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 Post subject: Skill@ lvl cap 100 details :D
PostPosted: Sun Dec 02, 2007 2:16 pm 
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http://www.konpaku.com.br/silkroad/habilidade.asp

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Last edited by NuclearSilo on Mon Dec 03, 2007 10:06 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Dec 02, 2007 2:18 pm 
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Cool site expect wrong sp amounts starting somewhere 8x.9x


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PostPosted: Sun Dec 02, 2007 2:20 pm 
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SP requirements just can't be true.

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PostPosted: Sun Dec 02, 2007 2:30 pm 
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holy crap! i just realised something from the status listing!

The Rogue Poison circle skill, it cures and prevent curse-line bad status effect, I thought that was ONLY poison, but the curse-line effects include confuse, disease, fear, hidden and zombie.

Zombie alone is worth lvling it past 1 IMO.

That skill is a lot more useful than I thought ^_^

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60 1h warrior sub
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PostPosted: Sun Dec 02, 2007 2:58 pm 
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Oh... and there's another thing.... the new bicheon chain sounds great :D

That + lightning chain can mean a LOT of status effects...

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PostPosted: Sun Dec 02, 2007 3:00 pm 
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U also notice that the lightning nuke + buff is stronger than the fire nuke though it has higher multiplier.

The firewall, icewall is freaking resistance with 92% absorption.

Vital spot series very useful with -500 phy, -800 mag def. Very good for hybrid if he combines these 2 skills.

Monsters' defence and HP are also given.

Imo, it's a good website that include almost all sro database ^_^

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PostPosted: Sun Dec 02, 2007 3:05 pm 
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[SD]Stress wrote:
SP requirements just can't be true.

The SP is bugging. @lvl 100 u need about 13k sp each skill.
Imagine u have 10 skills to learn each lvl :roll:
Better not waste your sp in order to reach 300/300 mastery :wink:

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 Post subject:
PostPosted: Sun Dec 02, 2007 3:13 pm 
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Fire nukes look attractive to me. Any future for a fire nuker?

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PostPosted: Sun Dec 02, 2007 3:27 pm 
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'Hidden' and 'Petirfy' statuses seem strong..


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 Post subject:
PostPosted: Sun Dec 02, 2007 3:31 pm 
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Those sp O.o

"In order to get out of petrify state, a comrade must attack me to relieve the body from getting stoned."

lol ^^

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PostPosted: Sun Dec 02, 2007 3:38 pm 
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Wow... 74k sps for one nuke only, is this true...? I hope they don't add cap 100 for a few mor years here in iSRO

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PostPosted: Sun Dec 02, 2007 3:58 pm 
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OMG Nuclear thanks u so much for posting this u cant belive how long i been looking for that site i rememebr i posted it once here and i forgot the url thanks alot :love: :love: :love: :love: :love: :love:

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There's a two-handed? Is that the axe one?


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PostPosted: Sun Dec 02, 2007 4:15 pm 
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Damn Bear in item mall pet. It's the strongest because it has highest attack multiplier than others. Not fair JM :x

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PostPosted: Sun Dec 02, 2007 4:21 pm 
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[SD]Stress wrote:
Fire nukes look attractive to me. Any future for a fire nuker?


cap90:
90 weap
90 fire
70 light
50cold

cap100
100 weap
100 fire
70 light
30 cold

cap110
110weap
110 fire
80 light

cap120
100weap
120fire
80light

smth like that i'd do if i wanna go play sro again and make a fire nuker

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PostPosted: Sun Dec 02, 2007 4:22 pm 
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Damn ... 2h warriors will have extra 10 critical and 20% chance to give
back 110% of dmg at lv.100 ... awesome xD

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PostPosted: Sun Dec 02, 2007 4:31 pm 
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mKaaru wrote:
[SD]Stress wrote:
Fire nukes look attractive to me. Any future for a fire nuker?


cap90:
90 weap
90 fire
70 light
50cold

cap100
100 weap
100 fire
70 light
30 cold

cap110
110weap
110 fire
80 light

cap120
100weap
120fire
80light

smth like that i'd do if i wanna go play sro again and make a fire nuker

oh that build will really suck (at every cap)

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PostPosted: Sun Dec 02, 2007 4:40 pm 
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how far will joymax go with the lvl cap

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PostPosted: Sun Dec 02, 2007 4:46 pm 
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looks like the fire nukes get alot better at 90 cap

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PostPosted: Sun Dec 02, 2007 5:04 pm 
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mKaaru wrote:
[SD]Stress wrote:
Fire nukes look attractive to me. Any future for a fire nuker?


cap90:
90 weap
90 fire
70 light
50cold


my build :oops:

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 Post subject:
PostPosted: Sun Dec 02, 2007 5:05 pm 
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knubbka wrote:
mKaaru wrote:
[SD]Stress wrote:
Fire nukes look attractive to me. Any future for a fire nuker?


cap90:
90 weap
90 fire
70 light
50cold

cap100
100 weap
100 fire
70 light
30 cold

cap110
110weap
110 fire
80 light

cap120
100weap
120fire
80light

smth like that i'd do if i wanna go play sro again and make a fire nuker

oh that build will really suck (at every cap)



urs too

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PostPosted: Sun Dec 02, 2007 5:11 pm 
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Eh... Guys, didnt want to open another topic a scince this one is bout the 100 cap so I`ll just ask it here. Does anyone know what combo ( Pluto or Dragon) I`ve got to max out in order to get the new combo that we`ll get with the 100 cap?


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PostPosted: Sun Dec 02, 2007 5:16 pm 
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Jstar1 wrote:
how far will joymax go with the lvl cap


140.


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PostPosted: Sun Dec 02, 2007 5:16 pm 
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Sinner wrote:
Eh... Guys, didnt want to open another topic a scince this one is bout the 100 cap so I`ll just ask it here. Does anyone know what combo ( Pluto or Dragon) I`ve got to max out in order to get the new combo that we`ll get with the 100 cap?


pluto

...lv100 sword chain gives stun n fear ._.
guess 90cap will be my last

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PostPosted: Sun Dec 02, 2007 5:38 pm 
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LOL there's gonna be a genie growth pet

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PostPosted: Sun Dec 02, 2007 5:46 pm 
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What causes zombie O.o I want to know if we get a skill like that.

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PostPosted: Sun Dec 02, 2007 6:29 pm 
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Are the SP amounts not the total SP needed? Very nice fine btw :)

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PostPosted: Sun Dec 02, 2007 6:33 pm 
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whats the weakening, curse, and restrictions series? iam confused O_O


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 Post subject:
PostPosted: Sun Dec 02, 2007 7:39 pm 
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I dont c anything i went 2 mastery at the side and there not even update dfor 8x skills

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 Post subject:
PostPosted: Sun Dec 02, 2007 7:54 pm 
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Silver0 wrote:
I dont c anything i went 2 mastery at the side and there not even update dfor 8x skills


i see every skills well. :s

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PostPosted: Sun Dec 02, 2007 8:03 pm 
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Silver0 wrote:
I dont c anything i went 2 mastery at the side and there not even update dfor 8x skills


Silver0 I think your char got hacked bc I see it running around DW nacked with murder status

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