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 Post subject: Gambling my SoSun lvl 24 glaive
PostPosted: Tue Oct 02, 2007 2:01 am 
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i just started enchancing it with elixirs the outcome so far is:

1,0,1,0,1,2, i stopped cause i dont want to push my luck :D

so what do you guys recommend stop or keep going, +2 is a little low


update 5/10/07:
1,0,1,0,1,2,3

yay +3 lol 1st glow no big deal but yea should i keep going?


Last edited by xibeleli on Fri Oct 05, 2007 11:53 am, edited 1 time in total.

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 Post subject:
PostPosted: Tue Oct 02, 2007 2:02 am 
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keep going. hit +3 and you can stop. Then go for +5 when you don't need it and sell for a lot.

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PostPosted: Tue Oct 02, 2007 2:20 am 
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Go for +4. I've made a lot of weapons +4, and I've had to give up on some, but on a sun I would surely keep going. Try to experiment with other acc etc., find a "lucky" spot for you, and a nice routine too, to satisfy your superstitious side. It worked for me :)

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 Post subject:
PostPosted: Tue Oct 02, 2007 2:22 am 
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Just goto +3 and thats good...don't want to risk ruining a SoSun :P

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 Post subject:
PostPosted: Tue Oct 02, 2007 2:30 am 
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+3 is good enough

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 Post subject:
PostPosted: Tue Oct 02, 2007 2:34 am 
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Use lucky powders?

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 Post subject:
PostPosted: Tue Oct 02, 2007 2:39 am 
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Renton wrote:
Use lucky powders?


My thoughts exactly

:?

I -as good as- never fail before it's +2 at least..

I'd say go +3, but if you have the gold go +4

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 Post subject:
PostPosted: Tue Oct 02, 2007 3:04 am 
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+3 or +4 is mandatory on a SOSun weapon.


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 Post subject:
PostPosted: Tue Oct 02, 2007 7:00 am 
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hardly a gamble
though your were going for +7 w/o immortal :)

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 Post subject:
PostPosted: Tue Oct 02, 2007 7:02 am 
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go +3 ! +2 is too low =/

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 Post subject:
PostPosted: Tue Oct 02, 2007 8:29 am 
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Lol stick with the +3...

What server are you on btw?

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 Post subject:
PostPosted: Tue Oct 02, 2007 8:40 am 
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Go for 3 if it fails get 3 again then go for 4 and if you realing lucky go for 5 it will selll nicley

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 Post subject:
PostPosted: Tue Oct 02, 2007 8:44 am 
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darkmaster21 wrote:
Just goto +3 and thats good...don't want to risk ruining a SoSun :P


Risk? You cannot destroy an item by going +4 or +5.

Go for +4 and when you get some spare elixirs,try +5. BTW..Can we see screenshots?

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 Post subject:
PostPosted: Tue Oct 02, 2007 8:46 am 
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+5 does not break i got a 100mil sos level 64 glavie and +5 it my self and only wasting 10mil so it was pritty good

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 Post subject:
PostPosted: Tue Oct 02, 2007 8:50 am 
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Wu wrote:
Renton wrote:
Use lucky powders?


My thoughts exactly

:?

I -as good as- never fail before it's +2 at least..

I'd say go +3, but if you have the gold go +4


I was with you until i found my lv72 euro ring.

Bought it cheap thinking "Woot" ... like 10+ elixers later , i havn't even hit +3 once. Im flabbergasted lol XD. I think I'm gonna give up or give it to a friend to enchant =/.


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 Post subject:
PostPosted: Tue Oct 02, 2007 8:57 am 
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StacE wrote:
Wu wrote:
Renton wrote:
Use lucky powders?


My thoughts exactly

:?

I -as good as- never fail before it's +2 at least..

I'd say go +3, but if you have the gold go +4


I was with you until i found my lv72 euro ring.

Bought it cheap thinking "Woot" ... like 10+ elixers later , i havn't even hit +3 once. Im flabbergasted lol XD. I think I'm gonna give up or give it to a friend to enchant =/.


I should use Destroyer Ronde :p. Maybe you get a Lucky Stone 8d xD


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 Post subject:
PostPosted: Thu Oct 04, 2007 11:05 pm 
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LOL i made +15 ma wep looks blue n its like 7 times as strong as a som!! its sos ^^

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 Post subject:
PostPosted: Thu Oct 04, 2007 11:09 pm 
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fethrin wrote:
LOL i made +15 ma wep looks blue n its like 7 times as strong as a som!! its sos ^^
lol bs

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 Post subject:
PostPosted: Thu Oct 04, 2007 11:22 pm 
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WTH are you all saying? YOU CAN'T RISK RUINING A WEAPON GOING TO +4 EVEN WITHOUT IMMORTALS. Believe me, if you could, I would know. I used to do 3 weps a day for friends etc. for a week or two.

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 Post subject:
PostPosted: Thu Oct 04, 2007 11:35 pm 
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People are the biggest noobs ever these days

"GUYS I'M GOING TO GAMBLE...I WILL TRY +1"

That is the equivalent of:

Guys I am going to gamble, I will put my $1 into a Coca-Cola machine and see if the drink comes out!


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 Post subject:
PostPosted: Fri Oct 05, 2007 12:06 am 
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ALL ON RED!!!

And don't bother, it's fine, save your money for 32, if it's difficult to get it to 3 then 5 will be near impossible.

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 Post subject:
PostPosted: Fri Oct 05, 2007 12:24 am 
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StacE wrote:
Wu wrote:
Renton wrote:
Use lucky powders?


My thoughts exactly

:?

I -as good as- never fail before it's +2 at least..

I'd say go +3, but if you have the gold go +4


I was with you until i found my lv72 euro ring.

Bought it cheap thinking "Woot" ... like 10+ elixers later , i havn't even hit +3 once. Im flabbergasted lol XD. I think I'm gonna give up or give it to a friend to enchant =/.

You give up after 10 elixirs to make it +3? Give up after like maybe 20 or 25, for +5 I'd give up after 50-100 but any less why even bother trying in the 1st place? You have to be prepared to fail in order to succeed.

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 Post subject:
PostPosted: Tue Oct 09, 2007 9:24 pm 
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darkmaster21 wrote:
Just goto +3 and thats good...don't want to risk ruining a SoSun :P

Is it possible to destroy a Seal of X on a weapon by alchemizing or elixering it?

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 Post subject:
PostPosted: Tue Oct 09, 2007 9:44 pm 
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Kayson wrote:
Is it possible to destroy a Seal of X on a weapon by alchemizing or elixering it?


yes, but only after +4 or +5 i believe...


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 Post subject:
PostPosted: Tue Oct 09, 2007 10:14 pm 
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Buy 500mil and keep on failing until it gets to 9+. jk xD-

Try getting it to +5, it fails a lot for me at +4 but still.. +5 would be worth a decent amount.

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 Post subject:
PostPosted: Wed Oct 10, 2007 12:53 am 
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Just sell it, its sun, who gives a shit.


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 Post subject:
PostPosted: Wed Oct 10, 2007 12:55 am 
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can +4-+5 get the dura red stats

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