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AngloKnight
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Post subject: Alchemy Theories Discussion (Might be a guide later) Posted: Sun Jan 27, 2008 5:08 pm |
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Joined: Jul 2007 Posts: 1504 Location:
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Okay... We've heard so much about theories here and there, and nothing confirmed, and prolly they're wrong, bec luck differs from one to another... So, I got an idea, that might explain some how wot JoyMax intended to do... I believe, that there is a contstant luck percentage per alchemy attempt... but on the other hand, I'm not sure if that consant is general for all enchantment levels or it does change as we go higher in enchanting levels... so as a start, we could all help and try to figure out...
So, those who are willing to participate should list their attempts to enchant items... let it be weapons for the time being...
I'll be updating this thread almost daily for the time being...
+0 > +1
+1 > +2
+2 > +3
+3 > +4
+4 > +5
+5 > +6
+6 > +7
+7 > +8
+8 > +9
My goal is to calculate the average success rate at those enchantment levels...
Oh, btw lol.. wot will you post? ah, yer going to post yer attempts, and whether you used a lucky powder or not, and how many luckies, steadies and immortals (blue) were on yer weapon... Thx
PS: If you got any suggestions, let me know asap ^^
_________________ *** | Avalon | T3DDY | Pure STR Warrior/lock | 8x *** *** | Avalon | SwiftSparrow | Pure STR Rogue/cleric | 4x ***
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Jantje
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Sun Jan 27, 2008 5:17 pm |
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Joined: Jul 2007 Posts: 1049 Location: ► Play ▂ ▃ ▅ ▆
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Its all random **** sake.
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THE_ZUL
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Sun Jan 27, 2008 5:22 pm |
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Joined: Nov 2006 Posts: 1031 Location:
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if it hard to +3..so u nvr get chance to +5  ... if it easy to +3/4..u will be easy to get +5
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Vandango
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Sun Jan 27, 2008 5:53 pm |
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Joined: Jun 2006 Posts: 4143 Location:
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0 -> 1 i Reakon would be about 80% with lucky Powder (Yes i have failed Once) Without i Reakon about 50% since i have enchanted alot of things without lucky power but have failed
_________________ <<banned from SRF for bot admission. -SG>>
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borat2
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Sun Jan 27, 2008 5:55 pm |
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Joined: Jan 2007 Posts: 2547 Location: The Netherlands
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AngloKnight wrote: yeah it's random but it might have a success percentage... just like the critical hits and blocking ratio.. c'mon it's JoyMax lol if you can figure out the luck on each item then you can indeed figure out this whole success rate thing. you compared it with the crit and blocking ratio, with a crit 23weapon you might do 10hits and never crit once and another time you might crit all 10 times. so basically this whole topic is pointless. some people never even fail to +1 some cant even get it to +1 without wasting gold on lucky powder.
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borat2
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Sun Jan 27, 2008 6:35 pm |
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Joined: Jan 2007 Posts: 2547 Location: The Netherlands
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AngloKnight wrote: well, most of the replied are discourging  Can you just send you're attempts? it might sorta werk  I need like over 10 in each category to start getting the average... this test can only be done on the same server, with the same item. people without any premium should do it to make the results more reliable. according to silkroad each item has its own luck that is why you need to use the same item for this test with different players.
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HellsAdvocate
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Sun Jan 27, 2008 7:15 pm |
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Joined: Jul 2006 Posts: 382 Location: georgia
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ok so u wanna know the chances? its very simple
going for +1 its 1/2 going for +2 its 1/3 and for +3 its 1/4 and so on
when you add a lucky powder it takes away 1 from the denominator its its 1/1 for +1 and 1/2 for +2 and 1/3 for +3 and so on
when you have lucky on a weapon it has a chance to take another number from the denominator, a chance to use the lucky and not take a number from the denominator and a chance to do nothing at all
so if you want to know the exact chances, just use a calculator.
_________________ <<banned from SRF for proof of botting. -SG>>
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Sh4dowwarrior
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Sun Jan 27, 2008 9:54 pm |
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Joined: May 2007 Posts: 272 Location: Netherlands
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It indeed are random numbers, but i noticed if you do it without lagg it succeds more
_________________ KitsuneChan Rome server [_Supremacy_*YouTube(Commander at Fortress war)] *Not SUPER active, playing halo 3 allot ^^*
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mafa
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Sun Jan 27, 2008 9:57 pm |
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Joined: Jul 2006 Posts: 217 Location:
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Vandango wrote: 0 -> 1 i Reakon would be about 80% with lucky Powder (Yes i have failed Once) Without i Reakon about 50% since i have enchanted alot of things without lucky power but have failed spend over billion on elixirs total and never +1 with lucky powder, if it can actually happen it must be like 0.001% change.
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Hitman144
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Sun Jan 27, 2008 9:58 pm |
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Joined: Feb 2007 Posts: 1303 Location:
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=/ this is sad that people spend half the time still figuring out how alchemy works, when joyamx clearly says itz all random. and it has been proven that it is random, i seen many people fail tryna get +1 consecutively. so stop wasting time on it, it all depends on luck =/. If u wanna still figure out itz just waste of precious time. 
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Sh4dowwarrior
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Sun Jan 27, 2008 10:09 pm |
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Joined: May 2007 Posts: 272 Location: Netherlands
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Hitman144 wrote: =/ this is sad that people spend half the time still figuring out how alchemy works, when joyamx clearly says itz all random. and it has been proven that it is random, i seen many people fail tryna get +1 consecutively. so stop wasting time on it, it all depends on luck =/. If u wanna still figure out itz just waste of precious time.  There is no Computerbased luck, that doesnt exicst there is always a patern in it. But still alchemy gets random ammount of succeeding chance
_________________ KitsuneChan Rome server [_Supremacy_*YouTube(Commander at Fortress war)] *Not SUPER active, playing halo 3 allot ^^*
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somenoob
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Mon Jan 28, 2008 2:12 am |
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Joined: Jun 2007 Posts: 100 Location:
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I say +4 --> +5 is easier without a lucky powder and lucky attribute.
Just do this when plusing an item:
Use tons of elixirs with lucky powders until you hit +4, go for +5 without lucky powder. If you are rich, and don't mind spending money, buy an immortal, and maybe a astral and go for a higher +. I got to +6 once on the third try with lucky powder and stones each time, that's kinda sad really.
_________________ <<Banned From SRF For Bot Admission. >> - Key-J
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whitesnow
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Mon Jan 28, 2008 3:27 am |
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Joined: Jun 2007 Posts: 102 Location:
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viewtopic.php?f=2&t=56871Look at number 7. Apparently, this was an unofficial interview at GNGWC. However, I doubt someone would fake all those responses just for the sake of it. Its highly likely that the questions and answers were not faked. Its still possible that Gargarmel was not telling the truth, but I don't think thats the case.
Last edited by whitesnow on Mon Jan 28, 2008 3:43 am, edited 2 times in total.
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foudre
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Mon Jan 28, 2008 7:24 am |
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Joined: Jul 2007 Posts: 3604 Location:
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Jantje wrote: Its all random **** sake. don't flame at him he's trying to do the math random doens't exsist. Its precntages, he wants to see how often fail and succeed per plus to figure a precntage, how ever that is if it works that way it sure seams like some items have built a built in luck stat. At least need to get npc items to be as controlled as possible, and alot of samples. To help i can start keeping track of my alchemy i suppose borat2 wrote: AngloKnight wrote: well, most of the replied are discourging  Can you just send you're attempts? it might sorta werk  I need like over 10 in each category to start getting the average... this test can only be done on the same server, with the same item. people without any premium should do it to make the results more reliable. according to silkroad each item has its own luck that is why you need to use the same item for this test with different players. btw it doens't need to be the same server, if all the test are done on the same npc item
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 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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AngloKnight
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Mon Jan 28, 2008 7:47 am |
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Joined: Jul 2007 Posts: 1504 Location:
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foudre wrote: Jantje wrote: Its all random **** sake. don't flame at him he's trying to do the math random doens't exsist. Its precntages, he wants to see how often fail and succeed per plus to figure a precntage, how ever that is if it works that way it sure seams like some items have built a built in luck stat. At least need to get npc items to be as controlled as possible, and alot of samples. To help i can start keeping track of my alchemy i suppose would be cool ^^ it will just take me sometime to post my data cos I've just moved to Venus, I haven't got much gold there nor I got stuff to enchant lol
_________________ *** | Avalon | T3DDY | Pure STR Warrior/lock | 8x *** *** | Avalon | SwiftSparrow | Pure STR Rogue/cleric | 4x ***
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AlterEgos
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Post subject: Re: Alchemy Theories Discussion (Might be a guide later) Posted: Mon Jan 28, 2008 11:15 am |
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Joined: Jan 2007 Posts: 297 Location:
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lol Joymax does business with casino's
do the math
_________________ Level : 80 Spear Int Capped and Farmed ! Guild : Guildless Farmed SP : Finished Farming
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