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Boontang
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Post subject: Warlock Rod Durability Posted: Fri Nov 09, 2007 4:01 pm |
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Joined: Oct 2007 Posts: 202
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Is it true that they break really often? I was searching around the forums but it didnt come up. Any input before I start dumping SP into warlock subsection would help a lot, ty.
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Glavie's Girl
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Post subject: Posted: Fri Nov 09, 2007 4:08 pm |
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Joined: Jun 2007 Posts: 1464 Location:
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Your durability goes down when hiting stuff either player or monster, since warlocks do DoT their durability might go down a bit faster then lets say a wizard whom is a one hit wonder; but bladers do combos all day and they have enough durability with a blue stat added. I don't think that durablity of a weapon is enough of a reason to use or reject a skill tree.
_________________ My pride and joy CrazySuby is no longer mine. She is and always will belong to Dutchy.
Last edited by Glavie's Girl on Fri Nov 09, 2007 4:09 pm, edited 1 time in total.
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Beaver
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Post subject: Posted: Fri Nov 09, 2007 4:08 pm |
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Joined: Oct 2006 Posts: 81 Location: England
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It is true, its terrible. you repair it, go out to battle, half an hour later you have to repair it again. or just buy like 500 npc ones lol.
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Glavie's Girl
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Post subject: Posted: Fri Nov 09, 2007 4:11 pm |
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Joined: Jun 2007 Posts: 1464 Location:
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If your rod isnt npc you shouldnt have a problem as long as that blue stat is there. How long do you stay out grinding anyways? I do it only for my ticket and I have yet to see my rods turn red. >.>
_________________ My pride and joy CrazySuby is no longer mine. She is and always will belong to Dutchy.
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hunt_them_all
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Post subject: Re: Warlock Rod Durability Posted: Fri Nov 09, 2007 4:16 pm |
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Joined: Oct 2007 Posts: 40 Location: Costa Rica
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Boontang wrote: Is it true that they break really often? I was searching around the forums but it didnt come up. Any input before I start dumping SP into warlock subsection would help a lot, ty.
It's not true, i use warlock, and my rod last for 2-3 hours without breaking, and without durability blue added. And it's the same time my former blader lasted. So I feel it's the same. Actually my inventory tends to get full and i run out of pots before my rod brakes.
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Oden
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Post subject: Posted: Fri Nov 09, 2007 4:40 pm |
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Joined: May 2007 Posts: 96 Location:
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My Wizard Staff hasnt gone below 5 dur in a loooong time, but when I was at Devil Eyes, it would. I can grind at Mage's & Shaman for my full ticket time with it not breaking now.
It is still kinda wierd cause if you think of it, you are just doing spells. How can that wear down the durability? In other games I have played, a wizard staff was one weapon that never broke since it never actually hit anything.
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.AWAKE.
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Post subject: Posted: Fri Nov 09, 2007 4:43 pm |
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| Advanced Member |
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Joined: Jun 2007 Posts: 2070 Location:
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i think us rogues are in the same boat , my damn xbow goes to 0 durability like its nothing!!!
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Boontang
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Post subject: Posted: Fri Nov 09, 2007 10:48 pm |
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Joined: Oct 2007 Posts: 202
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my rogue lasts a long while...i dunno i like the idea of warlock but i'm wondering if they're able to get the kills on uniques. Do their dots really add up to wizard's nuke damage?
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Berto
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Post subject: Posted: Sat Nov 10, 2007 3:19 am |
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Joined: Aug 2007 Posts: 835 Location:
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That's why I carry 2 or 3 rods when I go grinding 
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punch
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Post subject: Posted: Sat Nov 10, 2007 4:53 am |
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Joined: Sep 2007 Posts: 84 Location: SEA
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Berto wrote: That's why I carry 2 or 3 rods when I go grinding 
i'll think a master stone or 2 is much cheaper.
the thing about warlock and durability is the DoTs still tick on after the target is dead. it's a double edge sword since you charge serk faster cause of that but at the same time sacrifice durability. if you really really can't even put some blue durability on it just control your DoTting and use blood flower more i guess.
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Berto
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Post subject: Posted: Sat Nov 10, 2007 6:38 am |
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Joined: Aug 2007 Posts: 835 Location:
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punch wrote: Berto wrote: That's why I carry 2 or 3 rods when I go grinding  i'll think a master stone or 2 is much cheaper. the thing about warlock and durability is the DoTs still tick on after the target is dead. it's a double edge sword since you charge serk faster cause of that but at the same time sacrifice durability. if you really really can't even put some blue durability on it just control your DoTting and use blood flower more i guess. I know what im doing.
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Boontang
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Post subject: Posted: Sat Nov 10, 2007 6:59 am |
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Joined: Oct 2007 Posts: 202
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punch wrote: Berto wrote: That's why I carry 2 or 3 rods when I go grinding  i'll think a master stone or 2 is much cheaper. the thing about warlock and durability is the DoTs still tick on after the target is dead. it's a double edge sword since you charge serk faster cause of that but at the same time sacrifice durability. if you really really can't even put some blue durability on it just control your DoTting and use blood flower more i guess.
Why exactly do dots cause you to gain zerk faster?
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Berto
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Post subject: Posted: Sat Nov 10, 2007 7:02 am |
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Joined: Aug 2007 Posts: 835 Location:
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Boontang wrote: punch wrote: Berto wrote: That's why I carry 2 or 3 rods when I go grinding  i'll think a master stone or 2 is much cheaper. the thing about warlock and durability is the DoTs still tick on after the target is dead. it's a double edge sword since you charge serk faster cause of that but at the same time sacrifice durability. if you really really can't even put some blue durability on it just control your DoTting and use blood flower more i guess. Why exactly do dots cause you to gain zerk faster? Well your fitting in more attacks in a shorter amount of time is my assumption. All the debuffs and dots are like no delays between eachother so you get orbs faster than for instance a wizard who does a nuke at a time. I get a zerk every 2mins  it pwns
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Boontang
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Post subject: Posted: Sat Nov 10, 2007 7:09 am |
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Joined: Oct 2007 Posts: 202
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oh ok. That makes sense. I kinda wish joymax would make the dots count ass 1 whole like wizards spells instead of separate like they are now...oh well ^^. Thanks all. Very informative thread for me.
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moenchone
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Post subject: Posted: Sat Nov 10, 2007 7:09 am |
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Joined: Jul 2007 Posts: 106 Location: ¯\(°_o)/¯
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Boontang wrote: my rogue lasts a long while...i dunno i like the idea of warlock but i'm wondering if they're able to get the kills on uniques. Do their dots really add up to wizard's nuke damage? Well, i can kill unique monsters  Btw, Tigergirl and her army crashed my whole armor -.- First time that my rod didn't break first. Boontang wrote: punch wrote: Berto wrote: That's why I carry 2 or 3 rods when I go grinding  i'll think a master stone or 2 is much cheaper. the thing about warlock and durability is the DoTs still tick on after the target is dead. it's a double edge sword since you charge serk faster cause of that but at the same time sacrifice durability. if you really really can't even put some blue durability on it just control your DoTting and use blood flower more i guess. Why exactly do dots cause you to gain zerk faster?
You have to hits monsters to fill your zerk. Every DoT is like one attack und they hit every 2 or 3 seconds. Pretty fast^^
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- NevadaTan - - BlackHand -
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torinchibi
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Post subject: Posted: Sat Nov 10, 2007 8:18 am |
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| Story Teller |
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Joined: Sep 2007 Posts: 1357 Location:
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Berto wrote: Boontang wrote: punch wrote: Berto wrote: That's why I carry 2 or 3 rods when I go grinding  i'll think a master stone or 2 is much cheaper. the thing about warlock and durability is the DoTs still tick on after the target is dead. it's a double edge sword since you charge serk faster cause of that but at the same time sacrifice durability. if you really really can't even put some blue durability on it just control your DoTting and use blood flower more i guess. Why exactly do dots cause you to gain zerk faster? Well your fitting in more attacks in a shorter amount of time is my assumption. All the debuffs and dots are like no delays between eachother so you get orbs faster than for instance a wizard who does a nuke at a time. I get a zerk every 2mins  it pwns
Zerk is obtained from killing more not attacking more, otherwise bladers would get zerk the fastest and they don't.
I don't really see how durability would be a problem, just change the durability on your weapon and add another 500% from a master stone and you get like double the dura. With my wizard i can grind anywhere from 1.5-3 hours nonstop without repair and I 1 shot things, and during party grinding we can go for 1-1.5 hours without having to repair a s/s' sword and equips. Since those are the two extremes, I can't see how warlock durability could be a problem in anything other than nonstop grinding for 3h + especially if you some dura and a master stone on the rod.
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 [COMPETITION]Chronicles of SRO
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punch
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Post subject: Posted: Sat Nov 10, 2007 10:30 am |
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Joined: Sep 2007 Posts: 84 Location: SEA
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Quote: Zerk is obtained from killing more not attacking more, otherwise bladers would get zerk the fastest and they don't.
so do the dots that tick after death count as kills or attacks or both?
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Berto
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Post subject: Posted: Tue Nov 13, 2007 4:09 am |
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Joined: Aug 2007 Posts: 835 Location:
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torinchibi wrote: Berto wrote: Boontang wrote: punch wrote: Berto wrote: That's why I carry 2 or 3 rods when I go grinding  i'll think a master stone or 2 is much cheaper. the thing about warlock and durability is the DoTs still tick on after the target is dead. it's a double edge sword since you charge serk faster cause of that but at the same time sacrifice durability. if you really really can't even put some blue durability on it just control your DoTting and use blood flower more i guess. Why exactly do dots cause you to gain zerk faster? Well your fitting in more attacks in a shorter amount of time is my assumption. All the debuffs and dots are like no delays between eachother so you get orbs faster than for instance a wizard who does a nuke at a time. I get a zerk every 2mins  it pwns Zerk is obtained from killing more not attacking more, otherwise bladers would get zerk the fastest and they don't. I don't really see how durability would be a problem, just change the durability on your weapon and add another 500% from a master stone and you get like double the dura. With my wizard i can grind anywhere from 1.5-3 hours nonstop without repair and I 1 shot things, and during party grinding we can go for 1-1.5 hours without having to repair a s/s' sword and equips. Since those are the two extremes, I can't see how warlock durability could be a problem in anything other than nonstop grinding for 3h + especially if you some dura and a master stone on the rod. Hey look, in a party grind session I have a +120% dura rod (167 total) and another rod with 60% something, (around 110ish). During the whole party grind session I end up nearly breaking both. Yeah...it's pretty hardcore grinding lol
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friggeh
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Post subject: Posted: Tue Nov 13, 2007 9:47 am |
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Joined: Oct 2006 Posts: 88 Location: Behind a pc
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anyone not fully played a warlock shoud realy shut their traps...
warlock rods DO break after half an hour (unless you add dura to it)
warlocks DO get zerk OFTEN... i got a video of me training, i spend more time in zerk then out of zerk... you go try that on any other character... fastest time i got zerk was in about 20seconds after my previous zerk ended
those are just plain ass facts you get by playing a warlock over lvl 40 (60)
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