We've just spruced up our website with new features to spotlight the player community. Outside of an
incredibly active forum, - incredibly active... WITH COMPLAINTS!
Our main focus is organizing
unique game events unique.. MY ASS
Our core target audience is
experienced MMO gamers - ya jackazz, you might as well left it in KOREA!!
MORE comments 2 come!!
with its
core audience of 16 to 30 years old. - what about the 14 year olds??
Silkroad Online started development in 2002 and went gold in South Korea in 2005. The game has quickly grown around the world, starting there and expanding to Japan, China, Taiwan and Vietnam. The international version, which is now in over 200 countries worldwide, reaches players all over in multiple languages. The game's success can be observed in its
frequently full servers, which are occupied on a daily basis by 150,000 players. - frequently full of GOLD BOTS!!
Console games are very popular in the North American market, and Silkroad Online
is being adjusted to emulate that fast-paced style - wtf where is teh wasd then??
Only places such as dungeons will be
instanced - how come i see other negroes in my instance eh??
When new users first create characters in Silkroad Online, they have several options to establish the exact type and the
story each one wants to unfold - rofl what story??
Some players will want to engage in PvP to show off their skills, and they can do so through our in-game system known as
"cape wars" - straight from the mouth of JM... WARS PEOPLE, not this 1V1 BS!
As you progress through the game, you'll get a deeper sense of the
story, as well as choose what path you wish to take- again with this story nonsense [potential story JUST SAY IT JM!]
Players are encouraged to
party during their journey in Silkroad Online - i think the phrase their looking for is POWERLEVEL!!