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			| torinchibi | 
				
									|  Post subject: The giant jump in requirements.  Posted:  Tue Oct 23, 2007 4:03 am  |  |  
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					| Story Teller |  
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					|  |  Joined: Sep 2007
 Posts: 1357
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					| Has anyone noticed how xp requirements for level up and sp requirements for skill level up jump tremendously at lvl 64? You need another 9 mil of xp from lvl 65 in comparison to the 1 mil extra or something close to that for level 63-64. You also need 200 more sp per skill to level them up in comparison to the 30-50 or so for the previous levels.... in the end the xp increase is insignificant in comparison to the sp increase leading to the need to grind like mad.
 Now, I know many of you will tell me this is how other games work, the higher you get the more experience you need to level, however, this is the first game that I have seen do something like this, having a sudden jump in xp and sp requirements at one level instead of steadily raising the increase amounts.
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  [COMPETITION]Chronicles of SRO
 
 
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			| ColorBlind1 | 
				
									|  Post subject:   Posted:  Tue Oct 23, 2007 4:16 am  |  |  
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					| I've played several mmorpgs that required double the exp every lvl. 
 
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			| torinchibi | 
				
									|  Post subject:   Posted:  Tue Oct 23, 2007 4:18 am  |  |  
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					| That still means a uniform jump. If you reach level cap -20 on those and the jumps suddenly quadruple previous xp, then it would be a problem. _________________
 
  [COMPETITION]Chronicles of SRO
 
 
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			| breathtaker234 | 
				
									|  Post subject:   Posted:  Tue Oct 23, 2007 5:01 am  |  |  
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					| New Member |  
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					|  |  Joined: Aug 2007
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 Location: The Brick City
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					| I remember that on Ragnarok Online, requirements rise exponentially around lvl 96; getting from 98 to 99 is the same as getting from 1 to 96, or some jazz like that.  
 Most "fresh, new characters" slow down in the 70s though; spawn maps are either too difficult or too meager.  Transition period, i guess.
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  Quistis learned Shockwave Pulsar!
 
 
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