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 Post subject: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 6:43 am 
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Will Euro still be dominate over Chinese? What new skills will Euro get? What class out of Euro race will be dominate?


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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 7:00 am 
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GLaiVERS FTW!!!! - aint euro

erhm since when euro dominates chinese?

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 7:53 am 
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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 9:00 am 
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Hero wrote:
GLaiVERS FTW!!!! - aint euro

erhm since when euro dominates chinese?


Since there was a 2h/cleric sub....along with a cleric wizerd bard and etc... :D

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 10:59 am 
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1v1 No external buffs, no vigors: china style, chinese will win.
2+V2+ External buffs, vigors: euro style, euro will win.

That about sums it up.

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 11:47 am 
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Mage/cleric euro
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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 12:30 pm 
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Grimm-.- wrote:
Hero wrote:
GLaiVERS FTW!!!! - aint euro

erhm since when euro dominates chinese?


Since there was a 2h/cleric sub....along with a cleric wizerd bard and etc... :D


They all have their weakness....but 2h is a pain, stupid meat shields.

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 1:37 pm 
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Sharp324 wrote:
Grimm-.- wrote:
Hero wrote:
GLaiVERS FTW!!!! - aint euro

erhm since when euro dominates chinese?


Since there was a 2h/cleric sub....along with a cleric wizerd bard and etc... :D


They all have their weakness....but 2h is a pain, stupid meat shields.


2 2h/cleric has no weakness, they can pwn any other builds in 2v2, euro or chinese

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 3:12 pm 
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Even in 1v1, chinese hardly survive from Pure Offering skill from cleric.

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 4:10 pm 
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hey what chin build on ksro seems to be the new glaiver? is it pure int?

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 4:39 pm 
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Nice good to hear that 2 handed/ 1handed warrior/cleric it going to be the bomb. Hope they get new skills :D. LOL and more insane buffs


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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 5:17 pm 
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Alterran wrote:
hey what chin build on ksro seems to be the new glaiver? is it pure int?


No, Ksro is over-populated with glaivers. Lack of variety FTL!

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 5:54 pm 
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CLOT wrote:
2 2h/cleric has no weakness, they can pwn any other builds in 2v2, euro or chinese


They cant take more than 1 person at a time, the pot delay kills them off when there are 2 or more people attacking them unlike a chinese character like a blader that can take 3 or 4 people at a time.

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 6:00 pm 
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Barotix wrote:
1v1 No external buffs, no vigors: china style, chinese will win.
2+V2+ External buffs, vigors: euro style, euro will win.

That about sums it up.


Not really lol..1v1 2hand/cleric...bless and mana/iron skin and china will go down..same goes for warlock/cleric : )

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 6:51 pm 
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Who the hell says euros dominate? They don't dominate me! :D

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 8:40 pm 
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RogueKiller wrote:
CLOT wrote:
2 2h/cleric has no weakness, they can pwn any other builds in 2v2, euro or chinese


They cant take more than 1 person at a time, the pot delay kills them off when there are 2 or more people attacking them unlike a chinese character like a blader that can take 3 or 4 people at a time.

lmao

with two together, they have skins for 45 secs of invincibility, then they screen eachother for 60 secs of invincibility, then they bless one after another for 45 and 45 secs of increased defence. by then the skins are recharged. its impossible to kill them without extreme firepower, like a bunch of wizards

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 9:50 pm 
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Barotix wrote:
Alterran wrote:
hey what chin build on ksro seems to be the new glaiver? is it pure int?


No, Ksro is over-populated with glaivers. Lack of variety FTL!


It's the same in our version. Woooo!

Clerics at 90 cap will win against any pure int. Full sun or not. Why? Over healing skills does 8k at lv 86(Then again at like 90<two books>) I beleive it was.

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 Post subject: Re: Euro at 90 cap
PostPosted: Thu Feb 21, 2008 11:21 pm 
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Can we get an opinion from someone who has played ksro? Does anyone know if there will be euro sos for 7D,8D,9D?


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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 11:19 am 
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I think Chinese are MEANT to be some kind of hybrid.

Pure STR chinese vs Pure Str European = Euro.

Pure INT chinese vs Pure INT european = Euro.


So, for me hybrids are the way to go, as a chinese. Simply since chinese can have weapon + magic skills (imbues and nukes), they can be versatile and do somethings that the PURE europeans cant at all.

Also, notice that wizards are VERY much better than Nukers. They have 4 elemental nukes for them to choose, while chinese will have only 2 when the cap increases to 120/140.

So, I believe that chinese should try to work out their advantages: Ice Wall + Snow Shield + def buff + Nukes against Pure STR euros, and Fire Wall + Mag Buff + Weapon skills against wizards. Also the grass / phantom can help a lot for lightning builds, since most of euros cant run so fast (only bards).


Either way, there's no more 1vs1 anyway. Chinese now are a part of a party, and they will enjoy the buffs as any european. They are the versatile people in the party. For pures, euros already have better people than they.

Prove me wrong.

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 11:39 am 
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Without sun or +9 weapon, gear, chinese is nothing

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 11:43 am 
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RogueKiller wrote:
CLOT wrote:
2 2h/cleric has no weakness, they can pwn any other builds in 2v2, euro or chinese


They cant take more than 1 person at a time, the pot delay kills them off when there are 2 or more people attacking them unlike a chinese character like a blader that can take 3 or 4 people at a time.

3 or 4?
They often die 1vs1, i dont see how they can take 3-4 people..


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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 11:56 am 
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cwspartan wrote:
Can we get an opinion from someone who has played ksro? Does anyone know if there will be euro sos for 7D,8D,9D?


Yep there is sosun up to 10D now in ksro.

No point to tell ppl how pve and pvp is in ksro and how to build and what build works,
everyone in isro believes his build is the best and it will be in the future too, man they
up a a bad surprise :)

Barotix wrote:
Alterran wrote:
hey what chin build on ksro seems to be the new glaiver? is it pure int?


No, Ksro is over-populated with glaivers. Lack of variety FTL!


At the 90+ cap you will see why they changed masteries.

NuclearSilo wrote:
Without sun or +9 weapon, gear, chinese is nothing

And when we see a wiz in full sun robes :)
Already if buffed by warrior/cleric/bard a wiz is hard to impossibile to kill, now add to sun to that.

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 12:22 pm 
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This is stupid, already now wizard can 1 hit people, add sosun to that, the game is basically over to any class, whats the point of even playing others then? Ok rogue is also dangerous cause he got stealth, but thats about it, these 2 builds will keep popping out of nowhere and kill everyone with ease.

Anyway, in the end its only about what you like playing, prefer.

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 2:03 pm 
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echo wrote:
This is stupid, already now wizard can 1 hit people, add sosun to that, the game is basically over to any class, whats the point of even playing others then? Ok rogue is also dangerous cause he got stealth, but thats about it, these 2 builds will keep popping out of nowhere and kill everyone with ease.

Anyway, in the end its only about what you like playing, prefer.


But...If JM doesnt **** the droprate up again, it will be hard for someone to get full sun ;)

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 2:07 pm 
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NuclearSilo wrote:
Even in 1v1, chinese hardly survive from Pure Offering skill from cleric.



ya right now at 65 i can kill a capped player if they are in armor, but only if they don't see it coming or distracted

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 2:17 pm 
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Barotix wrote:
1v1 No external buffs, no vigors: china style, chinese will win.
2+V2+ External buffs, vigors: euro style, euro will win.

That about sums it up.

no vigors, no HP pots, no external buffs, warlock/cleric can pretty much own every build in SRO.

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 2:27 pm 
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str hybrid and int hybrid are the pwnz0r builds for chinese.

liquidsmooth was right, it does own.
and it wasnt just his sun bow, he had a 72+5 for a while.

kinda feels like the little hybridness makes other str chars weaker since some imbue dmg is taken away when they hit you.
and in garms its aight against the int chinese.

..
and 2 2h/clerics in a party = the best combo out there right now.

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 2:28 pm 
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Why vigor is not allowed...? It's a part of the game. :?

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 2:50 pm 
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Barotix wrote:
1v1 No external buffs, no vigors: china style, chinese will win.
2+V2+ External buffs, vigors: euro style, euro will win.

That about sums it up.



1vs1, a euro can own a chinese on the 90 cap, as long as the sun drop isnt messed up again. Iron Skin/Mana skin ftw.... Srsly, Joymax made them overpowered. 2h warriors can kill pretty much anything except a full party of euros.

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 Post subject: Re: Euro at 90 cap
PostPosted: Mon Feb 25, 2008 3:00 pm 
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Airbeat wrote:
RogueKiller wrote:
CLOT wrote:
2 2h/cleric has no weakness, they can pwn any other builds in 2v2, euro or chinese


They cant take more than 1 person at a time, the pot delay kills them off when there are 2 or more people attacking them unlike a chinese character like a blader that can take 3 or 4 people at a time.

3 or 4?
They often die 1vs1, i dont see how they can take 3-4 people..


That's on oasis tho =/ basically all of the high lvl euros have been plvled there and thusly don't know jack on how to use their chars properly.

Euro can own chinese on 80 cap with good gears and a knowledge on how to play thier chars (same goes with about any build, but euro's are a lot more powerful than chi).

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