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i_ml_ll2d3r_stob
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Post subject: Murder / PK Posted: Mon Nov 19, 2007 1:01 am |
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Joined: Oct 2007 Posts: 127 Location: planet earth
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So I murder some idiot that ksd kept bothering me, and I do my usual routine change gear and kill mobs to get off murder, but in the process I managed to kill a full 15/15 because little low lvl noobs like getting in the way and my nukes splash all over them. the points I get for murder are ridiculous. i ended up loosing a lot of xp because i was not going to spend hat much time loosing 15/15 murder points.
pk is fun, one of the funnest things on this game i believe, but the consequences are too great. It would be awsome to see some changes. like how about YOU! drop an item if I somehow manage to kill you (PK).
It just seems really dumb that the murder'r would be the one to drop an item especially if the opponent has 0 risk of loosing an item.
Or maybe LESS points for murder, (even slightly less would be great).
im not really complaining as much as im expressing how sad it makes me to be murder, although the process of going murder is fun. guess its not for everyone.
_________________
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imp3r10
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Post subject: Posted: Mon Nov 19, 2007 1:12 am |
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Joined: Jun 2007 Posts: 571 Location:
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don't murder people then
problem solved
_________________ <<banned from SRF for bot admission. -SG>>
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i_ml_ll2d3r_stob
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Post subject: Posted: Mon Nov 19, 2007 1:17 am |
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Joined: Oct 2007 Posts: 127 Location: planet earth
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imp3r10 wrote: don't murder people then
problem solved
-.-
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imp3r10
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Post subject: Posted: Mon Nov 19, 2007 1:18 am |
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Joined: Jun 2007 Posts: 571 Location:
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i_ml_ll2d3r_stob wrote: imp3r10 wrote: don't murder people then
problem solved -.-
shit you have to face the consequences
thats like saying
"man i can't believe i got life in jail just for killing another guy"
its stupid, you knew the consequences when you killed him now stop bitching and live with it
_________________ <<banned from SRF for bot admission. -SG>>
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casqueda
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Post subject: Posted: Mon Nov 19, 2007 1:46 am |
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Joined: Oct 2007 Posts: 257 Location:
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</3 murder status
i would probably be like
3x further in my farming if i didnt get it so much
_________________ [~STR Rogue/Cleric~]
My other ride is your mom.
~Recruiting for Exiled.
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imp3r10
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Post subject: Posted: Mon Nov 19, 2007 2:33 am |
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Joined: Jun 2007 Posts: 571 Location:
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your the one that conrols the Alt button
_________________ <<banned from SRF for bot admission. -SG>>
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ranger4life
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Post subject: Posted: Mon Nov 19, 2007 2:36 am |
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Joined: Mar 2006 Posts: 2526 Location:
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dont use nukes then?
xD
called hueksal force if your nuker or flame wave first book or ice shot first book
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redneck
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Post subject: Re: Murder / PK Posted: Mon Nov 19, 2007 2:40 am |
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Joined: Aug 2007 Posts: 2342 Location:
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i_ml_ll2d3r_stob wrote: So I murder some idiot that ksd kept bothering me, and I do my usual routine change gear and kill mobs to get off murder, but in the process I managed to kill a full 15/15 because little low lvl noobs like getting in the way and my nukes splash all over them. the points I get for murder are ridiculous. i ended up loosing a lot of xp because i was not going to spend hat much time loosing 15/15 murder points.
pk is fun, one of the funnest things on this game i believe, but the consequences are too great. It would be awsome to see some changes. like how about YOU! drop an item if I somehow manage to kill you (PK). It just seems really dumb that the murder'r would be the one to drop an item especially if the opponent has 0 risk of loosing an item. Or maybe LESS points for murder, (even slightly less would be great).
im not really complaining as much as im expressing how sad it makes me to be murder, although the process of going murder is fun. guess its not for everyone.
no u can get a drop from the person u kill but its a very small chance...some gold bot dropped a 5d+5 bow for me..
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i_ml_ll2d3r_stob
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Post subject: Re: Murder / PK Posted: Mon Nov 19, 2007 3:41 am |
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Joined: Oct 2007 Posts: 127 Location: planet earth
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redneck wrote: i_ml_ll2d3r_stob wrote: So I murder some idiot that ksd kept bothering me, and I do my usual routine change gear and kill mobs to get off murder, but in the process I managed to kill a full 15/15 because little low lvl noobs like getting in the way and my nukes splash all over them. the points I get for murder are ridiculous. i ended up loosing a lot of xp because i was not going to spend hat much time loosing 15/15 murder points.
pk is fun, one of the funnest things on this game i believe, but the consequences are too great. It would be awsome to see some changes. like how about YOU! drop an item if I somehow manage to kill you (PK). It just seems really dumb that the murder'r would be the one to drop an item especially if the opponent has 0 risk of loosing an item. Or maybe LESS points for murder, (even slightly less would be great).
im not really complaining as much as im expressing how sad it makes me to be murder, although the process of going murder is fun. guess its not for everyone. no u can get a drop from the person u kill but its a very small chance...some gold bot dropped a 5d+5 bow for me..
sweet but i dun kill for loot.
and im not bitchin just idunno saying...
_________________
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/Pi
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Post subject: Posted: Mon Nov 19, 2007 3:55 am |
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Joined: May 2007 Posts: 4592 Location:
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Murder, on any context - game, book, or real life - always has a negative connotation. It's the worst atrocity one human can do to another. Because of this, it's really hard to waterdown the weight of murdering.
On the other hand, if SRO was made by Americans...
[J/K]
Last edited by /Pi on Mon Nov 19, 2007 3:55 am, edited 1 time in total.
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Kikyo
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Post subject: Posted: Mon Nov 19, 2007 3:55 am |
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Joined: Nov 2007 Posts: 68 Location: Disney Land
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someone told me that "KS" was part of the game, and don't take it seriously, he told me this while i told him "No Ks Pls".
Obviously he would say that cuz he was higher level than me, That Fuuuuk hole.
he wouldn't say that if i KS him with my higher level toon, that bitch.
I think KS is worst as bots or the same. I'm talking about bots with name like
"jdkkdkd" or "kjdjdie"
I want to fuukking murder peeps who ks or "KSer's" i dont know how the fuuuuuuck to spell the second one. I don't want to murder cuz of the exp lost and all your hard work gone.
I recommend to just move away from the fuuuuuuck.
I'm Kikyo, a beautiful peaceful priestess, i love you all.
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MastaChiefX
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Post subject: Posted: Mon Nov 19, 2007 5:33 am |
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Joined: Nov 2006 Posts: 4526 Location: Life.
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What is the point of this thread?
_________________
 ^Thanks 0l3n! Gone. Never really gone, but never really here. "If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music"
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zZh4ku
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Post subject: Posted: Mon Nov 19, 2007 5:56 am |
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Joined: Mar 2007 Posts: 693 Location:
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i murdered 6 people today
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Test007
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Post subject: Posted: Mon Nov 19, 2007 6:05 am |
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Joined: May 2007 Posts: 547 Location:
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MastaChiefX wrote: What is the point of this thread?
This is an area to serial killers share their kills. 
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[Zodiac]Z*d Lv70 Pure STR Bicheon Fire
Soon to be a Nursing school student
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nightbloom
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Post subject: Posted: Mon Nov 19, 2007 6:11 am |
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Joined: Jan 2006 Posts: 5492 Location:
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A long time ago, last cap, TE murdered a whole guild cause they kept globalling that I was refusing war when their leader wasnt even online. LOL They were at Jangan gate doing monster scrolls, so we all showed up and murdered them.
Murder is fun. ^^
_________________ <<banned from SRF for rules violations: being a constant problem. -SG>>
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drinkbeer
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Post subject: Re: Murder / PK Posted: Mon Nov 19, 2007 10:46 am |
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Joined: May 2007 Posts: 113 Location:
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i_ml_ll2d3r_stob wrote: It would be awsome to see some changes. like how about YOU! drop an item if I somehow manage to kill you (PK). It just seems really dumb that the murder'r would be the one to drop an item especially if the opponent has 0 risk of loosing an item.
-_- Are you kidding? The game is programmed that way in order to bring a "balanced" pk system in the game. If things were the way you suggested, you'd be in here complaining about how some high level pked you and stole your wolf. No low levels would play the game. Ever.
Granted it would be nice on the murderer's end, but this idea is just ridiculous - no, stupid.
_________________ Free yo mind and yo ass will follow - George Clinton
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i_ml_ll2d3r_stob
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Post subject: Posted: Thu Nov 22, 2007 2:21 am |
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Joined: Oct 2007 Posts: 127 Location: planet earth
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zZh4ku wrote: i murdered 6 people today
sweet i think i did a bit more just once on my main char =/
_________________
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o_rly
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Post subject: Re: Murder / PK Posted: Thu Nov 22, 2007 2:22 am |
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Joined: Jun 2007 Posts: 262 Location:
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drinkbeer wrote: i_ml_ll2d3r_stob wrote: It would be awsome to see some changes. like how about YOU! drop an item if I somehow manage to kill you (PK). It just seems really dumb that the murder'r would be the one to drop an item especially if the opponent has 0 risk of loosing an item.
-_- Are you kidding? The game is programmed that way in order to bring a "balanced" pk system in the game. If things were the way you suggested, you'd be in here complaining about how some high level pked you and stole your wolf. No low levels would play the game. Ever. Granted it would be nice on the murderer's end, but this idea is just ridiculous - no, stupid.
uh... you can't drop a wolf
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Pure int warrior™
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i_ml_ll2d3r_stob
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Post subject: Posted: Thu Nov 22, 2007 2:22 am |
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Joined: Oct 2007 Posts: 127 Location: planet earth
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Test007 wrote: Uhm Long time ago when I was bored, I liked to kill some people in Jangan with a newb char, and also I enjoyed to kill their wolves. Dunno but I think I killed around 30 wolves in my SRO story. I'm not proud, thou. Let's blame the boredom 
over how many days ? lolz i get so angry when i job and people kill my wolf
_________________
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i_ml_ll2d3r_stob
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Post subject: Re: Murder / PK Posted: Thu Nov 22, 2007 2:25 am |
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Joined: Oct 2007 Posts: 127 Location: planet earth
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drinkbeer wrote: i_ml_ll2d3r_stob wrote: It would be awsome to see some changes. like how about YOU! drop an item if I somehow manage to kill you (PK). It just seems really dumb that the murder'r would be the one to drop an item especially if the opponent has 0 risk of loosing an item.
-_- Are you kidding? The game is programmed that way in order to bring a "balanced" pk system in the game. If things were the way you suggested, you'd be in here complaining about how some high level pked you and stole your wolf. No low levels would play the game. Ever. Granted it would be nice on the murderer's end, but this idea is just ridiculous - no, stupid.
hehe your name is silly.
also I still think it would be fair if the Chance of loosing an item was the same for both sides.
hehe sun buyers might be sorta scared.
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i_ml_ll2d3r_stob
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Post subject: Posted: Thu Nov 22, 2007 2:26 am |
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Joined: Oct 2007 Posts: 127 Location: planet earth
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nightbloom wrote: A long time ago, last cap, TE murdered a whole guild cause they kept globalling that I was refusing war when their leader wasnt even online. LOL They were at Jangan gate doing monster scrolls, so we all showed up and murdered them.
Murder is fun. ^^ O_o sweet souns like hella fun.
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Cerus
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Post subject: Posted: Thu Nov 22, 2007 2:33 am |
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Joined: Nov 2006 Posts: 1002 Location:
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Murdering is fun, goin red is not.
The system now is a good one. I personally think it is a good way to refrain players from mass murdering.
If you've played other MMO that allow murdering other players wit no penalty, you see alot of murderers, murdering low lvls for no reason.
And that really suc.
_________________ <<banned from SRF for bot admission. -SG>>
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Renton
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Post subject: Posted: Thu Nov 22, 2007 2:35 am |
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Joined: Jul 2007 Posts: 621 Location:
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If only murdering had gave a benifit.. shi i'd be going at it all day if it did.
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Da_Realest
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Post subject: Posted: Thu Nov 22, 2007 2:37 am |
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Joined: Apr 2006 Posts: 2435 Location:
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I do agree that the penalty for murdering is too harsh. In some of the other MMORPG's I played, it wasn't uncommon for you to die while grinding because some high level would come and kill everyone in the area. It makes the game seem a bit more lively.
When I playing 2Moons, some guilds, alliances, and such maintained a KoS(kill on sight) status with enemy guilds, alliances, etc. Pretty interesting.
Anyway, they should lower the pk penalty or allow you to pay it off.
_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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i_ml_ll2d3r_stob
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Post subject: Posted: Thu Nov 22, 2007 2:45 am |
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Joined: Oct 2007 Posts: 127 Location: planet earth
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Da_Realest wrote: I do agree that the penalty for murdering is too harsh. In some of the other MMORPG's I played, it wasn't uncommon for you to die while grinding because some high level would come and kill everyone in the area. It makes the game seem a bit more lively.
When I playing 2Moons, some guilds, alliances, and such maintained a KoS(kill on sight) status with enemy guilds, alliances, etc. Pretty interesting.
Anyway, they should lower the pk penalty or allow you to pay it off.
paying it off would be nice.
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Dian Jie
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Post subject: Posted: Thu Nov 22, 2007 3:17 am |
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Joined: Jul 2006 Posts: 737 Location: Valhalla
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Da_Realest wrote: When I playing 2Moons, some guilds, alliances, and such maintained a KoS(kill on sight) status with enemy guilds, alliances, etc. Pretty interesting.
+1, in fact having such an open pk system really wasn't as bad as you think. Sure at the start after a few random pk's, once it was out of your system people only really got pk'd if they were being dicks. So it kinda made it a nicer game.
But of course, you did have the option of switching sub-servers to perhaps escape a dick who was continually pking you. But it made having friends and a strong guild that much more important.
No item drop. No XP loss. Just an annoying walk. I think, if (lol if) the same policy was put in place in iSro, you can kiss botters goodbye. Since the murder status can be grinded off in a matter of minutes. And if you get killed while under murder status...no item drop. No XP loss, just...you're ass is in jail for hours of game time. (higher murder status, longer wait). You can buy your way out...but it's friggen expensive.
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tedtwilliger
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Post subject: Re: Murder / PK Posted: Thu Nov 22, 2007 3:27 am |
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Joined: Apr 2006 Posts: 3657 Location: MrTwilligers skin
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i_ml_ll2d3r_stob wrote: drinkbeer wrote: i_ml_ll2d3r_stob wrote: It would be awsome to see some changes. like how about YOU! drop an item if I somehow manage to kill you (PK). It just seems really dumb that the murder'r would be the one to drop an item especially if the opponent has 0 risk of loosing an item.
-_- Are you kidding? The game is programmed that way in order to bring a "balanced" pk system in the game. If things were the way you suggested, you'd be in here complaining about how some high level pked you and stole your wolf. No low levels would play the game. Ever. Granted it would be nice on the murderer's end, but this idea is just ridiculous - no, stupid. hehe your name is silly. also I still think it would be fair if the Chance of loosing an item was the same for both sides. hehe sun buyers might be sorta scared.
Situation, a lvl 52 char with full sox gear farming at penons. A lvl 80 wizard comes along power leveling some lower levels at penons. The lvl 80 doesn't like having the lvl 52 farmer grinding there, so he murders him. lvl 52 doesnt stand a chance, drops a sox piece of armor that he has been saving months for and gets really pissed off etc.
Now is that fair?
The way we have it now is fine. If you wanna murder someone, bring lots of ress scrolls or just be prepared to lose exp. As far as the person being murder, you do have a chance to drop the item, but its so small that you shouldn't worry about it.
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i_ml_ll2d3r_stob
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Post subject: Re: Murder / PK Posted: Thu Nov 22, 2007 4:09 pm |
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Joined: Oct 2007 Posts: 127 Location: planet earth
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tedtwilliger wrote: i_ml_ll2d3r_stob wrote: drinkbeer wrote: i_ml_ll2d3r_stob wrote: It would be awsome to see some changes. like how about YOU! drop an item if I somehow manage to kill you (PK). It just seems really dumb that the murder'r would be the one to drop an item especially if the opponent has 0 risk of loosing an item.
-_- Are you kidding? The game is programmed that way in order to bring a "balanced" pk system in the game. If things were the way you suggested, you'd be in here complaining about how some high level pked you and stole your wolf. No low levels would play the game. Ever. Granted it would be nice on the murderer's end, but this idea is just ridiculous - no, stupid. hehe your name is silly. also I still think it would be fair if the Chance of loosing an item was the same for both sides. hehe sun buyers might be sorta scared. Situation, a lvl 52 char with full sox gear farming at penons. A lvl 80 wizard comes along power leveling some lower levels at penons. The lvl 80 doesn't like having the lvl 52 farmer grinding there, so he murders him. lvl 52 doesnt stand a chance, drops a sox piece of armor that he has been saving months for and gets really pissed off etc. Now is that fair? The way we have it now is fine. If you wanna murder someone, bring lots of ress scrolls or just be prepared to lose exp. As far as the person being murder, you do have a chance to drop the item, but its so small that you shouldn't worry about it.
is anything fair?
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