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 Post subject: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 5:08 pm 
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Okay... We've heard so much about theories here and there, and nothing confirmed, and prolly they're wrong, bec luck differs from one to another... So, I got an idea, that might explain some how wot JoyMax intended to do... I believe, that there is a contstant luck percentage per alchemy attempt... but on the other hand, I'm not sure if that consant is general for all enchantment levels or it does change as we go higher in enchanting levels... so as a start, we could all help and try to figure out...

So, those who are willing to participate should list their attempts to enchant items... let it be weapons for the time being...

I'll be updating this thread almost daily for the time being...

+0 > +1


+1 > +2


+2 > +3


+3 > +4


+4 > +5


+5 > +6


+6 > +7


+7 > +8


+8 > +9



My goal is to calculate the average success rate at those enchantment levels...

Oh, btw lol.. wot will you post? ah, yer going to post yer attempts, and whether you used a lucky powder or not, and how many luckies, steadies and immortals (blue) were on yer weapon...
Thx

PS: If you got any suggestions, let me know asap ^^

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 5:17 pm 
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Its all random **** sake.

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 5:22 pm 
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if it hard to +3..so u nvr get chance to +5 :)...
if it easy to +3/4..u will be easy to get +5


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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 5:23 pm 
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yeah it's random but it might have a success percentage... just like the critical hits and blocking ratio.. c'mon it's JoyMax lol

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 5:53 pm 
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0 -> 1
i Reakon would be about 80% with lucky Powder (Yes i have failed Once)
Without i Reakon about 50% since i have enchanted alot of things without lucky power but have failed

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 5:55 pm 
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AngloKnight wrote:
yeah it's random but it might have a success percentage... just like the critical hits and blocking ratio.. c'mon it's JoyMax lol

if you can figure out the luck on each item then you can indeed figure out this whole success rate thing.

you compared it with the crit and blocking ratio, with a crit 23weapon you might do 10hits and never crit once and another time you might crit all 10 times.

so basically this whole topic is pointless.
some people never even fail to +1 some cant even get it to +1 without wasting gold on lucky powder.


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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 6:27 pm 
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well, most of the replies are discourging :(

Can you just send yer attempts? it might sorta werk :banghead: I need like over 10 in each category to start getting the average...

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 6:35 pm 
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AngloKnight wrote:
well, most of the replied are discourging :(

Can you just send you're attempts? it might sorta werk :banghead: I need like over 10 in each category to start getting the average...

this test can only be done on the same server, with the same item.
people without any premium should do it to make the results more reliable.

according to silkroad each item has its own luck that is why you need to use the same item for this test with different players.


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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 6:46 pm 
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hmm, the same item, yeah i remember passing across that.. my question here is, a lvl8 blade, not an npc one, would have the same luck of an npc one???

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 7:15 pm 
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ok so u wanna know the chances? its very simple

going for +1 its 1/2 going for +2 its 1/3 and for +3 its 1/4 and so on

when you add a lucky powder it takes away 1 from the denominator its its 1/1 for +1 and 1/2 for +2 and 1/3 for +3 and so on

when you have lucky on a weapon it has a chance to take another number from the denominator, a chance to use the lucky and not take a number from the denominator and a chance to do nothing at all

so if you want to know the exact chances, just use a calculator.

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 7:26 pm 
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hmm, so how did you figure out that?

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 7:50 pm 
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well, someone in H20 got a sun +5 with lucky to +9 without failing a few months back. I remember the spamming of +9 in globals

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 9:54 pm 
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It indeed are random numbers, but i noticed if you do it without lagg it succeds more

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 9:55 pm 
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well, I'll be adding my results tho... I just need data... it could prove useful.. so whether it would work or not, just give it a try :)

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 9:57 pm 
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Vandango wrote:
0 -> 1
i Reakon would be about 80% with lucky Powder (Yes i have failed Once)
Without i Reakon about 50% since i have enchanted alot of things without lucky power but have failed



spend over billion on elixirs total and never +1 with lucky powder, if it can actually happen it must be like 0.001% change.

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 9:58 pm 
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=/ this is sad that people spend half the time still figuring out how alchemy works, when joyamx clearly says itz all random.

and it has been proven that it is random, i seen many people fail tryna get +1 consecutively.

so stop wasting time on it, it all depends on luck =/. If u wanna still figure out itz just waste of precious time. :)

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Sun Jan 27, 2008 10:09 pm 
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Hitman144 wrote:
=/ this is sad that people spend half the time still figuring out how alchemy works, when joyamx clearly says itz all random.

and it has been proven that it is random, i seen many people fail tryna get +1 consecutively.

so stop wasting time on it, it all depends on luck =/. If u wanna still figure out itz just waste of precious time. :)


There is no Computerbased luck, that doesnt exicst there is always a patern in it. But still alchemy gets random ammount of succeeding chance

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Mon Jan 28, 2008 2:12 am 
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I say +4 --> +5 is easier without a lucky powder and lucky attribute.

Just do this when plusing an item:

Use tons of elixirs with lucky powders until you hit +4, go for +5 without lucky powder.
If you are rich, and don't mind spending money, buy an immortal, and maybe a astral and go for a higher +. I got to +6 once on the third try with lucky powder and stones each time, that's kinda sad really.

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Mon Jan 28, 2008 3:27 am 
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viewtopic.php?f=2&t=56871

Look at number 7.

Apparently, this was an unofficial interview at GNGWC. However, I doubt someone would fake all those responses just for the sake of it. Its highly likely that the questions and answers were not faked.

Its still possible that Gargarmel was not telling the truth, but I don't think thats the case.


Last edited by whitesnow on Mon Jan 28, 2008 3:43 am, edited 2 times in total.

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Mon Jan 28, 2008 3:36 am 
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I agree with whoever said that a computer does not do luck. Look at digital card games for instance vs a real dealer. Bottom line, being to really figure out how alchemy in SRO works we need someone that knows somebody that programs digital card games or something dealing with "Chance"

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Mon Jan 28, 2008 7:01 am 
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at last. i found 2 supportes lol

well i'll be adding my own just for the data's sake, then we could use the data for wotever calculations we need.. it might prove that I'm right... I'm not 100% certain about it... and it's not a waste of time, all I have to do is to come here and type whether it succeeded or not and did I use a lucky powder or not lol... it would take less than a min :D

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Mon Jan 28, 2008 7:24 am 
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Jantje wrote:
Its all random **** sake.

don't flame at him he's trying to do the math random doens't exsist. Its precntages, he wants to see how often fail and succeed per plus to figure a precntage, how ever that is if it works that way it sure seams like some items have built a built in luck stat. At least need to get npc items to be as controlled as possible, and alot of samples.

To help i can start keeping track of my alchemy i suppose


borat2 wrote:
AngloKnight wrote:
well, most of the replied are discourging :(

Can you just send you're attempts? it might sorta werk :banghead: I need like over 10 in each category to start getting the average...

this test can only be done on the same server, with the same item.
people without any premium should do it to make the results more reliable.

according to silkroad each item has its own luck that is why you need to use the same item for this test with different players.



btw it doens't need to be the same server, if all the test are done on the same npc item

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Mon Jan 28, 2008 7:47 am 
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foudre wrote:
Jantje wrote:
Its all random **** sake.

don't flame at him he's trying to do the math random doens't exsist. Its precntages, he wants to see how often fail and succeed per plus to figure a precntage, how ever that is if it works that way it sure seams like some items have built a built in luck stat. At least need to get npc items to be as controlled as possible, and alot of samples.

To help i can start keeping track of my alchemy i suppose



would be cool ^^ :)

it will just take me sometime to post my data cos I've just moved to Venus, I haven't got much gold there nor I got stuff to enchant lol

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 Post subject: Re: Alchemy Theories Discussion (Might be a guide later)
PostPosted: Mon Jan 28, 2008 11:15 am 
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lol Joymax does business with casino's

do the math

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