? Red face? Red butt? Are you French?

Anyway, my choice for my nuker is:
+Int 1
+Damage 5%
+Attack rating 5%
+Ignore defense 1% (probably)


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 Post subject:
PostPosted: Tue Sep 18, 2007 1:45 pm 
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I believe ignoring enemy's defense will let you do max dmg + few extra dmg cause their defense will be 0%.


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 Post subject:
PostPosted: Tue Sep 18, 2007 1:47 pm 
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if you look at the main site it says "Ignore Monster Defense 1% Probability". if their engresh isn't failing again it means there's a 1% chance your attack will ignore monster's defense, aka doing a KO on it if you're high level since attack damage goes 5 digit madness later on(prolly 6 digit at 90+ if there's no defense).

sounds pretty good for the endless grinding in this game.

IF i were to get the wings i'll definitely get ar, dmg and IMD(ignore monster defense) as 3/4 of the options. unless of course it's really 1% of the monster's defense...which would mean like 10 less defense? that sounds even more retarded than gaymax is.


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 Post subject:
PostPosted: Tue Sep 18, 2007 1:58 pm 
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HP Recovery 25% Increase... It didn't say Regeneration... Which I think implies that instead of getting normal HP heal when you use pots, you get extra 25% HP Heal bonus?

I don't see why joymax would do a regeneration increase when you rest, that is just plain dumb... It makes more sense if it's HP Heal Increase, just like one of the bard's dance skill... Then again, joymax is really stupid so it maybe just on Heals done to you not when you use pots... Oh well!

One more thing... Why the fck would you guys settle for 1str or 1int if you can get 5% increases in actual damage, 150 hp, 5% AR and either HP Recovery bonus or that ignore monster probability... 1str or 1int won't do much of anyything, at all...

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 Post subject:
PostPosted: Tue Sep 18, 2007 2:06 pm 
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1% probability to ignore creature defense. Well, 100 hits to Yarkan, one of the hits would deal massive damage to him :/ ...sweeet...

You can still regenerate while standing, although 25% increase to Hp recovery via potting or healing would be enormous :/

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 Post subject:
PostPosted: Tue Sep 18, 2007 2:14 pm 
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Until the 25% on healing is clear I dont know which options I will use. I know that I would take:

5% on damage (obviuos reason)
1% of 1 hitting something (put an end to pot wars)
1str (because is less expensive add int than str on gear and I prefer it to 150HP because str add damage too)
25% healing (if increase the HP that is restore when use pot) or 1int.

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 Post subject:
PostPosted: Tue Sep 18, 2007 2:20 pm 
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tomiotar wrote:
1% of 1 hitting something (put an end to pot wars)


You get into much pot wars with 'creatures' then? :D

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 Post subject:
PostPosted: Tue Sep 18, 2007 2:27 pm 
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Carnophage wrote:
tomiotar wrote:
1% of 1 hitting something (put an end to pot wars)


You get into much pot wars with 'creatures' then? :D


We dont know if is aplied to just mobs or is apply it for pvp fight too.

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 Post subject:
PostPosted: Tue Sep 18, 2007 2:36 pm 
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look guys this is what i want:
  • damage %5 increase
  • ignore monster defence %1(when hunting unique's 1shot matters)
  • hp recovery %25
  • attack rating %5


BTW hp recovery %25 is the number you get while regaining HP(NOT pots) Doesnt matter if you are sitting or standing as you also gain hp while standing.

if you normally gain 100 everytime you will gain 125 with this.

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 Post subject:
PostPosted: Tue Sep 18, 2007 2:42 pm 
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for those who pick 1% probability ignore monster defence.
You made the right choice.
My previous damage on Niya Guard was 12k with zerk.
Now, i can do 23k damage no zerk.
But only 1% chance of happening...

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 Post subject:
PostPosted: Tue Sep 18, 2007 5:36 pm 
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Cerus wrote:
for those who pick 1% probability ignore monster defence.
You made the right choice.
My previous damage on Niya Guard was 12k with zerk.
Now, i can do 23k damage no zerk.
But only 1% chance of happening...



Did you test it on pvp? I want to know if it can be used on some full sun on my server that I really dont like ^^.

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