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 Post subject: How to fight a party that includes 4 clerics?
PostPosted: Fri Dec 07, 2007 9:23 am 
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How does one battle a party that contains 4 (sub) clerics? Their bless would be continuous, and their holy word should keep them safe from most effects. Someone online spoke to me yesterday of a party containing 4 warrior/clerics and other characters added to that (whatever you want in there), and between the warrior damage distribution and damage reduction skills, and the cleric's blesses, how should one take such a party down?

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 Post subject:
PostPosted: Fri Dec 07, 2007 9:28 am 
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use absolute damage moves

Apart from that, theres not too much you can really do. Thats why euro pt's are so strong.


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PostPosted: Fri Dec 07, 2007 9:32 am 
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How much damage would a bard buffed nuker (30% damage increase) do to a blessed buffed character? What chance does a warlock have of debuffing a holy word buffed character?

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PostPosted: Fri Dec 07, 2007 9:40 am 
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tedtwilliger wrote:
use absolute damage moves

Apart from that, theres not too much you can really do. Thats why euro pt's are so strong.


8 cleric balling up chaining bless spell and spiking thei absolute dmg spell at same time = win

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PostPosted: Fri Dec 07, 2007 9:41 am 
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there is no way. you'd lose anytime :twisted:

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 Post subject:
PostPosted: Fri Dec 07, 2007 9:42 am 
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phulshof wrote:
How much damage would a bard buffed nuker (30% damage increase) do to a blessed buffed character? What chance does a warlock have of debuffing a holy word buffed character?

All the extra defense would probably be too much to damage them significantly while Bless Spell is activated.

Warlock de-buffs would work depending on the level of the Holy Word and the level of the du-buff itself. For example, de-buffs that would give, say, level 5 Division Status will not work on someone who has Holy Word with immunity against level 5 status effects.

Best way is to do absolute damage as it has been pointed out. Skills that do absolute damage would be things like Over-healing (cleric), Glut healing (cleric), Bloody Trap (warlock; will not work if target is immune to 'Hidden Status'), Tuning Noise (bard), and Tuning Sound (bard). All these skills give targets a certain amount of damage regardless of their defense levels.


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 Post subject:
PostPosted: Fri Dec 07, 2007 9:46 am 
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If it's 8 vs 8, all 8 of one party kill the others one by one.


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PostPosted: Fri Dec 07, 2007 9:46 am 
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Fug_Dup wrote:
Warlock de-buffs would work depending on the level of the Holy Word and the level of the du-buff itself. For example, de-buffs that would give, say, level 5 Division Status will not work on someone who has Holy Word with immunity against level 5 status effects.


Is the 100% mentioned in Holy Word actually full immunity, or is it more like critical block 100%, and it provides a 10% reduction in chance?

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 Post subject:
PostPosted: Fri Dec 07, 2007 10:01 am 
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Holy Word gives complete immunity. Bar some status'.

Holy Word immunity level must be equal to or greater than the curse elvel to make immunity possible.

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 Post subject:
PostPosted: Fri Dec 07, 2007 10:19 am 
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There would honestly be damn near nothing you could do. You could try to single them out and/or seperate them from another, but I'd doubt they'd split up because of the safety numbers [and ofcourse bless] would provide them. Secondly, unless you yourself are bless spelled/screenied, even running in there a bunch of buddies would just get you slaughtered. It would take a bit to try and drop one of them when they are so heavily buffed, and I'd doubt they'd just let you go at it. Being that they are euros, they'll start dropping you quickly as well. All in all, a group of four+ clerics [sub or not] would just be almost impossible to take down.

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 Post subject:
PostPosted: Fri Dec 07, 2007 10:26 am 
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If you take them 1 by 1 you can probably win, the problem there would be that you have 4 people using rez as well. The best way for chinese to do it is to double team. Forget about it if it's 4 Warrior/Clerics and another Cleric/bard though.
First, they can keep bless spell going indefinitely.
2nd is the immunity.
3rd is the ability of everyone to rez.
4th is the ability of the 4 warriors to buff the weaker cleric nonstop with screens, as well as fences so they can all rotate....which would make the cleric even bigger tanker.
5th is the ability to give each other fences and instantly make everyone have 55% absorptions, and if you include pain quota, that's another 50% off of the remaining 45%, so it tops it off at 78% absorption on everyone.
6th is healing orbit which heals everyone every second for a large amount of hp(while holding a rod) or around 2k while holding p.atk weapons.
7th is the ability to replace a ganked cleric and keep him alive by simply switching and using healing orbit. It will cost you a bunch of MP, but every 16 sec you can afford to cast it, and mix in some group recovery.
8th is 90% speed that needs rebuff every 10 min.
10th is cleric defense + str and int buffs on everyone, including the cleric (done by 1 of the others).

If you are doing 28% dmg on a given person at one time, the cleric simply needs to spam weaker party heals over and over and everyone would be at full hp at all times. And if you think 5x 22% can make up for all these reductions, then try 22% dmg on top of the extra 1k defense all the time.


You might as well try to take out Yarkan alone instead, cuz you will have a higher chance in doing that than winning 5vs5 against such a party or even a party with 4 warriors, 1 cleric and 3 of anything else.

I can tell you from experience, I can take a 2vs 1 from level 80 archers with just level 70 equips and warrior fences without even using bless spell or pain quota. With bless spell I can take 4vs1 and with bless and screens and fences and pain quota, I can take the dmg of a whole party unless they all shoot at the exact same time. Even a second late on 3 of the people would mean I am back at full hp....and we are still talking about level 70 equips here.

4 /clerics is good, but 3 or 4 warrior/clerics and 1 cleric/bard is godly. And if you think they won't kill you, think again. Those maddening crits are super painful, and they can easily take you out by double teaming.

I will try this one day, and when you see those big swords coming at you, just use that kokoru mask and run for cover.

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 Post subject:
PostPosted: Fri Dec 07, 2007 10:41 am 
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I think they were saying i was the one who said they'd be damn near impossible to kill. Any one wanna go paladin with me on venus, i'm getting there, alot of farming still ahead of me, next 16 lvls will be maxium gap, it hits 9 gap at 33, so this is going to be insane farming, i'm going to probally go insane, so if you wanna go paladin get a sp ticket but enough people are multi classing to deal with it anwyas.

But ya with that much damage reducing they could all singally target some one and take them out not chance to live, and you can't do it back to them unless you have a bunch of offerings go down on them, maybe the "absolute" damage which actually isn't absolute, against higher lvls it stll does less then it should.

edit, what would you really do, i suppose you coud warlock group stun and aboslute damage in groups, but other then that, I don' t see them loosing not even to another group doing the same thing, they could go at it forever untill some one ran out of mp pots (if you both had bards) then it could go on untill they all had to go repair weapons

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 Post subject:
PostPosted: Fri Dec 07, 2007 1:59 pm 
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It's not really all that impossible...

But hey, I don't want to sell out my kind... Hehe, so Good luck :D

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 Post subject:
PostPosted: Fri Dec 07, 2007 2:18 pm 
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An euro pt is unbeatable: 4 cleric, 1 wizard, 1 warrior, 1 bard, 1 warlock. All concentrate their buffs on the wizard with sun staff+9. Nuke + Nuke + Nuke = GG :twisted:

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 Post subject:
PostPosted: Fri Dec 07, 2007 2:48 pm 
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Use offering simultaniously by 3 clerics
that should handle... :D

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 Post subject:
PostPosted: Fri Dec 07, 2007 9:02 pm 
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Aviator wrote:
Use offering simultaniously by 3 clerics
that should handle... :D



only problem is you'll get sprint assulted, need to bind or stun first

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 Post subject:
PostPosted: Sat Dec 08, 2007 12:47 am 
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yea clerics suck especially when guilds like Destructive are waring you and they use clerics to buff them that are not in the guild, so you cant attack them. joymax should fix that shit right now thats bull.

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PostPosted: Sat Dec 08, 2007 12:52 am 
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have 8 rogue daggers all in invisible, wait till they think there safe and stopped spamming bless and BAM stab all dead within secs.

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 Post subject:
PostPosted: Sat Dec 08, 2007 1:53 am 
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it depends on the conditions to kill these 4 clerics.

1:
are you alone fighting 4 clerics?
if yes, you are a dumb ass.
if no, move to next question.

2.
are you and 3 others fighting 4 clerics?
if yes, gather all 4 attacks and focus on one opponent cleric.
if no, you are a dumb ass, move to the previous question.


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 Post subject:
PostPosted: Sat Dec 08, 2007 3:09 am 
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Fat_Smurf wrote:
tedtwilliger wrote:
use absolute damage moves

Apart from that, theres not too much you can really do. Thats why euro pt's are so strong.


8 cleric balling up chaining bless spell and spiking thei absolute dmg spell at same time = win


Reminds me of SoD spike or obsid flame spike...

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 Post subject:
PostPosted: Sat Dec 08, 2007 5:37 am 
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MyraSchr wrote:
it depends on the conditions to kill these 4 clerics.

1:
are you alone fighting 4 clerics?
if yes, you are a dumb ass.
if no, move to next question.

2.
are you and 3 others fighting 4 clerics?
if yes, gather all 4 attacks and focus on one opponent cleric.
if no, you are a dumb ass, move to the previous question.


.....and 2 sec later, 1 of the other warrior/clerics is swithcing and rezing, and rebuffing, while the other 2 spirt assault and maddening to death. It's not just the defense, it's also trying to kill them 1 by 1 when they have 1 of them rezing and another 2 distracting/killing at the same time.

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 Post subject:
PostPosted: Sat Dec 08, 2007 5:39 am 
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You bring 5 clerics with you. Duh


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